zerosingularity wrote: »Please keep in mind Soul Strike is not a Single Target Magicka ULT in PvE, it is a waste of time. You also need to factor in the fact that you cannot cast any skills while channeling it, so while it may work in pvp, definitely useless in PvE.
The damage would have to be INSANELY boosted for it to be PvE viable.
I am fine with a pure damage buff for the new Destro Ult, as long as the damage is worth 250 ult. Right now, were looking at like 2x damage increase or more though. Remember that because of the 2 seconds before damage starts, this ult has less use in PvP. I suggest the 2 sec buildup is either removed or GREATLY compensated for with another effect (instant burst deeps for the 1st tick, or super snare/burning/concussion while in that 2 second phase.)
Also, keep in mind the stamina ults, that have some GLARING issues mentioned thus far.
The Bow ultimate is pretty the same as Soul Assault, except it costs much more but allows you to move.
Lord_Dexter wrote: »The Bow ultimate is pretty the same as Soul Assault, except it costs much more but allows you to move.
Do you think, movement is no advantage?
Why experienced player do not use soul assault? Because thry know its junk..
Bow ultimate is pretty much better comparing soul assault and its rane stamina ultimate, which is a great news..
sneakymitchell wrote: »@Wrobel
What about the resto ultimate? Can I heal 2 people and your self. Be like a breath of life but a smaller one that the healing is still a slow DoT in which it already is?
Shadesofkin wrote: »Guys, thanks for the detailed testing and posts here. Two major issues we’re acting on based on your feedback is giving magicka a more effective single target Ultimate, and improving the effectiveness of Elemental Storm.
Soul Strike is already a single target Ultimate, however it’s not as reliable since you can be interrupted or stunned while casting it. In addition to resolving the reliability issues, we’re also going to be increasing the ability damage to account for the fact that you’re more vulnerable while channeling.
We want Elemental Storm to remain expensive and focus on increasing its power level to make it worth 250 Ultimate. Expect to see a significant damage boost on this one.
We’re committed to making all of the Ultimates feel awesome and will continue to make improvements and fix bugs. Don’t stop the feedback and don’t stop believing.
The big thing is that it needs to be more than just damage. We have to see a return on magicka, maybe a MASSIVE increase on our Magicka Recovery after the Ult is done for 6s or so.
Just don't think that "damage" is the only route.
unfortunately (endgame pve perspective) there is an extremely simple equation to determine if a destro staff ult will be used. If it does more damage then meteor then yes, if it doesnt better not to bother making it.
So in endgame pve there are no sustain, healing defense, mobility debuff or other challenges - only dps?
And here i thought i saw threads about folks needing tons of alchemy potions to run tri-pots for endgame in pve as well as pvp.
have to go ask why they are doing that if there aren;t issues with anything but DPS?
We're discussing a Destro staff so I will discard the healing/defense/mobility commentary.
As to sustain and debuffs, between alkosh/nightmothers/Infal/Sunderflame(if RNGesus likes you) etc etc etc we have more then enough debuff options for there to be anything else needed. For sustain I could see having the ability slotted giving you perhaps an additional ~10% magicka recovery(cost reduction?) making it somewhat useful then we can just flip to our back bar for the ult itself.
Every vet trial has some form of DPS check, not a "I want a 40k DD" but a game designed dps check. Because of that all that matters for a dps (mechanics/rezzing aside) is to do everything they can to provide as much dps as they can. I am sure this is different outside of trials of course (notice I put from a pve perspective) but inside a trial a dps that can suddenly cast barrier isn't doing anyone any good.
leepalmer95 wrote: »sneakymitchell wrote: »@Wrobel
What about the resto ultimate? Can I heal 2 people and your self. Be like a breath of life but a smaller one that the healing is still a slow DoT in which it already is?
You heal yourself + 1 other person.
Resto ult is fine.
Do you guyz remember old time when Soul Assault was unblockable and was melting enemies. What a wonderfull time it was for this ultimate. #bringbackoldtimes.
I want to talk about Reso Staff Ults. To be honest as a healing Templar in pvp I don't like this ability at all. Its to weak for what you getting out of it. I would much rather use solar disturbance or aggressive war horn as those ults effect groups and are very helpful in alot of situations.
The resto staff abilities may be good in certain pve content but even than it sucks. I would sure how they beef up the resto ults as its extremely weak.
Cheaper cost? Nah not even worth it with a cheap cost
Aoe? Yea give the effect to multiple people, larger radius, longer duration
To be honest i hope they scrap the whole resto staff ult and start over.
In the German forums we discussed what to do with the useless healing ultimate. Here a suggestion:
The new "Overheal" Ultimate for the Restoration Staff
We all know that it is hard to find a useful Ultimate for a healer when Barrier and War Horn are so damn good, and when there is already an abundance of AoE healing skills. Therefore the devs need ideas instead of citicism.
Here is the idea of Zakor (modified by me to make it viable for PvP) from the German forums which - in my humble opinion - is one of the best things I have read so far concerning the subject by a wide margin:
1. The new healing Ultimate is a toggle skill, like the Sorc´s Overload. All non-weapon skills can be placed on the Overheal bar
2. Light Attacks do the same as Combat Prayer (including its buffs). If targeted allies are already at full health, they gain a small damage shield for 10 seconds ("overheal").
3. Heavy Attacks causes healing waves to radiate from the player for the duration of the channeled skill. The healing waves have a radius of 10m-25m (extending with the duration) and restore 20% of the injured players´ life per second. The healer can´t move while channelling. If targeted allies are already at full health, they gain a large medium-sized damage shield for 10 seconds ("overheal")
3a. Morph 1: The heavy attacks free every healed player from any form of Crowd Control, and the healer suffers only a 70% movement penalty while channelling instead of standing still (so the freed allies can´t run rampage, since they will soon be again CC-ed because they are out of reach)
3b. Morph 2: As long as the Overheal Ultimate is equipped, all healing spells restore 0,5% of the healed allies´ magicka and stamina. Does not apply to the caster.
4. Blocking during Overheal causes the healer to create a frontal "ward" spell 7 meters in front of him or her, like powerful restoration mages do it in Skyrim (and sometimes in ESO). The ward protects allies behind it from all kind of attacks. However, every blocked attacked drains the healer´s stamina; and if the stamina is depleted, his or her magicka.
Soul Strike is already a single target Ultimate, however it’s not as reliable since you can be interrupted or stunned while casting it. In addition to resolving the reliability issues, we’re also going to be increasing the ability damage to account for the fact that you’re more vulnerable while channeling.
The destro staff ultimate is a bad joke right now. It's basically a crappie version of dks standard without any of the the things that actually make it desirable to use (heal debuffs, buff to self heals) and it costs the same ridiculous amount of ultimate.
Why not give it a strong single target ultimate like the 2h line? Just make it the magical version of the 2h ultimate.
That would actually be useful. Currently this and the resto staff ultimates are LOL.
leepalmer95 wrote: »sneakymitchell wrote: »@Wrobel
What about the resto ultimate? Can I heal 2 people and your self. Be like a breath of life but a smaller one that the healing is still a slow DoT in which it already is?
You heal yourself + 1 other person.
Resto ult is fine.
Soul Strike is already a single target Ultimate, however it’s not as reliable since you can be interrupted or stunned while casting it. In addition to resolving the reliability issues, we’re also going to be increasing the ability damage to account for the fact that you’re more vulnerable while channeling.
Inc. Radiant Destruction 2.0 for every class!
Guys, thanks for the detailed testing and posts here. Two major issues we’re acting on based on your feedback is giving magicka a more effective single target Ultimate, and improving the effectiveness of Elemental Storm.
Soul Strike is already a single target Ultimate, however it’s not as reliable since you can be interrupted or stunned while casting it. In addition to resolving the reliability issues, we’re also going to be increasing the ability damage to account for the fact that you’re more vulnerable while channeling.
We want Elemental Storm to remain expensive and focus on increasing its power level to make it worth 250 Ultimate. Expect to see a significant damage boost on this one.
We’re committed to making all of the Ultimates feel awesome and will continue to make improvements and fix bugs. Don’t stop the feedback and don’t stop believing.