Bodycounter wrote: »Permablocking is pretty much a problem on it's own, that Zenixmax hasn't touched for how long now? Since release? I wouldn't nerf abilities, because basic game mechanics are still lackluster.
Perma-Blocking hasn't been a problem in a long, long time.
WillhelmBlack wrote: »Bodycounter wrote: »Permablocking is pretty much a problem on it's own, that Zenixmax hasn't touched for how long now? Since release? I wouldn't nerf abilities, because basic game mechanics are still lackluster.
Perma-Blocking hasn't been a problem in a long, long time.
Perma-blocking has never been a problem IMO
ebethke_ESO wrote: »Can someone please explain to me why this is considered OP compared to other skills?
Here is my logic, please (politely) explain to me how these do not seem similar:
- Alcast recorded an ~100k heal from Burning Embers in PvE after surely the full 8.5 second duration expired. This means that after waiting 8.5 seconds you received overall ~100k healing, thus HPS=~11,764. Compare this to Breath of Life, which heals instantly and can easily heal for more than 20k each cast (I have heard up to 29k critical, but we'll stick with 20k to be conservative) on one target alone (not even counting the extra ally heal). This means that you can use just BoL once a second (easy) and receive constant 20k heals. Over an 8.5 second interval this averages HPS=18,823.
- You might point out that you have to cast 8 BoL's over 8 seconds to get more HPS than one skill. To which I respond, would you rather have consistent 20k heals or one burst 100k heal after waiting 8.5 seconds for it? If you're consistently taking 15,000 damage/second, you'll be dead before your 100k heal hits or you'll be constantly topped off by BoL.
- To further elaborate on point 2: why does it matter if it heals for 100k since it's so clearly over the top? In reality most players run <35k health, so you are truly only "healing" for a maximum of 35k. Besides it being a "your DK solo heal is better than my group templar heal" competition, I see it just being a full heal after 8.5s.
- It has lower utility. It's a personal heal, so compared to other group heals it should be stronger (definitely my opinion but I think that's a reasonable argument.
I would love to hear positive counter arguments to show me what I'm missing seeing!
ebethke_ESO wrote: »Can someone please explain to me why this is considered OP compared to other skills?
Here is my logic, please (politely) explain to me how these do not seem similar:
- Alcast recorded an ~100k heal from Burning Embers in PvE after surely the full 8.5 second duration expired. This means that after waiting 8.5 seconds you received overall ~100k healing, thus HPS=~11,764. Compare this to Breath of Life, which heals instantly and can easily heal for more than 20k each cast (I have heard up to 29k critical, but we'll stick with 20k to be conservative) on one target alone (not even counting the extra ally heal). This means that you can use just BoL once a second (easy) and receive constant 20k heals. Over an 8.5 second interval this averages HPS=18,823.
- You might point out that you have to cast 8 BoL's over 8 seconds to get more HPS than one skill. To which I respond, would you rather have consistent 20k heals or one burst 100k heal after waiting 8.5 seconds for it? If you're consistently taking 15,000 damage/second, you'll be dead before your 100k heal hits or you'll be constantly topped off by BoL.
- To further elaborate on point 2: why does it matter if it heals for 100k since it's so clearly over the top? In reality most players run <35k health, so you are truly only "healing" for a maximum of 35k. Besides it being a "your DK solo heal is better than my group templar heal" competition, I see it just being a full heal after 8.5s.
- It has lower utility. It's a personal heal, so compared to other group heals it should be stronger (definitely my opinion but I think that's a reasonable argument.
I would love to hear positive counter arguments to show me what I'm missing seeing!
You can pop the heal for Burning Embers any time you want by just reapplying it. It's cheap, it does good dmg and it heals a ridiculous amount. How can you NOT see this is broken?
With this in effect DK is a better self healer than Templar is which was never supposed to be their "forte".
/sigh
you said:
"Alcast recorded an ~100k heal from Burning Embers in PvE after surely the full 8.5 second duration expired. This means that after waiting 8.5 seconds you received overall ~100k healing, thus HPS=~11,764."
11,764 health per second, if you wait two seconds it's practically a full hp heal that can be applied to multiple enemies. In pvp this would be ~5882, almost 6k HP a second once again that can be applied to multiple people. A DK healing 6K+ hp a second is going to be nigh unkillable. All this WHILE DEALING DAMAGE. For a Templar to heal that much they do no dmg.
DK are mitigation experts, you really don't see an issue with an ability that can be stacked on multiple people for 6k+ hp a second? Even if they only wait 2 seconds to pop it that's a 12k hp heal. A Mitigation DK could stand there and block and watch you burn to death before you'd ever move his HP. But that's totally fine with you of course cause you main a DK. Be objective please, this is unbalanced. Not asking them to nerf it hard, but as is that's way too powerful.
You just need to take DK's full mitigation and kit into account and recognize this would make most DK unstoppable. 6k hps per person is just way too high. It was much too weak before, too strong now, I am sure they will find an acceptable balance.
dtsv217_ESO wrote: »I wonder why no one is talking about the Inhale (and morphs) heal and damage too. It does X damage and heals the caster for 100% of the damage, then deals Y damage after 2.5s. On the PTS you could just spam this as well in large groups (i.e. PvP) and keep doing massive damage (I saw 10k hits on other players AoE) while effectively keeping yourself alive as well.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »Jennifur_Vultee wrote: »Bfish22090 wrote: »NERF dks
Nerf Eric Wrobel.
He's absolutely the most frustrating part of playing ESO since he has no clear vision of ESO combat and just seems to randomly change things on a whim. Its like having a 5 year old as lead combat designer.
I don't think it is healthy to disparage him. The reality is he might have too many responsibilities placed on his shoulders (or his team's shoulders). Maybe they need to make room in their employment to help his team out? We don't know. I don't think it is a good idea to trash @Wrobel when really have no bearing on what is going on in their office. He might be at this very moment fighting for many of the things the players want, and simply not have the team to back it up. Maybe its just an issue of time. There's a big difference between having a vision and being able to make that vision real in a short period of time.
Please don't blow up in my face either about this. I've got my own list of complaints as well. I'm not happy with a number of things not operating well/correctly on Templars. I still think the game would be better served by having diminishing returns. I don't think it is healthy for the game to cap mitigation while simultaneously making the sky the limit on Damage. I think there are many problems with the way CC works in the game. I could go on. Even so, I don't think it is reasonable to call for the man's execution/firing/whatever. It is much better to state what you have problems with. Scapegoating a developer is not fair. I realize the 'House/Home' statements going on are harmful to his image right now, but please realize that he was just stating the vision for the class there. The class clearly doesn't meet that vision (in fact it sounds a lot more like DK), but maybe he has something in mind to fill those gaps in. I personally feel the important thing about Templar threads lately is that it might just be clearer to him and the other developers just how irritated we are becoming.
you might be right, but somebody has to take responsibility. And as it stands he is RESPONSIBLE for class balance.
I think it would be fairer to put all their feet to the fire. Wrobel is just the guy they chuck on those weekly videos. I'm glad they do it, but I promise you he isn't the only person calling the shots. That's all I'm saying. You should be calling out all the devs ultimately. Get Matt Firor involved for instance.
Ye Matt Frior is the Chief, so he is most definitely responsible...and we all know he has no clue since the interview he did was just horrible...
Even then we have to realize that these are video game designers, and not tv show personalities. While I do think Todd Howard is an awesome PR man for Fallout/TES games it is hard to expect everyone to be as good as him at that. Honestly, I really wish they would get Todd Howard involved somehow, because that guy is awesome at the video game business. I look at Todd Howard as the Steve Jobs of videogaming, at least he seems like it in many ways. The guy drives a solid vision and does a great job building his crew and creating good press for his product. I normally couldn't care less about who a developer is but Todd Howard is one of the few that really stands out to me. The point here is that for the most part the gaming industry doesn't seem to have very many Todd Howards. Its hard to do public speaking and even harder to do it potentially in front of tens of thousands or hundreds of thousands, echoing in eternity on the interwebs. I've done a decent amount of public speaking myself and usually I do fine (its easier in smaller business meeting groups for me). I found myself having a very hard time speaking my father's eulogy though, in large part because of the emotion bound up in it. You can't necessarily expect people to be at their top form all the time.
This is why I marvel at the fact that they even do a video show like they do. It takes brass to do that, and its one thing I appreciate about these guys. I'm pretty sure the developers still want to push the wonder of the game, that 'sizzle' we can still smell from two years ago. The reality is they're just human beings and mabye their crew isn't quite big enough to handle the task at hand as fast as the populace wants. This will hurt their subscriber base if that is the case. The console port also slowed us down a lot. I'm still hopeful despite all my misgivings (and Alcast I'm positive you know I have misgivings on things because we've communicated in multiple threads). My personal feeling is this: Orsinium was awesome. What little I have seen of Abah's Landing/Thieves Guild looks fantastic, and finally starts to round out the Justice/Legerdemain system we saw introduced. Combat Balance is still in a heap, but maybe, just maybe they'll fix it. The content they are putting out is really cool. Imperial City was great as well though I really wish they would have implemented the control system they talked about initially. The thing is, they might just do that @Alcast , considering the way they've slowly unrolled Justice System.
I say all this even while you probably have seen me blowing up on some Templar threads, including the Official Feedback Thread (Templar). I always try to keep in check though to a point. There's a balance between rhetoric/emotion and loss of reason. If we cross the line we risk the developers discounting us as crazy. There needs to be balance. I actually think that the Developers heard us (Templars) in that last thread, even if they were pretty quiet about it, and if that is the case it was a good thing.
You just need to take DK's full mitigation and kit into account and recognize this would make most DK unstoppable. 6k hps per person is just way too high. It was much too weak before, too strong now, I am sure they will find an acceptable balance.
@AfkNinja
Can you give me an example of a full mitigation DK? And then with this build of full mitigation you can try burning embers and tell us what was the heal value?
@AfkNinja
Can you give me an example of a full mitigation DK? And then with this build of full mitigation you can try burning embers and tell us what was the heal value?
I do not think he was talking about a full mitigation DK but about the extensive mitigation toolkit of a DK, which now includes a very good self heal.
There is:
- Standard (for the 17s/30 % damage reduction)
- Spiked armor
- Talons (as in a powerful aoe root helps keep melee at bay)
- Dragon blood
- Reflective scales
- Obsidian shield
- Magma armor
From a Templar standpoint these are already amazing (Templars have no aoe CC, no reliable reflect, no class shield, a significantly weaker ulti for defense, etc), but DKs even have some nice defensive passives to go with that.
Templars have some raw damage though.
Did Wrobel confuse Templars and DKs when talking about houses?
Templars are ESO's straw hut but have lots of lighters to play with.
which was never supposed to be their "forte".