Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.
You'll never kill me in two and a half seconds!
The shield cast time is such a great idea, they should put it on cloak too!
Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.
You'll never kill me in two and a half seconds!
The shield cast time is such a great idea, they should put it on cloak too!
Chilly-McFreeze wrote: »Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
I'm not Minalan but I think your blood magick suggestion would be seen as unfair in solo PvE
(currently it would be 10%-20% max health restore per second from LL etc., + surge on top/ with lower numbers: see next)
and as useless in PvP
(no class dots, class damage comes in packets every 4s, if you balance it for PvE it's too weak here).
Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.
You'll never kill me in two and a half seconds!
The shield cast time is such a great idea, they should put it on cloak too!
My suggestion was to change Blood Magic so that all your class abilities function similar to Puncturing Sweeps; the more damage you deal the more you get healed.
As for how to deal with Incap; my suggestion about how to change Bolt Escape would immediately help you close the gap where you could then quickly using healing ward with the new Blackrose resto and pop combat prayer. Personally I camp on light's champion for when I do get hit hard. Either way the magsorc's strength is at range; the stamblade's strength is within melee range. Try to stay in your position of strength, and avoid theirs.
themdogesbite wrote: »Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.
You'll never kill me in two and a half seconds!
The shield cast time is such a great idea, they should put it on cloak too!
My suggestion was to change Blood Magic so that all your class abilities function similar to Puncturing Sweeps; the more damage you deal the more you get healed.
As for how to deal with Incap; my suggestion about how to change Bolt Escape would immediately help you close the gap where you could then quickly using healing ward with the new Blackrose resto and pop combat prayer. Personally I camp on light's champion for when I do get hit hard. Either way the magsorc's strength is at range; the stamblade's strength is within melee range. Try to stay in your position of strength, and avoid theirs.
You´re forgetting a key point, latency. Enjoy casting combat prayer (or ward / harness) and get completely unable to move whilst doing so.
themdogesbite wrote: »Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.
You'll never kill me in two and a half seconds!
The shield cast time is such a great idea, they should put it on cloak too!
My suggestion was to change Blood Magic so that all your class abilities function similar to Puncturing Sweeps; the more damage you deal the more you get healed.
As for how to deal with Incap; my suggestion about how to change Bolt Escape would immediately help you close the gap where you could then quickly using healing ward with the new Blackrose resto and pop combat prayer. Personally I camp on light's champion for when I do get hit hard. Either way the magsorc's strength is at range; the stamblade's strength is within melee range. Try to stay in your position of strength, and avoid theirs.
You´re forgetting a key point, latency. Enjoy casting combat prayer (or ward / harness) and get completely unable to move whilst doing so.
Latency isn't class specific, and is not a good argument when discussing class balance.
Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
themdogesbite wrote: »Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.
You'll never kill me in two and a half seconds!
The shield cast time is such a great idea, they should put it on cloak too!
My suggestion was to change Blood Magic so that all your class abilities function similar to Puncturing Sweeps; the more damage you deal the more you get healed.
As for how to deal with Incap; my suggestion about how to change Bolt Escape would immediately help you close the gap where you could then quickly using healing ward with the new Blackrose resto and pop combat prayer. Personally I camp on light's champion for when I do get hit hard. Either way the magsorc's strength is at range; the stamblade's strength is within melee range. Try to stay in your position of strength, and avoid theirs.
You´re forgetting a key point, latency. Enjoy casting combat prayer (or ward / harness) and get completely unable to move whilst doing so.
Latency isn't class specific, and is not a good argument when discussing class balance.
Adding 1 sec cast time to shield does make it class specific. I now have an artificial delay in my reaction time.
themdogesbite wrote: »Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.
You'll never kill me in two and a half seconds!
The shield cast time is such a great idea, they should put it on cloak too!
My suggestion was to change Blood Magic so that all your class abilities function similar to Puncturing Sweeps; the more damage you deal the more you get healed.
As for how to deal with Incap; my suggestion about how to change Bolt Escape would immediately help you close the gap where you could then quickly using healing ward with the new Blackrose resto and pop combat prayer. Personally I camp on light's champion for when I do get hit hard. Either way the magsorc's strength is at range; the stamblade's strength is within melee range. Try to stay in your position of strength, and avoid theirs.
You´re forgetting a key point, latency. Enjoy casting combat prayer (or ward / harness) and get completely unable to move whilst doing so.
Latency isn't class specific, and is not a good argument when discussing class balance.
Adding 1 sec cast time to shield does make it class specific. I now have an artificial delay in my reaction time.
Yeah I'm pretty confident every uppercut user out there has no pity about your cast time. Like I said, latency is not class specific issue.
I'll follow this up later, but I'm unsubbing (have had an active eso subscription for 3 years now) and will not purchase another chapter if this is the kind of balance changes we receive.
You want to make damage shields useless? Whatever.
Give us another option to defend ourselves then.
Power surge? Slow HoT that isn't active when you're defensive.
Twilight? Tied to a cast time and killable.
Blood magic? Tied to a proc ability and cc that's not always available and is a pathetic 1k hp.
Roll Dodge? Out of stamina after 1-2
Blocking? Forced into a resto staff and would kill our stamina pool.
That leaves us a resto staff for generic mediocre heals. Healing Ward is good (why isn't this being nerfed? It's a damage shield that is better than conjured or annulment) but is not class specific and not guaranteed.
Yeah I'm pretty confident every uppercut user out there has no pity about your cast time. Like I said, latency is not class specific issue.
Yeah I'm pretty confident every uppercut user out there has no pity about your cast time. Like I said, latency is not class specific issue.
Uppercut is not defensive / reactive.
Uppercut cannot be interrupted.
There is a reason people don't hard cast stuff in PvP but they are using Uppercut.
Yeah I'm pretty confident every uppercut user out there has no pity about your cast time. Like I said, latency is not class specific issue.
Uppercut is not defensive / reactive.
Uppercut cannot be interrupted.
There is a reason people don't hard cast stuff in PvP but they are using Uppercut.
True, but Dark Deal/Exchange is not only defense, but also interruptible and is used pretty frequently in PvP.
Positive/mixed feedback:
The overload change feels good when you want to actually use it as an offensive ultimate and not as a gank tool or to store more spells.
However the removal of the overload bar just further reinforced the sorcs lack of barspace problems (that have been brought up in the very first classrep meeting) - that hasn´t been adressed.
exeeter702 wrote: »I want to say that on theory, i am for the shield changes. I understand the thought process behind why this idea is being implemented for now. But i haven't had a chance to log onto the pts yet, so im curious. From experience, do the sheilds feel noticeably more resilient? Or are they dropping just as fast as live.
Simple question.
The reason i ask is that, ideally, you want to punish players who make poor decisions, and reward those that make good ones. Generally in games like this, you want to reward the caster who maintains an optimal range and strong postion, and punish the caster who abandons any care for good positioning and is caught out. Naturally, a melee will be at an advantage when closing the gap where the casters primary goal is to create distance. If they are able to do so, they are then able to effectively get there defensive options up and running. Generally in these scenarios you provide a tool for the caster that allows them to create distance, at a high price or with a meaningful cool down. The exchange between melee and caster and when to use gap closers/creators and when to los is the dynamic in player skill, again usually.
The idea here is that the devs ostensibly want to move away from sorcs face tanking pressure with instant cast damage sheilds when they have already gotten themselvs in a bad spot, but when they are able to play smart create situations where they can get a 1 sec hard cast off, they are rewarded with a longer lasting, more durable sheild. Now again that is in theory, and i have my own opinions on the generosity of gap closers and lack of meaningful kiting dynamics in eso pvp but that is a other topic entirely.
If sheilds are not noticeably stronger, then sorcs need some other improvements to help them get the hard casts off. Perhaps reduce the streak penalty. But
Another thing as food for thought, what about sorc shields as a channel. Keep the resistance changes, give the channel a 2 second max duration, as you channel, the damage shield increases, thus the longer you channel the stronger the sheild. At a full channel, the damage sheild is noticeably stronger than harden ward is on live, at 1 sec channel, the value is where we are at on live so on so forth. The duration of the sheild counts down when the channel ends and magicka cost is drained in real time while channeling. This way, if the sorc is able to los or repostion, they can go a strong shield up and go back in, and if they are in a bad spot, they can potentially spot shield while having to be mindful of intrrrupts.
Risk vs reward needs to be paramount, and ranged casters need to be disadvantaged when being trained by melee or when executing bad postioning and playing recklessly.
there is no such a thing as "ranged combat" in this game except sieges in cyro where you can shoot players below from a keep wall. every "melee" build can just jump on you from 22 meters, hit you with their 5 meter length sword, bash your face with their 5 meter length shield.exeeter702 wrote: »want to reward the caster who maintains an optimal range and strong postion, and punish the caster who abandons any care for good positioning and is caught out. Naturally, a melee will be at an advantage when closing the gap where the casters primary goal is to create distance.