A meteor with 3 enemies is less then 150 ULT and it still does 40% more dmg, then you add in the 2s cast time (we assume a 25k DD) and that destro ult will need to be triple the amount of dps to make it COMPARABLE to a meteor.
Lucius_Aelius wrote: »
I couldn't disagree more about Two-Hander, the thing that's OP and broken about it is the fact that it lets a Glass Cannon steal a Tanky player's resistance, and 8 seconds is a huge uptime considering that in 8 seconds without having to worry about defense as much they'll likely kill most players, and besides which the Ultimate costs not that much at all and can likely be spammed a lot, leading to significant uptime of that defensive buff. Admittedly it's not broken at all against players with low resistance, that's not the problem, most people have low resistance because they don't bother to have any since it's generally better just to go full glass cannon, so against most people this would be fine. It's against Tanky characters that it's a problem and that it's broken, and it really is.
The fact is that it takes far too much effort for a Tanky character to get Tanky for it to be remotely fair or right for a glass cannon to steal that resistance for themselves, glass cannons are constantly being catered to with this game's mechanics and now Tanks will outright provide a massive buff to their enemy by being a Tank. I cannot stress enough how profoundly broken that is, we work way too hard to be Tanky for it to make any kind of sense that our Tankiness should be used to buff our opponents to be as Tanky as us while still doing insane damage, and all with one cheap Ultimate that would already be one of the best in the game without that ability to steal resistance. They change their Build by equipping one Ultimate, and suddenly the thing that takes us 7 pieces of Armor and a conscious choice to use worse passives for more Tankiness becomes an asset to our enemy and next to useless for us.
They need to take away the buff to the user with the opponent's resistance, let it keep everything else exactly as it is and this will be an awesome new Ultimate that I'll be using on every stam character, but if this change goes live then Heavy Armor use in PvP will be dead when anyone using it is just buffing their enemies and losing out on damage in the process. When we reduce the damage of our enemies it makes sense to sacrifice that damage output, it's a trade-off and that's what makes games like this balanced (as much as they ever are), the need to sacrifice something if you want something else. But when we buff our enemies, have our resistance ignored by a hard-hitting Ultimate, and lose out on significant damage output... What the hell is even the point of using Heavy Armor at all anymore in PvP, ever? We lose out every way you look at it, that's not a trade-off to use Heavy Armor anymore, it's shooting ourselves in the foot.
And what's worse is that Tanks are already at the cap for resistance anyway, so stealing our enemies' resistance won't do us nearly as much good even against players with penetration, certainly not compared to the benefit glass cannons get. Even against another glass cannon they still double their resistance so it's always useful, and against Tanks it's outright broken. Way to make every player with high resistance a detriment to their team instead of an asset, as if Tanks and Tanky characters didn't have it hard enough already. And it's not okay for Heavy Armor to be invalidated in PvP like this just because most people don't use it, that's a reason to make it more useful not less.
So no, this buffing yourself with the resistance of your enemy has to go, it's broken and it's wrong and it destroys any opportunity for Heavy Armor to be useful when you're losing out on damage and resources just to get something other players will steal and make their own. If they remove that this will be an excellent Ultimate with nothing broken about it, and no extension needed on the time that the buffs last either, that built-in Immovable looks awesome and if it lasted any longer then this Ultimate would be broken just for that. Either way I'll be using this Ultimate, but if it goes live as is then all my PvP characters are going full Medium and are going to abuse the hell out of this massively OP and utterly broken mechanic.
A meteor with 3 enemies is less then 150 ULT and it still does 40% more dmg, then you add in the 2s cast time (we assume a 25k DD) and that destro ult will need to be triple the amount of dps to make it COMPARABLE to a meteor.
I think everyone agrees that the destro ultimate right now is crap, but Please, stop with the misinformation.
There is no 2 second cast time for the destro ultimate , it is an instant cast. there is just a 2 second delay after casting before the damage starts ticking. In those 2 seconds you can just continue with your dps rotation or whatever else you want.
Guys, thanks for the detailed testing and posts here. Two major issues we’re acting on based on your feedback is giving magicka a more effective single target Ultimate, and improving the effectiveness of Elemental Storm.
Soul Strike is already a single target Ultimate, however it’s not as reliable since you can be interrupted or stunned while casting it. In addition to resolving the reliability issues, we’re also going to be increasing the ability damage to account for the fact that you’re more vulnerable while channeling.
We want Elemental Storm to remain expensive and focus on increasing its power level to make it worth 250 Ultimate. Expect to see a significant damage boost on this one.
We’re committed to making all of the Ultimates feel awesome and will continue to make improvements and fix bugs. Don’t stop the feedback and don’t stop believing.
Joy_Division wrote: »Guys, thanks for the detailed testing and posts here. Two major issues we’re acting on based on your feedback is giving magicka a more effective single target Ultimate, and improving the effectiveness of Elemental Storm.
Soul Strike is already a single target Ultimate, however it’s not as reliable since you can be interrupted or stunned while casting it. In addition to resolving the reliability issues, we’re also going to be increasing the ability damage to account for the fact that you’re more vulnerable while channeling.
We want Elemental Storm to remain expensive and focus on increasing its power level to make it worth 250 Ultimate. Expect to see a significant damage boost on this one.
We’re committed to making all of the Ultimates feel awesome and will continue to make improvements and fix bugs. Don’t stop the feedback and don’t stop believing.
Good to hear from you. However, not sure you are totally getting this gist of the feedback from this statement.
- There is a near consensus that the destruction staff ultimate needs to do more than just damage. All big magicka AoE ultimates in the game perform valuable secondary functions that are actually more important than their damage.
- If you want to keep elemental storm expensive, fine, please make one morph single target and the other AoE. destro staff users want burst, burst, burst. Actually they want a lot of things.
- Please give it a morph that's actually decent. Automatic burning condition in no way qualifies. Maybe refund the ult cost if we kill someone, reflect all projectiles, or make it last twice as long. Wut? Those sounds ridiculously powerful? Clearly not, since that's the choices stam ultimate can get.
- Although it has not received nearly enough attention (because there are far fewer healers in the game than DPS), the resto ultimate is terrible inefficient and a colossal waste of resources. There is NO WAY I would ever consider blowing 125 ultimate to heal one single person for 5 seconds. It's overkill.
Pepper8Jack wrote: »Joy_Division wrote: »Guys, thanks for the detailed testing and posts here. Two major issues we’re acting on based on your feedback is giving magicka a more effective single target Ultimate, and improving the effectiveness of Elemental Storm.
Soul Strike is already a single target Ultimate, however it’s not as reliable since you can be interrupted or stunned while casting it. In addition to resolving the reliability issues, we’re also going to be increasing the ability damage to account for the fact that you’re more vulnerable while channeling.
We want Elemental Storm to remain expensive and focus on increasing its power level to make it worth 250 Ultimate. Expect to see a significant damage boost on this one.
We’re committed to making all of the Ultimates feel awesome and will continue to make improvements and fix bugs. Don’t stop the feedback and don’t stop believing.
Good to hear from you. However, not sure you are totally getting this gist of the feedback from this statement.
- There is a near consensus that the destruction staff ultimate needs to do more than just damage. All big magicka AoE ultimates in the game perform valuable secondary functions that are actually more important than their damage.
- If you want to keep elemental storm expensive, fine, please make one morph single target and the other AoE. destro staff users want burst, burst, burst. Actually they want a lot of things.
- Please give it a morph that's actually decent. Automatic burning condition in no way qualifies. Maybe refund the ult cost if we kill someone, reflect all projectiles, or make it last twice as long. Wut? Those sounds ridiculously powerful? Clearly not, since that's the choices stam ultimate can get.
- Although it has not received nearly enough attention (because there are far fewer healers in the game than DPS), the resto ultimate is terrible inefficient and a colossal waste of resources. There is NO WAY I would ever consider blowing 125 ultimate to heal one single person for 5 seconds. It's overkill.
All very strong points that will hopefully be heeded with the changes adjustments they make going forward.
The introduction of weapon ultimates could tip the scales back toward balance between stamina and magicka builds, if done properly. As of now, these ultimates seem to simply serve the status quo.
Fingers crossed
We want Elemental Storm to remain expensive and focus on increasing its power level to make it worth 250 Ultimate. Expect to see a significant damage boost on this one.
dylanjaygrobbelaarb16_ESO wrote: »1:destruction staff ult needs to be reworked. the one thing magica builds have access to is plenty of strong aoe ults. each class has a good one and we have meteor. the absolute last thing magica builds need is another expensive aoe ult.
also dawnbreaker does almost as much as meteor for half the cost + the dot sticks and is instant unlike meteor with a delay which makes it easily blockable.
in my opinion destro staff ult should be a very very strong single target ult OR (preferably) a powerful telegraph like dawnbreaker. obviously containing the flavor of each element. this is what magica builds are missing
2: as a magica pvp build that uses sword board ill test sword and board but most likely will want offenceive ults, although if the above changes were implemented id likely go back to using a destro staff on one bar for the ult
3:in my opinion dawnbreaker should be brought to 150 not 125, unless something is brought in for magica builds that is that powerful and cheap, like a destro staff ult!
Dawnbreaker of Facerolling will still be used often at 125 ult. It is simply too strong an ability to ignore, does far too much damage, and is very, very cheap.
It needs to go to 150-175 at least and the cc needs to be separated from the damage morph.
We want Elemental Storm to remain expensive and focus on increasing its power level to make it worth 250 Ultimate. Expect to see a significant damage boost on this one.
If you want it to keep it this way, please consider a substantial stamina drain as a secondary effect.
At the moment almost all PvP raids are changing to stamina, as magicka based healing becomes a burden if there are 3 negation fields around you - it is only a matter of time until huge steel tornado zergs (that can sustain themselves well enough without any magicka based skills thanks to new sets and reduced pvp skill requirements) dominate cyrodiil again without any possible counter if the critical mass of players is reached.
The destruction staff ulti could be the soft counter to them, as the negation field was the soft counter to the deto zergs.
This, or you have to make the "drain stam/mag" sieges movable (albeit slowly). If nothing is done, some stamina skills which work fine in PvE have to be nerved AGAIN just because they are OP in PvP.
Guys, thanks for the detailed testing and posts here. Two major issues we’re acting on based on your feedback is giving magicka a more effective single target Ultimate, and improving the effectiveness of Elemental Storm.
I would love to see the resto staff ult purge 12 group members and gives immunity to negative effects for like 10 seconds....purge is great in all but a larger target and better spell would be a useful tool for healers...doesn't need to block hard CC like stuns
Guys, thanks for the detailed testing and posts here. Two major issues we’re acting on based on your feedback is giving magicka a more effective single target Ultimate, and improving the effectiveness of Elemental Storm.
I think it would be cool if eye of the storm followed a targeted player instead of on yourself like bat swarm but I'm sure there are a lot who would go against that.
Guys, thanks for the detailed testing and posts here. Two major issues we’re acting on based on your feedback is giving magicka a more effective single target Ultimate, and improving the effectiveness of Elemental Storm.
Soul Strike is already a single target Ultimate, however it’s not as reliable since you can be interrupted or stunned while casting it. In addition to resolving the reliability issues, we’re also going to be increasing the ability damage to account for the fact that you’re more vulnerable while channeling.
We want Elemental Storm to remain expensive and focus on increasing its power level to make it worth 250 Ultimate. Expect to see a significant damage boost on this one.
We’re committed to making all of the Ultimates feel awesome and will continue to make improvements and fix bugs. Don’t stop the feedback and don’t stop believing.
Glad to hear that yall are listening to us, Wrobel!
I wonder though... I think a problem with both Soul Assult and the Destro Ulti is that neither provides a burst of damage (like Dawnbreaker). This is really what is needed to be able to take someone down before they heal up.
A meteor with 3 enemies is less then 150 ULT and it still does 40% more dmg, then you add in the 2s cast time (we assume a 25k DD) and that destro ult will need to be triple the amount of dps to make it COMPARABLE to a meteor. The odds of ZoS giving magicka based classes anything in the same timezone as an ult of that power is the day I start donating to zos out of the goodness of my heart.
Guys, thanks for the detailed testing and posts here. Two major issues we’re acting on based on your feedback is giving magicka a more effective single target Ultimate, and improving the effectiveness of Elemental Storm.
Soul Strike is already a single target Ultimate, however it’s not as reliable since you can be interrupted or stunned while casting it. In addition to resolving the reliability issues, we’re also going to be increasing the ability damage to account for the fact that you’re more vulnerable while channeling.
We want Elemental Storm to remain expensive and focus on increasing its power level to make it worth 250 Ultimate. Expect to see a significant damage boost on this one.
We’re committed to making all of the Ultimates feel awesome and will continue to make improvements and fix bugs. Don’t stop the feedback and don’t stop believing.
Lord_Dexter wrote: »The Bow ultimate is pretty the same as Soul Assault, except it costs much more but allows you to move.
Do you think, movement is no advantage?
Why experienced player do not use soul assault? Because thry know its junk..
Bow ultimate is pretty much better comparing soul assault and its rane stamina ultimate, which is a great news..
The only way those two should ever be compared is if soul assault spawned a dremora to cast it for you, lol.
Two hander...There is almost nothing you can give them that is exciting and will not make an already OP situation worse.
I tried to make two morphs that would be exciting but would not directly benefit the currently imbalanced situation
- Morph 1. Passive while slotted. When you get the killing blow on an enemy you are set to stealth for 8 seconds and gain major expedition for 7 seconds. 1 min cd.
- Morph 2. Passively decreases magicka costs, and passivley gives minor magicka recovery.
The point of morph 2 being for hybridization.