BalticBlues wrote: »Unfortunately, yes.Templars are basically trashmobs of PvP.
The 1v1 result of a fight Sorc vs. Templar is clear as a fight Cat vs. Mouse.
The Sorc has speed, mobility, dps, shields and Overload as a finisher.
The Templar has ... nothing at all to win such a fight.
However, most people are not interested in PvP at all.
It is not fair that the minority of PvP players now spoil PvE for the majority.
First, PvP players demand a BOL nerf, next they demand a nerf of revivals.
Sorcs/NBs demanding Templar nerfs for PvP are like cats demanding a nerf of mice.
For "small" bomb trains, coz revamp of Focused Healing, resto-staff templar is now much better than BoL spamming templar. And funny but not BoL nerf made it but BoL nerf+Maneuver nerf.Templars arguing against other Templars against BoL nerf. Geez!
Pick your battles! Have you seen what Sorc,, NB's and now DK's have in their skill tree
vs us Gimpy Temps? Can't believe this..
And now we have Templar "pro" healers telling us to get with the new difficulty program.
and use a RESTO staff when I thought we were suppose to have our own healing tree?
LMAO..
bikerangelo wrote: »Joy_Division wrote: »I feel as if my Magicka Templar suffers right now due to the amount of CC & mobility available to every other class. Its like we're fighting in the wrong weight class at a disadvantage.
Thoughts on this:
What if.... one of the morphs of rune focus made Templars immune to stun + fear + snares while they stood in the 5 meter radius. That would make us able to "stand our ground."
I can get behind the whole immovable type effect. Actually considering we have to stand in the thing, perhaps immovable would be a better name for Focus....
It's still discouraging mobility, which is something that doesn't cross over effectively from pve to pvp and back. Regardless of a CC immune healer in a dungeon, some bosses can still 1 shot you with 200k plus damaging effects, and I'd much rather be quick on my feet than know that somewhere in Cyrodiil, a nightblade can't fear me in my comfortable rune.
The major expedition will cater to more than just tanks, along with the freedom of movement in general while maintaining proper defenses.
Joy_Division wrote: »bikerangelo wrote: »Joy_Division wrote: »I feel as if my Magicka Templar suffers right now due to the amount of CC & mobility available to every other class. Its like we're fighting in the wrong weight class at a disadvantage.
Thoughts on this:
What if.... one of the morphs of rune focus made Templars immune to stun + fear + snares while they stood in the 5 meter radius. That would make us able to "stand our ground."
I can get behind the whole immovable type effect. Actually considering we have to stand in the thing, perhaps immovable would be a better name for Focus....
It's still discouraging mobility, which is something that doesn't cross over effectively from pve to pvp and back. Regardless of a CC immune healer in a dungeon, some bosses can still 1 shot you with 200k plus damaging effects, and I'd much rather be quick on my feet than know that somewhere in Cyrodiil, a nightblade can't fear me in my comfortable rune.
The major expedition will cater to more than just tanks, along with the freedom of movement in general while maintaining proper defenses.
@bikerangelo -
It is discouraging mobility, but to be honest an ability to stay in one spot with CC immunity would probably be too strong. My DK would be jelly.
1.) radial sweep still misses targets directly in front of you, regardless of range change. is it an axis issue?
2.) toppling locked me up a couple of times: once inside the trial,2nd time was a test on the lamia world boss
2) Really worried me, the patch notes specifically mentioned stuck in animation but not the weapon/ability lock bug, there are clearly two different bugs going on with this skill on live. @ZOS_GinaBruno has previously said both were meant to be fixed with this DLC, now I'm not so sure ZOS realized the difference between the two bugs.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
BalticBlues wrote: »Unfortunately, yes.Templars are basically trashmobs of PvP.
The 1v1 result of a fight Sorc vs. Templar is clear as a fight Cat vs. Mouse.
The Sorc has speed, mobility, dps, shields and Overload as a finisher.
The Templar has ... nothing at all to win such a fight.
However, most people are not interested in PvP at all.
It is not fair that the minority of PvP players now spoil PvE for the majority.
First, PvP players demand a BOL nerf, next they demand a nerf of revivals.
Sorcs/NBs demanding Templar nerfs for PvP are like cats demanding a nerf of mice.
It's not even sorcs&NB's. It's the mantra of streamers, YouTube makers and social media spammers lol.
This is their usual demands:
1. nerf templar healers(so I can 1vX farm PvE'ers in sewers more effectively)
2. nerf zergs
3. buff DK's
Looks at what ZoS did patch
The templar community never had any social media e-celebrities, pushing for the class or making entire streams about buffing and fixing templars. It shows right now.
The few constructive threads made by knowledgeable templars always got ignored. Rest is like 5000 posts of whine, rage, and I quit and who the hell wants to read and go through all that lol? We're basically doomed as class.
BalticBlues wrote: »Unfortunately, yes.Templars are basically trashmobs of PvP.
The 1v1 result of a fight Sorc vs. Templar is clear as a fight Cat vs. Mouse.
The Sorc has speed, mobility, dps, shields and Overload as a finisher.
The Templar has ... nothing at all to win such a fight.
However, most people are not interested in PvP at all.
It is not fair that the minority of PvP players now spoil PvE for the majority.
First, PvP players demand a BOL nerf, next they demand a nerf of revivals.
Sorcs/NBs demanding Templar nerfs for PvP are like cats demanding a nerf of mice.
It's not even sorcs&NB's. It's the mantra of streamers, YouTube makers and social media spammers lol.
This is their usual demands:
1. nerf templar healers(so I can 1vX farm PvE'ers in sewers more effectively)
2. nerf zergs
3. buff DK's
Looks at what ZoS did patch
The templar community never had any social media e-celebrities, pushing for the class or making entire streams about buffing and fixing templars. It shows right now.
The few constructive threads made by knowledgeable templars always got ignored. Rest is like 5000 posts of whine, rage, and I quit and who the hell wants to read and go through all that lol? We're basically doomed as class.
There are Elloa and Deltia.
Deltia hasn't put up his PTS Templar balance overview on youtube yet. He did one for the DK and Nightblade.
Elloa hasn't posted anything about the BoL nerf.
BalticBlues wrote: »Unfortunately, yes.Templars are basically trashmobs of PvP.
The 1v1 result of a fight Sorc vs. Templar is clear as a fight Cat vs. Mouse.
The Sorc has speed, mobility, dps, shields and Overload as a finisher.
The Templar has ... nothing at all to win such a fight.
However, most people are not interested in PvP at all.
It is not fair that the minority of PvP players now spoil PvE for the majority.
First, PvP players demand a BOL nerf, next they demand a nerf of revivals.
Sorcs/NBs demanding Templar nerfs for PvP are like cats demanding a nerf of mice.
It's not even sorcs&NB's. It's the mantra of streamers, YouTube makers and social media spammers lol.
This is their usual demands:
1. nerf templar healers(so I can 1vX farm PvE'ers in sewers more effectively)
2. nerf zergs
3. buff DK's
Looks at what ZoS did patch
The templar community never had any social media e-celebrities, pushing for the class or making entire streams about buffing and fixing templars. It shows right now.
The few constructive threads made by knowledgeable templars always got ignored. Rest is like 5000 posts of whine, rage, and I quit and who the hell wants to read and go through all that lol? We're basically doomed as class.
There is Elloa and Deltia.
Deltia hasn't put up his PTS Templar overview on youtube yet. He did one for the DK and Nightblade.
Elloa hasn't posted anything about the BoL nerf.
Suggestions for Breath of Life & Honor the Dead:
1. They should both self heal if the caster is at 50% - self preservation. Smart healing causes some grief when there are more than 4 players who are all getting smacked (pvp)
2. Have a crafted set with a 5 piece bonus that improves rushed ceremony adding 1 extra minor heal to both morphs. This would force Templars to "specialize" their build towards making BoL strong and at the same time make both morphs desirable.
This would suck. This ain't WoW, there are no class restricted sets.
The only guaranteed magicka self heals are blessing of protection(combat prayer/blessing of resto) and energy orb. Ward ally is the most powerful self bubble available to everyone.
with the major mending buff... templars could try slamming combat prayer like stam builds slam vigor.
cleanse/self bubble/slam combat prayer
@BullNetch Class specific sets do already exist. The Necropotence set increases max magicka while you have pets active. Sorcs are the only ones with pets.
While you are correct that the necropotence set is meant for sorcs, technically speaking sorcs are not the only ones with pets. Nightblade shades are pets as well, so are the summoned dwemer spheres from engine guardian and the deadroth from maw of infernal. I believe necropotence works on all of those. Of course it probably isn't the most practical, but I just wanted to point out this set - while obviously catered to sorcs - is in fact not sorc exclusive AKA class specific.
DK sets ... Siks of the Sun, Valkyn Skoria, (flames and DOTS)
Templar set ... Soul Shine (Channels)
few off the top of my head and while all classes can use them the clearly seem to favor specific Classes and builds with in those classes. Either way having Class balance wrapped up in armor sets or CP is stupid. If you HAVE to get your class set to reach the potential of the class while others get it from crafted gear then something is wrong with the core design of the class/game. Especially when some were not available at the cap while others were. At this point I believe most of those sets are v14 and under make the point mostly moot.
Templars arguing against other Templars against BoL nerf. Geez!
Pick your battles! Have you seen what Sorc,, NB's and now DK's have in their skill tree
vs us Gimpy Temps? Can't believe this..
And now we have Templar "pro" healers telling us to get with the new difficulty program.
and use a RESTO staff when I thought we were suppose to have our own healing tree?
LMAO..
Indeed, both are my favorite ESO video makers by far.There are Elloa and Deltia.
BalticBlues wrote: »Indeed, both are my favorite ESO video makers by far.There are Elloa and Deltia.
Unfortunately, Deltia already said he is ok the the BOL nerf. He usually is the guy to ask, but in this case I wonder when was the last time he played Templar in vet dungeons with PUGs? He seems to play only with his vet group, and of course in a team of 500 CP guys even vet dungeons are incredibly easy to heal and he probably will not even notice much of the BOL nerf because he does not even need BOL in such groups. However, when you heal PUG groups with more than one V1 guy or even non-vets, every heal counts and the BOL nerf will drastically increase the wipes and reduce the fun. I will probably not run with PUGS anymore after this patch, because all people will blame the crappy healers, not the crappy BOL.
Even worse than the BOL nerf is the change to Sweeps, requiring you to stand still in a Focus Rune to receive the former healing, even though HA players do not even use Focus Runes and prefer Immovable Brute/Unstoppable to get mobility and Major Ward/Resolve. This example clearly shows that even ZOS seems to see Templars only as healing drones, deserving to be nailed as target dummies. I cannot remember the last time when I was standing still on the same spot in vet dungeons, vma or PvP. Standing still is the best way to get killed. It is just DUMB to play this way, but ZOS wants people to do so. No, thank you.
BalticBlues wrote: »Indeed, both are my favorite ESO video makers by far.There are Elloa and Deltia.
Unfortunately, Deltia already said he is ok the the BOL nerf. He usually is the guy to ask, but in this case I wonder when was the last time he played Templar in vet dungeons with PUGs? He seems to play only with his vet group, and of course in a team of 500 CP guys even vet dungeons are incredibly easy to heal and he probably will not even notice much of the BOL nerf because he does not even need BOL in such groups. However, when you heal PUG groups with more than one V1 guy or even non-vets, every heal counts and the BOL nerf will drastically increase the wipes and reduce the fun. I will probably not run with PUGS anymore after this patch, because all people will blame the crappy healers, not the crappy BOL.
Even worse than the BOL nerf is the change to Sweeps, requiring you to stand still in a Focus Rune to receive the former healing, even though HA players do not even use Focus Runes and prefer Immovable Brute/Unstoppable to get mobility and Major Ward/Resolve. This example clearly shows that even ZOS seems to see Templars only as healing drones, deserving to be nailed as target dummies. I cannot remember the last time when I was standing still on the same spot in vet dungeons, vma or PvP. Standing still is the best way to get killed. It is just DUMB to play this way, but ZOS wants people to do so. No, thank you.
1.) radial sweep still misses targets directly in front of you, regardless of range change. is it an axis issue?
2.) toppling locked me up a couple of times: once inside the trial,2nd time was a test on the lamia world boss
2) Really worried me, the patch notes specifically mentioned stuck in animation but not the weapon/ability lock bug, there are clearly two different bugs going on with this skill on live. @ZOS_GinaBruno has previously said both were meant to be fixed with this DLC, now I'm not so sure ZOS realized the difference between the two bugs.
actually its three "bugs".
1. being locked in the animation without escape unless you jugg a pot
2. played animation without beinng charged to the target
3. ability lockout though out its entire duration and for ~0.5-1sec after impact => unlike the stamina charges its impossible to "load" a heavy attack while charging to the target for a double attack upon impact.
I usually run Immovable solo in group dungeons where I do not need to heal anybody but myself. Using Purifying Ritual would be a total waste in this scenario, I replace it always with a Magicka Detonation.You can still run Immovable and use Purifying Ritual to get Major Mending.
BalticBlues wrote: »I usually run Immovable solo in group dungeons where I do not need to heal anybody but myself. Using Purifying Ritual would be a total waste in this scenario, I replace it always with a Magicka Detonation.You can still run Immovable and use Purifying Ritual to get Major Mending.
The point is: Why cripple Puncturing Sweeps healing
for people who do not want to use Rune Focus and Purifying Ritual?
Rune Focus and Purifying Ritual are part of the Restoring Light tree.
Apart from BOL, I do not use this tree at all when I solo dungeons.
Sweeps are part of the Aedric Spear tree, not Restoring Light,
and IMHO it is utter BS to mandatory hard link/code this skill tree now to another.
Play the way you like? Or play the way skills now are hardcoded for usage?
Pretty obvious this incremental patch shouldn't fix balance in any aspect of game, it is just small cosmetic. They didn't have enough time to gather all feedback and change anything. So:Hiero_Glyph wrote: »Haha, the newest PTS patch notes say everything about how ZOS will continue to fix Templars. 4 weeks left until release and they haven't even acknowledged this thread.
Hiero_Glyph wrote: »Haha, the newest PTS patch notes say everything about how ZOS will continue to fix Templars. 4 weeks left until release and they haven't even acknowledged this thread.
Pretty obvious this incremental patch shouldn't fix balance in any aspect of game, it is just small cosmetic. They didn't have enough time to gather all feedback and change anything. So:Hiero_Glyph wrote: »Haha, the newest PTS patch notes say everything about how ZOS will continue to fix Templars. 4 weeks left until release and they haven't even acknowledged this thread.
Abandon rage and trasnform yourself into cold-blooded emotionless ***.Give here feedback only with much theorycrafting. So if they won't apply anything from it at lest we have 100% occasion to rage on them
ZOS_GinaBruno wrote: »Templar
- Restoring Light
- Healing Ritual: Fixed an issue with this ability and its morphs where the visual effects would linger on your hands after casting.
Almost 600 comments later we get:ZOS_GinaBruno wrote: »Templar
- Restoring Light
- Healing Ritual: Fixed an issue with this ability and its morphs where the visual effects would linger on your hands after casting.
I wasn't expecting much for the first PTS update, I was not suprised.
Templar, as @hammayolettuce stated, is in a good spot.
Templar is the most balanced class in the game right now. It excels at some things, but it also lacks some things. That's what a balanced class is.
The only changes I think should occur:
-Radiant Destruction shouldn't be dodgeable yes
-Purifying Light should be able to crit
-Explosive Charge should have a snare or something(Kinda weak atm)
-Fix bugs associated with Focused Charge
-Vampires Bane should be "Magic" damage not "Flame" damageyes via CP change
-Activating a Dawn's Wrath ability gives you 5% spell damage(Minor Sorcery). A different Templar passive gives 6% weapon damage(not a major/minor buff) without requiring anything slotted. Since Templar is seen as a weaker DPS class, a balanced change can be adding a 6% spell damage bonus to the weapon damage passive and changing the 5% spell damage from using a dawn's wrath ability to 5% overall damage
As you can see, these aren't OP, drastic changes. Most of them are minor tweaks to passives or abilities(much of which aren't working as intended).