I have been testing the 2H Ultimate, Berserker Strike and its morphs in PTS.
Here are the results -
Stats
Weapon Damage : 4301
Stamina : 33912
CP : 561 (100 in mighty, 70 in precise strikes)
Mundus : Shadow
Tooltip : 16346 damage
Test 1: *3237* blocked
Test 2: 13390 critical
Test 3: 7969 normal
Test 4: 2167+6001 against shield
Test 5: 9178 empowered normal
Test 6: 17689 empowered critical
Test 7: 11657 empowered critical
Test 8: 9345 empowered normal
Test 9: 9987 empowered critical
Test 10: *3978* empowered blocked
I tried the move a total of 50 times, those are 10 randomly picked from the 50.
Average normal hit - 7500 (approx)
Average critical hit - 12500 (approx)
Average blocked hit - 3300 (approx)
Now, my stats are not that great and it is possible to get 20k and more tooltip for the hit. Due to the fact the ultimate ignores mitigation allows it to hit very close to the original tooltip with a normal hit, or half of the tooltip with Battle Spirit. However, it is close range and dodgeable as well quite easy blocked.
Advantages without morphs:
- Very strong burst, in fact over 12% stronger than Incapacitating Strike without even considering the fact that it ignores resistance and also at least 40% stronger than Dawnbreaker's initial hit without considering the fact that it ignores resistance.
- Quite fast animation and hence can be a bit hard to realize.
- Ignores resistance.
- Steals enemy resistance.
- Not very extensive.
Disadvantages
- Easily dodged and susceptible to Major Evasion.
- Hits like wet noodle against block.
- Not AoE like Dawnbreaker and no DoT.
- No CC attached.
Unlike my previous posts, after testing it, it does not feel as broken as I first assumed.
In my opinion, till this point it's still not OP.
However, it's the morphs that makes it broken.
Berserker Rage gives you free CC immunity to both hard and soft CC for 8 secs.
Onslaught returns the entire ultimate cost, if it kills an enemy.
These morphs tilt the swing way too far. My stats used are pretty low as mentioned before as it is possible to attain 6k+ weapon damage and 40k+ stamina resulting in crazy damage, even reaching one-shot capabilities in certain conditions.
How it can be balanced (some small change suggestions)
Berserker Rage: The tooltip damage of the morph gets decreased by 30%. But the ultimate can hit for upto 100% more as the user's health goes down. If used successfully when under 50% health, gain immunity to CC, snare, immobilization and disabling effects for 8 secs.
Explanation: This morph will give a risk and reward sense to skill. It will generally hit lesser harder than the unmorphed skill but if the user is under around 30% health (basically execution range), the ultimate will start hitting harder than the original skill. If it successfully connects, it will also give CC immunity. This will allow the skill to be used in a defensive-offensive nature at a huge risk of missing and/or getting killed in a single hit and also losing 150+ ultimate which could have used for purely. If it hits, it will give the user a chance for a comeback from very bad positions, but it fails it nearly guarantees the user's loss.
Onslaught: If this skill kills an enemy, 50% of the ultimate cost is immediately refunded and Major Heroism is gained, giving 18 ultimate in 8 seconds.
Explanation: This one is simple. Instead of returning the entire ultimate cost as it does not, it will return 75 ultimate and 18 more ultimate over a span of time. Far more balanced than random spamming.
Of course, unless the patch goes live, the true power of the ultimate can't be judged. Often many seemingly powerful things on paper can turn out weak in real use, which will be tested after the patch goes live. But, something things like refundability of the cost of a powerful skill lies too close to crossing the dangerous line of balance. Which is why I placed my suggestions here.
@ZOS_GinaBruno , @ZOS_KaiSchober , @ZOS_RichLambert , @Wrobel , @ZOS_BrianWheeler , @ZOS_Finn
my 2c on the DESTRO Staff Ult:
The 2 seconds buil-up is IMO a boon for eye of the storm. it is a moveable AOE and having it take 2 seconds before the duration starts is good thing. it means you can launch it at range without triggering aggro then rush or streak in and get the full duration against an enemy. imagine launching it at the 4 seconds of tic in a duel countdown (if possible.) then streak to enemy.
HOWEVER, even with that the ults for Staff seem weak and uninspired.
So first revisit its damage to keep it on par with other ults considering all effects. but i believe the main gain would be it REFRESH and RESET so damage at less than optimal is OK.
but it needs to be unique.
My suggestion is: ADD A SIGNIFICANT SUSTAIN (refresh and reset) COMPONENT.
Toi the base ULT add the following:
On ACTIVATION restore 5% of your max magica per second including build time.)
Returns damage done as magica.
Scale damage up as rank increases.
To the non-eye of the storm morph add: When slotted reduce magica costs for all abilities by 2% (raise to 5% at 1 % per rank )
leave eye of the storm as is because the gains from mobile storm following you will increase the magica gain too.
RATIONALE: For me in play the difference between magica chars running destro staff and other options such as DW was that the staff wielders had better sustain capabilkity because of the staff ability to return magica AND the weave which took some damage and made it free (while the dw pretty much relied on just magica costing abilities for all the damage and had no real ability to heavy for magica.)
So what i would like to see Destro staff do is take that to a higher level with its ultimate - which gives it a pretty unique to me niche.
Sure, it could become a higher damage snaring effect or meteor sub but there are plenty of those.
but if it became a "SLAM and RESET" which gives your character a significant refresh ability - enabling a low magica mage to in essence "RESET" his magica pool, at least to half and then come out swinging.
Think of it as a "second wind" effect with some damage as the filler in between.
As stated above, the specifics of how the "second wind" is generated is up for grabs... but it needs to be significant not just cosmetic.
basically this crates the option of a magica burner with destro using lots of high power high magica offense, getting low on magica and then hitting the "refresh ult" to get the second wind. it can also serve plenty of characters who have sustain issues.
basically i am not interested in another high damage ult... got those already. But i dont know off hand of any significant magica recovery ults.
Some detail on weather weapon passives apply to weapon ultimate's would be nice, e.g. reduced costs, increased damage, reduced resist, resource recovery, increased healing, etc.
It is important in evaluating these ultimates because some passives could significantly ramp up the ultimates if they do apply.
Ok so someone want to tell me this is ballanced
Even with 1 tick on crit and applying burning status effect still destro staff ultimate deals less dmg and cost more. What the hell Zenimax? The larger area is anough to equals the deal? No ! I'm telling this right now noone will use this ultimate over meteor which also gives 2% more magicka when slotted. Comparing to stamina weapon ultimates this one is more then underhelming. There is only 1 magicka offensive weapon and 4 stamina offensive weapons so this 1 magicka weapon should have ultimate that outshines others and instead of this we get trash that noone will ever use. Well maybe if someone like fireworks. I would rather preffer to use dual wield ultimate on magicka build running with dual wield/destro then destro staff ultimate.
Thanks for this, nice write up.
And you even used elemental rage, while I used eye of the storm
Let's see. I am confident, that they will offer us some love during the next few weeks.
I mean, 90% of the comments in this thread are (rightfully) complaining about the destruction staff ultimate. They can't ignore this. But I'm afraid, they will give it a typical Zenimax buff. Like 10% reduced cost which obviously wouldn't change anything at all.
@Sallington
So basically stick overload on the end of staff and have its fx fit the staff?
Interesting. With that being a sorc class ult AND for sorc it shuts down weapon abilities, would you say Destroverload would shut down everything but destro abilities or just simply be better than the sorc's one unique ultimate?
@Shadesofkin
Interesting. So is this a chennel you lock into since it keeps zapping the same target, kinda like Soul Assault only with an elemental twist?
itscompton wrote: »Ok so someone want to tell me this is ballanced
Even with 1 tick on crit and applying burning status effect still destro staff ultimate deals less dmg and cost more. What the hell Zenimax? The larger area is anough to equals the deal? No ! I'm telling this right now noone will use this ultimate over meteor which also gives 2% more magicka when slotted. Comparing to stamina weapon ultimates this one is more then underhelming. There is only 1 magicka offensive weapon and 4 stamina offensive weapons so this 1 magicka weapon should have ultimate that outshines others and instead of this we get trash that noone will ever use. Well maybe if someone like fireworks. I would rather preffer to use dual wield ultimate on magicka build running with dual wield/destro then destro staff ultimate.
Thanks for this, nice write up.
And you even used elemental rage, while I used eye of the storm
Let's see. I am confident, that they will offer us some love during the next few weeks.
I mean, 90% of the comments in this thread are (rightfully) complaining about the destruction staff ultimate. They can't ignore this. But I'm afraid, they will give it a typical Zenimax buff. Like 10% reduced cost which obviously wouldn't change anything at all.
Maybe we'll get lucky and they'll reduce cost 10% and buff damage 2%
3b. Morph 2: As long as the Overheal Ultimate is equipped, all healing spells restore 0,5% of the healed allies´ magicka and stamina. Does not apply to the caster.
unfortunately (endgame pve perspective) there is an extremely simple equation to determine if a destro staff ult will be used. If it does more damage then meteor then yes, if it doesnt better not to bother making it.
unfortunately (endgame pve perspective) there is an extremely simple equation to determine if a destro staff ult will be used. If it does more damage then meteor then yes, if it doesnt better not to bother making it.
So in endgame pve there are no sustain, healing defense, mobility debuff or other challenges - only dps?
And here i thought i saw threads about folks needing tons of alchemy potions to run tri-pots for endgame in pve as well as pvp.
have to go ask why they are doing that if there aren;t issues with anything but DPS?
Guys, thanks for the detailed testing and posts here. Two major issues we’re acting on based on your feedback is giving magicka a more effective single target Ultimate, and improving the effectiveness of Elemental Storm.
Soul Strike is already a single target Ultimate, however it’s not as reliable since you can be interrupted or stunned while casting it. In addition to resolving the reliability issues, we’re also going to be increasing the ability damage to account for the fact that you’re more vulnerable while channeling.
We want Elemental Storm to remain expensive and focus on increasing its power level to make it worth 250 Ultimate. Expect to see a significant damage boost on this one.
We’re committed to making all of the Ultimates feel awesome and will continue to make improvements and fix bugs. Don’t stop the feedback and don’t stop believing.
Guys, thanks for the detailed testing and posts here. Two major issues we’re acting on based on your feedback is giving magicka a more effective single target Ultimate, and improving the effectiveness of Elemental Storm.
Soul Strike is already a single target Ultimate, however it’s not as reliable since you can be interrupted or stunned while casting it. In addition to resolving the reliability issues, we’re also going to be increasing the ability damage to account for the fact that you’re more vulnerable while channeling.
We want Elemental Storm to remain expensive and focus on increasing its power level to make it worth 250 Ultimate. Expect to see a significant damage boost on this one.
We’re committed to making all of the Ultimates feel awesome and will continue to make improvements and fix bugs. Don’t stop the feedback and don’t stop believing.
@Wrobel Some more info about the resto ult? It's also far too weak! Why do you guys always forget us healers? I took some effort to desgin a better ultimate and would like to know if you even heard about it yet or at least consider changing the current healer ult.