AgaTheGreat wrote: »I hate that all the changes are influenced by pvp only.
It's going to have a huge impact on pve sorcerers. Sorc survivability is gone. Imagine someone trying to learn vma on a sorc now, the arena is too punishing for new players and now take away their shield spamming and they will be too frustrated to continue. They will quit on arena 2.
I'll just run Impregnable 5 Piece/5 Lich/2 Bloodspawn/1 Master's Staff on my Sorc
Lieblingsjunge wrote: »Joy_Division wrote: »Lieblingsjunge wrote: »Doctordarkspawn wrote: »Lieblingsjunge wrote: »I'm just reading this thread for pure entertainment.
Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.
Nerf sorc => Sorcs lose their minds.
Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.
Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.
Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.
But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.
/Yes, you can slaughter me now. -chirps and bows deep-
1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.
2. The crit changes were enough.
That is all.
Other classes had to be reactive and plan thier defences. They still lived. Crit changes are being made up for, by giving you resistances to the shields. Free up one slot on your bar by removing harness magicka and slot boundless storm.
That's not true at all.
NB: insta cloak, telport
Temps: Block + BOL
DKs: Wings, Block + Dragon blood
Wardens: Shimmering or mushrooms
I did vMA on my sorc last night on the PTS. I see what the devs were going for because it's possible to do the arena with the way shields are (mostly by using healing ward shield as the oh *** button), but there is zero reason to slot, let alone use, Conjured ward or harness in their current state.
Yes, this will hurt PvE-players, but that's not only affecting sorcs. Every class that relied on, or used, larmour shield is gonna be affected, that's not a sorc-only thing. I got Flawless Conqueror on my Magplar, and that is done without BoL, and with Larmour shield. Ain't gonna be able to do that now. Although, healing ward seems like a decent contender.
And the conjured ward are lasting longer, to make up for the loss in PvP. You just gotta plan a bit on a sorc in PvP. But for the pve-side of things, this is gna be really hard for solo-content. Although, healers are somewhat not redundant anymore, for veteran content, that's not the 0,01% player base that's going for scores.
Lieblingsjunge wrote: »Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.
BlackLabel wrote: »My medium armor Stam Sorc got absolutely gutted. Bad changes regarding dark deal and overload. Not too happy about the evasion change as well since this should have been a passive. We simply asked you to fix evasion skill by making the snare removal up to par with forward momentum and you didn’t listen..
Lieblingsjunge wrote: »Joy_Division wrote: »Lieblingsjunge wrote: »Doctordarkspawn wrote: »Lieblingsjunge wrote: »I'm just reading this thread for pure entertainment.
Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.
Nerf sorc => Sorcs lose their minds.
Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.
Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.
Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.
But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.
/Yes, you can slaughter me now. -chirps and bows deep-
1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.
2. The crit changes were enough.
That is all.
Other classes had to be reactive and plan thier defences. They still lived. Crit changes are being made up for, by giving you resistances to the shields. Free up one slot on your bar by removing harness magicka and slot boundless storm.
That's not true at all.
NB: insta cloak, telport
Temps: Block + BOL
DKs: Wings, Block + Dragon blood
Wardens: Shimmering or mushrooms
I did vMA on my sorc last night on the PTS. I see what the devs were going for because it's possible to do the arena with the way shields are (mostly by using healing ward shield as the oh *** button), but there is zero reason to slot, let alone use, Conjured ward or harness in their current state.
Yes, this will hurt PvE-players, but that's not only affecting sorcs. Every class that relied on, or used, larmour shield is gonna be affected, that's not a sorc-only thing. I got Flawless Conqueror on my Magplar, and that is done without BoL, and with Larmour shield. Ain't gonna be able to do that now. Although, healing ward seems like a decent contender.
And the conjured ward are lasting longer, to make up for the loss in PvP. You just gotta plan a bit on a sorc in PvP. But for the pve-side of things, this is gna be really hard for solo-content. Although, healers are somewhat not redundant anymore, for veteran content, that's not the 0,01% player base that's going for scores.
Lieblingsjunge wrote: »Doctordarkspawn wrote: »Lieblingsjunge wrote: »I'm just reading this thread for pure entertainment.
Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.
Nerf sorc => Sorcs lose their minds.
Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.
Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.
Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.
But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.
/Yes, you can slaughter me now. -chirps and bows deep-
1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.
2. The crit changes were enough.
That is all.
Other classes had to be reactive and plan thier defences. They still lived. Crit changes are being made up for, by giving you resistances to the shields. Free up one slot on your bar by removing harness magicka and slot boundless storm.
Greetings, we've removed some nonconstructive and bashing comments in order to make the feedback easier to read through. Thank you for your understanding, and please remember to keep comments civil and constructive.
ProfoundlyFaded wrote: »Wow you lot, I hope you have someone coming over to pick the toys up from the floor.
If you can't manage to play a Sorc without spamming shields then seriously, get out the kitchen because it is too hot for you in there.
There is no fun or glory in being nigh on invincible from being able to spam shields at the rate some players do.
I speak as a Sorc.
Im going to TRY to be as non toxic as possible with this.....
Conjured Ward:
This ability and its morphs now have a 1-second cast time, previously an instant cast.
Increased the duration of the damage shield for Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
Empowered Ward (morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.
The increase to 9 seconds is useless shields dont stay up that long in pvp
Likewise the increase to 14 seconds is useless, see above
The cast time is the part i am most "upset" over
- Means you cant case shields back to back
- You cant cast them when your in trouble and have them take effect, compounding the fact that you already could not cast them in the same time frame you were on the attack because of the gcd
- A one second cast time is the same as a hard cast
-You can now deal a Critical Strike against an enemy with a damage shield.
-Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks. We will be monitoring this change closely throughout the PTS cycle and will make adjustments as necessary.
-Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
My shield is 14k out of pvp, thats 7k in pvp, THATS 1 CRIT 1 and there is not a cast time in addition to the gcd were I cant cast a shield
I thought zos was trying to make tanks more kill able in pvp, by adding the resist to shields you have compounded that. Even tho god knows the light armor will need it now
Poisons and enchants procing im fine with, excluding entrap which compounds the easiest counter play against sorc, stuns
THIS PATCH HAS KILLED MAGSORC
There 0 reason to be a magsorc this update, Respectfully as possible I dont need to try this on pts, I have common sense, I know my class
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_MattFiror @ZOS_Wrobel
Cast time on shields + pvp lag=small group or solo Sorcs screwed (
Cast time on shields + pvp lag=small group or solo Sorcs screwed (
Not just them, it's ALL styles of play. Just last night it was taking 2-3 seconds to cast anything with all three factions fighting over a scroll at Faregyl on NA Vivec. I wasn't even on my sorc, and I can tell you it would have been impossible to stay alive if that cast time was involved.
DeathStalker wrote: »I am beginning to wonder what is it going to take to get any kind of response from ESO about the one second cast time. Clearly, it is not a well-liked change. So when is ESO going to bother to even acknowledge the players POV on this? Can we get some kind of official response?
Greetings, we've removed some nonconstructive and bashing comments in order to make the feedback easier to read through. Thank you for your understanding, and please remember to keep comments civil and constructive.
Growlspirit wrote: »cast time on shield?????? Does anyone there even PLAY a sorc in pve?