@brandonv516
Standard Status Effect Proc Chances
Enchants: 20%
Direct damage & Initial DoT Tick: 10%
Single Target DoTs: 3%
AoE DoTs: 1%
With Charged Destruction Staff (100% from destro passives, 220% from charged)
Enchants: 84%
Direct damage & Initial DoT Tick: 42%
AoE DoTs: 12.6%
Single Target DoTs: 4.2%
So smashing a target dummy, disease enchant has a 4 second proc cooldown, and the Major Defile status effect lasts for 4 seconds, which means max up time is a respectable 84%.
Additionally, charged means-
• Twilight has a 42% chance to proc Minor Vulnerability every 2 seconds.
• Flame Reach has a 63% chance to proc burning every rotation (42% initial hit + 5x 4.2% for DoT)
However, status effects cannot proc on damage shields and Bosmer and Argonian cannot recieve Major Defile from a status effect due to their racial disease resistances. The racial immunities are likely to chance soon though given upcoming re-balancing.
@brandonv516
Standard Status Effect Proc Chances
Enchants: 20%
Direct damage & Initial DoT Tick: 10%
Single Target DoTs: 3%
AoE DoTs: 1%
With Charged Destruction Staff (100% from destro passives, 220% from charged)
Enchants: 84%
Direct damage & Initial DoT Tick: 42%
AoE DoTs: 12.6%
Single Target DoTs: 4.2%
So smashing a target dummy, disease enchant has a 4 second proc cooldown, and the Major Defile status effect lasts for 4 seconds, which means max up time is a respectable 84%.
Additionally, charged means-
• Twilight has a 42% chance to proc Minor Vulnerability every 2 seconds.
• Flame Reach has a 63% chance to proc burning every rotation (42% initial hit + 5x 4.2% for DoT)
However, status effects cannot proc on damage shields and Bosmer and Argonian cannot recieve Major Defile from a status effect due to their racial disease resistances. The racial immunities are likely to chance soon though given upcoming re-balancing.
@PhoenixGrey
Yeah! Shield is great for back bar to stack even more magicka. I wanted to play with defile this time though, so that required 2x staffs so I could still keep an easily proc-able berserker enchant.
@brandonv516
Yup, charged trait is low key very powerful. If you play CP, you should play around with lightening attacks (or enchant) + lightening WoE of elements to proc off balance. You'll get 8% from Minor Vulnerability + whatever the CP damage done passive for off balance is (not in game can't check).
Works awesome with Force Pulse also. Not 100% up time on them all, but just a constant rotating debuff roster, haha.
@PhoenixGrey
Yeah! Shield is great for back bar to stack even more magicka. I wanted to play with defile this time though, so that required 2x staffs so I could still keep an easily proc-able berserker enchant.
@brandonv516
Yup, charged trait is low key very powerful. If you play CP, you should play around with lightening attacks (or enchant) + lightening WoE of elements to proc off balance. You'll get 8% from Minor Vulnerability + whatever the CP damage done passive for off balance is (not in game can't check).
Works awesome with Force Pulse also. Not 100% up time on them all, but just a constant rotating debuff roster, haha.
People are catching on - Wall of Elements + Class Root (30% Vitality) with surge up and a force pull will literally take you from low to full health in a matter of 1 GCD.
Only way imo to get powerful healing + damage without a pet as a Sorc, even nastier if you use frost + charged + frost enchant on front bar for minor maim. minor maim is a huge damage debuff - riposte is almost on par with pariah for defense according to that big defense thread and charged frost enchant + frost wall of elements = deadly
@PhoenixGrey
Yeah! Shield is great for back bar to stack even more magicka. I wanted to play with defile this time though, so that required 2x staffs so I could still keep an easily proc-able berserker enchant.
@brandonv516
Yup, charged trait is low key very powerful. If you play CP, you should play around with lightening attacks (or enchant) + lightening WoE of elements to proc off balance. You'll get 8% from Minor Vulnerability + whatever the CP damage done passive for off balance is (not in game can't check).
Works awesome with Force Pulse also. Not 100% up time on them all, but just a constant rotating debuff roster, haha.
People are catching on - Wall of Elements + Class Root (30% Vitality) with surge up and a force pull will literally take you from low to full health in a matter of 1 GCD.
Only way imo to get powerful healing + damage without a pet as a Sorc, even nastier if you use frost + charged + frost enchant on front bar for minor maim. minor maim is a huge damage debuff - riposte is almost on par with pariah for defense according to that big defense thread and charged frost enchant + frost wall of elements = deadly
heal from surge says pnly one per second so how will you be healed to full in one gcd?
Not sure what to tell you, how do you think so many Sorc's heal themselves in Maelstrom with only Surge while using Spellpower pots, it's definitely not just 1 per second, the same way Elemental Drain doesn't feel like only 600 per tick, feels like a lot more, feels like every hit generates the +++++
@brandonv516
Just re-tested, does not proc on damage shields. The befoul enchant still procs and does damage, but the extra "disease" damage and status effect does not proc.
@Jaxaxo
Good point, I didn't even notice it was restricted to only the elemental damage types. Just hit the target dummy 72 times and it didn't proc 11 of the those times, so that's a 75% uptime. Which puts in right in the middle of 64% (no Elemental Force) and 84% (with Elemental Force).
So either we need a higher sample size (can't be assed right now) or we calculating it wrong? Not sure.
Does the build still work in Dragonhold? Been looking for a NOCP build that's tried and tested.