gplumblingnrb18_ESO wrote: »Since when 9% percent is 1k. (argonian, nord) and 10% is 2k? (altmer)
They are not changing the exact percentage to digits. They are just changing the current stats to what they think is a reasonable/stable number, regardless of what the current percentage is. Just be happy they didn't completely remove the max health buff.
Argonian needed a nerf was slightly overpowered.
I think the changes are great, I'm gonna really enjoy testing and creating new builds.
They wasnt. At least not as tank. As healer more likely. But that does not change the truth. 6 NOT EQUAL TO 9
ZOS_Gilliam wrote: »
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To summarize, we decided to focus more on racial balance this update because racial choice was one of the larger outliers to our core mantra of the game - freedom. We wanted to expand the horizon for choice and present players with a self-reflecting question of “What is my playstyle or ideal build?”, providing options to help reach that individual answer. Now, instead of having a single race that focuses almost exclusively on a specific playstyle, you can pick based on a personal level.
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gplumblingnrb18_ESO wrote: »gplumblingnrb18_ESO wrote: »Since when 9% percent is 1k. (argonian, nord) and 10% is 2k? (altmer)
They are not changing the exact percentage to digits. They are just changing the current stats to what they think is a reasonable/stable number, regardless of what the current percentage is. Just be happy they didn't completely remove the max health buff.
Argonian needed a nerf was slightly overpowered.
I think the changes are great, I'm gonna really enjoy testing and creating new builds.
They wasnt. At least not as tank. As healer more likely. But that does not change the truth. 6 NOT EQUAL TO 9
Ye, but the change has nothing do to with current stats, the current stats are redundant.
Example:
It could have been 6% changed to 5000 and 9% to 1..
It could have been 6% changed to 1 and 9% to 5000..
The % of the current stats does not matter. They are not changing the current % to = digits.. They are nerfing or buffing the stats to what they think is stable and then using digits instead of percentages.
With my Argonian Magplar tanky/healer, I could with stand 6-10 players in pvp with ease, while taking the full brunt of the attack.. (non CP) - It really needed a nerf, it's completely overpowered. Same goes for the Dark Elf Flame dmg in pve.
Argonian was slightly overpowered for tanking - slightly. What about for DPS? So now they are "ok" for tanking and horrible for DPS role? How is that balance?
breh ur 64 stam imperials now have 15% proc on healing that also heals for more HP and can be done from range
calm yourself
Lord_Dexter wrote: »Dunmer the true hybrids if you you can sustain.
Big thanks to Gilliam and Gina for working hard to get us this info so quickly!
Two main questions:
1. Why is there no race that both gets a stamina/weapon damage bonus and gets a bonus when using a class ability (a la High Elf)? This just reinforces the old, bad stereotype that class abilities are for magicka builds and weapon abilities are for stamina builds. Big oversight IMO.
2. Wasn't this supposed to introduce more racial diversity in individual roles? Isn't there just no reason to run anything but Altmer for mag DPS anymore (whereas before Dunmer and Altmer both had points in favor)? What am I missing here?
That said, racial diversity in PVP is looking a lot better than it used to be. That's nice to see.
"Only the Aldmeri—the High Elves and their noble allies, the Wood Elves and Cat-Men—have the wisdom and restraint to peaceably rule the disparate peoples of Tamriel. [...] Men always follow the destructive path of their defender and apologist, the Missing God whom we shall not name. [...] The world has gone wrong, and we must put it right. March proudly beneath the eagle banner of the Aldmeri Dominion! "
Nice. So you nerf Nords *even* more, by changing the previous "all-round" 6% into resistance? Dunno about the ulti generation, might just be pessimistic - every 10 seconds? Well that's not much, certainly not in PVP. Sure it might be good for a TANK, but do we really want to push Nords into even more niche tanking role? They were not best at it to start with, so why force them to stay there?
And Redguard... Ffs., you *increase* what made these meta? Why do you want ever stamina DD to be Redguard? Why?
And... You *decreased* Khajiit stamina recovery to literally... NOTHING? Great. You just made Khajiit impossible to use for competitive damage dealing, really - this makes them good for nothing at all, they were already struggling with stamina recovery; 75 recovery? Really? What are they supposed to be used for? Pickpocketing alone? Redguard was already the "button masher handicapped" choice over Khajiit. Khajiit will now have the vigor of a 50 year old obese chain smoker.
With these changes - there's no such thing as a serious end game Khajiit DD anymore. Every stamina damage dealer HAS to be Redguard or gtfo. Khajiit is out, Bosmer is out - only remotely viable alternative is now Orc. I don't know, but I'm getting a weird feeling this some kind of "real world" political correctness thing? Everyone needs to be a Redguard. Seriously, it's ridiculous. Pathetic.
Ok.
Nords are literally OP buffed. 4k resistance of EACH? Almost STATIC minor heroism is a nerf to you - HUH?
Khajiit just got 8% spell and weapon crit - the most desirable stat in a PVE DPS kit and yet you say they have 0 chance of being competitive - HUH?
Hahaha.... Seriously...
You get your "heroism" when you take damage, every ten seconds at that. In PVP, that's pretty much useless, especially since they will now be even worse in PVP. Since they will have less health AND stamina, AND health recovery, nobody will use them anyway - because this was exactly why we used them in PVP, if we did. The old typical PVP Nord with +40k Stamina, high Health/Health recovery is now out the window, so tell me how we are supposed to make use of that "heroism" you speak of. We can't be the Fury/Seventh Legion wearing guys taking all the beating anymore, they will be as weak and useless as us modern day Swedes, a pale shadow of what once was, quite literally.
3960 = 6% reduction, this now doesn't apply to bleed or oblivion damage. So please keep telling me how wonderfully buffed they are.
I'm quite appalled at the amount of clueless comments floating around here.
Take a step back and think about the numbers presented to you. Most of these changes won't even warrant a race change whatsoever. If your race was doing something for your class, it will keep doing it just fine, and in a lot of cases, even better.
As long as you play a race that has the stats that boost your type of damage, you're all set. The difference will be in most cases of 1% or less for DPS.
Stop this ridiculous "THE WORLD IS GONNA END, I HAVE 258 SPELL DAMAGE INSTEAD OF 7% FIRE DAMAGE WAAAA!"
Good god.