* Apparently, dying to gankblades over and over and over again in 2 seconds flat was hilarious to all of them. Killing one required some NINE PEOPLE to take one down (Gina's comment I believe, "Wow, it takes nine of you to kill this guy!"). They all thought that was perfectly fine, the issue is that the players are so good, not that the people are hitting two or three buttons over and over.
The problem this poses in my opinion is:
Someone that inept at playing a game that is rather simple in terms of it´s combat mechanics should not be in charge of designing it. It shows the person is lacking the understanding of the systems they´re supposed to balance/tweak.
cosmic_niklas_93b16_ESO wrote: »
So we're supposed to be crit build sorc tanks according to Wrobel....
That's the moment I think I finally accepted that things aren't going to change
Because there are so many good sets that provide both tankiness and spell crit, right? Right?
Did you guys noticed @Wrobel dismissive laugh when @ZOS_GinaBruno brought sorcerers concerns up? They all had a good laugh so apparently the class is a nice internal joke. How do you guys feel about that? Being their office joke?
I never disputed that.but I maintain having a skill that is spammable would promote build diversity
Nope, it never will. If you think this, then, again, you don't really understand how PvE DPS works.and could potentially help fix our low sustained DPS issues.
When you look at sorcs vs. DKs, you're looking at, oh, 5K or more PvE group DPS difference when looking at the top end. Making up for a gap like by just buffing the spammable would require that spammable to hit about 5K harder. That would be hugely imbalanced and broken. The kinds of variation that you see in insta-cast spammables are generally pretty small--certainly not enough to make the kind of difference you think it would make.The damage of the ability could be set as high or as low as it was needed after some play testing, there are spammables from other classes that do hit quite a bit harder than Force Pulse does.
I don't think it's a bad thing. It gives nightblades options, and that's good. But we're not talking about options here. We're talking about making sorc DPS competitive, and in that context, you're barking up the wrong tree if you think that replacing Force Pulse will somehow magically fix that. It never will. The nightblade example was to illustrate how replacing Force Pulse could actually lower your DPS. I'm trying to debunk this notion that you have that Force Pulse is somehow trash when it is actually very good.You speak of the dilemma nightblades are in, in which they have two abilities to choose from to spam, as a bad thing
No, I'm not. You're overestimating the sorc passives (and overall overestimating the importance of Spell Damage). But even if you're right, and the sorc passives are better, we're still talking marginal numbers--these are not the kinds of stat differences that would make a difference in terms of closing the gap with other classes.but you are forgetting how much the sorcerer passives would influence our DPS with every ability cast, not only with our spammable.
And DKs run how many? Hint: It's quite a bit more than just two. It's why, despite having lower max magicka than sorcs, lower Spell Damage than sorcs, and no class execute, they still beat sorcs in sustained PvE DPS, and by a substantial margin.As for Rotation, well you already run one dot in one bar and another on the other bar, lightning splash and Wall of Elements
It would fix exactly one problem: build diversity.I am not saying giving sorcerers a spammable ability would be a fix for every issue the class has
I'm not opposed to a spammable, and if offered one, I'll take it. I strongly disagree that it will fix sorc DPS issues. It will not, and it cannot. And a good first step, IMHO, is getting rid of Bound Armor. Make that 8% max magicka a class passive like that Nightblades have, and open up that bar slot so we can start using more of the sorc's toolkit without taking that stat hit.but it would be a good start and it would be the most complicated step, as it would involve completely overhauling a skill.
I don't count the Overload bar. Why not? Because switching in and out of it is cumbersome and eats a cast cooldown. It means that switching to and from in a regular rotation is out of the question, and it means that some non-toggle abilities need to be duplicated on the Overload bar because exiting and re-entering Overload to reach that ability will eat two cooldowns and result in a huge DPS loss.So, until you go for THREE toggles... the sorc has more slots than the other classes.
it isn't limited bar space.
Well, for PvP build diversity, yes, a spammable is nice. But Grao is talking about sustained PvE DPS, in which case saying that a class spammable will close the gap between sorcs and DKs is simply wrong. As for why Force Pulse outperforms Funnel/Swallow without running into issues of resource sustain, check out this thread.cpuScientist wrote: »NB swallow soul hits harder and is at half the cost. Something like that would increase sustain and DPS. If it is in the dark magic tree everyone is asking for, then it provides a heal. I don't get what's hard to understand. It gives us the chance to put the stave in the back bar and finally out of sight in PvP we can use a shield dual wield. I do not get what is not understandable about the benefit of an in class spammable.....
I never disputed that.but I maintain having a skill that is spammable would promote build diversityNope, it never will. If you think this, then, again, you don't really understand how PvE DPS works.and could potentially help fix our low sustained DPS issues.When you look at sorcs vs. DKs, you're looking at, oh, 5K or more PvE group DPS difference when looking at the top end. Making up for a gap like by just buffing the spammable would require that spammable to hit about 5K harder. That would be hugely imbalanced and broken. The kinds of variation that you see in insta-cast spammables are generally pretty small--certainly not enough to make the kind of difference you think it would make.The damage of the ability could be set as high or as low as it was needed after some play testing, there are spammables from other classes that do hit quite a bit harder than Force Pulse does.I don't think it's a bad thing. It gives nightblades options, and that's good. But we're not talking about options here. We're talking about making sorc DPS competitive, and in that context, you're barking up the wrong tree if you think that replacing Force Pulse will somehow magically fix that. It never will. The nightblade example was to illustrate how replacing Force Pulse would actually lower your DPS. I'm trying to debunk this notion that you have that Force Pulse is somehow trash when it is actually very good.You speak of the dilemma nightblades are in, in which they have two abilities to choose from to spam, as a bad thingNo, I'm not. You're overestimating the sorc passives (and overall overestimating the importance of Spell Damage). But even if you're right, and the sorc passives are better, we're still talking marginal numbers--these are not the kinds of stat differences that would make a difference in terms of closing the gap with other classes.but you are forgetting how much the sorcerer passives would influence our DPS with every ability cast, not only with our spammable.And DKs run how many? Hint: It's quite a bit more than just two. It's why, despite having lower max magicka than sorcs, lower Spell Damage than sorcs, and no class execute, they still beat sorcs in sustained PvE DPS, and by a substantial margin.As for Rotation, well you already run one dot in one bar and another on the other bar, lightning splash and Wall of ElementsIt would fix exactly one problem: build diversity.I am not saying giving sorcerers a spammable ability would be a fix for every issue the class hasI'm not opposed to a spammable, and if offered one, I'll take it. I strongly disagree that it will fix sorc DPS issues. It will not, and it cannot. And a good first step, IMHO, is getting rid of Bound Armor. Make that 8% max magicka a class passive like that Nightblades have, and open up that bar slot so we can start using more of the sorc's toolkit without taking that stat hit.but it would be a good start and it would be the most complicated step, as it would involve completely overhauling a skill.I don't count the Overload bar. Why not? Because switching in and out of it is cumbersome and eats a cast cooldown. It means that switching to and from in a regular rotation is out of the question, and it means that some non-toggle abilities need to be duplicated on the Overload bar because exiting and re-entering Overload to reach that ability will eat two cooldowns and result in a huge DPS loss.So, until you go for THREE toggles... the sorc has more slots than the other classes.
it isn't limited bar space.Well, for PvP build diversity, yes, a spammable is nice. But Grao is talking about sustained PvE DPS, in which case saying that a class spammable will close the gap between sorcs and DKs is simply wrong. As for why Force Pulse outperforms Funnel/Swallow without running into issues of resource sustain, check out this thread.cpuScientist wrote: »NB swallow soul hits harder and is at half the cost. Something like that would increase sustain and DPS. If it is in the dark magic tree everyone is asking for, then it provides a heal. I don't get what's hard to understand. It gives us the chance to put the stave in the back bar and finally out of sight in PvP we can use a shield dual wield. I do not get what is not understandable about the benefit of an in class spammable.....
cpuScientist wrote: »NB swallow soul hits harder and is at half the cost. Something like that would increase sustain and DPS. If it is in the dark magic tree everyone is asking for, then it provides a heal. I don't get what's hard to understand. It gives us the chance to put the stave in the back bar and finally out of sight in PvP we can use a shield dual wield. I do not get what is not understandable about the benefit of an in class spammable.....
Well After these changes Sorcs won't be welcome in trial runs anymore.
Point blank, the trial minimum dps numbers exceed what sorcs of either stamina or magicka can dish out.
No amount of skill can change that.
As for pvp, Sorcs are to easy to Pop now with their shields down...so they certainly won't be welcome in Zergs because of vicious death. a sorc without a constant shield up is as good as a naked player...and a absolute liability.
As for 4 mans... they're the weak link. shields only hurt their dps, and they offer nothing to the group as a whole. So they'll inevitably slow down farming runs.
But there is good news. Stamina sorcs have the best speed in the game so you guys can run real fast...and farm nodes or something. Just don't expect to complete VMA regularly or be invited to anything once everyone is on the same page and knows how weak this class has become.
On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
I think I speak for more than just myself when I say socrerer's should stop being ignored in regards to buffs with the 'overload' excuse. It is irritating seeing that pop up when a point is brought up and reminds me when sorcerer's were 'negate monkies'. There is more to the class than just the cheese ultimate. Also that bar is very unreliable, unless the sorcerer doesn't use another ultimate and uses overload sparingly.
On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
I think I speak for more than just myself when I say socrerer's should stop being ignored in regards to buffs with the 'overload' excuse. It is irritating seeing that pop up when a point is brought up and reminds me when sorcerer's were 'negate monkies'. There is more to the class than just the cheese ultimate. Also that bar is very unreliable, unless the sorcerer doesn't use another ultimate and uses overload sparingly.
You quoted me but i did not argue against a buff due to overload.
Overload was used to counter point the claim, unfounded claim imo, that sorcs are short on slots.
However, in any class discussion, all aspects of the class may be relevent.
On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
Fixes to look into:
1. Please make dark deal an instant we can cast on the run, so we can use dual wield or a second destro staff on the back bar.
2. Please bring mages wrath in line with every other execute. It doesn't compare to any others in damage, or where the execute triggers.