WuffyCerulei wrote: »I posted this in the wrong thread, herderp.
https://youtu.be/mB1lnRi_te4
A hellish time in vMA because of the cast time. Thanks ZOS.
Bumi Rockafella wrote: »WuffyCerulei wrote: »Can we get a dev response on the outrage of the shield cast time, please?
theyre probably waiting until the next set of pts notes are out to comment on everything, im confident that the amount of dissatisfaction with these changes will bring will make the devs remove the cast time. But hey, people have made really dumb decisions when the alternative has a better outcome. Ball in your court zos.
WuffyCerulei wrote: »Can we get a dev response on the outrage of the shield cast time, please?
Bumi Rockafella wrote: »WuffyCerulei wrote: »Can we get a dev response on the outrage of the shield cast time, please?
theyre probably waiting until the next set of pts notes are out to comment on everything, im confident that the amount of dissatisfaction with these changes will bring will make the devs remove the cast time. But hey, people have made really dumb decisions when the alternative has a better outcome. Ball in your court zos.
Lord_Dexter wrote: »Big thanks to class rep for bringing Magicka Sorc to knees, why not just simply put ban on Mag Sorc in PVP
The one second cast time will probably be reverted, and everyone will gratefully rejoice, not noticing the other things that get past the radar.
Things like the partial replacement of the StamSorc´s group spot in organized PvP by the new Refreshing Path combined with shuffle/ forward momentum.
The one second cast time will probably be reverted, and everyone will gratefully rejoice, not noticing the other things that get past the radar.
Things like the partial replacement of the StamSorc´s group spot in organized PvP by the new Refreshing Path combined with shuffle/ forward momentum.
Probably not since Rapids can be cast under negate
Edit: well maybe since there won't be any sorcs to throw negate
At @ZOS_Wrobel
when you undo the cast time on shields feel free to make them benefit from crit resist and gear effects
or remove them from battle spirit
Emma_Overload wrote: »At @ZOS_Wrobel
when you undo the cast time on shields feel free to make them benefit from crit resist and gear effects
or remove them from battle spirit
WAIT A MINUTE... are you telling me that crit resistance (aka Impenetrable) isn't reducing the critical damage to shields?
SAY WHAT???
AhPook_Is_Here wrote: »Maybe its time to remove the shield line from Sorcs and give them something we know is balanced like invisibility in those ability slots. This is consistent with sorc lore as well as invisibility comes from illusion magic.
It seems so weird that a class who's signature skill, the shield, now has a shield worse than a weapon skill line shield, and frankly worse than DK and Templar shields that at least remain a reactive defense.
Give sorcs a new reactive defense in that skill slot.
At @ZOS_Wrobel
when you undo the cast time on shields feel free to make them benefit from crit resist and gear effects
or remove them from battle spirit
At @ZOS_Wrobel
when you undo the cast time on shields feel free to make them benefit from crit resist and gear effects
or remove them from battle spirit
And let shields crit the same way heals can crit!
I mean that was the whole reason why shields couldn't be critted in the first place: b/c they don't crit themselves ...
Cast time = cooldown.
If we wanted cooldowns and cast time we would still play WOW…
ESO was branded on the fact that there were no cooldown and you had the freedom to use any skill at any time in any way you liked, if you had the recourses to use them…
Cast time on any skill ruins the tempo and joy of PvP and moves the game to a place where you may as well play WOW instead.
Solution for Sorcs:
Run Mark of the Pariah defending resto backbar and jewelry.
Set gives:
- Health
- Spell Resist
- Physical Resist
- Gain up to 11K Resist at low health
Pair this with healing ward (cast at low health), mist form, and boundless storm and vampire undeath passive, you get a huge shield that takes very little damage until it heals you. Add in shadowrend minor maim, temporal guard minor protection, and 7/7 impen to make dawnbreakers hit like a noodle.
Then frontbar a master ice staff and run 5 light with desert rose on body. Mist form and block for days as you build ult.
Then trigger overload and weave your burst rotation of curse, fury, reach, and frags.
Then ROFL because your burst rotation was absorbed by a warden shield, was reflected by a DK's wings, was absorbed by a NB's cloak, or was healed through by a templars BoL.
Or....
Heavy Chest/Legs Impregnable
Gloves/Boots/Belt Light Armor Impregnable
2 Blood Spawn (Both Light)
Front Bar - Master's Destruction Staff
Jewelry - Lich with Protective as Trait
Backbar - Lich Restro
Congrats, you now are basically freakin immune to crits on your shields again and have Massive Mitigation with them.
anatole1234 wrote: »Simple solution : Keep cast time on hardened ward and remove cast time on annulment.
BOOM!
You've just nerfed sorc's massive shield stack without gimping other light armor builds
If this happens Resto ward will become the new hardened ward. Don't think it will make much of a difference. Unless they add a cast time to restoration staff ward (which makes no sense since it is supposed to be used in an "oh-***" situation).
Positive/mixed feedback:
The overload change feels good when you want to actually use it as an offensive ultimate and not as a gank tool or to store more spells.
However the removal of the overload bar just further reinforced the sorcs lack of barspace problems (that have been brought up in the very first classrep meeting) - that hasn´t been adressed.
Initial and early feedback for Sorcerers is that their class is walking in place with the buff-nerf cycle to Rune Prison.
https://forums.elderscrollsonline.com/en/discussion/428310/sorcs-do-you-use-the-active-effect-of-bound-armor/p1Bound Armor needs to be more worthwhile
And that stuff has been going on for years, and for years the player base has told ZOS to do something about it. But they haven't. And people have grown accustomed to it. There's this build that is so much more optimal in any situation that anything else really, and that's the one pretty much everyone is playing. The style over performed so much that it became the standard - you either played that one build of sorcs, with minuscule variations between players, or you were a pet sorc. This change seems, to me at least, as an attempt to do something about that. To force build variety and to mix things up.
Positive/mixed feedback:
The overload change feels good when you want to actually use it as an offensive ultimate and not as a gank tool or to store more spells.
However the removal of the overload bar just further reinforced the sorcs lack of barspace problems (that have been brought up in the very first classrep meeting) - that hasn´t been adressed.
@Derra is that because Sorcerer "Has so many good skills?'.