On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
Ulti hit too hard, as previously stated in this thread about overload hits healing to full, and DoTs hit too soft, except maybe curse, to be a good heal with the way it's set up on live. If we had a class spamable skill, this change I suggested seems reasonable. I'll admit my previously suggested stam ranged drain type skill was ill conceived. As such maybe the stam morph should be melee range so it dealing physical damage would make sense.
As for not counting overload bar, I agree with @code65536. When I run it I at most get 2 additional skills and that's if I'm running no toggles. This might be different if weapon swap brought you out of overload.
I also agree that we need more DoTs, and still believe pets should be changed to DoTs like shade. This change would also help DoT builds get heals as opposed to relying on surge. Also it would make for more reliable heals for tanks.
Where I don't agree is the suggested passive swap concerning bound armor. I feel putting an effective active skill on it and it's morphs, justifying having it on both bars (or all three of you run overload), would be better.
In truth sorcs are in a pretty bad spot and could use a lot of attention. There's so many ways the toolkit could be changed up to make us effective, it's hard to settle on what exactly should be done. Obviously the least being changed would be the easiest to get, but may not be the best coarse of action.
On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
I think I speak for more than just myself when I say socrerer's should stop being ignored in regards to buffs with the 'overload' excuse. It is irritating seeing that pop up when a point is brought up and reminds me when sorcerer's were 'negate monkies'. There is more to the class than just the cheese ultimate. Also that bar is very unreliable, unless the sorcerer doesn't use another ultimate and uses overload sparingly.
You quoted me but i did not argue against a buff due to overload.
Overload was used to counter point the claim, unfounded claim imo, that sorcs are short on slots.
However, in any class discussion, all aspects of the class may be relevent.
I quoted you since you used overload as a reason that sorcerer's being the only class with access to toggles any more having three of them and that being ok. Overload is a scapegoat right now, sorc dps low? Overload. Sorc's have 3 toggle skills? Overload. Again and again, that is why I included your post. Those slots, while nice, are only good as long as you don't use up all of your ultimate, takes one of your ultimate slots, and at this point is becoming one of the most brain dead and dull ways to damage in this game. And if you omit the ultimate from the equation then yes, the toggles and the skills you need to make those toggles worth anything give the class next to no options beyond them.
If we got a channeled shock execute (like that one move in skyrim) that had the exact same tooltip as RD everyone would cry for nerfs. Even the templars.
As to Overload, you are just wrong, you can animation cancel the light attack, even if you can't charge an attack while performing a spell because overload doesn't have medium attacks. Having a spammable to weave with overload would increase its sustained damage output considerably while helping prevent the bug in which the ability gets stuck in Heavy attack mode.
On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
I think I speak for more than just myself when I say socrerer's should stop being ignored in regards to buffs with the 'overload' excuse. It is irritating seeing that pop up when a point is brought up and reminds me when sorcerer's were 'negate monkies'. There is more to the class than just the cheese ultimate. Also that bar is very unreliable, unless the sorcerer doesn't use another ultimate and uses overload sparingly.
You quoted me but i did not argue against a buff due to overload.
Overload was used to counter point the claim, unfounded claim imo, that sorcs are short on slots.
However, in any class discussion, all aspects of the class may be relevent.
I quoted you since you used overload as a reason that sorcerer's being the only class with access to toggles any more having three of them and that being ok. Overload is a scapegoat right now, sorc dps low? Overload. Sorc's have 3 toggle skills? Overload. Again and again, that is why I included your post. Those slots, while nice, are only good as long as you don't use up all of your ultimate, takes one of your ultimate slots, and at this point is becoming one of the most brain dead and dull ways to damage in this game. And if you omit the ultimate from the equation then yes, the toggles and the skills you need to make those toggles worth anything give the class next to no options beyond them.
Yes,
We agree.
If you eliminate the ultimate overload from thec equation the toggle argument has more merit.
However, i have not seen in any of these sorc so bad threads any hue or cry to remove overload to help sorcs.
Do you want to remove overload from the sorc or just get to ignore it when it suits your arguments?
cpuScientist wrote: »On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
Ulti hit too hard, as previously stated in this thread about overload hits healing to full, and DoTs hit too soft, except maybe curse, to be a good heal with the way it's set up on live. If we had a class spamable skill, this change I suggested seems reasonable. I'll admit my previously suggested stam ranged drain type skill was ill conceived. As such maybe the stam morph should be melee range so it dealing physical damage would make sense.
As for not counting overload bar, I agree with @code65536. When I run it I at most get 2 additional skills and that's if I'm running no toggles. This might be different if weapon swap brought you out of overload.
I also agree that we need more DoTs, and still believe pets should be changed to DoTs like shade. This change would also help DoT builds get heals as opposed to relying on surge. Also it would make for more reliable heals for tanks.
Where I don't agree is the suggested passive swap concerning bound armor. I feel putting an effective active skill on it and it's morphs, justifying having it on both bars (or all three of you run overload), would be better.
In truth sorcs are in a pretty bad spot and could use a lot of attention. There's so many ways the toolkit could be changed up to make us effective, it's hard to settle on what exactly should be done. Obviously the least being changed would be the easiest to get, but may not be the best coarse of action.
I really do not want shades. That skill is not good. And pets in how they fintion are fine, there is just no good reason to alot them. As to do slightly competitive DPS we must have max magicka. We must have overload, we must have inner light and bound aegis slotted. MUST.
So that is why all I want is for the magicka bonus on bound aegis and the health bonus for having pets to be swapped. That's all. It will make pets stronger. As we would be getting the max magicka boost with the pet. And then people could choose which pet they want out.
This is all. I do not know if you use pets or not. But I am a pet Sorc and I have all classes leveled, and shades suck, Sorc pets need tweaks not an insane overhaul like that.
On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
I think I speak for more than just myself when I say socrerer's should stop being ignored in regards to buffs with the 'overload' excuse. It is irritating seeing that pop up when a point is brought up and reminds me when sorcerer's were 'negate monkies'. There is more to the class than just the cheese ultimate. Also that bar is very unreliable, unless the sorcerer doesn't use another ultimate and uses overload sparingly.
You quoted me but i did not argue against a buff due to overload.
Overload was used to counter point the claim, unfounded claim imo, that sorcs are short on slots.
However, in any class discussion, all aspects of the class may be relevent.
I quoted you since you used overload as a reason that sorcerer's being the only class with access to toggles any more having three of them and that being ok. Overload is a scapegoat right now, sorc dps low? Overload. Sorc's have 3 toggle skills? Overload. Again and again, that is why I included your post. Those slots, while nice, are only good as long as you don't use up all of your ultimate, takes one of your ultimate slots, and at this point is becoming one of the most brain dead and dull ways to damage in this game. And if you omit the ultimate from the equation then yes, the toggles and the skills you need to make those toggles worth anything give the class next to no options beyond them.
Yes,
We agree.
If you eliminate the ultimate overload from thec equation the toggle argument has more merit.
However, i have not seen in any of these sorc so bad threads any hue or cry to remove overload to help sorcs.
Do you want to remove overload from the sorc or just get to ignore it when it suits your arguments?
Get rid of our toggles and give us a spammable execute and then hell yes, get rid of overload. Or make shooting lighting from our fingers not an ultimate, but a high cost/high damage skill.
Sorcs being forced into the constant bar swapping is a major PITA.
On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
I think I speak for more than just myself when I say socrerer's should stop being ignored in regards to buffs with the 'overload' excuse. It is irritating seeing that pop up when a point is brought up and reminds me when sorcerer's were 'negate monkies'. There is more to the class than just the cheese ultimate. Also that bar is very unreliable, unless the sorcerer doesn't use another ultimate and uses overload sparingly.
You quoted me but i did not argue against a buff due to overload.
Overload was used to counter point the claim, unfounded claim imo, that sorcs are short on slots.
However, in any class discussion, all aspects of the class may be relevent.
I quoted you since you used overload as a reason that sorcerer's being the only class with access to toggles any more having three of them and that being ok. Overload is a scapegoat right now, sorc dps low? Overload. Sorc's have 3 toggle skills? Overload. Again and again, that is why I included your post. Those slots, while nice, are only good as long as you don't use up all of your ultimate, takes one of your ultimate slots, and at this point is becoming one of the most brain dead and dull ways to damage in this game. And if you omit the ultimate from the equation then yes, the toggles and the skills you need to make those toggles worth anything give the class next to no options beyond them.
Yes,
We agree.
If you eliminate the ultimate overload from thec equation the toggle argument has more merit.
However, i have not seen in any of these sorc so bad threads any hue or cry to remove overload to help sorcs.
Do you want to remove overload from the sorc or just get to ignore it when it suits your arguments?
Stop counting the overload bar extras as a 'slot'.
Once you shoot a meteor at someone you can't access any of those f***ing slots until you earn another 100 ultimate. If your build counts on any of those skills, you're dead.
It's nice to have a few extra things on their, but it doesn't make up for the whole 'togglemancer' thing. Please. Stop it.
That is, unless you think it would be fair to disable half of a Templar or DK's skill bar based on how much ultimate you have...
Stop counting the overload bar extras as a 'slot'.
Once you shoot a meteor at someone you can't access any of those f***ing slots until you earn another 100 ultimate. If your build counts on any of those skills, you're dead.
It's nice to have a few extra things on their, but it doesn't make up for the whole 'togglemancer' thing. Please. Stop it.
That is, unless you think it would be fair to disable half of a Templar or DK's skill bar based on how much ultimate you have...
So for sorc the overload bar is 1/3 of their slots and you propose the eq "penalty" considered for templar would be 50%.
Sorc-fan balance math at its finest.
Yes, you the player CAN by direct choice put KEY skills on the overload bar and then wipe your ultimate and be at a disadvantage. Bur your CLASS at this point is not your biggest problem.
On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
I think I speak for more than just myself when I say socrerer's should stop being ignored in regards to buffs with the 'overload' excuse. It is irritating seeing that pop up when a point is brought up and reminds me when sorcerer's were 'negate monkies'. There is more to the class than just the cheese ultimate. Also that bar is very unreliable, unless the sorcerer doesn't use another ultimate and uses overload sparingly.
You quoted me but i did not argue against a buff due to overload.
Overload was used to counter point the claim, unfounded claim imo, that sorcs are short on slots.
However, in any class discussion, all aspects of the class may be relevent.
I quoted you since you used overload as a reason that sorcerer's being the only class with access to toggles any more having three of them and that being ok. Overload is a scapegoat right now, sorc dps low? Overload. Sorc's have 3 toggle skills? Overload. Again and again, that is why I included your post. Those slots, while nice, are only good as long as you don't use up all of your ultimate, takes one of your ultimate slots, and at this point is becoming one of the most brain dead and dull ways to damage in this game. And if you omit the ultimate from the equation then yes, the toggles and the skills you need to make those toggles worth anything give the class next to no options beyond them.
Yes,
We agree.
If you eliminate the ultimate overload from thec equation the toggle argument has more merit.
However, i have not seen in any of these sorc so bad threads any hue or cry to remove overload to help sorcs.
Do you want to remove overload from the sorc or just get to ignore it when it suits your arguments?
cosmic_niklas_93b16_ESO wrote: »Stop counting the overload bar extras as a 'slot'.
Once you shoot a meteor at someone you can't access any of those f***ing slots until you earn another 100 ultimate. If your build counts on any of those skills, you're dead.
It's nice to have a few extra things on their, but it doesn't make up for the whole 'togglemancer' thing. Please. Stop it.
That is, unless you think it would be fair to disable half of a Templar or DK's skill bar based on how much ultimate you have...
So for sorc the overload bar is 1/3 of their slots and you propose the eq "penalty" considered for templar would be 50%.
Sorc-fan balance math at its finest.
Yes, you the player CAN by direct choice put KEY skills on the overload bar and then wipe your ultimate and be at a disadvantage. Bur your CLASS at this point is not your biggest problem.
Well, the class is just about dead anyway, there's really only 3 classes left in the game, oh and that abomination we once called sorcerers that noone in their right mind would play in the new dlc after it got completely curbstomped by zenimax.
- Denial: 6 seconds?! That tiny flat value? Surely these must be typos! Or a bug. Maybe they meant it to be higher, but accidentally entered the wrong number.
- Anger: Wrobel, what the <explicative> were you thinking? Nerfing a broken class in then one area where they actually excelled!
- Bargaining: Look, I understand these changes to the Ward and Surge, but they're rather extreme. How about a compromise, like making Empowered at least 12 seconds and giving us a morph choice between the old and new Surge?
- Depression: Fine, if you're going to stick to your guns, then maybe I'll stop running vMA on my sorc after this update and just dust my sorc off now and then for stuffing easy weeklies with alts.
- Acceptance: Well, group PvE will still the same as before, and on the bright side, with sorcs no longer being the vMA easy mode class, maybe sorcs will become one of those classes where just a completion will get you a secured board spot? And there's always the next major update after DB...
I think I'm at stage 5 now.
bloodenragedb14_ESO wrote: »[
- Denial: 6 seconds?! That tiny flat value? Surely these must be typos! Or a bug. Maybe they meant it to be higher, but accidentally entered the wrong number.
- Anger: Wrobel, what the <explicative> were you thinking? Nerfing a broken class in then one area where they actually excelled!
- Bargaining: Look, I understand these changes to the Ward and Surge, but they're rather extreme. How about a compromise, like making Empowered at least 12 seconds and giving us a morph choice between the old and new Surge?
- Depression: Fine, if you're going to stick to your guns, then maybe I'll stop running vMA on my sorc after this update and just dust my sorc off now and then for stuffing easy weeklies with alts.
- Acceptance: Well, group PvE will still the same as before, and on the bright side, with sorcs no longer being the vMA easy mode class, maybe sorcs will become one of those classes where just a completion will get you a secured board spot? And there's always the next major update after DB...
I think I'm at stage 5 now.
you know, some of us never get past anger......but then im a sith fanatic of the star wars franchise, so anger is power
cosmic_niklas_93b16_ESO wrote: »Stop counting the overload bar extras as a 'slot'.
Once you shoot a meteor at someone you can't access any of those f***ing slots until you earn another 100 ultimate. If your build counts on any of those skills, you're dead.
It's nice to have a few extra things on their, but it doesn't make up for the whole 'togglemancer' thing. Please. Stop it.
That is, unless you think it would be fair to disable half of a Templar or DK's skill bar based on how much ultimate you have...
So for sorc the overload bar is 1/3 of their slots and you propose the eq "penalty" considered for templar would be 50%.
Sorc-fan balance math at its finest.
Yes, you the player CAN by direct choice put KEY skills on the overload bar and then wipe your ultimate and be at a disadvantage. Bur your CLASS at this point is not your biggest problem.
Well, the class is just about dead anyway, there's really only 3 classes left in the game, oh and that abomination we once called sorcerers that noone in their right mind would play in the new dlc after it got completely curbstomped by zenimax.
Yeah yeah sorcs dead sure... sky is falling.
My first new slot will be my third sorc, so call me crazy but the voices in my head disagree with you. They say i am good to go. Well, except for Cassie but nobody pays attention to her.
I talk about reworking Overload all the time. It's a terrible ultimate. It's a DPS loss over Meteor in any fight that matters, and is the reason Sorcs have such low sustained damage. Make Overload a cheap single cast, single target ultimate, and give the class some more DoTs for sustained damage to compensate. Additionally, constantly swapping to the Overload bar in combat is just not practical, and should never be counted into how may bar slots Sorcs get.
Get rid of our toggles and give us a spammable execute and then hell yes, get rid of overload. Or make shooting lighting from our fingers not an ultimate, but a high cost/high damage skill.
Sorcs being forced into the constant bar swapping is a major PITA.
I officially submit my outlandish idea for an execute as a replacement for overload. Not as stated exactly as I was being facetious. A channel ulti though, one that works similarly to temps healing ulti. Make one of the morphs a wind storm call dealing physical damage, and we're in business. I'd gladly lose the ever buggy overload if it meant losing the toggles. I don't see why bound armor can't passively give its current effects while slotted since Mage light and a few other former toggles do. I don't care if the cast is something cheese, like a cc or minor sorcery/brutality buff.
Either way, let's keep this going. Let's make next patch the patch of the sorc.
- Denial: 6 seconds?! That tiny flat value? Surely these must be typos! Or a bug. Maybe they meant it to be higher, but accidentally entered the wrong number.
- Anger: Wrobel, what the <explicative> were you thinking? Nerfing a broken class in then one area where they actually excelled!
- Bargaining: Look, I understand these changes to the Ward and Surge, but they're rather extreme. How about a compromise, like making Empowered at least 12 seconds and giving us a morph choice between the old and new Surge?
- Depression: Fine, if you're going to stick to your guns, then maybe I'll stop running vMA on my sorc after this update and just dust my sorc off now and then for stuffing easy weeklies with alts.
- Acceptance: Well, group PvE will still the same as before, and on the bright side, with sorcs no longer being the vMA easy mode class, maybe sorcs will become one of those classes where just a completion will get you a secured board spot? And there's always the next major update after DB...
I think I'm at stage 5 now.
cosmic_niklas_93b16_ESO wrote: »bloodenragedb14_ESO wrote: »[
- Denial: 6 seconds?! That tiny flat value? Surely these must be typos! Or a bug. Maybe they meant it to be higher, but accidentally entered the wrong number.
- Anger: Wrobel, what the <explicative> were you thinking? Nerfing a broken class in then one area where they actually excelled!
- Bargaining: Look, I understand these changes to the Ward and Surge, but they're rather extreme. How about a compromise, like making Empowered at least 12 seconds and giving us a morph choice between the old and new Surge?
- Depression: Fine, if you're going to stick to your guns, then maybe I'll stop running vMA on my sorc after this update and just dust my sorc off now and then for stuffing easy weeklies with alts.
- Acceptance: Well, group PvE will still the same as before, and on the bright side, with sorcs no longer being the vMA easy mode class, maybe sorcs will become one of those classes where just a completion will get you a secured board spot? And there's always the next major update after DB...
I think I'm at stage 5 now.
you know, some of us never get past anger......but then im a sith fanatic of the star wars franchise, so anger is power
Yeah, I'm at stage 2 myself, won't get past that one. I'm just moving on from the game until they can get some people with brains to fix the sorc class, not the completely braindead thing we got now in the pts that can't compete at all with other classes. I'll just be here laughing and dancing once the game comes crashing down from the complete lack of brain activity from the people doing the balancing.cosmic_niklas_93b16_ESO wrote: »Stop counting the overload bar extras as a 'slot'.
Once you shoot a meteor at someone you can't access any of those f***ing slots until you earn another 100 ultimate. If your build counts on any of those skills, you're dead.
It's nice to have a few extra things on their, but it doesn't make up for the whole 'togglemancer' thing. Please. Stop it.
That is, unless you think it would be fair to disable half of a Templar or DK's skill bar based on how much ultimate you have...
So for sorc the overload bar is 1/3 of their slots and you propose the eq "penalty" considered for templar would be 50%.
Sorc-fan balance math at its finest.
Yes, you the player CAN by direct choice put KEY skills on the overload bar and then wipe your ultimate and be at a disadvantage. Bur your CLASS at this point is not your biggest problem.
Well, the class is just about dead anyway, there's really only 3 classes left in the game, oh and that abomination we once called sorcerers that noone in their right mind would play in the new dlc after it got completely curbstomped by zenimax.
Yeah yeah sorcs dead sure... sky is falling.
My first new slot will be my third sorc, so call me crazy but the voices in my head disagree with you. They say i am good to go. Well, except for Cassie but nobody pays attention to her.
Yes, have fun getting kicked from every single trial group for being a sorcerer, I hope you'll enjoy it. I know I got better things to do than playing a failing game with failed leadership.
- Denial: 6 seconds?! That tiny flat value? Surely these must be typos! Or a bug. Maybe they meant it to be higher, but accidentally entered the wrong number.
- Anger: Wrobel, what the <explicative> were you thinking? Nerfing a broken class in then one area where they actually excelled!
- Bargaining: Look, I understand these changes to the Ward and Surge, but they're rather extreme. How about a compromise, like making Empowered at least 12 seconds and giving us a morph choice between the old and new Surge?
- Depression: Fine, if you're going to stick to your guns, then maybe I'll stop running vMA on my sorc after this update and just dust my sorc off now and then for stuffing easy weeklies with alts.
- Acceptance: Well, group PvE will still the same as before, and on the bright side, with sorcs no longer being the vMA easy mode class, maybe sorcs will become one of those classes where just a completion will get you a secured board spot? And there's always the next major update after DB...
I think I'm at stage 5 now.
Stage three. We're not done trying to get them to fix this, and stubborn as they are.
They are going to do something else with surge in the live patch, and we DID get a 10 second 15-16k empowered ward.
cpuScientist wrote: »On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
Ulti hit too hard, as previously stated in this thread about overload hits healing to full, and DoTs hit too soft, except maybe curse, to be a good heal with the way it's set up on live. If we had a class spamable skill, this change I suggested seems reasonable. I'll admit my previously suggested stam ranged drain type skill was ill conceived. As such maybe the stam morph should be melee range so it dealing physical damage would make sense.
As for not counting overload bar, I agree with @code65536. When I run it I at most get 2 additional skills and that's if I'm running no toggles. This might be different if weapon swap brought you out of overload.
I also agree that we need more DoTs, and still believe pets should be changed to DoTs like shade. This change would also help DoT builds get heals as opposed to relying on surge. Also it would make for more reliable heals for tanks.
Where I don't agree is the suggested passive swap concerning bound armor. I feel putting an effective active skill on it and it's morphs, justifying having it on both bars (or all three of you run overload), would be better.
In truth sorcs are in a pretty bad spot and could use a lot of attention. There's so many ways the toolkit could be changed up to make us effective, it's hard to settle on what exactly should be done. Obviously the least being changed would be the easiest to get, but may not be the best coarse of action.
I really do not want shades. That skill is not good. And pets in how they fintion are fine, there is just no good reason to alot them. As to do slightly competitive DPS we must have max magicka. We must have overload, we must have inner light and bound aegis slotted. MUST.
So that is why all I want is for the magicka bonus on bound aegis and the health bonus for having pets to be swapped. That's all. It will make pets stronger. As we would be getting the max magicka boost with the pet. And then people could choose which pet they want out.
This is all. I do not know if you use pets or not. But I am a pet Sorc and I have all classes leveled, and shades suck, Sorc pets need tweaks not an insane overhaul like that.
I don't use pets, as they don't function well at all on consoles. The only use for them in PvE is to grab agro and serve as a meat shield until they die. In high end content that's not very long. I can't direct them as I can shades, which I run both morphs for two different purposes. Dark shades I run on my tank set up, and shadow image I run on my healer set up. If they functioned on consoles like they do on PC then I might be inclined to agree with you. Since they don't, and I don't see how they could, the only way I see them being worth a slot is if they only took up one slot. They cost too much, and the cast time is too long, to use them as I proposed they be changed to work. When you throw in the active skill they cost upwards of 3X as much.
As for PvP you're better off slotting two more reliable DoTs that'll actually do some damage. Although you may get to use the heals a few times before someone accidentally kills them.
I dare say, even if they became insanely OP I wouldn't run pets as they function for consoles right now. Tbh the only toggle skills I ever cared for are siphoning strikes and bound armor, I still run leeching strikes on my tank. I was glad when Mage light became an instant, as I could justify slotting it. With the shield nerf though I'm not sure it'll make the cut on the front bar. I'll have to see when DB goes live.
cpuScientist wrote: »
- Denial: 6 seconds?! That tiny flat value? Surely these must be typos! Or a bug. Maybe they meant it to be higher, but accidentally entered the wrong number.
- Anger: Wrobel, what the <explicative> were you thinking? Nerfing a broken class in then one area where they actually excelled!
- Bargaining: Look, I understand these changes to the Ward and Surge, but they're rather extreme. How about a compromise, like making Empowered at least 12 seconds and giving us a morph choice between the old and new Surge?
- Depression: Fine, if you're going to stick to your guns, then maybe I'll stop running vMA on my sorc after this update and just dust my sorc off now and then for stuffing easy weeklies with alts.
- Acceptance: Well, group PvE will still the same as before, and on the bright side, with sorcs no longer being the vMA easy mode class, maybe sorcs will become one of those classes where just a completion will get you a secured board spot? And there's always the next major update after DB...
I think I'm at stage 5 now.
Stage three. We're not done trying to get them to fix this, and stubborn as they are.
They are going to do something else with surge in the live patch, and we DID get a 10 second 15-16k empowered ward.
Only the magicka regen portion of empowered ward is 10 seconds. The actual ward is unchanged still 8 seconds
cosmic_niklas_93b16_ESO wrote: »bloodenragedb14_ESO wrote: »[
- Denial: 6 seconds?! That tiny flat value? Surely these must be typos! Or a bug. Maybe they meant it to be higher, but accidentally entered the wrong number.
- Anger: Wrobel, what the <explicative> were you thinking? Nerfing a broken class in then one area where they actually excelled!
- Bargaining: Look, I understand these changes to the Ward and Surge, but they're rather extreme. How about a compromise, like making Empowered at least 12 seconds and giving us a morph choice between the old and new Surge?
- Depression: Fine, if you're going to stick to your guns, then maybe I'll stop running vMA on my sorc after this update and just dust my sorc off now and then for stuffing easy weeklies with alts.
- Acceptance: Well, group PvE will still the same as before, and on the bright side, with sorcs no longer being the vMA easy mode class, maybe sorcs will become one of those classes where just a completion will get you a secured board spot? And there's always the next major update after DB...
I think I'm at stage 5 now.
you know, some of us never get past anger......but then im a sith fanatic of the star wars franchise, so anger is power
Yeah, I'm at stage 2 myself, won't get past that one. I'm just moving on from the game until they can get some people with brains to fix the sorc class, not the completely braindead thing we got now in the pts that can't compete at all with other classes. I'll just be here laughing and dancing once the game comes crashing down from the complete lack of brain activity from the people doing the balancing.cosmic_niklas_93b16_ESO wrote: »Stop counting the overload bar extras as a 'slot'.
Once you shoot a meteor at someone you can't access any of those f***ing slots until you earn another 100 ultimate. If your build counts on any of those skills, you're dead.
It's nice to have a few extra things on their, but it doesn't make up for the whole 'togglemancer' thing. Please. Stop it.
That is, unless you think it would be fair to disable half of a Templar or DK's skill bar based on how much ultimate you have...
So for sorc the overload bar is 1/3 of their slots and you propose the eq "penalty" considered for templar would be 50%.
Sorc-fan balance math at its finest.
Yes, you the player CAN by direct choice put KEY skills on the overload bar and then wipe your ultimate and be at a disadvantage. Bur your CLASS at this point is not your biggest problem.
Well, the class is just about dead anyway, there's really only 3 classes left in the game, oh and that abomination we once called sorcerers that noone in their right mind would play in the new dlc after it got completely curbstomped by zenimax.
Yeah yeah sorcs dead sure... sky is falling.
My first new slot will be my third sorc, so call me crazy but the voices in my head disagree with you. They say i am good to go. Well, except for Cassie but nobody pays attention to her.
Yes, have fun getting kicked from every single trial group for being a sorcerer, I hope you'll enjoy it. I know I got better things to do than playing a failing game with failed leadership.
yes, obviously, like raging on their forums.
cpuScientist wrote: »
- Denial: 6 seconds?! That tiny flat value? Surely these must be typos! Or a bug. Maybe they meant it to be higher, but accidentally entered the wrong number.
- Anger: Wrobel, what the <explicative> were you thinking? Nerfing a broken class in then one area where they actually excelled!
- Bargaining: Look, I understand these changes to the Ward and Surge, but they're rather extreme. How about a compromise, like making Empowered at least 12 seconds and giving us a morph choice between the old and new Surge?
- Depression: Fine, if you're going to stick to your guns, then maybe I'll stop running vMA on my sorc after this update and just dust my sorc off now and then for stuffing easy weeklies with alts.
- Acceptance: Well, group PvE will still the same as before, and on the bright side, with sorcs no longer being the vMA easy mode class, maybe sorcs will become one of those classes where just a completion will get you a secured board spot? And there's always the next major update after DB...
I think I'm at stage 5 now.
Stage three. We're not done trying to get them to fix this, and stubborn as they are.
They are going to do something else with surge in the live patch, and we DID get a 10 second 15-16k empowered ward.
Only the magicka regen portion of empowered ward is 10 seconds. The actual ward is unchanged still 8 seconds
Nope. Shield and buff to ten seconds. If it's not, then it's a bug. I haven't logged into PTS since last weekend. If I'm not giving them any of my money, I certainly am not going to give them any more of my free time at this point.
Daedric Summoning
Empowered Ward (Conjured Ward morph): Increased the duration of this morph’s damage shield and Minor Intellect buff to 10 seconds from 8 seconds.
It sucks but I can live with it for running pledges with friends. It's also long enough to back-bar in PVP, using nullify Magicka on the front.
cpuScientist wrote: »cpuScientist wrote: »On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
Ulti hit too hard, as previously stated in this thread about overload hits healing to full, and DoTs hit too soft, except maybe curse, to be a good heal with the way it's set up on live. If we had a class spamable skill, this change I suggested seems reasonable. I'll admit my previously suggested stam ranged drain type skill was ill conceived. As such maybe the stam morph should be melee range so it dealing physical damage would make sense.
As for not counting overload bar, I agree with @code65536. When I run it I at most get 2 additional skills and that's if I'm running no toggles. This might be different if weapon swap brought you out of overload.
I also agree that we need more DoTs, and still believe pets should be changed to DoTs like shade. This change would also help DoT builds get heals as opposed to relying on surge. Also it would make for more reliable heals for tanks.
Where I don't agree is the suggested passive swap concerning bound armor. I feel putting an effective active skill on it and it's morphs, justifying having it on both bars (or all three of you run overload), would be better.
In truth sorcs are in a pretty bad spot and could use a lot of attention. There's so many ways the toolkit could be changed up to make us effective, it's hard to settle on what exactly should be done. Obviously the least being changed would be the easiest to get, but may not be the best coarse of action.
I really do not want shades. That skill is not good. And pets in how they fintion are fine, there is just no good reason to alot them. As to do slightly competitive DPS we must have max magicka. We must have overload, we must have inner light and bound aegis slotted. MUST.
So that is why all I want is for the magicka bonus on bound aegis and the health bonus for having pets to be swapped. That's all. It will make pets stronger. As we would be getting the max magicka boost with the pet. And then people could choose which pet they want out.
This is all. I do not know if you use pets or not. But I am a pet Sorc and I have all classes leveled, and shades suck, Sorc pets need tweaks not an insane overhaul like that.
I don't use pets, as they don't function well at all on consoles. The only use for them in PvE is to grab agro and serve as a meat shield until they die. In high end content that's not very long. I can't direct them as I can shades, which I run both morphs for two different purposes. Dark shades I run on my tank set up, and shadow image I run on my healer set up. If they functioned on consoles like they do on PC then I might be inclined to agree with you. Since they don't, and I don't see how they could, the only way I see them being worth a slot is if they only took up one slot. They cost too much, and the cast time is too long, to use them as I proposed they be changed to work. When you throw in the active skill they cost upwards of 3X as much.
As for PvP you're better off slotting two more reliable DoTs that'll actually do some damage. Although you may get to use the heals a few times before someone accidentally kills them.
I dare say, even if they became insanely OP I wouldn't run pets as they function for consoles right now. Tbh the only toggle skills I ever cared for are siphoning strikes and bound armor, I still run leeching strikes on my tank. I was glad when Mage light became an instant, as I could justify slotting it. With the shield nerf though I'm not sure it'll make the cut on the front bar. I'll have to see when DB goes live.
Ok sorry it sucks in consoles. Although you probably have, there needs to be threads asking for this change mage they attack whomever is cursed or they find a way to give that to you. As not having the ability to command my pets would infuriate me to no end. I would not ever slot them if the were the case. I micro manage them like crazy so no thanks consoles.
@ZOS_GinaBruno is there any way to make pets commendable on console any plans for this.
cpuScientist wrote: »cpuScientist wrote: »On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
Ulti hit too hard, as previously stated in this thread about overload hits healing to full, and DoTs hit too soft, except maybe curse, to be a good heal with the way it's set up on live. If we had a class spamable skill, this change I suggested seems reasonable. I'll admit my previously suggested stam ranged drain type skill was ill conceived. As such maybe the stam morph should be melee range so it dealing physical damage would make sense.
As for not counting overload bar, I agree with @code65536. When I run it I at most get 2 additional skills and that's if I'm running no toggles. This might be different if weapon swap brought you out of overload.
I also agree that we need more DoTs, and still believe pets should be changed to DoTs like shade. This change would also help DoT builds get heals as opposed to relying on surge. Also it would make for more reliable heals for tanks.
Where I don't agree is the suggested passive swap concerning bound armor. I feel putting an effective active skill on it and it's morphs, justifying having it on both bars (or all three of you run overload), would be better.
In truth sorcs are in a pretty bad spot and could use a lot of attention. There's so many ways the toolkit could be changed up to make us effective, it's hard to settle on what exactly should be done. Obviously the least being changed would be the easiest to get, but may not be the best coarse of action.
I really do not want shades. That skill is not good. And pets in how they fintion are fine, there is just no good reason to alot them. As to do slightly competitive DPS we must have max magicka. We must have overload, we must have inner light and bound aegis slotted. MUST.
So that is why all I want is for the magicka bonus on bound aegis and the health bonus for having pets to be swapped. That's all. It will make pets stronger. As we would be getting the max magicka boost with the pet. And then people could choose which pet they want out.
This is all. I do not know if you use pets or not. But I am a pet Sorc and I have all classes leveled, and shades suck, Sorc pets need tweaks not an insane overhaul like that.
I don't use pets, as they don't function well at all on consoles. The only use for them in PvE is to grab agro and serve as a meat shield until they die. In high end content that's not very long. I can't direct them as I can shades, which I run both morphs for two different purposes. Dark shades I run on my tank set up, and shadow image I run on my healer set up. If they functioned on consoles like they do on PC then I might be inclined to agree with you. Since they don't, and I don't see how they could, the only way I see them being worth a slot is if they only took up one slot. They cost too much, and the cast time is too long, to use them as I proposed they be changed to work. When you throw in the active skill they cost upwards of 3X as much.
As for PvP you're better off slotting two more reliable DoTs that'll actually do some damage. Although you may get to use the heals a few times before someone accidentally kills them.
I dare say, even if they became insanely OP I wouldn't run pets as they function for consoles right now. Tbh the only toggle skills I ever cared for are siphoning strikes and bound armor, I still run leeching strikes on my tank. I was glad when Mage light became an instant, as I could justify slotting it. With the shield nerf though I'm not sure it'll make the cut on the front bar. I'll have to see when DB goes live.
Ok sorry it sucks in consoles. Although you probably have, there needs to be threads asking for this change mage they attack whomever is cursed or they find a way to give that to you. As not having the ability to command my pets would infuriate me to no end. I would not ever slot them if the were the case. I micro manage them like crazy so no thanks consoles.
@ZOS_GinaBruno is there any way to make pets commendable on console any plans for this.
Pets attacking who was cursed would work for solo PvE. It would also work in PvP provided the curse being cleansed didn't affect the targeting. It's not perfect but I suppose. I'd still not run them in pledges, unless I was feeling gutsy and tried to go solo. Might make them useful in trials if they were more survivable. I suppose it wouldn't be any different than supporting a leveling friend who's damage isn't up to par, with one hand tied behind your back. I suppose that could be fun in a mind numbing soul devouring sort of way.
30k views, 1.1k posts, 0 Developer participation.
@Wrobel @ZOS_GinaBruno.
What on earth do we need to do to get some kind of developer response on the two largest threads on the PTS forums!?