You've acknowledged these points, but keep posting as if nobody had said anything, without offering any contribution on why you're unconvinced. That is not a discussion, it's merely you stating your opinion multiple times.
Really OP is just asking if there's anyway to make a trusted client so that the game can start running smooth, and there totally is. People scream impossible here or there, but there's a way to secure the client on standard PCs and Macs. Pretty much you'd need to buy or make a jail broken computer in order to overcome my proposals. And I'll find a way to patch that too.
Nothing on the client can be trusted absolutely. This is especially true of PC clients, since the bar is much lower. Only a remote server can tell if a client has been compromised.
I think there are ways to achieve this. Windows marketplace programs are sandboxed and run as protected processes. I think one of the perks of this way of doing things is that it prevents other programs from messing with the game's process and memory, thus preventing cheat engine-like manipulation of game values.
I really don't want to get into details, so this is the last of it from me. ZOS cannot secure ESO against a determined local user. They have unlimited access to the hardware and software. All ZOS can do is raise the bar to the point that it is very hard to bypass the anti-cheat security, then hope that the people who do break it don't make it trivial to bypass by some process that anyone can follow.
relentless_turnip wrote: »Really OP is just asking if there's anyway to make a trusted client so that the game can start running smooth, and there totally is. People scream impossible here or there, but there's a way to secure the client on standard PCs and Macs. Pretty much you'd need to buy or make a jail broken computer in order to overcome my proposals. And I'll find a way to patch that too.
Exactly what I am proposing, thank you for trying to understand.
Every computer is or should be a jailbroken computer. If you are proposing something else, you are proposing malware. I’m sure ZOS has looked at this and decided the number of players (like me) who refuse to install a rootkit on their PC on philosophical grounds for any reason, including their favorite game, is greater than the number of people turned off by the cheating. Most players don’t even PVP anyway.
kringled_1 wrote: »Really OP is just asking if there's anyway to make a trusted client so that the game can start running smooth, and there totally is. People scream impossible here or there, but there's a way to secure the client on standard PCs and Macs. Pretty much you'd need to buy or make a jail broken computer in order to overcome my proposals. And I'll find a way to patch that too.relentless_turnip wrote: »
As I have stated several times over the course of this thread I believe cheating would be easier to detect in the absense of all files not sourced from the developer.
I see the position you are taken, but I don't believe it is based on an accurate assumption.
I don't think actual add-ons trigger any confusion or problems with detection of cheat software, except in forum discussions like this one.
Pinja's point is related, but I think also misses key issues.
I don't believe that cheats have to be installed in the game directory, and as long as users have the ability to install and run other software with administrator privileges, you cannot guarantee that the client is completely trusted. If you want console level security, you need console level control - i.e. users cannot install untrusted software (anywhere on the machine), users cannot run software with administrator privileges outside of well defined system utilities, etc. This is not achievable within the PC gaming environment. Pinja's discussion of jailbreaking points to a misunderstanding; PCs and Macs (as opposed to iOS devices) are in essence by default jailbroken - user can install and execute code from sources of their own choosing.
relentless_turnip wrote: »
Thanks for your input 👍
I used to think as you did, I would offer similar advice and say to research your claim before replying. Cheating is happening and it can't detected because of free use of addons. My point being is that if you eliminate all unknown code from the client it can't be manipulated. This is where add-ons stop this. Unless detection software was implemented with a massive list of exceptions which puts us in exactly the same place.
Everyone (on PC anyways) can use these addons though. True, many people don't like to use them for many reasons, but the option is there. And honestly, knowing where treasure chests is isn't really that big of a deal, it doesn't give anyone any sort of huge advantage over everyone else. Part of that reason is because a) treasure chests are flippin' everywhere, and b) I assume most people don't go out and just wildly run after whatever chest is closest, but rather pick specific areas to do their farming, so these people already know where chests in their given circuit is (I have two places where I've memorized where all the chest spawns are).With those types of add-ons I ofcourse mean the add-ons that mark every location in a zone where a chest could spawn. Giving players a major advantage in finding those chests. Should have said chests, not treasure chests. My bad.
Now I suppose you can say that knowing where Thieves Troves spawn is more of an advantage thanks to leads and the fact that Troves spawn more randomly than chests do (I think). All the same, there are so many places where Troves can spawn that it still doesn't give a player using an addon to find them all that much of an advantage, because you aren't very likely to run into someone using those addons if you're hunting for leads or something.While I don't agree with using addons that let you detect other players in PvP and auto-dodge for you and all, you need to keep in mind that there are plenty of people who use these addons specifically TO learn how to do harder content. There are plenty of people out there like me who have terrible situational awareness, not because we're bad at the game but for various irl reasons, and having the heads-up that something we might otherwise miss really helps. A lot of things aren't well-telegraphed and if you're like me, who can barely keep track of maybe two things at a time (I get easily overwhelmed), it's very easy to miss them.It's the "will do it for you" part that's exactly it. I don't want anything to "do it" for me, I want to be the one doing the things. And I mean, when there was this thing telling you if other players were close to you (in sneak) in Cyrodiil, and these things still telling you to dodge/block, cleanse, use potions, when your ultimate is ready and such? Seriously, LEARN to play the game ffs.... How can you feel you've really beaten a vet hm trial, when you have been told exactly everything to do, all along the way? And this is what many groups demand that you use? I mean... Naa-aah...
So it's not just people wanting to be lazy or not wanting to learn how to play, there are a lot of people who legit benefit from these things and may not otherwise clear content without them. Just because you don't want addons "doing it" for you doesn't mean you should blanket label everyone who does use these things as not playing the game right or something.
amm7sb14_ESO wrote: »Considering that I am of the mind that add-ons are among the worst things to ever happen to this game, and have offered me far more negativity to my gamelay experience than benefit, I'm in favor of anything that eliminates their usage in the game.
relentless_turnip wrote: »InvitationNotFound wrote: »relentless_turnip wrote: »I appreciate this will be a very unpopular opinion, but I would really love ZOS to remove all third party software.
I would like to preface this by saying I love my add-ons and I don't think the ability to use them should be removed until ZOS adopts some of the most popular ones.
Add-ons like: action duration reminder,
Srendaar, dressing room, easy daily writ etc...
It has become more apparent to me overtime any reason to keep them is greatly outweighed by reasons to not have them.
I have always been one of those people who didn't think cheating was a thing or albeit such a rare thing that I never witnessed it. I am a pretty reasonable PvP player and it has always been my opinion that when I was beaten, I was beaten by a better player. I'm certain that a lot of the time that is still true. But after cheats for sale and seeing said cheats showcased on YouTube I now see the depth of the problem. I have also been to the website where they are sold and seen the insane amount of players who have purchased them. I have linked this site to zos btw...
On top of this it has been frequently said(I can't confirm this) that many functions and calculations were moved server side to eliminate manipulation of accessible game mechanics. If this is true, server strain could be greatly reduced by moving this all back to the client and making any detection of third party software an immediately bannable offence. This means our clients would process all the calculations and send the results to the server. It also means that currently accessible parts of the client could be completely inaccessible and encoded. With ESO implementing detection software that checks there is nothing added to the client that's shouldn't be there.
I appreciate this is a controversial subject, but I would like to hear a discussion around it regardless. Please try to keep it civil 👍
[snip]
a) Addons can't be used to cheat. It isn't possible to fly around and spam some rockets and other weird things.
ZOS defines the API and what is allowed. Furthermore, addons aren't really third party software. Software usually can just run. Addons can't.
b) Third party software (not Addons) are already forbidden to my knowledge. See the ToS.
c) The basics of network code is, that you never should trust client data as a server. This applies to everything. Your E-Banking shouldn't trust user input as it is always possible to send whatever you want. This can't be prevented. Same applies to ESO. Moving things to the client just makes writing cheats easier.
[snip]
It has you that have entirely missed the point of this thread.
I have never stated at all that i believe add-ons are cheating or used to cheat.
I like that you quoted the thread where i stated my thoughts and my reasons believing them.
As I have stated several times over the course of this thread I believe cheating would be easier to detect in the absense of all files not sourced from the developer.
Next time you should take your own advice before broadcasting your opinion and actually read what you are commenting on a subject you haven't taken the time to comprehend.
InvitationNotFound wrote: »relentless_turnip wrote: »InvitationNotFound wrote: »relentless_turnip wrote: »I appreciate this will be a very unpopular opinion, but I would really love ZOS to remove all third party software.
I would like to preface this by saying I love my add-ons and I don't think the ability to use them should be removed until ZOS adopts some of the most popular ones.
Add-ons like: action duration reminder,
Srendaar, dressing room, easy daily writ etc...
It has become more apparent to me overtime any reason to keep them is greatly outweighed by reasons to not have them.
I have always been one of those people who didn't think cheating was a thing or albeit such a rare thing that I never witnessed it. I am a pretty reasonable PvP player and it has always been my opinion that when I was beaten, I was beaten by a better player. I'm certain that a lot of the time that is still true. But after cheats for sale and seeing said cheats showcased on YouTube I now see the depth of the problem. I have also been to the website where they are sold and seen the insane amount of players who have purchased them. I have linked this site to zos btw...
On top of this it has been frequently said(I can't confirm this) that many functions and calculations were moved server side to eliminate manipulation of accessible game mechanics. If this is true, server strain could be greatly reduced by moving this all back to the client and making any detection of third party software an immediately bannable offence. This means our clients would process all the calculations and send the results to the server. It also means that currently accessible parts of the client could be completely inaccessible and encoded. With ESO implementing detection software that checks there is nothing added to the client that's shouldn't be there.
I appreciate this is a controversial subject, but I would like to hear a discussion around it regardless. Please try to keep it civil 👍
[snip]
a) Addons can't be used to cheat. It isn't possible to fly around and spam some rockets and other weird things.
ZOS defines the API and what is allowed. Furthermore, addons aren't really third party software. Software usually can just run. Addons can't.
b) Third party software (not Addons) are already forbidden to my knowledge. See the ToS.
c) The basics of network code is, that you never should trust client data as a server. This applies to everything. Your E-Banking shouldn't trust user input as it is always possible to send whatever you want. This can't be prevented. Same applies to ESO. Moving things to the client just makes writing cheats easier.
[snip]
It has you that have entirely missed the point of this thread.
I have never stated at all that i believe add-ons are cheating or used to cheat.
I like that you quoted the thread where i stated my thoughts and my reasons believing them.
As I have stated several times over the course of this thread I believe cheating would be easier to detect in the absense of all files not sourced from the developer.
Next time you should take your own advice before broadcasting your opinion and actually read what you are commenting on a subject you haven't taken the time to comprehend.
lol
Everything you write is just wrong. Even this comment.
So lets start:
You complain about addons and talk about cheating while addons have absolutely nothing to do with cheating. But yes, i'm the one who is mixing up things. Sure.
Then you talk about PvP and cheats being for sale. Well done, the cheats sold have nothing to do with addons. But yes, let's remove them. wtf?
You do not even understand how networking works and that it doesn't matter what you do on the client, the server has to verify the data.
Your assumption that the absence of addons would it make easier to spot cheaters is also completely wrong as an addon is not capable of what cheats are actually doing (manipulating the client itself and / or the traffic).
Sorry, but this is just another thread of someone who doesn't understand what he's talking about.
Here, just for you, the current API: https://wiki.esoui.com/API
Now please show me the functionality that could be interpreted as cheating. Almost all functions are used in the base game. You can't manipulate your stats, fly or throw rockets at other players. None of this is possible and most of these functions can be directly called through an action the player could take anyway.
So how should removing addons make detecting cheats easier? It just doesn't.
And again, moving calculations and stuff to the client would make cheating much easier. And again, this has nothing to do with addons.
Again, you are nowhere writing this in the initial post. The title of this thread is "Remove all third party software".relentless_turnip wrote: »InvitationNotFound wrote: »relentless_turnip wrote: »InvitationNotFound wrote: »relentless_turnip wrote: »I appreciate this will be a very unpopular opinion, but I would really love ZOS to remove all third party software.
I would like to preface this by saying I love my add-ons and I don't think the ability to use them should be removed until ZOS adopts some of the most popular ones.
Add-ons like: action duration reminder,
Srendaar, dressing room, easy daily writ etc...
It has become more apparent to me overtime any reason to keep them is greatly outweighed by reasons to not have them.
I have always been one of those people who didn't think cheating was a thing or albeit such a rare thing that I never witnessed it. I am a pretty reasonable PvP player and it has always been my opinion that when I was beaten, I was beaten by a better player. I'm certain that a lot of the time that is still true. But after cheats for sale and seeing said cheats showcased on YouTube I now see the depth of the problem. I have also been to the website where they are sold and seen the insane amount of players who have purchased them. I have linked this site to zos btw...
On top of this it has been frequently said(I can't confirm this) that many functions and calculations were moved server side to eliminate manipulation of accessible game mechanics. If this is true, server strain could be greatly reduced by moving this all back to the client and making any detection of third party software an immediately bannable offence. This means our clients would process all the calculations and send the results to the server. It also means that currently accessible parts of the client could be completely inaccessible and encoded. With ESO implementing detection software that checks there is nothing added to the client that's shouldn't be there.
I appreciate this is a controversial subject, but I would like to hear a discussion around it regardless. Please try to keep it civil 👍
[snip]
a) Addons can't be used to cheat. It isn't possible to fly around and spam some rockets and other weird things.
ZOS defines the API and what is allowed. Furthermore, addons aren't really third party software. Software usually can just run. Addons can't.
b) Third party software (not Addons) are already forbidden to my knowledge. See the ToS.
c) The basics of network code is, that you never should trust client data as a server. This applies to everything. Your E-Banking shouldn't trust user input as it is always possible to send whatever you want. This can't be prevented. Same applies to ESO. Moving things to the client just makes writing cheats easier.
[snip]
It has you that have entirely missed the point of this thread.
I have never stated at all that i believe add-ons are cheating or used to cheat.
I like that you quoted the thread where i stated my thoughts and my reasons believing them.
As I have stated several times over the course of this thread I believe cheating would be easier to detect in the absense of all files not sourced from the developer.
Next time you should take your own advice before broadcasting your opinion and actually read what you are commenting on a subject you haven't taken the time to comprehend.
lol
Everything you write is just wrong. Even this comment.
So lets start:
You complain about addons and talk about cheating while addons have absolutely nothing to do with cheating. But yes, i'm the one who is mixing up things. Sure.
Then you talk about PvP and cheats being for sale. Well done, the cheats sold have nothing to do with addons. But yes, let's remove them. wtf?
You do not even understand how networking works and that it doesn't matter what you do on the client, the server has to verify the data.
Your assumption that the absence of addons would it make easier to spot cheaters is also completely wrong as an addon is not capable of what cheats are actually doing (manipulating the client itself and / or the traffic).
Sorry, but this is just another thread of someone who doesn't understand what he's talking about.
Here, just for you, the current API: https://wiki.esoui.com/API
Now please show me the functionality that could be interpreted as cheating. Almost all functions are used in the base game. You can't manipulate your stats, fly or throw rockets at other players. None of this is possible and most of these functions can be directly called through an action the player could take anyway.
So how should removing addons make detecting cheats easier? It just doesn't.
And again, moving calculations and stuff to the client would make cheating much easier. And again, this has nothing to do with addons.
For the millionth time I have never stated that add ons are cheating... I enjoy them myself.
Please read. The point I have emphasized at least 10 times is that the removal of any third party input MAY bring more clarity in identifying unwanted programs, as other have confirmed must interact with the client in some way. I am NOT suggesting this is via API.
relentless_turnip wrote: »I have had a meaningful conversation with many people over the course of this thread who do know what they are talking about. I feel you have started a discussion based on an assumption.
relentless_turnip wrote: »My suggestion that SOME calculations could be moved server side was stated as speculation based on what others have said in previous posts. I am happy to admit that I don't know how true this is.
relentless_turnip wrote: »I can send you a link to a site where someone is selling software that enables you to fly, wall break, stop your opponents attack etc... Again I am not suggesting this is via API, it is via the client memory in some way. It was created in November 2019 and updated in June 2020. The amount of interest from our community is staggering and you may be interested to see it regardless.
relentless_turnip wrote: »My suggestion is again it MAY help the detection of unwanted third party input. As file names created by zos can be named and tagged. Anything found in the directory outside of those tagged should stop the client loading imo. It would be impossible for that to be the case for all add-ons unless zos was in control of them. Which was another good suggestion made in this thread. We could keep them, but they could be downloadable from zos with a tag that would be recognised on a client check upon launch.
relentless_turnip wrote: »I could make a file now drop it in the directory and it wouldn't change a thing, as there is nothing in place to stop this. Yes there are server checks, but this is clearly not enough... I am talking about creating more clarity, more so than the removal of add-ons I admit the title may have been baiting.
amm7sb14_ESO wrote: »Considering that I am of the mind that add-ons are among the worst things to ever happen to this game, and have offered me far more negativity to my gamelay experience than benefit, I'm in favor of anything that eliminates their usage in the game.
"I don't like it, so you can't have it".
Healthy attitude.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »Considering that I am of the mind that add-ons are among the worst things to ever happen to this game, and have offered me far more negativity to my gamelay experience than benefit, I'm in favor of anything that eliminates their usage in the game.
"I don't like it, so you can't have it".
Healthy attitude.
"If you want to play with us you have to download it"
Healthy attitude.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »Considering that I am of the mind that add-ons are among the worst things to ever happen to this game, and have offered me far more negativity to my gamelay experience than benefit, I'm in favor of anything that eliminates their usage in the game.
"I don't like it, so you can't have it".
Healthy attitude.
"If you want to play with us you have to download it"
Healthy attitude.
What's the issue with that exactly?
You are not forced to do anything.
In most scenarios you want to play with a group that is a bit more organized, otherwise they wouldn't set up such a requirement. So it is your choice if you want to or not.
Furthermore, it isn't an issue to download an addon. Or how may i help you in downloading it?
The cheat program you are talking about is code injection.relentless_turnip wrote: »InvitationNotFound wrote: »relentless_turnip wrote: »InvitationNotFound wrote: »relentless_turnip wrote: »I appreciate this will be a very unpopular opinion, but I would really love ZOS to remove all third party software.
I would like to preface this by saying I love my add-ons and I don't think the ability to use them should be removed until ZOS adopts some of the most popular ones.
Add-ons like: action duration reminder,
Srendaar, dressing room, easy daily writ etc...
It has become more apparent to me overtime any reason to keep them is greatly outweighed by reasons to not have them.
I have always been one of those people who didn't think cheating was a thing or albeit such a rare thing that I never witnessed it. I am a pretty reasonable PvP player and it has always been my opinion that when I was beaten, I was beaten by a better player. I'm certain that a lot of the time that is still true. But after cheats for sale and seeing said cheats showcased on YouTube I now see the depth of the problem. I have also been to the website where they are sold and seen the insane amount of players who have purchased them. I have linked this site to zos btw...
On top of this it has been frequently said(I can't confirm this) that many functions and calculations were moved server side to eliminate manipulation of accessible game mechanics. If this is true, server strain could be greatly reduced by moving this all back to the client and making any detection of third party software an immediately bannable offence. This means our clients would process all the calculations and send the results to the server. It also means that currently accessible parts of the client could be completely inaccessible and encoded. With ESO implementing detection software that checks there is nothing added to the client that's shouldn't be there.
I appreciate this is a controversial subject, but I would like to hear a discussion around it regardless. Please try to keep it civil 👍
[snip]
a) Addons can't be used to cheat. It isn't possible to fly around and spam some rockets and other weird things.
ZOS defines the API and what is allowed. Furthermore, addons aren't really third party software. Software usually can just run. Addons can't.
b) Third party software (not Addons) are already forbidden to my knowledge. See the ToS.
c) The basics of network code is, that you never should trust client data as a server. This applies to everything. Your E-Banking shouldn't trust user input as it is always possible to send whatever you want. This can't be prevented. Same applies to ESO. Moving things to the client just makes writing cheats easier.
[snip]
It has you that have entirely missed the point of this thread.
I have never stated at all that i believe add-ons are cheating or used to cheat.
I like that you quoted the thread where i stated my thoughts and my reasons believing them.
As I have stated several times over the course of this thread I believe cheating would be easier to detect in the absense of all files not sourced from the developer.
Next time you should take your own advice before broadcasting your opinion and actually read what you are commenting on a subject you haven't taken the time to comprehend.
lol
Everything you write is just wrong. Even this comment.
So lets start:
You complain about addons and talk about cheating while addons have absolutely nothing to do with cheating. But yes, i'm the one who is mixing up things. Sure.
Then you talk about PvP and cheats being for sale. Well done, the cheats sold have nothing to do with addons. But yes, let's remove them. wtf?
You do not even understand how networking works and that it doesn't matter what you do on the client, the server has to verify the data.
Your assumption that the absence of addons would it make easier to spot cheaters is also completely wrong as an addon is not capable of what cheats are actually doing (manipulating the client itself and / or the traffic).
Sorry, but this is just another thread of someone who doesn't understand what he's talking about.
Here, just for you, the current API: https://wiki.esoui.com/API
Now please show me the functionality that could be interpreted as cheating. Almost all functions are used in the base game. You can't manipulate your stats, fly or throw rockets at other players. None of this is possible and most of these functions can be directly called through an action the player could take anyway.
So how should removing addons make detecting cheats easier? It just doesn't.
And again, moving calculations and stuff to the client would make cheating much easier. And again, this has nothing to do with addons.
For the millionth time I have never stated that add ons are cheating... I enjoy them myself.
Please read. The point I have emphasized at least 10 times is that the removal of any third party input MAY bring more clarity in identifying unwanted programs, as other have confirmed must interact with the client in some way. I am NOT suggesting this is via API.
I have had a meaningful conversation with many people over the course of this thread who do know what they are talking about. I feel you have started a discussion based on an assumption.
My suggestion that SOME calculations could be moved server side was stated as speculation based on what others have said in previous posts. I am happy to admit that I don't know how true this is.
I can send you a link to a site where someone is selling software that enables you to fly, wall break, stop your opponents attack etc... Again I am not suggesting this is via API, it is via the client memory in some way. It was created in November 2019 and updated in June 2020. The amount of interest from our community is staggering and you may be interested to see it regardless.
My suggestion is again it MAY help the detection of unwanted third party input. As file names created by zos can be named and tagged. Anything found in the directory outside of those tagged should stop the client loading imo. It would be impossible for that to be the case for all add-ons unless zos was in control of them. Which was another good suggestion made in this thread. We could keep them, but they could be downloadable from zos with a tag that would be recognised on a client check upon launch.
I could make a file now drop it in the directory and it wouldn't change a thing, as there is nothing in place to stop this. Yes there are server checks, but this is clearly not enough... I am talking about creating more clarity, more so than the removal of add-ons I admit the title may have been baiting.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »Considering that I am of the mind that add-ons are among the worst things to ever happen to this game, and have offered me far more negativity to my gamelay experience than benefit, I'm in favor of anything that eliminates their usage in the game.
"I don't like it, so you can't have it".
Healthy attitude.
"If you want to play with us you have to download it"
Healthy attitude.
What's the issue with that exactly?
You are not forced to do anything.
In most scenarios you want to play with a group that is a bit more organized, otherwise they wouldn't set up such a requirement. So it is your choice if you want to or not.
Furthermore, it isn't an issue to download an addon. Or how may i help you in downloading it?
They are 100% unnecessary and requiring add-ons to join your group is nothing short of gate keeping.
amm7sb14_ESO wrote: »They are not necessary, there is only 1 platform of the 3 this game is on that even has access to add ons and those on the other 2 platforms do just fine without it.
amm7sb14_ESO wrote: »Your questions aren't worth answering because they make a lot of invalid assumptions that have nothing to do with anything. In fact, your assumptions (and your claim that not using an add on is "wasting time") continue to validate my point that people that require add ons automatically believe that it is the only way to do things and anyone not using them isn't pulling their weight.
I've already explained my problem with add ons.
Hallothiel wrote: »And yet us poor simple console folk have been managing to play the game without all this hand-holding for years.......(the writ one? I would ban it. You want the benefits of doing the writs, then damn well do them. 😘)
But then how does this idea work in regards to consoles, when as mentioned, we don’t have all this malarky and yet have poor performance in pvp?
Hallothiel wrote: »And yet us poor simple console folk have been managing to play the game without all this hand-holding for years.......(the writ one? I would ban it. You want the benefits of doing the writs, then damn well do them. 😘)
But then how does this idea work in regards to consoles, when as mentioned, we don’t have all this malarky and yet have poor performance in pvp?
amm7sb14_ESO wrote: »Your questions aren't worth answering because they make a lot of invalid assumptions that have nothing to do with anything. In fact, your assumptions (and your claim that not using an add on is "wasting time") continue to validate my point that people that require add ons automatically believe that it is the only way to do things and anyone not using them isn't pulling their weight.
I've already explained my problem with add ons.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***