Sun Fire however doesn't get full bonus from both CP - Elemental Expert increasing initial hit and dot, but Thaumaturge increasing only dot and leaving initial hit untouched.hedna123b14_ESO wrote: »I am not upset about the Breath of Life change. In PvE, nothing will change at all for my gameplay.
In PvP, as a Templar healer, I will now have to use 2 skill bar sets: 1 for solo/duo and 1 for group play. BoL is no longer viable for healing groups larger than 3-4 in PvP (which is fine, mostly). BoL will work just fine for solo/duo, but that is all.
I agree, BoL was awesome in PvP, and probably needed to be toned down. For Group healing in PvP, without using a Resto staff, what will I use instead? Healing ritual? Maybe. Purifying ritual has a buff to its synergy, but I am not sure that will be enough.
My question: without using a Resto staff, how will you heal a group larger than 3 as a Magicka Templar?sabresandiego_ESO wrote: »Someone should test if thaumaturge is increasing the damage of jabs/sweeps.
For a jabs based build BOTH Elemental expert AND Thaumaturge buff your Jabs, Vamp Bane and Radiant Oppression, since they are all considered dots, thus running 50 in each would give you 15.6% +15.6%, or 31.2% buff to damage VS 25% if you only max one of those trees.
1.) radial sweep still misses targets directly in front of you, regardless of range change. is it an axis issue?
2.) toppling locked me up a couple of times: once inside the trial,2nd time was a test on the lamia world boss
I do not understand the buff to Dark Flare to be honest. Its damage was not the issue. 12 % more damage for Dark Flare may seem nice, but does not make the skill that more desirable.
There are two main reasons why I cannot use Dark Flare:
1) mostly PvE: fights require me to move most of the time, so casting is not possible
2) mostly PvP: other players can just reflect it. This is now worse in the new update as spells can only get reflected once. This spell provides major defile which is good in PvP, but I cannot risk losing half my health having Dark Flare reflected back at me.
So how can I effectively use Dark Flare?
The only possible use I can imagine is as an opener from stealth if I were to gank (which I despise), or a combination of Dark Flare and Total Dark (or whatever the name of the reflecting morph now is) which only works if the target is not CC immune.
What would make me be able to use the skill?
1) Get rid of the cast time (and redesign/rebalance the skill)
2) Giving us a passive increasing moving speed while casting (similar to the 1h and shield passive). This would most certainly look ridiculous, but it might work.
3) Adding major defile to Solar Barrage, so we can use this morph instead
hedna123b14_ESO wrote: »Did the new trial on normal and was able to dark flare just fine in PvE pulling 23k+ dps...please don't tell me that you can't sustain dark flare in PvE...in PvP however I see your point...
hedna123b14_ESO wrote: »Did the new trial on normal and was able to dark flare just fine in PvE pulling 23k+ dps...please don't tell me that you can't sustain dark flare in PvE...in PvP however I see your point...
Hmm... if I think of the Manticora, Serpent HM, Mage HM, Grobull, Endboss in Darkshade and many more encounters I do not think that I could pull off Dark Flare.
Most encounters require quick reactions to ground based mechanics. Having to cancel a cast usually lowered my dps below what I could reach with Puncturing Sweeps spam.
If you can stand still or slowly move out of things in the new trial then yes, it does awesome dps.
I actually was about to suggest one little change that would make Dark Flare feel better:
Reducing the animation time.
Right now the animation takes around 1.7 seconds. But the cast time is only 1.1 seconds. This makes Dark Flare feel a lot more sluggish then it is. So unless you cancel the skill at 1.1 seconds, you are simply stuck in the animation and slowed.
I think updating the animation was maybe forgotten when they reduced the cast time. It would be great if they could update it.
hedna123b14_ESO wrote: »Did the new trial on normal and was able to dark flare just fine in PvE pulling 23k+ dps...please don't tell me that you can't sustain dark flare in PvE...in PvP however I see your point...
Hmm... if I think of the Manticora, Serpent HM, Mage HM, Grobull, Endboss in Darkshade and many more encounters I do not think that I could pull off Dark Flare.
Most encounters require quick reactions to ground based mechanics. Having to cancel a cast usually lowered my dps below what I could reach with Puncturing Sweeps spam.
If you can stand still or slowly move out of things in the new trial then yes, it does awesome dps.
I actually was about to suggest one little change that would make Dark Flare feel better:
Reducing the animation time.
Right now the animation takes around 1.7 seconds. But the cast time is only 1.1 seconds. This makes Dark Flare feel a lot more sluggish then it is. So unless you cancel the skill at 1.1 seconds, you are simply stuck in the animation and slowed.
I think updating the animation was maybe forgotten when they reduced the cast time. It would be great if they could update it.
hedna123b14_ESO wrote: »I do not understand the buff to Dark Flare to be honest. Its damage was not the issue. 12 % more damage for Dark Flare may seem nice, but does not make the skill that more desirable.
There are two main reasons why I cannot use Dark Flare:
1) mostly PvE: fights require me to move most of the time, so casting is not possible
2) mostly PvP: other players can just reflect it. This is now worse in the new update as spells can only get reflected once. This spell provides major defile which is good in PvP, but I cannot risk losing half my health having Dark Flare reflected back at me.
So how can I effectively use Dark Flare?
The only possible use I can imagine is as an opener from stealth if I were to gank (which I despise), or a combination of Dark Flare and Total Dark (or whatever the name of the reflecting morph now is) which only works if the target is not CC immune.
What would make me be able to use the skill?
1) Get rid of the cast time (and redesign/rebalance the skill)
2) Giving us a passive increasing moving speed while casting (similar to the 1h and shield passive). This would most certainly look ridiculous, but it might work.
3) Adding major defile to Solar Barrage, so we can use this morph instead
Did the new trial on normal and was able to dark flare just fine in PvE pulling 23k+ dps...please don't tell me that you can't sustain dark flare in PvE...in PvP however I see your point...
There is a pretty good Reflective Light build floating around on the forums somewhere, where the guy is able to pull 30k+. On live I wasn't going to try it since magic and flame damage were separate CP stars. Now that they are on the same star however I am more inclined to give it a go and forget Dark Flare and its drawbacks for a while.
Long Story Short.
Pack up people and lets change class.
jip switch to sorcs + 1 or 2 targets(with reduced ao dmg valnurability your pet(s)) to increase the impact of AOE caps and deliver hihger healing via your pet than BoL is capable off...sadly notActually BoL is stronger than Matriarch healings. Sorc should have an enormous amount of Magicka to match BoL's strength
small test on the PTS:
highelf sorc and templar, 64points into magica, 100points into blessing
equip: molagkena light armor helm + vicous death + willpower + mealstorm resto staff for both (1 slot unequiped)
skills: all class passivs nothing else, on the QB nothing but the two tested abilities no buffs running
conclusion:
matriarch heals much more do to lacking the 50% reduction on the secondary healed person, is cheaper, and (regarding the craptastic equipment) is still stronger on the primary healed target...
Long Story Short.
Pack up people and lets change class.
jip switch to sorcs + 1 or 2 targets(with reduced ao dmg valnurability your pet(s)) to increase the impact of AOE caps and deliver hihger healing via your pet than BoL is capable off...sadly notActually BoL is stronger than Matriarch healings. Sorc should have an enormous amount of Magicka to match BoL's strength
small test on the PTS:
highelf sorc and templar, 64points into magica, 100points into blessing
equip: molagkena light armor helm + vicous death + willpower + mealstorm resto staff for both (1 slot unequiped)
skills: all class passivs nothing else, on the QB nothing but the two tested abilities no buffs running
conclusion:
matriarch heals much more do to lacking the 50% reduction on the secondary healed person, is cheaper, and (regarding the craptastic equipment) is still stronger on the primary healed target...
Wow...just...wow.
@ZOS_GinaBruno @Wrobel
I've quickly tested this ability to see if the heal is spammable, and my jaw dropped when I realised it did. Am I missing something here? It's got no smart heals, does it? Is that it? It just heals the closest two? Please tell me that is the case, because otherwise I will be very confused with this ability after they plan on nerfing it's exact counterpart.
caeliusstarbreaker wrote: »I'd rather have the stun on jabs than the snare.
Long Story Short.
Pack up people and lets change class.
jip switch to sorcs + 1 or 2 targets(with reduced ao dmg valnurability your pet(s)) to increase the impact of AOE caps and deliver hihger healing via your pet than BoL is capable off...sadly notActually BoL is stronger than Matriarch healings. Sorc should have an enormous amount of Magicka to match BoL's strength
small test on the PTS:
highelf sorc and templar, 64points into magica, 100points into blessing
equip: molagkena light armor helm + vicous death + willpower + mealstorm resto staff for both (1 slot unequiped)
skills: all class passivs nothing else, on the QB nothing but the two tested abilities no buffs running
conclusion:
matriarch heals much more do to lacking the 50% reduction on the secondary healed person, is cheaper, and (regarding the craptastic equipment) is still stronger on the primary healed target...
You are missing the point here... In PvP that matriarch would be an instant target and rightly so.Isn't the matriarch a creature that attacks with single target spells? I'm just thinking it makes a nice target for total dark and free heals if so and more sorcs start using it. Or; could be just easier to reroll sorc and have my one big heal still along with a real damage shield and mobility.
nagarjunna wrote: »One question: Does the Matriarch heal for 5888 per person or 5888 total?
nagarjunna wrote: »One question: Does the Matriarch heal for 5888 per person or 5888 total?
Per person. It's really good.
Kevmeister wrote: »Breath of Life should be renamed to Fart of Despair.
I'm not happy at all with jabs being a snare now as that knock back was a great interrupt for sorcs spamming shields, Templars spamming BOL, and nightblades spamming surprise attack.
I'm not happy at all with jabs being a snare now as that knock back was a great interrupt for sorcs spamming shields, Templars spamming BOL, and nightblades spamming surprise attack.
This knockback lasted barely more than half a second... what use was that?
Now you can use a real knockdown or stun instead, one that might even make them break free and lose stamina or give you time to burst them down.
But yes, there's nothing for stamplars this time.
I'm not happy at all with jabs being a snare now as that knock back was a great interrupt for sorcs spamming shields, Templars spamming BOL, and nightblades spamming surprise attack.
This knockback lasted barely more than half a second... what use was that?
Now you can use a real knockdown or stun instead, one that might even make them break free and lose stamina or give you time to burst them down.
But yes, there's nothing for stamplars this time.
I agree. In my experience the only thing the knockback accomplished was to be sure they were cc immune when you really needed to cc them.
This knockback lasted barely more than half a second... what use was that?
Now you can use a real knockdown or stun instead, one that might even make them break free and lose stamina or give you time to burst them down.
But yes, there's nothing for stamplars this time.
nagarjunna wrote: »You are missing the point here... In PvP that matriarch would be an instant target and rightly so.