OK what magica build have you seen used it I duel every day and I only fought one who used it and I destroyed him.Shuffle is 100% bugged in a game breaking way. Anyone who says otherwise is either ill-informed or covering up their use of it. When magika builds start running expensive stamina abilities you know it isn't performing as intended
Also, bugged shuffle + tava's = GG
OK what magica build have you seen used it I duel every day and I only fought one who used it and I destroyed him.
I was trying to be funny.Dude I don't use any Exploits and will stop using shuffle if it turns out it is.My point still stands its increase your Chance to proc a Dodge so its basic RNG they just got lucky or give their first son to RNGjesus.
Waffennacht wrote: »In my playing, unless it's something more than just hitting shuffle 4 times, I never got a huge didge amount
AddictionX wrote: »There is something that keeps you dodging for a while longer if i remember correctly...
failkiwib16_ESO wrote: »Back at early release of IC, I duelled a stamina DK that could dodge most of my attacks.
I am an obvious noob at duelling, so he didn't attack me back after first time he killed me, he just let me attack him and dodged closed to all my attacks.
He used shuffle, I bet he was wearing hist bark or some other dodge-set gear, and he rolledodged a few times. So I could hit him with 5/20 spells maybe. His dps was pathetic compared to my dps, however since he would dodge my attacks to the point where I ran out of resources, he could own me so bad...
I play a magicka templar... so I respecced my champion points and put them all into Elemental Expert (back then Thaumaturge would buff magicka dmg) and I used destro staff abilities, he could still drain me of resources by dodging most attacks.
I felt so molested and abused by that session >_>
I doubt he was using a bugged shuffle, however he was able to dodge 15/20 attacks as minimum by combining gear and skills + dodgerolling.
We see differently because we play the game. People dodging 10 to 20 times in a row is not rng for 20%. Funny thing is that it is seen from certain people more than others. There is something broke with dodge. Why is it always our responsibility to find it? It is so game breaking that...imo...dodge should be removed and only roll dodge be left in game.
kevlarto_ESO wrote: »
This ^^^ I can go with the RNG for 4 or 5 times in a row, but after that I am not buying it any longer, maybe test needs to be tested on the live server, come on out watch some of these players just stand there or sit on a horse and dodge, there is some thing up with it or elude, I know the time was stacking but what else is stacking.
kevlarto_ESO wrote: »I can go with the RNG for 4 or 5 times in a row, but after that I am not buying it any longer.
Dagoth_Rac wrote: »
Odds of dodging X attacks in a row with 20% dodge chance:
1 = 20% (1 out of 5)
2 = 4% (1 out of 25)
3 = 0.8% (1 out of 125)
4 = 0.16% (1 out of 625)
5 = 0.032% (1 out of 3125)
With RNG, these things certainly can happen. But they should not be common occurrences. Even 3 in a row should happen less than 1% of the time. If we were dealing with small sample sizes, you might just be unlucky. But people don't spend the night in Cyrodiil and get off a handful of attacks. They attack hundreds or thousands of times. Seeing 3 or 4 or 5 get dodged in a row, on a regular basis, should not be happening with such large sample sizes.
GreenSoup2HoT wrote: »
This is not how shuffle work's. Every single attack on your player has a 1 in 5 chance of missing. Regardless of how many attacks hit you. There is no reduced probability after your first dodge.
This then becomes all RNG. You could potentially dodge 10+ attacks if RNG loves you enough. You also need to consider the fact many people are dodge rolling with shuffle. So during the dodge roll animation you can dodge an unlimited number of attacks and even after you finish your dodge roll have the potential to dodge roll some more with shuffle.
I have not seen many players who are so called "exploiting" shuffle. Sure people dodge a lot but also many classes in this game have very low attacks per second. Which makes dodging them more frustrating for these classes.
I play on console and have noticed people dodge a lot.
But could it be that we have battle text that tells us now, so we notice it more?
Gilliamtherogue wrote: »I've always been suspicious of the so called shuffle bug. By no means does ZoS's comment alleviate those suspicions as reading any bug report thread shows they show a complete lack of ability to replicate the majority of bugs in this game.
I have seen testing that shows both sides of this debate, both showing evidence that leans towards disproving, as well as supporting.
I simply want to add in additional information that may help ZoS with helping.
1. To ZoS; Do NOT test player reported bugs on YOUR INTERNAL SERVERS. Your servers do not suffer from the same latency, framerate, or other issues. Please use LIVE servers, preferably the server in which the bug was reported from (NA PC, NA xbox, EU PS4, etc...)
2. To players; Keep in mind that players can continue to dodge roll while shuffle is active. With a bit of luck and proper timing, you can easily make it seem like you are dodging more attacks than you should be. Dodge roll frames dodge majority of spells and single target hits for about .75 or 1 second. There is also a set in game that increases the duration of dodge roll frame invulnerability.
3. To everyone; understand that math is a guideline. Not everything we work with on paper translates the same to a real scenario. Also, just because you failed to pay attention to high school math with percentages and probability, doesn't mean that hard mathematical evidence posted by other players is null. A 20% chance to dodge will always be a 20% chance (IF working as intended), so you will always have that same chance per hit. Keep in mind that when players mention the term "in succession" that you must apply proper probability eqautions. For example, the chances to dodge three attacks IN A ROW would be as follows .20 x .20 x .20 which is .8% (less than 1%). Anything above 0 is possible, yet the closer you get to 0 means its less probable.
4. As stated before, when looking at a player who dodge rolls, you must RESET your successive chance calculation, as a dodge roll dodge is different to Major Evasion's dodge. If a player dodges with Evasion once and then dodge rolls two attacks it is not .2 x .2 x .2 but rather .2 as a whole. Any further dodges after the dodge roll begin a completely new set.
5. To everyone; Keep your perimeters the SAME. Testing a large variety of skills and occurrences without keeping them a constant removes credibility! Anyone who passed a science class in school should remember this when experimenting. The more variables you have, the more likely something will conflict and skew results. Keep things simple, and them build upon them! Record data in game or on paper, do not rely on your short term memory or other things.
6. And finally, just because you don't like it doesn't mean its broken. A lot of the heat around this discussion comes from players who lack an understanding of the core concepts of the mechanic or have a difference in opinion of what is "fair'. These opinions as well as suggestions without any idea of how things work have no place amongst bug reports. You only make matters worse when you derail an investigation with biased suggestions or opinions.