Kevmeister wrote: »Breath of Life should be renamed to Fart of Despair.
I would bet money that somewhere out there you made a templar laugh so hard that they farted. It won't be anyone at ZOS though, because they don't play templars.
In regards to Eclipse.
Each class designed to stand their ground rather than dance about require a means to effectively and efficiently handle ranged and kiting enemies. Dragonknights have Reflective Scales and Unrelenting Chains (and Dark Talons for melee kiters). Templars have Eclipse. Yes, Eclipse is an inconsistent skill possessing immense power (infinite reflects) and the lowest 'stick' rate. It does need a rework into something Templars can use to shut down enemies that choose to stay far away. But replace Eclipse with Blinding Light? Blinding Light is a melee counter. It would be one step forward and one step back.
In regards to Blinding Light.
I see most people who mention this ability refer to it by the morph Blinding Flashes, creating the notion that this was the better morph.
Blinding Light applied a 50% miss chance to enemies in a 5m radius for 6 seconds.
Searing Light added a small damage effect on cast. In the game's current state, this could be used to de-cloak Nightblades.
Blinding Flashes changed the skill to pulse every 2 seconds, reapplying the 50% miss chance. What was not mentioned in the tooltip is the duration of the miss chance debuff was also reduced to 2 seconds, requiring you maintain the enemy in that 5m radius for at least 4 seconds to get the full 6 seconds provided by the base skill.
In regards to returning Blinding Light...
I've quickly tested this ability to see if the heal is spammable, and my jaw dropped when I realised it did. Am I missing something here? It's got no smart heals, does it? Is that it? It just heals the closest two? Please tell me that is the case, because otherwise I will be very confused with this ability after they plan on nerfing it's exact counterpart.
Joy_Division wrote: »Dueled for about an hour or two and my biggest impression is that defensive morph of Eclipse (total dark) is noticeably worse than before. I have been using this skill forever and I felt naked because it no longer blocks spells. DK whips, NB concealed weapons and ...ehem ...soul tether! ... enemy templar charge/jabs, all this stuff was reflected and the trade for physical projectiles in no way makes up for that loss. A duel is the absolute best environment this skill is ever going to get as the one target restriction is irrelevant so there is no way I'd recommend any templar take this morph.
I did not use channeled focus in preparation for the next patch and I have to say the lack of sustain passives is very noticeable.
On the plus side, I feel relatively confident that at no point in the game have templars ever been in an easier position to actually get a DPS burst combo, which is all the more reason to go with unstable core over eclipse.
Patch is definitely pushing us toward a DPS/glass cannon approach. People who prefer a more "tanky" build I think are going to feel a squeeze
GhostwalkerLD wrote: »
I've quickly tested this ability to see if the heal is spammable, and my jaw dropped when I realised it did. Am I missing something here? It's got no smart heals, does it? Is that it? It just heals the closest two? Please tell me that is the case, because otherwise I will be very confused with this ability after they plan on nerfing it's exact counterpart.
So..... they nerfed the heal from the HEALING CLASS... and gave an almost carbon-copy of it's original form to the DPS class? And the heal is just as good, if not better than BOL in it's original form??
That's just.... I don't even...
Whatever. Gives me a reason to play my sorcerer again. Maybe I"ll make him my new main, since apparently templars aren't supposed to be the 'best' healers anymore.
I know sorc's complained that they wanted a reason to use their pets again, well.. that's a hell of a reason, I'll admit. Bravo, ZOS.... bravo...
.... jerks....
*sits in the corner and cries*
caeliusstarbreaker wrote: »Instead of some stubborn, short comments that serve no purpose in this thread, I'm going to give my point of view, and be as objective as possible.
Most of what I have to say is relevant to PvP.
Main changes and my thoughts:
Puncturing Sweeps - There is a snare now. This is a good change because it helps solve the problem that most people had with this ability - aiming it. However, the stun it had previously was bad by itself. I think it was great in catching people with CC that could be followed with an ultimate or another set of jabs. An idea is to add the stun back, and make the snare occur after the CC is gone.
Radiant Destruction - This ability can't be dodged - rightfully so. If I recall correctly, it was stated that it being dodgeable was unintended. In PvP, the damage MIGHT need to be toned down a bit. Since they increased the damage per tick a couple patches ago, it can tick for really high amounts. This may be a frowned upon suggestion.
Eclipse - This can now reflect physical projectiles. This is a great change. Unfortunately, this ability doesn't reflect ALL single target spells anymore (only projectiles). I don't think that was a necessary nerf, as it's another redundant CC that can be easily taken care of via purge or cc break.
Javelin - Range is now 28 meters. That's really far. I don't think this change is unbalanced. The magicka morph of this ability gives up to a 40% damage increase based upon the range at which it's casted. No change was made to the magicka morph(I believe). It's very weak compared to the stamina morph. Adding extra damage to a CC ability doesn't make sense. The ability is not used as DPS; it's supposed to be used as a CC skill. The stamina morph, providing a 3 second stun after the knockback, is far superior.
Crescent Sweep and Blazing Shield As stated in previous comments, the changes made to these skills are insignificant. Blazing shield will not all of the sudden become viable with the small change that was made. The same goes for Radial Sweep. It is nothing compared to similar ultimates, such as dawnbreaker or soul tether, which cost a little more, but they deal way higher damage and have addition effects.
Focused Charge - This ability was "fixed." Unfortunately, based on my experience on the PTS so far, only part of the problem was addressed. In live, Focused Charge has multiple problems. After landing it, there is a slight delay compared to other gap closers, and you can't use any abilities for about .5 seconds or so. When looked at side by side, the difference is very apparent. The other problem (the most noticed one) occurs after casting the ability. Your character will be locked out of his/her bars and will not be able to cc break, dodge roll, or cast any abilities for an extended period of time. This can be dealt with by using a consumable, however, that doesn't change the fact that it is a nuisance. THIS particular problem was the one addressed in the PTS ( to my knowledge ). The third problem involves not being able to use the ability at all. As far as I know, this was introduced in Orsinium. When this problem is occuring, your character will start the animation of the ability when you attempt to cast it, but the ability will not actually play out. Your character will be in the same spot, as if nothing happened. If you press it repeatedly, you'll see the starting animation very fast. All of these problems should be addressed.
Breath of Life - I see a lot of Templars complaining about the change that was made with this ability. It heals 1 less player than it did before. From a PvP standpoint, this change was necessary. Breath of life was far too powerful, especially since heals go through LoS. The amount that it heals was unchanged.
Solar Flare % Morphs - Damage was increased by 12%. The damage on dark flare was already great. This change is not too drastic. Both morphs hit harder. Nothing too special.
Vampires Bane - About 2 seconds added to the DoT. This is a great change, and combined with elemental expert and magic damage being merged in the CP system, this ability is more than viable in 1v1 situations. However, it still won't take a place on my bar in open world, as a single target, ranged projectile can be easily countered. This is a well balanced change.
Focused Healing Passive - This change is absolutely amazing. Instead of increasing the Restoring Light healing by 30%, this passive now grants major mending. That means the 30% healing buff applies to all heals, including those from Resto staff or stamina abilities. This offers a buff to stamina Templars and incentive to using Resto staff abilities.
Rune Focus - The main change that caught my eye:
Rune Focus: Revised the tooltips for this ability and its morphs to indicate that the Major Ward and Major Resolve buffs will stick to you for 8 seconds after leaving the rune, while the morph effects of Channeled Focus and Restoring Focus require you to remain in the rune at all times.
If I'm reading this correctly, it states that you MUST be INSIDE the circle at all times to receive the buffs that each morph provides. When I logged onto the PTS today, I was still receiving the magicka while being outside the circle. The magicka gain lasted 18 seconds, just like it does on live. I hope this isn't a bug, as forcing us to be immobile doesn't make any sense. Nobody will use the ability if he/she is forced to stand in a circle that has a 1 meter diameter.
Radiant Aura - This ability now grants major intellect. This is a nice change on paper, however it still defeats the purpose of potions. There is no reason to use this morph if you are using potions. Until the effects that are given upon cast are changed from being major buffs, this ability will be used by few.
Nova synergy got a buff.
Purifying light got a buff...? Not sure lol. Still can't be crit?
Purifying ritual heals for a little more.
Those are alright, I suppose.
186,000% agree with the puncturing strikes model you posted
This knockback lasted barely more than half a second... what use was that?
Now you can use a real knockdown or stun instead, one that might even make them break free and lose stamina or give you time to burst them down.
But yes, there's nothing for stamplars this time.
Like i said, it was an interrupt for me. It allowed me to burst them down while they were in the knock back animation. Now it allows them to spam those abilities and makes it harder to kill them.
I will be looking at trying to use wrecking blow now into jabs. But, I liked stamplar because I didnt have to rely on using wrecking blow. Just giving my opinion from a stamina point of view. I think most magicka templars love the snare and it works well with them. But, I find it going to make surviving in open world (1/2/3vX) much harder.
This knockback lasted barely more than half a second... what use was that?
Now you can use a real knockdown or stun instead, one that might even make them break free and lose stamina or give you time to burst them down.
But yes, there's nothing for stamplars this time.
Like i said, it was an interrupt for me. It allowed me to burst them down while they were in the knock back animation. Now it allows them to spam those abilities and makes it harder to kill them.
I will be looking at trying to use wrecking blow now into jabs. But, I liked stamplar because I didnt have to rely on using wrecking blow. Just giving my opinion from a stamina point of view. I think most magicka templars love the snare and it works well with them. But, I find it going to make surviving in open world (1/2/3vX) much harder.
bikerangelo wrote: »GhostwalkerLD wrote: »
I've quickly tested this ability to see if the heal is spammable, and my jaw dropped when I realised it did. Am I missing something here? It's got no smart heals, does it? Is that it? It just heals the closest two? Please tell me that is the case, because otherwise I will be very confused with this ability after they plan on nerfing it's exact counterpart.
So..... they nerfed the heal from the HEALING CLASS... and gave an almost carbon-copy of it's original form to the DPS class? And the heal is just as good, if not better than BOL in it's original form??
That's just.... I don't even...
Whatever. Gives me a reason to play my sorcerer again. Maybe I"ll make him my new main, since apparently templars aren't supposed to be the 'best' healers anymore.
I know sorc's complained that they wanted a reason to use their pets again, well.. that's a hell of a reason, I'll admit. Bravo, ZOS.... bravo...
.... jerks....
*sits in the corner and cries*
- Stop crying
- It's not spammable like BoL
- The matriarch has a mind of its own and dies quite frequently
- The numbers for that heal are relatively as high as it'll get, whereas BoL can still crit twice as much
- The Matriarch heal also has a 2 target heal, just like the new version of BoL
Seriously, this is not the change you should be upset about.
Purifying Ritual nerf
Jabs should snare on the first hit
Toppling Charge is still broken
Eclipse is bugged and still useless
Balanced Warrior still not balanced
Backlash is still the most pointless skill to date (and i bet nobody even knew there was a stamina morph for it)
Channeled Focus is the only ability in. the. entire. game. with a stationary requirement
Minor tweaks that the devs can pass off as "buffs" like 1 unit increases
Bad ultimates that are bad
Bad passives that don't give me the sustain to put up with the bad passives
A conspiracy theory that zose is nerfing healing and tanking and only focusing on dps
A continuous lack of synergy
A legitimate lack of utility
A lack of an aoe CC
A lack of an aoe that isn't a bad ultimate
An ultimate that literally screams "kill me first, I'm important"
A spammable dps ability that requires you to unleash your inner Freddie Mercury on every cast (dark flare)
Ridiculously expensive skills
Getting pigeonholed into the "healing" category while getting nerfed
And an all around lack of attention towards basic functionalityou for summarizing how I heal. . It's like begging for presents from Santa Clause when you know he doesn't exist.
Just thought I would leave this here, no offense intended to ZOS but damn it's hilarious! Thanks @Husan!
Remember to turn on subtitles!https://www.youtube.com/watch?v=IQPT85gPa-c
ah yes the the good ol days, back before the weight of the world broke our prideMurmeltier wrote: »Just thought I would leave this here, no offense intended to ZOS but damn it's hilarious! Thanks @Husan!
Remember to turn on subtitles!https://www.youtube.com/watch?v=IQPT85gPa-c
People, whats wrong with you most, look at this Video? We are not in the Faeryland, this is not a Faerytale Story. It is ok to say "A Game cant start perfect, lets work all together and give the Devs constructive Feedback to improve the Game" but it isnt ok and helpfull after giving Tons of constructive Feedback in a Special Thread for Templars , to think again for Months that they really do the right Thing.
I want some constructive changes in my Lifetime. Not after i died and rotten in a Tomb where i will meet some "Chaka, we can do this" singing Teso Adventurers, which wants to banish me with there good Hopes into Oblivion.
They have had massive Time, Feedback and our Motivation & Money and we get this? So, you want to give them more Time & Feedback, Money and Hope, you want to do this again?
Some Type of Persons will love to meet you in the Real Life, telling you Stories about real good Options to make Money. "Hey, gimme your $$ because i care about what you want, truuuust me", you like that? Oh yes, i see you really love this.
Yeah, lets be constructive again, for Months or maybe a Year, lets hope and Support again. Lets build a Circle, take our Hands and yell "Chaka we can do this, they only need Support....stay together and be a real Fan & Supporter for the Game, only once more...and more...and more". I can see the White in your Eyes, People.
I was near a Fanboy as i started this Game, i supported it with a Subscription and stayed loyal. I waited, offered Ideas and hoped like all others but enough is enough. It is my Time you waste, my Money you waste and i feel bad about that. I dont hope anymore, i want to see some constructive Facts, fast. No Stories, no "We have to think about it, speak about it and we have to gather Informations", you have had enough Time to gather Feedback and do someting.
You cant say you care, open a Thread and let the People work for Ideas and after that you offer such a Trash to them. The People feeled betrayed.
If i would work like you in my Job, telling my Boss "Cmon Boss, i only need another Year then you get the Things you want, trust and Support me again" he would kick me out of my Job, faster then you can say "We are Aware and work on it" And you know what, here it is the same. New Games will arriving and the People will leave, maybe some come back, maybe. Feel free to think this, like those Faerytales which told you so much.
But i know your Speed Zos, i know that you cant change those Things fast enough because it is your Rythem. Do you hear the Sound of Fanfares, do you see the Ground is shaking and hear the Masses whispering? Did you hear what they silently whisper "The King...the King is coming, he will arrive on 3th March". Did you hear the Masses whispering louder and louder? You should.....
And people ask why templar running only healbot build in PvP and claim they are balanced:
1. Templar don't have any noticable redirect damage ability(Eclipse is useless in 1v3 already, BS is useless even more), while DK has Scales, Sorcs has Ward combo with other shields, NBs has Blur and Cloak. Only thing Templar can do is invest max CP into heal buffs and spamming BoL HtD.
2. Templar don't have escape, while sorcs has Boundless Storm for speedbuff, Bolt Escape for escape, NBs has Double Take and Path of Darkness and Cripple for speedbuff, Shadow Cloak for escape and Shadow Image for smart play, Dk now have speedbuff. Templar can only run away and hope his healings will be enough or become vampire to be one-shotted by vampo hunters.
3. Templar don't have burst damage, he can't even use blockcasting with sweep, many dd skills bugged/broken. Templars left only class without major sorcery buff.
4. Templar don't have AoE CC, while DKs has Talons, even AoE interrupt Deep Breath, Warmth passive for speed debuff, Sorcs has Daedric Mines, Volatile Familiar, Streak, NBs has Terror. For this Templar just can't play properly tank role coz if people will decide to ignore him, Templar won't be able to slow-down them.
5. Templar don't have root even a single one, while DKs has Talons, Fossilize, Sorcs has Encase, Daedric Mines, NBs has Crippling Grasp. If enemy will run away from Templar, we won't be able to stop him.
6. Templar don't have usefull ultimate, except Nova that costs like DK standart but much less effective. Even DKs Chocking Talons giving 15% damage resist, same as Empowering Sweep, i.e. even DK spammable skill better than Templar ultimate...
7. Templar don't have solid resource managment skills/passives, while DKs has Battle Roar and Helping Hands passives, Sorcs has Dark Exchange, Energy Overload, Rebate passive, NBs has Executioner and Refreshing Shadows passives, Siphoning Strikes.(I not saying about reduce cost passives) While Templar has only Channeled Focus(that probably will be nerfed) for magicka regeneration, Repentance that useless in solo play or duel and mostly used to help your teammates to sustain, and Spear Shards that created to sustain your teammates, when its own caster while out of resources can't use it to restore stamina.
______________________________________________________________________________________
But Templars have Breath of Lifeand we are damn good in pressing 1 button to sustain other people. Perfectly designed and balanced class i would say.
Templar can only run away and hope his healings will be enough or become vampire to be one-shotted by vampo hunters.
GhostwalkerLD wrote: »
I've quickly tested this ability to see if the heal is spammable, and my jaw dropped when I realised it did. Am I missing something here? It's got no smart heals, does it? Is that it? It just heals the closest two? Please tell me that is the case, because otherwise I will be very confused with this ability after they plan on nerfing it's exact counterpart.
So..... they nerfed the heal from the HEALING CLASS... and gave an almost carbon-copy of it's original form to the DPS class? And the heal is just as good, if not better than BOL in it's original form??
That's just.... I don't even...
Whatever. Gives me a reason to play my sorcerer again. Maybe I"ll make him my new main, since apparently templars aren't supposed to be the 'best' healers anymore.
I know sorc's complained that they wanted a reason to use their pets again, well.. that's a hell of a reason, I'll admit. Bravo, ZOS.... bravo...
.... jerks....
*sits in the corner and cries*
GhostwalkerLD wrote: »
I've quickly tested this ability to see if the heal is spammable, and my jaw dropped when I realised it did. Am I missing something here? It's got no smart heals, does it? Is that it? It just heals the closest two? Please tell me that is the case, because otherwise I will be very confused with this ability after they plan on nerfing it's exact counterpart.
So..... they nerfed the heal from the HEALING CLASS... and gave an almost carbon-copy of it's original form to the DPS class? And the heal is just as good, if not better than BOL in it's original form??
That's just.... I don't even...
Whatever. Gives me a reason to play my sorcerer again. Maybe I"ll make him my new main, since apparently templars aren't supposed to be the 'best' healers anymore.
I know sorc's complained that they wanted a reason to use their pets again, well.. that's a hell of a reason, I'll admit. Bravo, ZOS.... bravo...
.... jerks....
*sits in the corner and cries*
just sayin.... thats a 4second channel.
Long Story Short.
Pack up people and lets change class.
jip switch to sorcs + 1 or 2 targets(with reduced ao dmg valnurability your pet(s)) to increase the impact of AOE caps and deliver hihger healing via your pet than BoL is capable off...sadly notActually BoL is stronger than Matriarch healings. Sorc should have an enormous amount of Magicka to match BoL's strength
small test on the PTS:
highelf sorc and templar, 64points into magica, 100points into blessing
equip: molagkena light armor helm + vicous death + willpower + mealstorm resto staff for both (1 slot unequiped)
skills: all class passivs nothing else, on the QB nothing but the two tested abilities no buffs running
conclusion:
matriarch heals much more do to lacking the 50% reduction on the secondary healed person, is cheaper, and (regarding the craptastic equipment) is still stronger on the primary healed target...
bikerangelo wrote: »GhostwalkerLD wrote: »
I've quickly tested this ability to see if the heal is spammable, and my jaw dropped when I realised it did. Am I missing something here? It's got no smart heals, does it? Is that it? It just heals the closest two? Please tell me that is the case, because otherwise I will be very confused with this ability after they plan on nerfing it's exact counterpart.
So..... they nerfed the heal from the HEALING CLASS... and gave an almost carbon-copy of it's original form to the DPS class? And the heal is just as good, if not better than BOL in it's original form??
That's just.... I don't even...
Whatever. Gives me a reason to play my sorcerer again. Maybe I"ll make him my new main, since apparently templars aren't supposed to be the 'best' healers anymore.
I know sorc's complained that they wanted a reason to use their pets again, well.. that's a hell of a reason, I'll admit. Bravo, ZOS.... bravo...
.... jerks....
*sits in the corner and cries*
- Stop crying
- It's not spammable like BoL
- The matriarch has a mind of its own and dies quite frequently
- The numbers for that heal are relatively as high as it'll get, whereas BoL can still crit twice as much
- The Matriarch heal also has a 2 target heal, just like the new version of BoL
Seriously, this is not the change you should be upset about.
Purifying Ritual nerf
Jabs should snare on the first hit
Toppling Charge is still broken
Eclipse is bugged and still useless
Balanced Warrior still not balanced
Backlash is still the most pointless skill to date (and i bet nobody even knew there was a stamina morph for it)
Channeled Focus is the only ability in. the. entire. game. with a stationary requirement
Minor tweaks that the devs can pass off as "buffs" like 1 unit increases
Bad ultimates that are bad
Bad passives that don't give me the sustain to put up with the bad passives
A conspiracy theory that zose is nerfing healing and tanking and only focusing on dps
A continuous lack of synergy
A legitimate lack of utility
A lack of an aoe CC
A lack of an aoe that isn't a bad ultimate
An ultimate that literally screams "kill me first, I'm important"
A spammable dps ability that requires you to unleash your inner Freddie Mercury on every cast (dark flare)
Ridiculously expensive skills
Getting pigeonholed into the "healing" category while getting nerfed
And an all around lack of attention towards basic functionality. It's like begging for presents from Santa Clause when you know he doesn't exist.
Long Story Short.
Pack up people and lets change class.
jip switch to sorcs + 1 or 2 targets(with reduced ao dmg valnurability your pet(s)) to increase the impact of AOE caps and deliver hihger healing via your pet than BoL is capable off...sadly notActually BoL is stronger than Matriarch healings. Sorc should have an enormous amount of Magicka to match BoL's strength
small test on the PTS:
highelf sorc and templar, 64points into magica, 100points into blessing
equip: molagkena light armor helm + vicous death + willpower + mealstorm resto staff for both (1 slot unequiped)
skills: all class passivs nothing else, on the QB nothing but the two tested abilities no buffs running
conclusion:
matriarch heals much more do to lacking the 50% reduction on the secondary healed person, is cheaper, and (regarding the craptastic equipment) is still stronger on the primary healed target...
Problem is - you can´t compare these due to the crappy equipment provided on the pts.
The sorc heal only scales with magica which is - after a certain point, kind of hard to come by (but better on the pts bc spelldmg is highly dependand on using GOLD gear and enchantments zos ffs). On top of that the templar heal will be buffed by major mending in 95% of the cases if used by a competent templar.
Edit: To clarify what i mean: On a bosmer magica templar with 34k max magica my bol tooltip on live with zero points into blessed is 9520. This is on a nonoptimised build on a non magica race. I´m pretty confident i could get this much higher simply by using optimal gear and having a magica race.
A sorc pet/healbuild would be able to realisticly reach ~ 55k magica at best resulting in a 11k tooltip for absolute highend build.
Using the same gear as my templar my sorc would have a tooltip of 7800 for the twilight heal (39k max magica).
Comparison on live: 9520 for bol to 7802 (39008 max magica) for twilight heal using the same gear for a bosmer magica templar to a highelve sorc. 5 Kag 3 willpower (2 healthy) 2 Engine Guardian 2 Torug
This is mainly an issue due to the gear provided for testing which makes it almost impossible to make any conclusion bc it´s so far from optimised (i´d call it hardly usable).
While i do agree that the twilight heal is strong (too strong in my opinion) i would not say it´s better than bol for pvp or pve simply bc of the fact that dead twilight = no heal.
Nonissue in pvp because the twilight is still 1shotted. For pve - i have to say i don´t understand the change. Kind of hard to test really.
I´d fix this with making the heal always target the twilight and the sorc - leaving it with only 1 additional target.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
While i do agree that the twilight heal is strong (too strong in my opinion) i would not say it´s better than bol for pvp or pve simply bc of the fact that dead twilight = no heal.
Nonissue in pvp because the twilight is still 1shotted.