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https://forums.elderscrollsonline.com/en/discussion/668861

PTS Update 20 - Feedback Thread for Sorcerer

  • Minalan
    Minalan
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    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
  • TBois
    TBois
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    Where are all these people seeing all the mag sorcs? Since rune cage nerf after the buff, I see much more NBs. Maybe these people only play bgs? And in bgs the issue is more about mages wrath
    Edited by TBois on September 19, 2018 2:43PM
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Strider__Roshin
    Strider__Roshin
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    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
  • Chilly-McFreeze
    Chilly-McFreeze
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    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    I'm not Minalan but I think your blood magick suggestion would be seen as unfair in solo PvE
    (currently it would be 10%-20% max health restore per second from LL etc., + surge on top/ with lower numbers: see next)
    and as useless in PvP
    (no class dots, class damage comes in packets every 4s, if you balance it for PvE it's too weak here).
    Edited by Chilly-McFreeze on September 19, 2018 3:54PM
  • Minalan
    Minalan
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    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!
    Edited by Minalan on September 19, 2018 3:49PM
  • ezio45
    ezio45
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    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    and block, and every heal
  • DBA
    DBA
    ✭✭
    unless all shields have a 1 second cast, then no shield should have them. In short, the idea to roll this out as is was ilconcieved at best, unless the intent was to make everyone cry about so you can go ahead and add cast times on all shields, or to put the focus on the cast time changes so you can get away with the crit changes.

    Trying out the crit change to shield would be a good start for a first pts patch.

    Time to revert.
  • Strider__Roshin
    Strider__Roshin
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    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    My suggestion was to change Blood Magic so that all your class abilities function similar to Puncturing Sweeps; the more damage you deal the more you get healed.

    As for how to deal with Incap; my suggestion about how to change Bolt Escape would immediately help you close the gap where you could then quickly using healing ward with the new Blackrose resto and pop combat prayer. Personally I camp on light's champion for when I do get hit hard. Either way the magsorc's strength is at range; the stamblade's strength is within melee range. Try to stay in your position of strength, and avoid theirs.
  • Strider__Roshin
    Strider__Roshin
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    ✭✭✭✭
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    I'm not Minalan but I think your blood magick suggestion would be seen as unfair in solo PvE
    (currently it would be 10%-20% max health restore per second from LL etc., + surge on top/ with lower numbers: see next)
    and as useless in PvP
    (no class dots, class damage comes in packets every 4s, if you balance it for PvE it's too weak here).

    Have you used a magplar in PvE? It's pretty dumb how you never need to heal when fighting adds; you just sweep your way to victory. I don't see it being unfair if the magsorc could accomplish the same while having to stack multiple abilities at the same time.
  • Miswar
    Miswar
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    Have ZoS commented anything regarding this utter nonsense?

    Just logged and doing writs. Pretty much nobody online on my guild because people are pissed off.

    We usually banter hours but not today it seems.

    GG indeed
    Edited by Miswar on September 19, 2018 4:14PM
  • majulook
    majulook
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    My sorc is just fine on PTS, maybe just L2P with the changes.
    Si vis pacem, para bellum
  • ruikkarikun
    ruikkarikun
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    Those changes brought to write feedback about game in general with my expirince and situation

    https://forums.elderscrollsonline.com/en/discussion/436452/letter-for-new-players-why-i-dont-recommend-to-play-this-game-one-year-experience
  • Miswar
    Miswar
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    majulook wrote: »
    My sorc is just fine on PTS, maybe just L2P with the changes.

    Have you tested it with crowded Cyrodiil? If not than well.

    Would also like to rip you as test with my stamplar, stam warden or stamblade.

    Unfortunately don't have PC version but the fight would short and sweet :)
  • Feanor
    Feanor
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    BTW, where is the announcement that Oblivion damage is removed from the game now that damage shields have been „adjusted“?
    Edited by Feanor on September 19, 2018 4:53PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • themdogesbite
    themdogesbite
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    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    My suggestion was to change Blood Magic so that all your class abilities function similar to Puncturing Sweeps; the more damage you deal the more you get healed.

    As for how to deal with Incap; my suggestion about how to change Bolt Escape would immediately help you close the gap where you could then quickly using healing ward with the new Blackrose resto and pop combat prayer. Personally I camp on light's champion for when I do get hit hard. Either way the magsorc's strength is at range; the stamblade's strength is within melee range. Try to stay in your position of strength, and avoid theirs.

    You´re forgetting a key point, latency. Enjoy casting combat prayer (or ward / harness) and get completely unable to move whilst doing so.
    :]
  • Strider__Roshin
    Strider__Roshin
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    ✭✭✭✭
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    My suggestion was to change Blood Magic so that all your class abilities function similar to Puncturing Sweeps; the more damage you deal the more you get healed.

    As for how to deal with Incap; my suggestion about how to change Bolt Escape would immediately help you close the gap where you could then quickly using healing ward with the new Blackrose resto and pop combat prayer. Personally I camp on light's champion for when I do get hit hard. Either way the magsorc's strength is at range; the stamblade's strength is within melee range. Try to stay in your position of strength, and avoid theirs.

    You´re forgetting a key point, latency. Enjoy casting combat prayer (or ward / harness) and get completely unable to move whilst doing so.

    Latency isn't class specific, and is not a good argument when discussing class balance.
  • bardx86
    bardx86
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    Daus wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    My suggestion was to change Blood Magic so that all your class abilities function similar to Puncturing Sweeps; the more damage you deal the more you get healed.

    As for how to deal with Incap; my suggestion about how to change Bolt Escape would immediately help you close the gap where you could then quickly using healing ward with the new Blackrose resto and pop combat prayer. Personally I camp on light's champion for when I do get hit hard. Either way the magsorc's strength is at range; the stamblade's strength is within melee range. Try to stay in your position of strength, and avoid theirs.

    You´re forgetting a key point, latency. Enjoy casting combat prayer (or ward / harness) and get completely unable to move whilst doing so.

    Latency isn't class specific, and is not a good argument when discussing class balance.

    Adding 1 sec cast time to shield does make it class specific. I now have an artificial delay in my reaction time.
  • Galalin
    Galalin
    ✭✭✭✭✭
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Just LMAO. This would be a buff over the shield pre patch. I bet any sorc would take this and keep the shield nerf...Cmon man
    Edited by Galalin on September 19, 2018 5:21PM
  • Strider__Roshin
    Strider__Roshin
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    ✭✭✭✭
    bardx86 wrote: »
    Daus wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    My suggestion was to change Blood Magic so that all your class abilities function similar to Puncturing Sweeps; the more damage you deal the more you get healed.

    As for how to deal with Incap; my suggestion about how to change Bolt Escape would immediately help you close the gap where you could then quickly using healing ward with the new Blackrose resto and pop combat prayer. Personally I camp on light's champion for when I do get hit hard. Either way the magsorc's strength is at range; the stamblade's strength is within melee range. Try to stay in your position of strength, and avoid theirs.

    You´re forgetting a key point, latency. Enjoy casting combat prayer (or ward / harness) and get completely unable to move whilst doing so.

    Latency isn't class specific, and is not a good argument when discussing class balance.

    Adding 1 sec cast time to shield does make it class specific. I now have an artificial delay in my reaction time.

    Yeah I'm pretty confident every uppercut user out there has no pity about your cast time. Like I said, latency is not class specific issue.
  • bardx86
    bardx86
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    Daus wrote: »
    bardx86 wrote: »
    Daus wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Hello,

    For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.

    Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:

    1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.

    2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.

    I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.

    P.S. Also make Crystal Blast proc like Frags please.

    Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?

    When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?

    Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.

    You'll never kill me in two and a half seconds!

    The shield cast time is such a great idea, they should put it on cloak too!

    My suggestion was to change Blood Magic so that all your class abilities function similar to Puncturing Sweeps; the more damage you deal the more you get healed.

    As for how to deal with Incap; my suggestion about how to change Bolt Escape would immediately help you close the gap where you could then quickly using healing ward with the new Blackrose resto and pop combat prayer. Personally I camp on light's champion for when I do get hit hard. Either way the magsorc's strength is at range; the stamblade's strength is within melee range. Try to stay in your position of strength, and avoid theirs.

    You´re forgetting a key point, latency. Enjoy casting combat prayer (or ward / harness) and get completely unable to move whilst doing so.

    Latency isn't class specific, and is not a good argument when discussing class balance.

    Adding 1 sec cast time to shield does make it class specific. I now have an artificial delay in my reaction time.

    Yeah I'm pretty confident every uppercut user out there has no pity about your cast time. Like I said, latency is not class specific issue.

    Uppercut is not a reactive defensive skill. So you are telling me if i see a NB coming at me I need to ask him to wait a sec so i can shield up first? Don't be hard headed.
  • Jsmalls
    Jsmalls
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    I'll follow this up later, but I'm unsubbing (have had an active eso subscription for 3 years now) and will not purchase another chapter if this is the kind of balance changes we receive.

    You want to make damage shields useless? Whatever.

    Give us another option to defend ourselves then.

    Power surge? Slow HoT that isn't active when you're defensive.
    Twilight? Tied to a cast time and killable.
    Blood magic? Tied to a proc ability and cc that's not always available and is a pathetic 1k hp.

    Roll Dodge? Out of stamina after 1-2
    Blocking? Forced into a resto staff and would kill our stamina pool.

    That leaves us a resto staff for generic mediocre heals. Healing Ward is good (why isn't this being nerfed? It's a damage shield that is better than conjured or annulment) but is not class specific and not guaranteed.
  • Feric51
    Feric51
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    Jsmalls wrote: »
    I'll follow this up later, but I'm unsubbing (have had an active eso subscription for 3 years now) and will not purchase another chapter if this is the kind of balance changes we receive.

    You want to make damage shields useless? Whatever.

    Give us another option to defend ourselves then.

    Power surge? Slow HoT that isn't active when you're defensive.
    Twilight? Tied to a cast time and killable.
    Blood magic? Tied to a proc ability and cc that's not always available and is a pathetic 1k hp.

    Roll Dodge? Out of stamina after 1-2
    Blocking? Forced into a resto staff and would kill our stamina pool.

    That leaves us a resto staff for generic mediocre heals. Healing Ward is good (why isn't this being nerfed? It's a damage shield that is better than conjured or annulment) but is not class specific and not guaranteed.

    This may be true in PVP, where magsorcs might run a resto staff back bar, but when I'm running PvE content it's pretty much dual destro or sit on the sideline. Already have enough problems beating out mNB for DPS spots without effectively wasting a damage bar with a resto staff.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Galarthor
    Galarthor
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    Daus wrote: »
    Yeah I'm pretty confident every uppercut user out there has no pity about your cast time. Like I said, latency is not class specific issue.

    Uppercut is not defensive / reactive.
    Uppercut cannot be interrupted.
    There is a reason people don't hard cast stuff in PvP but they are using Uppercut.
  • Strider__Roshin
    Strider__Roshin
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    Galarthor wrote: »
    Daus wrote: »
    Yeah I'm pretty confident every uppercut user out there has no pity about your cast time. Like I said, latency is not class specific issue.

    Uppercut is not defensive / reactive.
    Uppercut cannot be interrupted.
    There is a reason people don't hard cast stuff in PvP but they are using Uppercut.

    True, but Dark Deal/Exchange is not only defense, but also interruptible and is used pretty frequently in PvP.
  • Derra
    Derra
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    Daus wrote: »
    Galarthor wrote: »
    Daus wrote: »
    Yeah I'm pretty confident every uppercut user out there has no pity about your cast time. Like I said, latency is not class specific issue.

    Uppercut is not defensive / reactive.
    Uppercut cannot be interrupted.
    There is a reason people don't hard cast stuff in PvP but they are using Uppercut.

    True, but Dark Deal/Exchange is not only defense, but also interruptible and is used pretty frequently in PvP.

    Yeah - because it´s not only defense. It´s resource mechanic and would probably be used in 95% the same way if it didn´t heal at all.
    Atleast on magsorc.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Mannix1958
    Mannix1958
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    Derra wrote: »
    Positive/mixed feedback:

    The overload change feels good when you want to actually use it as an offensive ultimate and not as a gank tool or to store more spells.
    However the removal of the overload bar just further reinforced the sorcs lack of barspace problems (that have been brought up in the very first classrep meeting) - that hasn´t been adressed.

    See the loss of the 3rd bar feels awkward AND I lose bar space...I had it set up to buff the light & heavy attacks(Oh yeah btw light damage was cut by 50%). I used it as an offensive element...I would build the ult to 500 drop in overload with its buffs and reel off some huge hits for a while that made it effective...now...there are only little & medium hits which I can do more of but overall I am losing DPS. SO I agree with the last part but not the first.
  • exeeter702
    exeeter702
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    I want to say that on theory, i am for the shield changes. I understand the thought process behind why this idea is being implemented for now. But i haven't had a chance to log onto the pts yet, so im curious. From experience, do the sheilds feel noticeably more resilient? Or are they dropping just as fast as live.

    Simple question.

    The reason i ask is that, ideally, you want to punish players who make poor decisions, and reward those that make good ones. Generally in games like this, you want to reward the caster who maintains an optimal range and strong postion, and punish the caster who abandons any care for good positioning and is caught out. Naturally, a melee will be at an advantage when closing the gap where the casters primary goal is to create distance. If they are able to do so, they are then able to effectively get there defensive options up and running. Generally in these scenarios you provide a tool for the caster that allows them to create distance, at a high price or with a meaningful cool down. The exchange between melee and caster and when to use gap closers/creators and when to los is the dynamic in player skill, again usually in games of this nature. Eso is unique however in that player options are restricted only by the GCD and resource pools so it creates more complicated situations when trying to balance ranged vs melee.

    The idea here in eso is that the devs ostensibly want to move away from sorcs face tanking pressure with instant cast damage sheilds when they have already gotten themselvs in a bad spot, but when they are able to play smart create situations where they can get a 1 sec hard cast off, they are rewarded with a longer lasting, more durable sheild. Now again that is in theory, and i have my own opinions on the generosity of gap closers and lack of meaningful kiting dynamics in eso pvp but that is a other topic entirely.

    If sheilds are not noticeably stronger, then sorcs need some other improvements to help them get the hard casts off. Perhaps reduce the streak penalty.

    Another thing as food for thought, what about sorc shields as a channel. Keep the resistance changes, give the channel a 2 second max duration, as you channel, the damage shield increases, thus the longer you channel the stronger the sheild. At a full channel, the damage sheild is noticeably stronger than harden ward is on live, at 1 sec channel, the value is where we are at on live so on so forth. The duration of the sheild counts down when the channel ends and magicka cost is drained in real time while channeling. This way, if the sorc is able to los or repostion, they can get a strong shield up and go back in, and if they are in a bad spot, they can potentially spot shield while having to be mindful of interrupts.

    Risk vs reward needs to be paramount, and ranged casters need to be disadvantaged when being trained by melee or when executing bad postioning and playing recklessly.
    Edited by exeeter702 on September 19, 2018 8:07PM
  • Strider__Roshin
    Strider__Roshin
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    ✭✭✭✭
    exeeter702 wrote: »
    I want to say that on theory, i am for the shield changes. I understand the thought process behind why this idea is being implemented for now. But i haven't had a chance to log onto the pts yet, so im curious. From experience, do the sheilds feel noticeably more resilient? Or are they dropping just as fast as live.

    Simple question.

    The reason i ask is that, ideally, you want to punish players who make poor decisions, and reward those that make good ones. Generally in games like this, you want to reward the caster who maintains an optimal range and strong postion, and punish the caster who abandons any care for good positioning and is caught out. Naturally, a melee will be at an advantage when closing the gap where the casters primary goal is to create distance. If they are able to do so, they are then able to effectively get there defensive options up and running. Generally in these scenarios you provide a tool for the caster that allows them to create distance, at a high price or with a meaningful cool down. The exchange between melee and caster and when to use gap closers/creators and when to los is the dynamic in player skill, again usually.

    The idea here is that the devs ostensibly want to move away from sorcs face tanking pressure with instant cast damage sheilds when they have already gotten themselvs in a bad spot, but when they are able to play smart create situations where they can get a 1 sec hard cast off, they are rewarded with a longer lasting, more durable sheild. Now again that is in theory, and i have my own opinions on the generosity of gap closers and lack of meaningful kiting dynamics in eso pvp but that is a other topic entirely.

    If sheilds are not noticeably stronger, then sorcs need some other improvements to help them get the hard casts off. Perhaps reduce the streak penalty. But

    Another thing as food for thought, what about sorc shields as a channel. Keep the resistance changes, give the channel a 2 second max duration, as you channel, the damage shield increases, thus the longer you channel the stronger the sheild. At a full channel, the damage sheild is noticeably stronger than harden ward is on live, at 1 sec channel, the value is where we are at on live so on so forth. The duration of the sheild counts down when the channel ends and magicka cost is drained in real time while channeling. This way, if the sorc is able to los or repostion, they can go a strong shield up and go back in, and if they are in a bad spot, they can potentially spot shield while having to be mindful of intrrrupts.

    Risk vs reward needs to be paramount, and ranged casters need to be disadvantaged when being trained by melee or when executing bad postioning and playing recklessly.

    Couldn't agree more.
  • oxygen_thief
    oxygen_thief
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    exeeter702 wrote: »
    want to reward the caster who maintains an optimal range and strong postion, and punish the caster who abandons any care for good positioning and is caught out. Naturally, a melee will be at an advantage when closing the gap where the casters primary goal is to create distance.
    there is no such a thing as "ranged combat" in this game except sieges in cyro where you can shoot players below from a keep wall. every "melee" build can just jump on you from 22 meters, hit you with their 5 meter length sword, bash your face with their 5 meter length shield.
  • Miswar
    Miswar
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    @exeeter702

    I give you some food for thought as well.

    1. I sincerely doubt that the shields hold longer than 2-3s taking into consideration all the damage incoming in populated Cyrodiil.They really do not do that currently either.
    2. You can add natural lag and unfunctional buttons so you really don't know if they even activate on console. That is new sorc feature introduced by Summerset chapter.
    3. Yes. You can do streaking ofc but once you start doing that you know it is RIP soon. It consumes tons of resources and really is not main defensive skill at all. If someone does use this as main than goodluck.
    4. The shields do crit now according PTS already refered that at the moment they melt very very fast already now.
    5. Anyone spamming 3 shields combo is very much unlikely to kill you. That is why I only use 2 wards with sorc.
    6. They already nerfed the Frags which did a lot to sorc pvp damage. Now character is forced to destruction staff reach which is very clunky at least on consoles.
    7. Adding to this so called burst that sorcs have. Well it can work againts people who do not know how to block meteors and yes there is people that don't. Againts more potent opponents you wohn't catch them with destro, frag, curse combos.. you don't. Againts newer players yes but not with properly build ie. stam wardens, dk's etc.
    8. I have 15 toons and have played with quite few of them since have been wanting to get that 100k ap. I can honestly say that sorc damage in PvP is not top of the tier by any means.
    9. There are so much snares, stuns ongoing all around that good luck trying to streak to safety and 0% chance you getting anything but healing ward out which will not save you.
    10. So how do heal? Well pots can be used at times... Surge really is not viable form of heal at PvP nor is pet heal. Anyone playing pet sorc on open world pvp is out of their minds anyways.
    11. Many classes have range skills too so even if you streak it a dice roll. Ie. stamblades snipe builds it will take 2 snipes, 1 light attack and 1 poison injection to rip sorc usually.. the only way to even have a chance againts that skill is to use shield and it is still very much in doubt you will survive. There are other skills as well.
    12. The Rune morphs got fixed which is good. (The offensive one). You used to have a chance againts gankers using defensive rune and hope that your shield worked. Now that too have 1,5s activation time which any competent ganker will just eat you up.

    I could go on with the list but here food for your thought. Have read so many threads and have to say that most of these people don't have an clue how mag sorcs functions in PvP or simply are trolling. Either way as you can see even from this why the 1s cast time will be utter death sentence and it is not an joyride even currently if you do serious PvP.

    There really is not many players that can 1vsX with mag sorc even with current patch.

    They also made the crittable which is fine but they should have also made so that shields can crit as well. Having said not even that is total fiasco but the 1s cast time will be RIP and utter death sentence.

    So that and other things make the sorc shield game breaking news.

    Already said that played so much that have tested the class in PvP without the Hardened ward, with heavy sets etc and those really were not functional nor had those any fun factor which all games should have.

    I know someone says that you do not know about other mag classes on PvP but have played with them a lot too. Templar will be ok with heavy gears, magblade have a cloak... Magdens are somewhat clunky as well... etc etc.
    Edited by Miswar on September 19, 2018 8:16PM
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