Official Feedback Thread for Templars

  • Spacemonkey
    Spacemonkey
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    I think overall its pretty clear the templar changes are... lacking.

    We've been asking for FIXES and praying for buffs for over a year.

    We get fixes (that are still bugged) announced as L33T Buffs, and NERFS to balance out those said 'Buffs'. Thanks @ZOS -_-
  • eliisra
    eliisra
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    Jura23 wrote: »
    Templars are basically trashmobs of PvP. B)
    Unfortunately, yes.

    The 1v1 result of a fight Sorc vs. Templar is clear as a fight Cat vs. Mouse. :/
    The Sorc has speed, mobility, dps, shields and Overload as a finisher.
    The Templar has ... nothing at all to win such a fight.

    However, most people are not interested in PvP at all.
    It is not fair that the minority of PvP players now spoil PvE for the majority.
    First, PvP players demand a BOL nerf, next they demand a nerf of revivals.

    Sorcs/NBs demanding Templar nerfs for PvP are like cats demanding a nerf of mice.

    It's not even sorcs&NB's. It's the mantra of streamers, YouTube makers and social media spammers lol.

    This is their usual demands:
    1. nerf templar healers(so I can 1vX farm PvE'ers in sewers more effectively)
    2. nerf zergs
    3. buff DK's

    Looks at what ZoS did patch :cold_sweat:

    The templar community never had any social media e-celebrities, pushing for the class or making entire streams about buffing and fixing templars. It shows right now.

    The few constructive threads made by knowledgeable templars always got ignored. Rest is like 5000 posts of whine, rage, and I quit and who the hell wants to read and go through all that lol? We're basically doomed as class.
  • Cinbri
    Cinbri
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    puffy99 wrote: »
    Templars arguing against other Templars against BoL nerf. Geez!

    Pick your battles! Have you seen what Sorc,, NB's and now DK's have in their skill tree
    vs us Gimpy Temps? Can't believe this..

    And now we have Templar "pro" healers telling us to get with the new difficulty program.
    and use a RESTO staff when I thought we were suppose to have our own healing tree?

    LMAO..
    For "small" bomb trains, coz revamp of Focused Healing, resto-staff templar is now much better than BoL spamming templar. And funny but not BoL nerf made it but BoL nerf+Maneuver nerf.
    Edited by Cinbri on February 9, 2016 2:33PM
  • caeliusstarbreaker
    caeliusstarbreaker
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    Easy simple changes to templar that they can still make for next patch.

    -keep the major mending changes
    -keep the restoring focus changes
    -keep the dark flare changes
    -keep the BoL changes
    -don't touch anything else, as in leave it the same as live.

    Edited by caeliusstarbreaker on February 9, 2016 2:39PM
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Joy_Division
    Joy_Division
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    Radburn wrote: »
    I feel as if my Magicka Templar suffers right now due to the amount of CC & mobility available to every other class. Its like we're fighting in the wrong weight class at a disadvantage.

    Thoughts on this:

    What if.... one of the morphs of rune focus made Templars immune to stun + fear + snares while they stood in the 5 meter radius. That would make us able to "stand our ground."

    I can get behind the whole immovable type effect. Actually considering we have to stand in the thing, perhaps immovable would be a better name for Focus....

    It's still discouraging mobility, which is something that doesn't cross over effectively from pve to pvp and back. Regardless of a CC immune healer in a dungeon, some bosses can still 1 shot you with 200k plus damaging effects, and I'd much rather be quick on my feet than know that somewhere in Cyrodiil, a nightblade can't fear me in my comfortable rune.

    The major expedition will cater to more than just tanks, along with the freedom of movement in general while maintaining proper defenses.

    @bikerangelo -

    It is discouraging mobility, but to be honest an ability to stay in one spot with CC immunity would probably be too strong. My DK would be jelly.
    Edited by Joy_Division on February 9, 2016 3:13PM
  • Deltia
    Deltia
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    Please for the love of GOD make Cresent Sweep useful.

    Add a healing debuff

    Add stamina return

    Add stamina morph

    anything to please make a Stamplar ult useful.
    In-game @deltiasgaming | deltiasgaming.com for Elder Scrolls Online [ESO / TESO] Guides
    "It's a good day to be alive"
  • bikerangelo
    bikerangelo
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    Radburn wrote: »
    I feel as if my Magicka Templar suffers right now due to the amount of CC & mobility available to every other class. Its like we're fighting in the wrong weight class at a disadvantage.

    Thoughts on this:

    What if.... one of the morphs of rune focus made Templars immune to stun + fear + snares while they stood in the 5 meter radius. That would make us able to "stand our ground."

    I can get behind the whole immovable type effect. Actually considering we have to stand in the thing, perhaps immovable would be a better name for Focus....

    It's still discouraging mobility, which is something that doesn't cross over effectively from pve to pvp and back. Regardless of a CC immune healer in a dungeon, some bosses can still 1 shot you with 200k plus damaging effects, and I'd much rather be quick on my feet than know that somewhere in Cyrodiil, a nightblade can't fear me in my comfortable rune.

    The major expedition will cater to more than just tanks, along with the freedom of movement in general while maintaining proper defenses.

    @bikerangelo -

    It is discouraging mobility, but to be honest an ability to stay in one spot with CC immunity would probably be too strong. My DK would be jelly.

    Ah I misread, i saw the "immune to stun + fear + snares" in the previous quote and interpreted that as CC immunity, not the immovable effects.
  • Essiaga
    Essiaga
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    Sorcs got a response after just 77 post...

    http://forums.elderscrollsonline.com/en/discussion/comment/2663934/#Comment_2663934

    Templars after 578 post and 20 pages ... Nothing. Of course they did have more work done to them so ... there's that.
  • Tankqull
    Tankqull
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    SirDopey wrote: »
    Mojmir wrote: »
    1.) radial sweep still misses targets directly in front of you, regardless of range change. is it an axis issue?
    2.) toppling locked me up a couple of times: once inside the trial,2nd time was a test on the lamia world boss

    2) Really worried me, the patch notes specifically mentioned stuck in animation but not the weapon/ability lock bug, there are clearly two different bugs going on with this skill on live. @ZOS_GinaBruno has previously said both were meant to be fixed with this DLC, now I'm not so sure ZOS realized the difference between the two bugs.

    actually its three "bugs".
    1. being locked in the animation without escape unless you jugg a pot
    2. played animation without beinng charged to the target
    3. ability lockout though out its entire duration and for ~0.5-1sec after impact => unlike the stamina charges its impossible to "load" a heavy attack while charging to the target for a double attack upon impact.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • BullNetch
    BullNetch
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    eliisra wrote: »
    Jura23 wrote: »
    Templars are basically trashmobs of PvP. B)
    Unfortunately, yes.

    The 1v1 result of a fight Sorc vs. Templar is clear as a fight Cat vs. Mouse. :/
    The Sorc has speed, mobility, dps, shields and Overload as a finisher.
    The Templar has ... nothing at all to win such a fight.

    However, most people are not interested in PvP at all.
    It is not fair that the minority of PvP players now spoil PvE for the majority.
    First, PvP players demand a BOL nerf, next they demand a nerf of revivals.

    Sorcs/NBs demanding Templar nerfs for PvP are like cats demanding a nerf of mice.

    It's not even sorcs&NB's. It's the mantra of streamers, YouTube makers and social media spammers lol.

    This is their usual demands:
    1. nerf templar healers(so I can 1vX farm PvE'ers in sewers more effectively)
    2. nerf zergs
    3. buff DK's

    Looks at what ZoS did patch :cold_sweat:

    The templar community never had any social media e-celebrities, pushing for the class or making entire streams about buffing and fixing templars. It shows right now.

    The few constructive threads made by knowledgeable templars always got ignored. Rest is like 5000 posts of whine, rage, and I quit and who the hell wants to read and go through all that lol? We're basically doomed as class.

    There are Elloa and Deltia.

    Deltia hasn't put up his PTS Templar balance overview on youtube yet. He did one for the DK and Nightblade.

    Elloa hasn't posted anything about the BoL nerf.

    Edited by BullNetch on February 9, 2016 5:01PM
  • Zheg
    Zheg
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    Higher damage numbers in this patch, but health pools remain the same. That reduces the effectiveness of healing and promotes the effectiveness of shields.

    Rapids is nerfed so any buff or heal you do tto someone else removes your own rapid, so Templars trying to get away will inevitably end up removing their own rapids as they heal, but a sorc can continue spamming shield and retain rapids. There were good changes in the patch notes, but across the board they were very poorly thought out. Wrobel remains clueless when it comes to Templar balance and a general healthy meta.
  • Zinaroth
    Zinaroth
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    BullNetch wrote: »
    eliisra wrote: »
    Jura23 wrote: »
    Templars are basically trashmobs of PvP. B)
    Unfortunately, yes.

    The 1v1 result of a fight Sorc vs. Templar is clear as a fight Cat vs. Mouse. :/
    The Sorc has speed, mobility, dps, shields and Overload as a finisher.
    The Templar has ... nothing at all to win such a fight.

    However, most people are not interested in PvP at all.
    It is not fair that the minority of PvP players now spoil PvE for the majority.
    First, PvP players demand a BOL nerf, next they demand a nerf of revivals.

    Sorcs/NBs demanding Templar nerfs for PvP are like cats demanding a nerf of mice.

    It's not even sorcs&NB's. It's the mantra of streamers, YouTube makers and social media spammers lol.

    This is their usual demands:
    1. nerf templar healers(so I can 1vX farm PvE'ers in sewers more effectively)
    2. nerf zergs
    3. buff DK's

    Looks at what ZoS did patch :cold_sweat:

    The templar community never had any social media e-celebrities, pushing for the class or making entire streams about buffing and fixing templars. It shows right now.

    The few constructive threads made by knowledgeable templars always got ignored. Rest is like 5000 posts of whine, rage, and I quit and who the hell wants to read and go through all that lol? We're basically doomed as class.

    There are Elloa and Deltia.

    Deltia hasn't put up his PTS Templar balance overview on youtube yet. He did one for the DK and Nightblade.

    Elloa hasn't posted anything about the BoL nerf.

    No offense to either of those, but they're not playing the game at a very high or competetive level. I think that is what people are missing; a templar player who participates in high end PvE and is doing really well in PvP.
  • BullNetch
    BullNetch
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    BullNetch wrote: »
    eliisra wrote: »
    Jura23 wrote: »
    Templars are basically trashmobs of PvP. B)
    Unfortunately, yes.

    The 1v1 result of a fight Sorc vs. Templar is clear as a fight Cat vs. Mouse. :/
    The Sorc has speed, mobility, dps, shields and Overload as a finisher.
    The Templar has ... nothing at all to win such a fight.

    However, most people are not interested in PvP at all.
    It is not fair that the minority of PvP players now spoil PvE for the majority.
    First, PvP players demand a BOL nerf, next they demand a nerf of revivals.

    Sorcs/NBs demanding Templar nerfs for PvP are like cats demanding a nerf of mice.

    It's not even sorcs&NB's. It's the mantra of streamers, YouTube makers and social media spammers lol.

    This is their usual demands:
    1. nerf templar healers(so I can 1vX farm PvE'ers in sewers more effectively)
    2. nerf zergs
    3. buff DK's

    Looks at what ZoS did patch :cold_sweat:

    The templar community never had any social media e-celebrities, pushing for the class or making entire streams about buffing and fixing templars. It shows right now.

    The few constructive threads made by knowledgeable templars always got ignored. Rest is like 5000 posts of whine, rage, and I quit and who the hell wants to read and go through all that lol? We're basically doomed as class.

    There is Elloa and Deltia.

    Deltia hasn't put up his PTS Templar overview on youtube yet. He did one for the DK and Nightblade.

    Elloa hasn't posted anything about the BoL nerf.
    Essiaga wrote: »
    Husan wrote: »
    MissBizz wrote: »
    BullNetch wrote: »
    Radburn wrote: »
    Suggestions for Breath of Life & Honor the Dead:

    1. They should both self heal if the caster is at 50% - self preservation. Smart healing causes some grief when there are more than 4 players who are all getting smacked (pvp)
    2. Have a crafted set with a 5 piece bonus that improves rushed ceremony adding 1 extra minor heal to both morphs. This would force Templars to "specialize" their build towards making BoL strong and at the same time make both morphs desirable.

    This would suck. This ain't WoW, there are no class restricted sets.

    The only guaranteed magicka self heals are blessing of protection(combat prayer/blessing of resto) and energy orb. Ward ally is the most powerful self bubble available to everyone.

    with the major mending buff... templars could try slamming combat prayer like stam builds slam vigor.

    cleanse/self bubble/slam combat prayer

    @BullNetch Class specific sets do already exist. The Necropotence set increases max magicka while you have pets active. Sorcs are the only ones with pets.

    While you are correct that the necropotence set is meant for sorcs, technically speaking sorcs are not the only ones with pets. Nightblade shades are pets as well, so are the summoned dwemer spheres from engine guardian and the deadroth from maw of infernal. I believe necropotence works on all of those. Of course it probably isn't the most practical, but I just wanted to point out this set - while obviously catered to sorcs - is in fact not sorc exclusive AKA class specific.

    DK sets ... Siks of the Sun, Valkyn Skoria, (flames and DOTS)
    Templar set ... Soul Shine (Channels)

    few off the top of my head and while all classes can use them the clearly seem to favor specific Classes and builds with in those classes. Either way having Class balance wrapped up in armor sets or CP is stupid. If you HAVE to get your class set to reach the potential of the class while others get it from crafted gear then something is wrong with the core design of the class/game. Especially when some were not available at the cap while others were. At this point I believe most of those sets are v14 and under make the point mostly moot.

    they're not class restricted.

    Silks of the sun is useful for any build using a fire staff. A magicka templar running meteor, a fire staff, and using sun fire would benefit.

    valkyn skoria is most useful on any dunmer rocking a magicka build of any class.
  • BullNetch
    BullNetch
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    puffy99 wrote: »
    Templars arguing against other Templars against BoL nerf. Geez!

    Pick your battles! Have you seen what Sorc,, NB's and now DK's have in their skill tree
    vs us Gimpy Temps? Can't believe this..

    And now we have Templar "pro" healers telling us to get with the new difficulty program.
    and use a RESTO staff when I thought we were suppose to have our own healing tree?

    LMAO..

    healing with a exclusively resto skills on a templar will be healing the hard way.

    I'm already transitioning to magicka DPS. I can offheal, no more.

    I'll be leveling my DK for healing.
  • BalticBlues
    BalticBlues
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    BullNetch wrote: »
    There are Elloa and Deltia.
    Indeed, both are my favorite ESO video makers by far.

    Unfortunately, Deltia already said he is ok the the BOL nerf. He usually is the guy to ask, but in this case I wonder when was the last time he played Templar in vet dungeons with PUGs? He seems to play only with his vet group, and of course in a team of 500 CP guys even vet dungeons are incredibly easy to heal and he probably will not even notice much of the BOL nerf because he does not even need BOL in such groups. However, when you heal PUG groups with more than one V1 guy or even non-vets, every heal counts and the BOL nerf will drastically increase the wipes and reduce the fun. I will probably not run with PUGS anymore after this patch, because all people will blame the crappy healers, not the crappy BOL.

    Even worse than the BOL nerf is the change to Sweeps, requiring you to stand still in a Focus Rune to receive the former healing, even though HA players do not even use Focus Runes and prefer Immovable Brute/Unstoppable to get mobility and Major Ward/Resolve. This example clearly shows that even ZOS seems to see Templars only as healing drones, deserving to be nailed as target dummies. I cannot remember the last time when I was standing still on the same spot in vet dungeons, vma or PvP. Standing still is the best way to get killed. It is just DUMB to play this way, but ZOS wants people to do so. No, thank you.
    Edited by BalticBlues on February 9, 2016 5:23PM
  • AfkNinja
    AfkNinja
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    BullNetch wrote: »
    There are Elloa and Deltia.
    Indeed, both are my favorite ESO video makers by far.

    Unfortunately, Deltia already said he is ok the the BOL nerf. He usually is the guy to ask, but in this case I wonder when was the last time he played Templar in vet dungeons with PUGs? He seems to play only with his vet group, and of course in a team of 500 CP guys even vet dungeons are incredibly easy to heal and he probably will not even notice much of the BOL nerf because he does not even need BOL in such groups. However, when you heal PUG groups with more than one V1 guy or even non-vets, every heal counts and the BOL nerf will drastically increase the wipes and reduce the fun. I will probably not run with PUGS anymore after this patch, because all people will blame the crappy healers, not the crappy BOL.

    Even worse than the BOL nerf is the change to Sweeps, requiring you to stand still in a Focus Rune to receive the former healing, even though HA players do not even use Focus Runes and prefer Immovable Brute/Unstoppable to get mobility and Major Ward/Resolve. This example clearly shows that even ZOS seems to see Templars only as healing drones, deserving to be nailed as target dummies. I cannot remember the last time when I was standing still on the same spot in vet dungeons, vma or PvP. Standing still is the best way to get killed. It is just DUMB to play this way, but ZOS wants people to do so. No, thank you.

    You can still run Immovable and use Purifying Ritual to get Major Mending.
  • Darkrobofish
    Darkrobofish
    Soul Shriven
    Idea for BackLash ability: for (X) seconds all of your damage dealt has a (x)% change to apply a mark for (x) magic damage. These marks stack and once the duration ends the ability can be recast dealing (x) damage per mark consumed.

    Its just an idea, What do you think?????
  • BullNetch
    BullNetch
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    BullNetch wrote: »
    There are Elloa and Deltia.
    Indeed, both are my favorite ESO video makers by far.

    Unfortunately, Deltia already said he is ok the the BOL nerf. He usually is the guy to ask, but in this case I wonder when was the last time he played Templar in vet dungeons with PUGs? He seems to play only with his vet group, and of course in a team of 500 CP guys even vet dungeons are incredibly easy to heal and he probably will not even notice much of the BOL nerf because he does not even need BOL in such groups. However, when you heal PUG groups with more than one V1 guy or even non-vets, every heal counts and the BOL nerf will drastically increase the wipes and reduce the fun. I will probably not run with PUGS anymore after this patch, because all people will blame the crappy healers, not the crappy BOL.

    Even worse than the BOL nerf is the change to Sweeps, requiring you to stand still in a Focus Rune to receive the former healing, even though HA players do not even use Focus Runes and prefer Immovable Brute/Unstoppable to get mobility and Major Ward/Resolve. This example clearly shows that even ZOS seems to see Templars only as healing drones, deserving to be nailed as target dummies. I cannot remember the last time when I was standing still on the same spot in vet dungeons, vma or PvP. Standing still is the best way to get killed. It is just DUMB to play this way, but ZOS wants people to do so. No, thank you.

    Maybe he'll reconsider if the nerf goes live and he does a stream with a PUG of subscribers or something.

    If you're gonna heal by spamming healing springs, mutagen, combat prayer, and healing ward... why would you do it on a templar when it's gonna be better on a DK ? For the occasional repentance? For the rune? For the healing ultimate? The DK gets a glorious group bubbling ultimate that will restore your magicka via passive.
    Edited by BullNetch on February 9, 2016 5:48PM
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Tankqull wrote: »
    SirDopey wrote: »
    Mojmir wrote: »
    1.) radial sweep still misses targets directly in front of you, regardless of range change. is it an axis issue?
    2.) toppling locked me up a couple of times: once inside the trial,2nd time was a test on the lamia world boss

    2) Really worried me, the patch notes specifically mentioned stuck in animation but not the weapon/ability lock bug, there are clearly two different bugs going on with this skill on live. @ZOS_GinaBruno has previously said both were meant to be fixed with this DLC, now I'm not so sure ZOS realized the difference between the two bugs.

    actually its three "bugs".
    1. being locked in the animation without escape unless you jugg a pot
    2. played animation without beinng charged to the target
    3. ability lockout though out its entire duration and for ~0.5-1sec after impact => unlike the stamina charges its impossible to "load" a heavy attack while charging to the target for a double attack upon impact.

    Sorry guys, but ZOS past history shows they will never fix the last part (the Global Cool Down), because they don't want to.

    They have constantly been evasive about this and have changed tack several times. A year ago Erik Wrobel said the GCD was a 'bug' and would be 'removed'; a few weeks later he said it was a 'feature' and that it was fine.

    We are getting the same runaround here: really look at what they are saying. They are trying to give you the impression they are fixing the skill without explicitly mentioning that they will take the GCD out. The best they will ever do is try to fix bugs 1 and 2. They won't be straightforward about it, and will keep talking just about fixing bugs in general; but they will not admit the GCD is a bug and they simply won't ever fix it. I have no idea why.

    Don't believe me? Ask them directly: 'Will the Global Cool Down on Toppling Charge be removed?' You will never get a straight answer, and it will never be removed.

    Edited by david.haypreub18_ESO on February 9, 2016 5:53PM
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • BalticBlues
    BalticBlues
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    AfkNinja wrote: »
    You can still run Immovable and use Purifying Ritual to get Major Mending.
    I usually run Immovable solo in group dungeons where I do not need to heal anybody but myself. Using Purifying Ritual would be a total waste in this scenario, I replace it always with a Magicka Detonation.

    The point is: Why cripple Puncturing Sweeps healing
    for people who do not want to use Rune Focus and Purifying Ritual?

    Rune Focus and Purifying Ritual are part of the Restoring Light tree.
    Apart from BOL, I do not use this tree at all when I solo dungeons.
    Sweeps are part of the Aedric Spear tree, not Restoring Light,
    and IMHO it is utter BS to mandatory hard link/code this skill tree now to another.

    Play the way you like? Or play the way skills now are hardcoded for usage?

    Edited by BalticBlues on February 9, 2016 6:09PM
  • AfkNinja
    AfkNinja
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    AfkNinja wrote: »
    You can still run Immovable and use Purifying Ritual to get Major Mending.
    I usually run Immovable solo in group dungeons where I do not need to heal anybody but myself. Using Purifying Ritual would be a total waste in this scenario, I replace it always with a Magicka Detonation.

    The point is: Why cripple Puncturing Sweeps healing
    for people who do not want to use Rune Focus and Purifying Ritual?

    Rune Focus and Purifying Ritual are part of the Restoring Light tree.
    Apart from BOL, I do not use this tree at all when I solo dungeons.
    Sweeps are part of the Aedric Spear tree, not Restoring Light,
    and IMHO it is utter BS to mandatory hard link/code this skill tree now to another.

    Play the way you like? Or play the way skills now are hardcoded for usage?

    Oh I agree with you 100%, just trying to make sure our thread is as accurate as possible so ZOS can't ignore our feedback. The more accurate we are with reliable numbers the harder it is to ignore us. I know emotions are riding high after these latest nerfs and we are all feeling dumped on but we need to try and stay civil and on point.
  • Hiero_Glyph
    Hiero_Glyph
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    Haha, the newest PTS patch notes say everything about how ZOS will continue to fix Templars. 4 weeks left until release and they haven't even acknowledged this thread.
    Edited by Hiero_Glyph on February 9, 2016 7:18PM
  • Cinbri
    Cinbri
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    Haha, the newest PTS patch notes say everything about how ZOS will continue to fix Templars. 4 weeks left until release and they haven't even acknowledged this thread.
    Pretty obvious this incremental patch shouldn't fix balance in any aspect of game, it is just small cosmetic. They didn't have enough time to gather all feedback and change anything. So:
    Abandon rage and trasnform yourself into cold-blooded emotionless ***.Give here feedback only with much theorycrafting. So if they won't apply anything from it at lest we have 100% occasion to rage on them
  • nagarjunna
    nagarjunna
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    Haha, the newest PTS patch notes say everything about how ZOS will continue to fix Templars. 4 weeks left until release and they haven't even acknowledged this thread.

    However they did say there would be balance changes next week. I'm not holding my breath in anticipation of anything GOOD for Templars.
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • Hiero_Glyph
    Hiero_Glyph
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    Cinbri wrote: »
    Haha, the newest PTS patch notes say everything about how ZOS will continue to fix Templars. 4 weeks left until release and they haven't even acknowledged this thread.
    Pretty obvious this incremental patch shouldn't fix balance in any aspect of game, it is just small cosmetic. They didn't have enough time to gather all feedback and change anything. So:
    Abandon rage and trasnform yourself into cold-blooded emotionless ***.Give here feedback only with much theorycrafting. So if they won't apply anything from it at lest we have 100% occasion to rage on them

    ZOS' development team is about as agile as a pretrified tree. They need to make small changes as quickly as possible because they tend to do large sweeping changes that result in breaking more things than they fix, which then has them backpedaling trying to resolve issues that didn't exist previously instead of refining the actual balance issues.

    Has their strategy of doing bi-monthly or slower updates on PTS ever worked before? Seriously, the PTS is nothing more than a festering pool of bugs that are allowed to hit the release version despite the comunity reporting several of these issues within the first week or two. Small weekly updates based on the data should be the standard, not the slower, less agile method they continue to utilize.

    If ZOS made a change this week they could easily revert it the next and still have ample time to review the data from boths sets of changes. Instead they will make one change possibly next week and only have that data set before release. Which means nothing will change before release and then we have to wait another 3 months for them to try again as they will be too busy working on bug fixes in the release version (since the PTS updates failed to correct them) and the Dark Brotherhood DLC.

    How does that saying go again... Fool me once, shame on you. Fool me twice, shame on me. How many times have we been fooled already? Agile development is the only answer for PTS that will work. Waiting 2+ weeks for balance updates does nothing when PTS is only around for 4-5 weeks before release. Then again, I guess I'm the fool for expecting them to learn from their previous mistakes.
    Edited by Hiero_Glyph on February 9, 2016 7:41PM
  • wayfarerx
    wayfarerx
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    Almost 600 comments later we get:
    Templar
    • Restoring Light
      • Healing Ritual: Fixed an issue with this ability and its morphs where the visual effects would linger on your hands after casting.

    I wasn't expecting much for the first PTS update, I was not suprised.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • AfkNinja
    AfkNinja
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    wayfarerx wrote: »
    Almost 600 comments later we get:
    Templar
    • Restoring Light
      • Healing Ritual: Fixed an issue with this ability and its morphs where the visual effects would linger on your hands after casting.

    I wasn't expecting much for the first PTS update, I was not suprised.

    ZOS to Templars: /slap

    jokes. hehe
    Edited by AfkNinja on February 9, 2016 7:49PM
  • Soris
    Soris
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    They are just wasting their time on adjusting quests and mob abilities on the TEST SERVER.
    I am speechless.
    Welkynd [Templar/AD/EU]
  • Minno
    Minno
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    This is what I'm thinking too as I play both PTS and live this month.

    While Bol is obviously a nerf on paper, its healing wasn't reduced. This means one can assume ZOS reviewed its use and determined templars relyed on this skill only for healing so they can use dual swords. To strengthen the overall toolkit and provide a reason to slot resto staff over dual swords, one MUST use Resto staff in conjunction with our native Resto skills. This assumption looks at group based combat. Self healing remained relatively the same. (Increased dmg brings healing down but so far it's manageable)

    Healing ritual will be useless. Should be changed to a mobility morph.

    Eclipse dmg morph seems good to use. But as a destro Templar on PTS, I now have too many options to use lol.

    Our ultimates are defensive and/or group based with situational strengths. Not bad just for high mobility pvp, burst is better. To achieve burst ultimates, we look elsewhere. While not a negative, we usually have to defend those ultimates if they go through their own nerf changes (meteor, dawnbreaker, soul assualt, healing:barrier can be thought of as a "burst" heal)

    Templars will always be balanced classes. With a strength to healing passives. As stam versions, despite negative changes, stamplars did receive a boost to heals and their potential main dps no longer had a knockback plus won't be dodgable (channel).

    They did miss ALOT of the skill revisions they promised as @Joy_Division pointed out. But tbh we kept asking ZOS to make us like NB and Sorc's instead of accepting that we have to sit down, learn positioning, and augment our major dps from other weapon lines.

    I'll reference @blabafat and his requests for changes as a good list that aligns with the class's intent as a balanced class(bold text indicates changes this PTS made):
    blabafat wrote: »
    Templar, as @hammayolettuce stated, is in a good spot.

    Templar is the most balanced class in the game right now. It excels at some things, but it also lacks some things. That's what a balanced class is.

    The only changes I think should occur:
    -Radiant Destruction shouldn't be dodgeable yes
    -Purifying Light should be able to crit
    -Explosive Charge should have a snare or something(Kinda weak atm)
    -Fix bugs associated with Focused Charge
    -Vampires Bane should be "Magic" damage not "Flame" damageyes via CP change
    -Activating a Dawn's Wrath ability gives you 5% spell damage(Minor Sorcery). A different Templar passive gives 6% weapon damage(not a major/minor buff) without requiring anything slotted. Since Templar is seen as a weaker DPS class, a balanced change can be adding a 6% spell damage bonus to the weapon damage passive and changing the 5% spell damage from using a dawn's wrath ability to 5% overall damage

    As you can see, these aren't OP, drastic changes. Most of them are minor tweaks to passives or abilities(much of which aren't working as intended).
    Edited by Minno on February 9, 2016 7:57PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • puffy99
    puffy99
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    I don't understand what they are trying to do at all with Templars.
    Are we suppose to be healers, battlemages or two hand sword dawnbreaker cleansers of the undead?

    The problem with the whole class is one of direction, focus and synergy. It sounds like prior to console they had a much better grasp on what the class was suppose to be vs the weird resto/channeled don't move, no skill tree, hit sponge it is now becoming.

    What the F happened?

    Edited by puffy99 on February 9, 2016 8:12PM
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