TheDoomsdayMonster wrote: »
If your healer is on the front line against a large organized group, then he/she/It is dead...
Brutusmax1mus wrote: »
Fight me
TheDoomsdayMonster wrote: »@Brutusmax1mus
Ah, but I know what abilities proc it, so I can fight in situations were it will proc when facing an opponents burst (while unloading burst of my own) and destroy them...
I do it all the time when facing stamina builds...
And I absolutely use it in situations that call for skill as a result...
I know precisely how to get maximum benefit from Combat Physician...and when to get it.
The problem is every capable opponent will deal more dmg in a 6s burstwindow than the breakpoint between combat and riposte is.
Also if you´re arguing from a healers pov - i want my healers to wear sanctuary or spc. Combat physician is incredibly bad for anything that is not a 1v1 situation.
So even though a lot of players in Cyrodiil won't have Critical Chance this high, the players you are dying to probably will.
I do more than 20k passive healing in 6 seconds, without casting ANY defensive skills, which means as long as I have a 21k health pool I’m 100% ok to stay offensive through this “lethal” onslaught
TheDoomsdayMonster wrote: »
Is this on your OP Warden?
Also on mageblade, magplar, stam sorc, stamplar, and ANY build with troll king
I do more than 20k passive healing in 6 seconds, without casting ANY defensive skills, which means as long as I have a 21k health pool I’m 100% ok to stay offensive through this “lethal” onslaught
TheDoomsdayMonster wrote: »Ok...
I believe I've shut every argument against me and the Combat Physician gear set down at this point...
So now I'll exit (unless certain people start to spew more sewage from their pie holes of course)...
TheDoomsdayMonster wrote: »
Fool...
Healing IS a defensive skill...
Wow...
Atleast have an idea of what you are talking about before opening your mouth...
TheDoomsdayMonster wrote: »
Ah so you are accounting for the procing the heal once your health is in execute range; ergo, you are defending yourself once the damage has become too great...
Thanks for confirming what I have been saying all along; if you aren't on the defensive (and healing oneself is a defensive maneuver) then that 41k damage in 6 seconds will be lethal...especially with your 21k Health.
You absolute moron, magblade has both strife and path which are offensive skills but passively heal you. Those are almost never used when you want to heal, you have to use them in order to dps the person down.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
A few more interesting defensive sets:
Meridia’s Blessed Armor should still be the best defensive armor if the number of enemy players is small(<4).
Meritorious Service(3k res for 2min) is also not bad if you consider it buffes the whole grp, one-bar-able, long time buff and can be used before a fight.
Sadly Gossamer(can proc 15% dodge-chance for grp) is really bad in practice but still an interesting set.
TheDoomsdayMonster wrote: »The breaking point between the two is 41k+ damage in a 6 sec window and as I pointed out earlier in the thread, most characters have around 20-25k health...
You absolute moron, magblade has both strife and path which are offensive skills but passively heal you. Those are almost never used when you want to heal, you have to use them in order to dps the person down.
@paulsimonps if gossamer was 15 seconds I’d back bar it on a lot of different builds despite the limitations. But the low proc chance and the low proc time are just sooo bad
On an unrelated note, why does stamina lack really appealing back bar sets like magika has?
PenguinInACan wrote: »So what I've gotten out of this so far is I should run Shadowrend/Trans and a dps set and the cooldown on Shadowrend will be offset by the mitigation from trans? Or was the 5 sec cd the reason shadowrend wasn't included in the list of defensive sets?