Suggestions for Breath of Life & Honor the Dead:
1. They should both self heal if the caster is at 50% - self preservation. Smart healing causes some grief when there are more than 4 players who are all getting smacked (pvp)
2. Have a crafted set with a 5 piece bonus that improves rushed ceremony adding 1 extra minor heal to both morphs. This would force Templars to "specialize" their build towards making BoL strong and at the same time make both morphs desirable.
This would suck. This ain't WoW, there are no class restricted sets.
The only guaranteed magicka self heals are blessing of protection(combat prayer/blessing of resto) and energy orb. Ward ally is the most powerful self bubble available to everyone.
with the major mending buff... templars could try slamming combat prayer like stam builds slam vigor.
cleanse/self bubble/slam combat prayer
@BullNetch Class specific sets do already exist. The Necropotence set increases max magicka while you have pets active. Sorcs are the only ones with pets.
Suggestions for Breath of Life & Honor the Dead:
1. They should both self heal if the caster is at 50% - self preservation. Smart healing causes some grief when there are more than 4 players who are all getting smacked (pvp)
2. Have a crafted set with a 5 piece bonus that improves rushed ceremony adding 1 extra minor heal to both morphs. This would force Templars to "specialize" their build towards making BoL strong and at the same time make both morphs desirable.
This would suck. This ain't WoW, there are no class restricted sets.
The only guaranteed magicka self heals are blessing of protection(combat prayer/blessing of resto) and energy orb. Ward ally is the most powerful self bubble available to everyone.
with the major mending buff... templars could try slamming combat prayer like stam builds slam vigor.
cleanse/self bubble/slam combat prayer
@BullNetch Class specific sets do already exist. The Necropotence set increases max magicka while you have pets active. Sorcs are the only ones with pets.
While you are correct that the necropotence set is meant for sorcs, technically speaking sorcs are not the only ones with pets. Nightblade shades are pets as well, so are the summoned dwemer spheres from engine guardian and the deadroth from maw of infernal. I believe necropotence works on all of those. Of course it probably isn't the most practical, but I just wanted to point out this set - while obviously catered to sorcs - is in fact not sorc exclusive AKA class specific.
@dodgehopper_ESO I dont see any reason why adding extra duration to BS will make it somewhat better. It sucks either way.
If you can oneshot a templar - yeah might be an argument. Does not work for me for some reason. Pets on the other hand are cannon fodder.
dodgehopper_ESO wrote: »I understand your sentiment but I'm pretty sure there's no way they're going to be able to make the changes we want by the time they release Thieves Guild.
We made it since Wrobel posted thread of asking 3 skills viable. Did they made them viable asfter this long time?! No.dodgehopper_ESO wrote: »I understand your sentiment but I'm pretty sure there's no way they're going to be able to make the changes we want by the time they release Thieves Guild.
This very much so. So I think the best idea is to choose one or two simple changes that they could fix or buff. All these in-depth critiques are fine and dandy. But we've only got a month left. So start listing just one or two things for now.
Suggestions for Breath of Life & Honor the Dead:
1. They should both self heal if the caster is at 50% - self preservation. Smart healing causes some grief when there are more than 4 players who are all getting smacked (pvp)
2. Have a crafted set with a 5 piece bonus that improves rushed ceremony adding 1 extra minor heal to both morphs. This would force Templars to "specialize" their build towards making BoL strong and at the same time make both morphs desirable.
This would suck. This ain't WoW, there are no class restricted sets.
The only guaranteed magicka self heals are blessing of protection(combat prayer/blessing of resto) and energy orb. Ward ally is the most powerful self bubble available to everyone.
with the major mending buff... templars could try slamming combat prayer like stam builds slam vigor.
cleanse/self bubble/slam combat prayer
@BullNetch Class specific sets do already exist. The Necropotence set increases max magicka while you have pets active. Sorcs are the only ones with pets.
We made it since Wrobel posted thread of asking 3 skills viable. Did they made them viable asfter this long time?! No.
Because we are desparate.why don't you focus on one or two that you think the Devs could change within a month?
So it is worse after all then, @Joy_Division? Since it is single target, expensive, and has no penalty for breaking free/gaining CC immunity, at the least it should reflect all single target abilities and not just projectiles. I've posted suggestions before to make Eclipse better many times (i.e. take a lot of damage for breaking free) but this seems to be a skill that gets little thought or that devs just don't know what to do with.Joy_Division wrote: »Dueled for about an hour or two and my biggest impression is that defensive morph of Eclipse (total dark) is noticeably worse than before. I have been using this skill forever and I felt naked because it no longer blocks spells. DK whips, NB concealed weapons and ...ehem ...soul tether! ... enemy templar charge/jabs, all this stuff was reflected and the trade for physical projectiles in no way makes up for that loss. A duel is the absolute best environment this skill is ever going to get as the one target restriction is irrelevant so there is no way I'd recommend any templar take this morph.
@Ffastyl I've suggested giving Healing Ritual a bright animation and adding in Major Evasion (tossing in Minor Maim to affected targets would be a nice touch). Could help with two problems in one fix.In regards to Blinding Light.
I see most people who mention this ability refer to it by the morph Blinding Flashes, creating the notion that this was the better morph.
Blinding Light applied a 50% miss chance to enemies in a 5m radius for 6 seconds.
Searing Light added a small damage effect on cast. In the game's current state, this could be used to de-cloak Nightblades.
Blinding Flashes changed the skill to pulse every 2 seconds, reapplying the 50% miss chance. What was not mentioned in the tooltip is the duration of the miss chance debuff was also reduced to 2 seconds, requiring you maintain the enemy in that 5m radius for at least 4 seconds to get the full 6 seconds provided by the base skill.
The Major Evasion component keeps Blinding Light as a viable defense against attacks of all ranges while the miss chance in melee range attunes it to the intent of being a melee counter. The dodge chance for the caster given both Major Evasion and 10% miss chance is20% + 10% = 30% (if additive) 1 - (0.9 * 0.8) = 28% (if multiplicative)
Not frustrating numbers like 50% but higher than other classes can achieve, potentially providing Templar with another iconic skill. The high cost and short miss chance duration is to deter it from being consistently reapplied. At ~4k Magicka, a 15 second Major Evasion is a good trade off but as seen in Blazing Shield, too high a cost for repeated usage in the short duration to maintain the additional 10% miss chance.
An outlier to this cost model is Light Armor. Reducing spell cost by 21% at 7 pieces, Blinding Light and morphs would cost 2925 Magicka. This is drastically lower than the cost for Medium Armor and Heavy Armor, the builds that will need this defense the most. Light Armor is low on Physical Resistance however, and Blinding Light requires being in melee range to achieve its full effect. Time and testing will tell if the risk is balanced for Light Armor.
Is anyone noticing that neither Elemental Expert or Thaumaturge don't affect the damage of Burning Light procs? I tested this the other night, and it didn't matter which star I had it in, Burning Light had the same amount of damage against the Durzogs I decided to test it on. I did however see that Max magicka seemed to increase the damage of the passive. Yet, on the passive it mentions it is affected by spell damage or weapon damage. Has this always been the case? I thought Thaumaturge affected this passive? On pts currently, the tooltips SHOW that it is affecting it, but the actual damage is unchanged.
I didn't get mad on you, i just said that Wrobel's "top3 skills to fix" thread regarding templar was ignored by zos themselves. Only thing we asked for maybe half a year or maybe longer was fixed. I not dreaming about anything already but hoping for the best. I really wanna see how they fixed at least something we asked about. Remember, dks got small but most necessary buffs that made them strong already, same should happen with templar, so i gave not 3 skills to fix but not so short list of small incemental changes that should help.We made it since Wrobel posted thread of asking 3 skills viable. Did they made them viable asfter this long time?! No.
Lol. Don't get mad at me. But if you really think that all these complaints and suggestions are gonna happen by this next DLC, you are dreaming. So why don't you focus on one or two that you think the Devs could change within a month. Set your sights on a couple of things that You think Templars really really need. A couple.
tinythinker wrote: »So it is worse after all then, @Joy_Division? Since it is single target, expensive, and has no penalty for breaking free/gaining CC immunity, at the least it should reflect all single target abilities and not just projectiles. I've posted suggestions before to make Eclipse better many times (i.e. take a lot of damage for breaking free) but this seems to be a skill that gets little thought or that devs just don't know what to do with.Joy_Division wrote: »Dueled for about an hour or two and my biggest impression is that defensive morph of Eclipse (total dark) is noticeably worse than before. I have been using this skill forever and I felt naked because it no longer blocks spells. DK whips, NB concealed weapons and ...ehem ...soul tether! ... enemy templar charge/jabs, all this stuff was reflected and the trade for physical projectiles in no way makes up for that loss. A duel is the absolute best environment this skill is ever going to get as the one target restriction is irrelevant so there is no way I'd recommend any templar take this morph.
Joy_Division wrote: »
The Unstable Core version is ... I suppose a buff when looked at from strictly the perspective of Live. BUT ... consider back in Jul 2015, I was able to spam the spell as much as I wanted to AND had it reflect all spells, so it's hard for me to get all excited about it because that amounts to a net nerf.
Joy_Division wrote: »tinythinker wrote: »So it is worse after all then, @Joy_Division? Since it is single target, expensive, and has no penalty for breaking free/gaining CC immunity, at the least it should reflect all single target abilities and not just projectiles. I've posted suggestions before to make Eclipse better many times (i.e. take a lot of damage for breaking free) but this seems to be a skill that gets little thought or that devs just don't know what to do with.Joy_Division wrote: »Dueled for about an hour or two and my biggest impression is that defensive morph of Eclipse (total dark) is noticeably worse than before. I have been using this skill forever and I felt naked because it no longer blocks spells. DK whips, NB concealed weapons and ...ehem ...soul tether! ... enemy templar charge/jabs, all this stuff was reflected and the trade for physical projectiles in no way makes up for that loss. A duel is the absolute best environment this skill is ever going to get as the one target restriction is irrelevant so there is no way I'd recommend any templar take this morph.
In my opinion, yes the Total Dark morph is worse. It was useful previously very useful against all magical builds and even could occasionally get some stamina players who didn't bother breaking it to soul tether themselves. Now the only opponent now that is would be worth casting against is a sorcerer.
The Unstable Core version is ... I suppose a buff when looked at from strictly the perspective of Live. BUT ... consider back in Jul 2015, I was able to spam the spell as much as I wanted to AND had it reflect all spells, so it's hard for me to get all excited about it because that amounts to a net nerf.
I think you are right, the devs dont seem to know what to do with it. This skill is hard to implement and balance in PvP because of the break free mechanic.