Sun Fire however doesn't get full bonus from both CP - Elemental Expert increasing initial hit and dot, but Thaumaturge increasing only dot and leaving initial hit untouched.hedna123b14_ESO wrote: »I am not upset about the Breath of Life change. In PvE, nothing will change at all for my gameplay.
In PvP, as a Templar healer, I will now have to use 2 skill bar sets: 1 for solo/duo and 1 for group play. BoL is no longer viable for healing groups larger than 3-4 in PvP (which is fine, mostly). BoL will work just fine for solo/duo, but that is all.
I agree, BoL was awesome in PvP, and probably needed to be toned down. For Group healing in PvP, without using a Resto staff, what will I use instead? Healing ritual? Maybe. Purifying ritual has a buff to its synergy, but I am not sure that will be enough.
My question: without using a Resto staff, how will you heal a group larger than 3 as a Magicka Templar?sabresandiego_ESO wrote: »Someone should test if thaumaturge is increasing the damage of jabs/sweeps.
For a jabs based build BOTH Elemental expert AND Thaumaturge buff your Jabs, Vamp Bane and Radiant Oppression, since they are all considered dots, thus running 50 in each would give you 15.6% +15.6%, or 31.2% buff to damage VS 25% if you only max one of those trees.
@Ffastyl i know what animation can be used for skill like Blinding Flashes - glowing aura from Sweep ultimate:Also 2nd "light" boss in new trial apply on you glowing aura that looks almsot the same.
I suggested to change Radiant Ward to work like this (Evasion), so morph will become usefull, unlike this 1% increase.
hedna123b14_ESO wrote: »Did the new trial on normal and was able to dark flare just fine in PvE pulling 23k+ dps...please don't tell me that you can't sustain dark flare in PvE...in PvP however I see your point...
Hmm... if I think of the Manticora, Serpent HM, Mage HM, Grobull, Endboss in Darkshade and many more encounters I do not think that I could pull off Dark Flare.
Most encounters require quick reactions to ground based mechanics. Having to cancel a cast usually lowered my dps below what I could reach with Puncturing Sweeps spam.
If you can stand still or slowly move out of things in the new trial then yes, it does awesome dps.
I actually was about to suggest one little change that would make Dark Flare feel better:
Reducing the animation time.
Right now the animation takes around 1.7 seconds. But the cast time is only 1.1 seconds. This makes Dark Flare feel a lot more sluggish then it is. So unless you cancel the skill at 1.1 seconds, you are simply stuck in the animation and slowed.
I think updating the animation was maybe forgotten when they reduced the cast time. It would be great if they could update it.
Long Story Short.
Pack up people and lets change class.
jip switch to sorcs + 1 or 2 targets(with reduced ao dmg valnurability your pet(s)) to increase the impact of AOE caps and deliver hihger healing via your pet than BoL is capable off...sadly notActually BoL is stronger than Matriarch healings. Sorc should have an enormous amount of Magicka to match BoL's strength
small test on the PTS:
highelf sorc and templar, 64points into magica, 100points into blessing
equip: molagkena light armor helm + vicous death + willpower + mealstorm resto staff for both (1 slot unequiped)
skills: all class passivs nothing else, on the QB nothing but the two tested abilities no buffs running
conclusion:
matriarch heals much more do to lacking the 50% reduction on the secondary healed person, is cheaper, and (regarding the craptastic equipment) is still stronger on the primary healed target...
Problem is - you can´t compare these due to the crappy equipment provided on the pts.
The sorc heal only scales with magica which is - after a certain point, kind of hard to come by (but better on the pts bc spelldmg is highly dependand on using GOLD gear and enchantments zos ffs). On top of that the templar heal will be buffed by major mending in 95% of the cases if used by a competent templar.
Edit: To clarify what i mean: On a bosmer magica templar with 34k max magica my bol tooltip on live with zero points into blessed is 9520. This is on a nonoptimised build on a non magica race. I´m pretty confident i could get this much higher simply by using optimal gear and having a magica race.
A sorc pet/healbuild would be able to realisticly reach ~ 55k magica at best resulting in a 11k tooltip for absolute highend build.
Using the same gear as my templar my sorc would have a tooltip of 7800 for the twilight heal (39k max magica).
Comparison on live: 9520 for bol to 7802 (39008 max magica) for twilight heal using the same gear for a bosmer magica templar to a highelve sorc. 5 Kag 3 willpower (2 healthy) 2 Engine Guardian 2 Torug
This is mainly an issue due to the gear provided for testing which makes it almost impossible to make any conclusion bc it´s so far from optimised (i´d call it hardly usable).
While i do agree that the twilight heal is strong (too strong in my opinion) i would not say it´s better than bol for pvp or pve simply bc of the fact that dead twilight = no heal.
Nonissue in pvp because the twilight is still 1shotted. For pve - i have to say i don´t understand the change. Kind of hard to test really.
I´d fix this with making the heal always target the twilight and the sorc - leaving it with only 1 additional target.
the problem with that comparison is that you do not take the second application of that heal into account, so yes the primary healed target recives a slightly bigger heal but the second healed person recieves a significant weaker version, overall 2x 7802 = 15604 by the matriarch is better than 9520+9520%2 =14280 BoL on top of that the matriarch is ~15% cheaper in use...
so even in your not optimized situation for the sorc it´s slightly ahead...
hedna123b14_ESO wrote: »Ill be testing the animation time tonight, but as for the encounters you mentioned, I successfully used this build on them and all it takes is practice...I havent had the chance to run Serpent HM many times ( ran it a total of 5-6 times since it came out) last time I got 19.5k on him.
bikerangelo wrote: »GhostwalkerLD wrote: »
I've quickly tested this ability to see if the heal is spammable, and my jaw dropped when I realised it did. Am I missing something here? It's got no smart heals, does it? Is that it? It just heals the closest two? Please tell me that is the case, because otherwise I will be very confused with this ability after they plan on nerfing it's exact counterpart.
So..... they nerfed the heal from the HEALING CLASS... and gave an almost carbon-copy of it's original form to the DPS class? And the heal is just as good, if not better than BOL in it's original form??
That's just.... I don't even...
Whatever. Gives me a reason to play my sorcerer again. Maybe I"ll make him my new main, since apparently templars aren't supposed to be the 'best' healers anymore.
I know sorc's complained that they wanted a reason to use their pets again, well.. that's a hell of a reason, I'll admit. Bravo, ZOS.... bravo...
.... jerks....
*sits in the corner and cries*
- Stop crying
- It's not spammable like BoL
- The matriarch has a mind of its own and dies quite frequently
- The numbers for that heal are relatively as high as it'll get, whereas BoL can still crit twice as much
- The Matriarch heal also has a 2 target heal, just like the new version of BoL
Seriously, this is not the change you should be upset about.
Purifying Ritual nerf
Jabs should snare on the first hit
Toppling Charge is still broken
Eclipse is bugged and still useless
Balanced Warrior still not balanced
Backlash is still the most pointless skill to date (and i bet nobody even knew there was a stamina morph for it)
Channeled Focus is the only ability in. the. entire. game. with a stationary requirement
Minor tweaks that the devs can pass off as "buffs" like 1 unit increases
Bad ultimates that are bad
Bad passives that don't give me the sustain to put up with the bad passives
A conspiracy theory that zose is nerfing healing and tanking and only focusing on dps
A continuous lack of synergy
A legitimate lack of utility
A lack of an aoe CC
A lack of an aoe that isn't a bad ultimate
An ultimate that literally screams "kill me first, I'm important"
A spammable dps ability that requires you to unleash your inner Freddie Mercury on every cast (dark flare)
Ridiculously expensive skills
Getting pigeonholed into the "healing" category while getting nerfed
And an all around lack of attention towards basic functionality. It's like begging for presents from Santa Clause when you know he doesn't exist.
What a lovely day to vote! Sun is bright in my city. May our class see the light one day!
http://forums.elderscrollsonline.com/en/discussion/246023/do-you-think-battle-spirit-should-affect-health-percentage-based-skills
Long Story Short.
Pack up people and lets change class.
jip switch to sorcs + 1 or 2 targets(with reduced ao dmg valnurability your pet(s)) to increase the impact of AOE caps and deliver hihger healing via your pet than BoL is capable off...sadly notActually BoL is stronger than Matriarch healings. Sorc should have an enormous amount of Magicka to match BoL's strength
small test on the PTS:
highelf sorc and templar, 64points into magica, 100points into blessing
equip: molagkena light armor helm + vicous death + willpower + mealstorm resto staff for both (1 slot unequiped)
skills: all class passivs nothing else, on the QB nothing but the two tested abilities no buffs running
conclusion:
matriarch heals much more do to lacking the 50% reduction on the secondary healed person, is cheaper, and (regarding the craptastic equipment) is still stronger on the primary healed target...
Problem is - you can´t compare these due to the crappy equipment provided on the pts.
The sorc heal only scales with magica which is - after a certain point, kind of hard to come by (but better on the pts bc spelldmg is highly dependand on using GOLD gear and enchantments zos ffs). On top of that the templar heal will be buffed by major mending in 95% of the cases if used by a competent templar.
Edit: To clarify what i mean: On a bosmer magica templar with 34k max magica my bol tooltip on live with zero points into blessed is 9520. This is on a nonoptimised build on a non magica race. I´m pretty confident i could get this much higher simply by using optimal gear and having a magica race.
A sorc pet/healbuild would be able to realisticly reach ~ 55k magica at best resulting in a 11k tooltip for absolute highend build.
Using the same gear as my templar my sorc would have a tooltip of 7800 for the twilight heal (39k max magica).
Comparison on live: 9520 for bol to 7802 (39008 max magica) for twilight heal using the same gear for a bosmer magica templar to a highelve sorc. 5 Kag 3 willpower (2 healthy) 2 Engine Guardian 2 Torug
This is mainly an issue due to the gear provided for testing which makes it almost impossible to make any conclusion bc it´s so far from optimised (i´d call it hardly usable).
While i do agree that the twilight heal is strong (too strong in my opinion) i would not say it´s better than bol for pvp or pve simply bc of the fact that dead twilight = no heal.
Nonissue in pvp because the twilight is still 1shotted. For pve - i have to say i don´t understand the change. Kind of hard to test really.
I´d fix this with making the heal always target the twilight and the sorc - leaving it with only 1 additional target.
the problem with that comparison is that you do not take the second application of that heal into account, so yes the primary healed target recives a slightly bigger heal but the second healed person recieves a significant weaker version, overall 2x 7802 = 15604 by the matriarch is better than 9520+9520%2 =14280 BoL on top of that the matriarch is ~15% cheaper in use...
so even in your not optimized situation for the sorc it´s slightly ahead...
What a lovely day to vote! Sun is bright in my city. May our class see the light one day!
http://forums.elderscrollsonline.com/en/discussion/246023/do-you-think-battle-spirit-should-affect-health-percentage-based-skills
All these polls will not help. I'd say its apparent that even when ZOS directly asks for feedback it doesn't help. I wish I could say that they look at metrics so the best thing you could do is just not play your templar, but that doesn't seem to be the case when they buff dark flare and ignore solar barrage that nobody uses because it's a DPS loss and still ignore the affects of those not working on our channels.
I guess if we at least stop playing our templars, we'd just find happiness elsewhere.
Just tried it. The Minor Protection and Minor Vitality fall of immediately upon leaving the Rune.
The magicka return has always worked outside the RUNE for Channeled Focus, but they really do seem intent on nerfing that aspect of it. I think they are having trouble with it because it is not a standard "buff" they can apply and remove so easily.
If they do manage to actually nerf it one day I will be very upset. Templar is already the least mobile of all classes and they are trying to make then even more immobile? It makes no sense!
That's not a buff, that's a nerf...Also ZOS, thank you for Nerfing the healing on Puncturing Sweeps by 5% and not including it in the patch notes. Real cool move bro's.
They what?!Axebleed still doesnt work on jabs even though its melee and physical dmg.
sighI just discovered another stealth nerf. Blazing spear stun radius decreased to its animation radius not the yellow circle you see while putting it. Test yorself please and see.
Edit, it is actually between the animation radius and that yellow circle radius. This isnt working like this in live. Why did you do this zeni?
I cried a little inside...
bikerangelo wrote: »GhostwalkerLD wrote: »
I've quickly tested this ability to see if the heal is spammable, and my jaw dropped when I realised it did. Am I missing something here? It's got no smart heals, does it? Is that it? It just heals the closest two? Please tell me that is the case, because otherwise I will be very confused with this ability after they plan on nerfing it's exact counterpart.
So..... they nerfed the heal from the HEALING CLASS... and gave an almost carbon-copy of it's original form to the DPS class? And the heal is just as good, if not better than BOL in it's original form??
That's just.... I don't even...
Whatever. Gives me a reason to play my sorcerer again. Maybe I"ll make him my new main, since apparently templars aren't supposed to be the 'best' healers anymore.
I know sorc's complained that they wanted a reason to use their pets again, well.. that's a hell of a reason, I'll admit. Bravo, ZOS.... bravo...
.... jerks....
*sits in the corner and cries*
- Stop crying
- It's not spammable like BoL
- The matriarch has a mind of its own and dies quite frequently
- The numbers for that heal are relatively as high as it'll get, whereas BoL can still crit twice as much
- The Matriarch heal also has a 2 target heal, just like the new version of BoL
Seriously, this is not the change you should be upset about.
Purifying Ritual nerf
Jabs should snare on the first hit
Toppling Charge is still broken
Eclipse is bugged and still useless
Balanced Warrior still not balanced
Backlash is still the most pointless skill to date (and i bet nobody even knew there was a stamina morph for it)
Channeled Focus is the only ability in. the. entire. game. with a stationary requirement
Minor tweaks that the devs can pass off as "buffs" like 1 unit increases
Bad ultimates that are bad
Bad passives that don't give me the sustain to put up with the bad passives
A conspiracy theory that zose is nerfing healing and tanking and only focusing on dps
A continuous lack of synergy
A legitimate lack of utility
A lack of an aoe CC
A lack of an aoe that isn't a bad ultimate
An ultimate that literally screams "kill me first, I'm important"
A spammable dps ability that requires you to unleash your inner Freddie Mercury on every cast (dark flare)
Ridiculously expensive skills
Getting pigeonholed into the "healing" category while getting nerfed
And an all around lack of attention towards basic functionality. It's like begging for presents from Santa Clause when you know he doesn't exist.
We had the first 14 pages to complain about all that stuff. The twilight matriarch is just the latest item to make it on the list.
With the increased range on javelin, it is effective. I used it with crit charge from max range. Javelin and crit charge lands on target almost at the same time and I was able to land couple hits of jabs on my target before the knockdown animation ends. It's a good upfront burst.
nagarjunna wrote: »I find it sad that this official feedback thread is around twice as long as any of the other official feedback threads. The crafting one excepted!
'nuff said!
Suggestions for Breath of Life & Honor the Dead:
1. They should both self heal if the caster is at 50% - self preservation. Smart healing causes some grief when there are more than 4 players who are all getting smacked (pvp)
2. Have a crafted set with a 5 piece bonus that improves rushed ceremony adding 1 extra minor heal to both morphs. This would force Templars to "specialize" their build towards making BoL strong and at the same time make both morphs desirable.
I've quickly tested this ability to see if the heal is spammable, and my jaw dropped when I realised it did. Am I missing something here? It's got no smart heals, does it? Is that it? It just heals the closest two? Please tell me that is the case, because otherwise I will be very confused with this ability after they plan on nerfing it's exact counterpart.
Isn't the matriarch a creature that attacks with single target spells? I'm just thinking it makes a nice target for total dark and free heals if so and more sorcs start using it. Or; could be just easier to reroll sorc and have my one big heal still along with a real damage shield and mobility.caeliusstarbreaker wrote: »I'd rather have the stun on jabs than the snare.
I have no idea why. Nothing like a melee ability that knocks targets back out of it's own range.....
phillyboy7897 wrote: »Magicka Templar pvp DD here
I really like most/all of these changes
Sweeps change awesome. That is a super bummer the heal is getting toned down. This will not get a benefit from major mending. It is used after we toppling charge out of our ritual.
Rune. Super bummer. I may need to use immovable instead, as a magicka real bummer that I need to go out of class to use a stamina ability.
Dark flare awesome
Eclipse. Really awesome. The aoe morph will allow use to Zerg bust for you and help with lag. Any skill punishing clumping is great!
BoL. You have heard enough.
Backlash. This change is why I am posting. It's part of my pvp dps rotation. Most people are saying they don't understand what the change means because they don't know what this skill is because nobody uses it in PvP. I see one other player use it once every 2 days.
That is bc this skill is hit twice by battle spirit in PvP. 1st when it is storing damage, the damage you do to the player is reduced 50% by battle spirit. IE u hit the player for 5k instead of 10k. Now it only stores 47% of that. 2400 dmg stored. In PvE this would be 4700 dmg stored. The second hit is when it is outputting damage instead of dealing 15k it does 7500. That is a double hit from battle spirit and enough of a reason for most ppl to never use it. I still use it bc I do enough dmg.
If you are attempting to buff the dmg on this skill u succeeded in PvE. In PvP however this skill will become so garbage that even I cannot use it. 66% damage stored reduction when you are fighting through player mitigation and battle spirit. I heard that it stores only 22% damage on PTS now. Let's look at that. My tooltip on this is 18k max damage. Ignore the 25% bonus u are giving that maximum damage bc I am not trying to dramatize.
18,000 x (100/22) = 81,818
I have to do 81k damage to a player in 6 seconds to get this to hit as hard as it used to.
Before
18,000 x (100/47) = 38,297
I don't care who you're fighting they are dead after taking 81k damage in 6 seconds. In addition It is impossible for me or anyone else to output that kind of damage. You are fighting through battle spirit and all of their mitigation.
The only possible use is Zerg v Zerg when someone's getting multiple heals, and the zergs don't want it, they will not use this ability, they have proxy steel tornado and impulse.
Please reconsider your change to this skill, or make it not be double hit by battle spirit or templars will lose a dps option. If these changes go through it won't even be me and a few others using backlash in Cyrodiil/ic it will be 0.
hedna123b14_ESO wrote: »Did the new trial on normal and was able to dark flare just fine in PvE pulling 23k+ dps...please don't tell me that you can't sustain dark flare in PvE...in PvP however I see your point...
Hmm... if I think of the Manticora, Serpent HM, Mage HM, Grobull, Endboss in Darkshade and many more encounters I do not think that I could pull off Dark Flare.
Most encounters require quick reactions to ground based mechanics. Having to cancel a cast usually lowered my dps below what I could reach with Puncturing Sweeps spam.
If you can stand still or slowly move out of things in the new trial then yes, it does awesome dps.
I actually was about to suggest one little change that would make Dark Flare feel better:
Reducing the animation time.
Right now the animation takes around 1.7 seconds. But the cast time is only 1.1 seconds. This makes Dark Flare feel a lot more sluggish then it is. So unless you cancel the skill at 1.1 seconds, you are simply stuck in the animation and slowed.
I think updating the animation was maybe forgotten when they reduced the cast time. It would be great if they could update it.
call it conspiracy, but with the changes to DK and sorc, Templar is being phased out. I expect by dark brotherhood they'll be in the unemployment line.
Suggestions for Breath of Life & Honor the Dead:
1. They should both self heal if the caster is at 50% - self preservation. Smart healing causes some grief when there are more than 4 players who are all getting smacked (pvp)
2. Have a crafted set with a 5 piece bonus that improves rushed ceremony adding 1 extra minor heal to both morphs. This would force Templars to "specialize" their build towards making BoL strong and at the same time make both morphs desirable.
This would suck. This ain't WoW, there are no class restricted sets.
The only guaranteed magicka self heals are blessing of protection(combat prayer/blessing of resto) and energy orb. Ward ally is the most powerful self bubble available to everyone.
with the major mending buff... templars could try slamming combat prayer like stam builds slam vigor.
cleanse/self bubble/slam combat prayer
1.) radial sweep still misses targets directly in front of you, regardless of range change. is it an axis issue?
2.) toppling locked me up a couple of times: once inside the trial,2nd time was a test on the lamia world boss
Suggestions for Breath of Life & Honor the Dead:
1. They should both self heal if the caster is at 50% - self preservation. Smart healing causes some grief when there are more than 4 players who are all getting smacked (pvp)
2. Have a crafted set with a 5 piece bonus that improves rushed ceremony adding 1 extra minor heal to both morphs. This would force Templars to "specialize" their build towards making BoL strong and at the same time make both morphs desirable.
This would suck. This ain't WoW, there are no class restricted sets.
The only guaranteed magicka self heals are blessing of protection(combat prayer/blessing of resto) and energy orb. Ward ally is the most powerful self bubble available to everyone.
with the major mending buff... templars could try slamming combat prayer like stam builds slam vigor.
cleanse/self bubble/slam combat prayer
@BullNetch Class specific sets do already exist. The Necropotence set increases max magicka while you have pets active. Sorcs are the only ones with pets.