@xSylvanasWindrunner
It depends on a lot of variables (in your own build and your opponents (which is why I encourage you to play around with the spreadsheet yourself)) but Impregnable outperforms other damage sets when your opponents have above ~55% critical chance. So even though a lot of players in Cyrodiil won't have Critical Chance this high, the players you are dying to probably will.
Will it outperform Pariah? It terms of maximum mitigation value, no it won't, but you have to figure out if your build can handle being at less then ~68% HP to start mitigating more damage then Impregnable would be at 100% health. I'd only recommend Pariah to builds with absolute minimum of 30k HP, this is because you need to be able to survive in execute range to actually take advantage of this set.
Hope that helps!
xSylvanasWindrunner wrote: »@xSylvanasWindrunner
It depends on a lot of variables (in your own build and your opponents (which is why I encourage you to play around with the spreadsheet yourself)) but Impregnable outperforms other damage sets when your opponents have above ~55% critical chance. So even though a lot of players in Cyrodiil won't have Critical Chance this high, the players you are dying to probably will.
Will it outperform Pariah? It terms of maximum mitigation value, no it won't, but you have to figure out if your build can handle being at less then ~68% HP to start mitigating more damage then Impregnable would be at 100% health. I'd only recommend Pariah to builds with absolute minimum of 30k HP, this is because you need to be able to survive in execute range to actually take advantage of this set.
Hope that helps!
I think I'm around 29k hp, my build right now is 5 shackle 5 BSW 2 Grothgarr (5-1-1 heavy) the build is strong with damage and 1v1 but sometimes I feel squishy when 2-3 players attack me at the same time, I'm thinking about switching the shackles extra stats for Pariah or the crit res set to sacrifice some stats to have more insane defense, what do you think?
xSylvanasWindrunner wrote: »@xSylvanasWindrunner
It depends on a lot of variables (in your own build and your opponents (which is why I encourage you to play around with the spreadsheet yourself)) but Impregnable outperforms other damage sets when your opponents have above ~55% critical chance. So even though a lot of players in Cyrodiil won't have Critical Chance this high, the players you are dying to probably will.
Will it outperform Pariah? It terms of maximum mitigation value, no it won't, but you have to figure out if your build can handle being at less then ~68% HP to start mitigating more damage then Impregnable would be at 100% health. I'd only recommend Pariah to builds with absolute minimum of 30k HP, this is because you need to be able to survive in execute range to actually take advantage of this set.
Hope that helps!
I think I'm around 29k hp, my build right now is 5 shackle 5 BSW 2 Grothgarr (5-1-1 heavy) the build is strong with damage and 1v1 but sometimes I feel squishy when 2-3 players attack me at the same time, I'm thinking about switching the shackles extra stats for Pariah or the crit res set to sacrifice some stats to have more insane defense, what do you think?
Idk about running shackle only on one bar... BSW is a great set though, I agree. If only that damn inferno staff would drop already so I can run a 2p monster >_<
xSylvanasWindrunner wrote: »xSylvanasWindrunner wrote: »@xSylvanasWindrunner
It depends on a lot of variables (in your own build and your opponents (which is why I encourage you to play around with the spreadsheet yourself)) but Impregnable outperforms other damage sets when your opponents have above ~55% critical chance. So even though a lot of players in Cyrodiil won't have Critical Chance this high, the players you are dying to probably will.
Will it outperform Pariah? It terms of maximum mitigation value, no it won't, but you have to figure out if your build can handle being at less then ~68% HP to start mitigating more damage then Impregnable would be at 100% health. I'd only recommend Pariah to builds with absolute minimum of 30k HP, this is because you need to be able to survive in execute range to actually take advantage of this set.
Hope that helps!
I think I'm around 29k hp, my build right now is 5 shackle 5 BSW 2 Grothgarr (5-1-1 heavy) the build is strong with damage and 1v1 but sometimes I feel squishy when 2-3 players attack me at the same time, I'm thinking about switching the shackles extra stats for Pariah or the crit res set to sacrifice some stats to have more insane defense, what do you think?
Idk about running shackle only on one bar... BSW is a great set though, I agree. If only that damn inferno staff would drop already so I can run a 2p monster >_<
forgot to mention I'm using 2 swords & 1S&B, everything is active on both bars
As a melee stamblade, is there any benefit to wearing Fort. Brass (armour) AND Impregnable Armour (jewellery/weaopns)?
The maths and science in this game may as well be written in Chinese for me
@Baranthus There is absolutely benefit from wearing two defensive sets, they will not cancel each other out anything, but will still be effected by diminishing mitigation returns. So just using a very simple scenario so it's easy to follow;
Opponent Stats
Penetration = 0
Crit Chance = 50%
Crit Damage Modifier = 1.5 (the default)
Your Stats
Your Base Resistances = 0
Your base Crit Resistance = 0
Mitigation
Impregnable = 14.7%
Fortified Brass = 12.3%
Impregnable & Fortified Brass = 25.2%
Mitigation "lost" due to diminishing returns = 1.8%
So wearing both sets does increase your overall mitigation, but after your first mitigation source reduces damage, all the other mitigation sources reduce that already reduced damage (thus diminishing returns). 1.8% might not seem like too much lost, but when you stack champion points, resistances, impenetrable trait, major/minor protection and even occasional blocking ontop of that it will increase dramatically. More mitigation will always reduce your damage taken, but the actual number each new source mitigates will be reduced.
Following on from what @Maulkin said. With the following set type combinations you generally get these rough results:
2x Defensive = troll tank
1x Defensive + 1x Offensive = tanky + burst dps with ult (or just a non-squish dps) (or a healer)
1x Defense + 1x Regen = tanky + utility (thinking talons, chains, purge, general debuffer) (or a healer)
You can run 2x defensive sets and still be DPS orientated, but you'll find the pool of players you can actually kill is quite limited, so definitely recommend experimenting a little with different combinations.
Hope that helps!
TheDoomsdayMonster wrote: »Ok...
I believe I've shut every argument against me and the Combat Physician gear set down at this point...
So now I'll exit (unless certain people start to spew more sewage from their pie holes of course)...
paulsimonps wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@Brutusmax1mus
Ah, but I know what abilities proc it, so I can fight in situations were it will proc when facing an opponents burst (while unloading burst of my own) and destroy them...
I do it all the time when facing stamina builds...
And I absolutely use it in situations that call for skill as a result...
I know precisely how to get maximum benefit from Combat Physician...and when to get it.
The problem is every capable opponent will deal more dmg in a 6s burstwindow than the breakpoint between combat and riposte is.
Also if you´re arguing from a healers pov - i want my healers to wear sanctuary or spc. Combat physician is incredibly bad for anything that is not a 1v1 situation.
I'm not sure about that...
The breaking point between the two is 41k+ damage in a 6 sec window and as I pointed out earlier in the thread, most characters have around 20-25k health...
Unless you are on the defensive, that much damage in a 6 sec window will be lethal before 41k damage is reached, thus (by in large) that 41k number is unrealistic...
It will be lethal to you cause you are bad. Stop presuming that we are all bad like you. We can take a lot more than 41k dmg in 6 seconds cause we know what we are doing.
Nope, the only terrible player here is you, because your Sorc is now gimp and you can't deal with it...
41k in 6 secs is lethal if you don't properly defend yourself; I spelled that out earlier in this thread, but didnt go into detail this time...
But ignorance such as your own cherry picks things that fits into your narrow minded thought process...
Be gone noob and go cry in another thread about your gimp Sorc...
I do more than 20k passive healing in 6 seconds, without casting ANY defensive skills, which means as long as I have a 21k health pool I’m 100% ok to stay offensive through this “lethal” onslaught
Fool...
Healing IS a defensive skill...
Wow...
Atleast have an idea of what you are talking about before opening your mouth...
You absolute moron, magblade has both strife and path which are offensive skills but passively heal you. Those are almost never used when you want to heal, you have to use them in order to dps the person down.
Indeed both Magblades and stamsorcs are known for the fact that they can heal a lot will still going on the offensive. Its the same reason why they are usually recommended for clearing vMSA your first time, that and mag sorcs of course. I mean even DKs technically have an offensive heal with their stone fist morph. Mag Nbs also have a AoE Offensive heal in Sap essence though its mainly used by bomblades and not usually in a zerg surfers set up, still a really good skill all be it a bit costly to spam.
So that is 3 offensive Heals, 2 being AoE in both damage and healing. Yea NBs do not have to drop offense to do defense until they get really really pushed, and even then put a small HoT on like rapid regen before you engage and you will most likely be good to go for quite a while.
@xSylvanasWindrunner
Pariah will obviously make you more tanky and with 29k HP you should be able to see the benefit of the really high resistances at low HP. At this stage it's really up to matching a set up with your playstyle. If you can survive at less then ~68% HP for extended periods, keeping in mind low HP players tend to draw agro of even more players (so kind of good for helping your allies :P), then Pariah will work for you.
If you prefer to keep your HP constantly topped up, then the higher mitigation of Impregnable at high HP might benefit you more. One other factor in Impregnables favour is it allows you to run alternate traits, the degree to which this benefits your build is your judgement call to make .
@Baranthus There is absolutely benefit from wearing two defensive sets, they will not cancel each other out anything, but will still be effected by diminishing mitigation returns. So just using a very simple scenario so it's easy to follow;
Opponent Stats
Penetration = 0
Crit Chance = 50%
Crit Damage Modifier = 1.5 (the default)
Your Stats
Your Base Resistances = 0
Your base Crit Resistance = 0
Mitigation
Impregnable = 14.7%
Fortified Brass = 12.3%
Impregnable & Fortified Brass = 25.2%
Mitigation "lost" due to diminishing returns = 1.8%
So wearing both sets does increase your overall mitigation, but after your first mitigation source reduces damage, all the other mitigation sources reduce that already reduced damage (thus diminishing returns). 1.8% might not seem like too much lost, but when you stack champion points, resistances, impenetrable trait, major/minor protection and even occasional blocking ontop of that it will increase dramatically. More mitigation will always reduce your damage taken, but the actual number each new source mitigates will be reduced.
Following on from what @Maulkin said. With the following set type combinations you generally get these rough results:
2x Defensive = troll tank
1x Defensive + 1x Offensive = tanky + burst dps with ult (or just a non-squish dps) (or a healer)
1x Defense + 1x Regen = tanky + utility (thinking talons, chains, purge, general debuffer) (or a healer)
You can run 2x defensive sets and still be DPS orientated, but you'll find the pool of players you can actually kill is quite limited, so definitely recommend experimenting a little with different combinations.
Hope that helps!
TheDoomsdayMonster wrote: »Ok...
I believe I've shut every argument against me and the Combat Physician gear set down at this point...
So now I'll exit (unless certain people start to spew more sewage from their pie holes of course)...
You didn't answer none of my arguments on why CP bubble is less efficient than other bubbles
CP is just an expensive one
Even Almalexia's Mercy is a better defensive set than CP
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Ok...
I believe I've shut every argument against me and the Combat Physician gear set down at this point...
So now I'll exit (unless certain people start to spew more sewage from their pie holes of course)...
You didn't answer none of my arguments on why CP bubble is less efficient than other bubbles
CP is just an expensive one
Even Almalexia's Mercy is a better defensive set than CP
I missed your post about Almelaxia's Mercy vs Combat Physician earlier in the thread the 1st time, so I didn't respond to it for that reason...
But now that I've seen it, I see the flaws in your reasoning against it and will tackle what you said later on as I'm not in position to do so at this time...
IMO, CP seems too inefficient. Sure, it could get some great mitigation as the bubble stands up, but that bubble has a cost associated, which is the heal. It means that, if you haven't received dmg, you cannot proc it, contrary to other bubbles, such has harness, or annulment, that can be casted out of a fight.
In the case of HoT it turns into a RGN roulette to get the crit (IDK if it proc on HoTs). The thing is that if yo go for burst to proc it, it can be a waste of magicka to make it work. For example, a mDK using Cblood as main heal could have big problems with that set unless he builds towards crit... but it is quite uncommon to see a mDK using crits as main feature, unless they're healers.
So, understanding that you need magicka to proc the set, it comes the comparison. Hardened or Annulment both give something back for the price you have to spend on them, same as Igneous or even sun shield. When compare it with other set shields, such as Imperium or Swift, the price is too high (both shields can proc on a minimum dmg received). Not to mention Hatchling shell, which is for free and has some more than decent mitigation stats, and Para Bellum, which works quite well for opening (and can be combined with another more reliable bubble). Even good old Whitestrake's works exactly when you need it (30% heath). The last two of them provide bigger shields and can eventually work together.
There's another flaw I see on CP. If it does work on crit heals, it means your healing must be your strongest feature, so it works based on mitigation... so it is mitigation (heal) over mitigation (bubble). There's a skill that works similar to that and does it better: Healing ward. That wonderful skill is mitigation (bubble) over mitigation (heal) and escalates based on how small is your health pool... and has no CD associated. The best part of the comparsisson is the fact that you don't need a strong healing based build to use Ward, while CP only works well for healers.
After that analisis, comparing a set that procs on every crit received, applying minor maim for 15 sec on any enemy hitting you, and that has no CD (and no cost) with a very expensive weak shield that requires you to build towards it, seems... how to put it? Oh, yeah...
.
.
.
Naive...
TheDoomsdayMonster wrote: »@Xvorg
As pertains to Para Bellum, I've never used it as I rarely wear anything except 5 Light, I cant comment on it...
Seems interesting though...
TheDoomsdayMonster wrote: »@Xvorg
As pertains to Para Bellum, I've never used it as I rarely wear anything except 5 Light, I cant comment on it...
Seems interesting though...
Just one question: if you consider heal as mitigation, and you need to stack a lot of crit chance to make CP work, why not only stack more healing instead of going for the bubble?
CPs bubble doesn't bring anything else to the table, in fact any stam using bone shield next patch is going to provide a stronger shield through the synergy
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@Xvorg
As pertains to Para Bellum, I've never used it as I rarely wear anything except 5 Light, I cant comment on it...
Seems interesting though...
Just one question: if you consider heal as mitigation, and you need to stack a lot of crit chance to make CP work, why not only stack more healing instead of going for the bubble?
CPs bubble doesn't bring anything else to the table, in fact any stam using bone shield next patch is going to provide a stronger shield through the synergy
Because CP has things going for it that raw healing doesnt...
A damage shield negates an enemies ability to deal critical damage to you; extra healing cant provide that...
The damage shield can protect me while I am in Mist Form; raw healing cant...
As pertains to Bone Shield, I am Magicka, not Stamina, so what Bone Shield gives means nothing to me...
As a Magicka build, I can give a 4.1k damage shield every 6 secs, and that seems pretty good as far as I can tell...
https://forums.elderscrollsonline.com/en/discussion/comment/4762855/#Comment_4762855ZOS_GinaBruno wrote: »[*]Bone Wall and Spinal Surge (Bone Shield & morphs)
- The prompt will now be available up to 6 seconds after Bone Shield is cast, even if the Bone Shield caster’s damage shield is removed.
- Grants a damage shield for 100% of your Max Health for 6 seconds, instead of 60% of your Max Health for 10 seconds.
Developer Comments:We’ve shortened the duration of this damage shield to match the duration of all other damage shields in the game, but increased the value of the shield to compensate.
- If an ally uses the synergy and applies the damage shield to you, you will now also be placed on cooldown for that synergy.
- The Spinal Surge synergy from the Bone Surge morph now grants Major Vitality instead of Minor Vitality.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@Xvorg
As pertains to Para Bellum, I've never used it as I rarely wear anything except 5 Light, I cant comment on it...
Seems interesting though...
Just one question: if you consider heal as mitigation, and you need to stack a lot of crit chance to make CP work, why not only stack more healing instead of going for the bubble?
CPs bubble doesn't bring anything else to the table, in fact any stam using bone shield next patch is going to provide a stronger shield through the synergy
Because CP has things going for it that raw healing doesnt...
A damage shield negates an enemies ability to deal critical damage to you; extra healing cant provide that...
The damage shield can protect me while I am in Mist Form; raw healing cant...
As pertains to Bone Shield, I am Magicka, not Stamina, so what Bone Shield gives means nothing to me...
As a Magicka build, I can give a 4.1k damage shield every 6 secs, and that seems pretty good as far as I can tell...
Damage shields can be critted, though it's not refected on numbers. So anyone using a shield can proc Riposte
Regarding bone shield, it s not the casting it is the synergy and that one is available for everyone. In facthttps://forums.elderscrollsonline.com/en/discussion/comment/4762855/#Comment_4762855ZOS_GinaBruno wrote: »[*]Bone Wall and Spinal Surge (Bone Shield & morphs)
- The prompt will now be available up to 6 seconds after Bone Shield is cast, even if the Bone Shield caster’s damage shield is removed.
- Grants a damage shield for 100% of your Max Health for 6 seconds, instead of 60% of your Max Health for 10 seconds.
Developer Comments:We’ve shortened the duration of this damage shield to match the duration of all other damage shields in the game, but increased the value of the shield to compensate.
- If an ally uses the synergy and applies the damage shield to you, you will now also be placed on cooldown for that synergy.
- The Spinal Surge synergy from the Bone Surge morph now grants Major Vitality instead of Minor Vitality.
100% max shield capped at 50% due to BS makes it a base 10k shield if you have 20k health and no CP in bastion (which is considerend low) by just pressing the synergy button. Though the CD must be worked around for this shield
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@Xvorg
As pertains to Para Bellum, I've never used it as I rarely wear anything except 5 Light, I cant comment on it...
Seems interesting though...
Just one question: if you consider heal as mitigation, and you need to stack a lot of crit chance to make CP work, why not only stack more healing instead of going for the bubble?
CPs bubble doesn't bring anything else to the table, in fact any stam using bone shield next patch is going to provide a stronger shield through the synergy
Because CP has things going for it that raw healing doesnt...
A damage shield negates an enemies ability to deal critical damage to you; extra healing cant provide that...
The damage shield can protect me while I am in Mist Form; raw healing cant...
As pertains to Bone Shield, I am Magicka, not Stamina, so what Bone Shield gives means nothing to me...
As a Magicka build, I can give a 4.1k damage shield every 6 secs, and that seems pretty good as far as I can tell...
Damage shields can be critted, though it's not refected on numbers. So anyone using a shield can proc Riposte
Regarding bone shield, it s not the casting it is the synergy and that one is available for everyone. In facthttps://forums.elderscrollsonline.com/en/discussion/comment/4762855/#Comment_4762855ZOS_GinaBruno wrote: »[*]Bone Wall and Spinal Surge (Bone Shield & morphs)
- The prompt will now be available up to 6 seconds after Bone Shield is cast, even if the Bone Shield caster’s damage shield is removed.
- Grants a damage shield for 100% of your Max Health for 6 seconds, instead of 60% of your Max Health for 10 seconds.
Developer Comments:We’ve shortened the duration of this damage shield to match the duration of all other damage shields in the game, but increased the value of the shield to compensate.
- If an ally uses the synergy and applies the damage shield to you, you will now also be placed on cooldown for that synergy.
- The Spinal Surge synergy from the Bone Surge morph now grants Major Vitality instead of Minor Vitality.
100% max shield capped at 50% due to BS makes it a base 10k shield if you have 20k health and no CP in bastion (which is considerend low) by just pressing the synergy button. Though the CD must be worked around for this shield
Ok...great that Spinal Surge got a big buff...good for those who use this ability.
It seems a bit overtuned, but whatever...
You asked me why I don't stack healing instead of using CP and I answered your question, so why are you bringing up Spinal Surge?
This seems a bit off topic as far as I can see...
Amazing thread, thanks for the effort. And it confirms what we already knew, minor maim needs to be nerfed.
paulsimonps wrote: »