NoMaassPliz wrote: »
QUESTION #4 Can Bound Armor turn into 30s duration non-toggle?
I disagree. having to recast this along with wards, etc., would create more resource issues than the class already has.
@ZOS_JessicaFolsom Bound Armor Suggestion: do something like you did with inner light. Make the magicka boost a passive bonus just for having the skill on your bar, and then activate the ability to get the armor bonus for 30 seconds or something.
EDIT: tagging ZOS
cpuScientist wrote: »1. Why do the pets get max health instead of magicka? Why not move the magicka from bound armor over to pets and vice versa?
2. Why has the weak twilight tormentor not been looked at and given a more useful single target inferno like skill?
3. Why does the atro bonus need to be synergised with, when the DK magma armor just provides the buff?
4. Why would a serious raid group ever let a Sorc in over any of the orher classes?
5. Why is the DPS of a pure pet sorc in PvE so very weak? I am talking curse tormentor AOE pet and atro. It is extremely weak.
6. Why is the atros damage so very low and only single target and stationary?
7. Why is our group buff the 10 magicka regen tied to a skill that is a major DPS loss and the buff only lasts 10 seconds?
8. How are pet sorcs suppose to defend our pets now that they simply cannot be shielded as often as before and will now just die in red. Or if we do choose to shield them our low DPS drops lower. It's not like we are providing some major party boost by having them out so
9. Why is it that when I try to do the pet build that has been forced down on Sorcs, it is so weak?
10. Finally can you tell us WHAT IS THE SORC IDENTITY Are we glass cannons (cause only the glass part is true right now) are we summoners (cause are summons are lackluster at best) what are we????
bloodenragedb14_ESO wrote: »1. I would like to see a Rework of the 'toggle' skills, specifically, not making them a toggle, at least the summons at least
2. Im just wholly against the changes to the conjured ward durations, and not fond that every class gets a comparable skill.
3.Both stamina and Magicka sorcs need a spammable dps ability in our class skills that provides competitive dps, ill touch on this a bit in 5 6 and 7
4. Making pet build viable. all the taunt and pet buffs, bring them back, its irritating they were removed due to complaints from people who do not main pet builds. so allow the atronach to taunt again, at least one morph.
5. The twilight tormenter needs to activated dps skill like the unstable familiar, the current one is wholly underwhelming, there is no reason to pick that morph over the heal for dps at current. The clanfear needs better taunt, so maybe along with its heal, it taunts your target, or at least reduces the threat of the sorcerer in question.
6. Dark exchange is rather useless, i cant think of a single friend that uses it. IT would be best to change it into something else entirely, perhaps a spammable dps?
7. If not dark exchange, maybe some changes to bound armor, one morph can be for stam sorc, a summoned blade slash, one for magicka, a summoned arrow with competitive dps. In this way its not unlike the changes to summons, give the armor its own activate ability. Id rather it not be a toggle btw
8. Just a overall buff to sorc dps would be nice
9. and finally, Do not make changes that force magicka sorcs to donate passives to stam sorcs, if you must change them, make them scale to the highest stat, not complete conversion.
Edit 10. a bit off topic maybe but The undaunted skill necrotic orb, its crap, completely, i was so dissappointed when i unlocked it it bares mentioin, rework it completely, a really lackluster reward for getting the undaunted to 5.
This is just my list of complaints, im not arrogant enough to believe everyone agrees with me, but i think quite a few will.
TotallyNotVos wrote: »bloodenragedb14_ESO wrote: »1. I would like to see a Rework of the 'toggle' skills, specifically, not making them a toggle, at least the summons at least
2. Im just wholly against the changes to the conjured ward durations, and not fond that every class gets a comparable skill.
3.Both stamina and Magicka sorcs need a spammable dps ability in our class skills that provides competitive dps, ill touch on this a bit in 5 6 and 7
4. Making pet build viable. all the taunt and pet buffs, bring them back, its irritating they were removed due to complaints from people who do not main pet builds. so allow the atronach to taunt again, at least one morph.
5. The twilight tormenter needs to activated dps skill like the unstable familiar, the current one is wholly underwhelming, there is no reason to pick that morph over the heal for dps at current. The clanfear needs better taunt, so maybe along with its heal, it taunts your target, or at least reduces the threat of the sorcerer in question.
6. Dark exchange is rather useless, i cant think of a single friend that uses it. IT would be best to change it into something else entirely, perhaps a spammable dps?
7. If not dark exchange, maybe some changes to bound armor, one morph can be for stam sorc, a summoned blade slash, one for magicka, a summoned arrow with competitive dps. In this way its not unlike the changes to summons, give the armor its own activate ability. Id rather it not be a toggle btw
8. Just a overall buff to sorc dps would be nice
9. and finally, Do not make changes that force magicka sorcs to donate passives to stam sorcs, if you must change them, make them scale to the highest stat, not complete conversion.
Edit 10. a bit off topic maybe but The undaunted skill necrotic orb, its crap, completely, i was so dissappointed when i unlocked it it bares mentioin, rework it completely, a really lackluster reward for getting the undaunted to 5.
This is just my list of complaints, im not arrogant enough to believe everyone agrees with me, but i think quite a few will.
Mystic orb which is a morph of necrotic orb is one of the most important skills in the game for raiding
NoMaassPliz wrote: »
QUESTION #4 Can Bound Armor turn into 30s duration non-toggle?
I disagree. having to recast this along with wards, etc., would create more resource issues than the class already has.
Bound Armor Suggestion: do something like you did with inner light. Make the magicka boost a passive bonus just for having the skill on your bar, and then activate the ability to get the armor bonus for 30 seconds or something.
Not really DB related...
But if I were to change this skill it would be to move the stat increase to a passive instead.... the armor buff is weak & pointless... people only run it for the stat buff, which is in itself a passive buff and therefore has no place being the only reason for running what should be an active skill.(Non-active skills like this contribute to the boredom and lack of interesting gameplay many Sorc's complain of)
Then change the skill to 'Bound.......' something... maybe a stamina morph as a weapon (Similar to Morkuldins) and a magicka morph as a different kind of summon.... maybe something similar to the DK fireball spitting wotsit, but shooting lightning.... both acting like a DoT!
That would fit with daedric SUMMONING far better than armor does.... whilst also adding a much needed class DoT (Class with the fewest DoT's at present.... a big contributing factor to our comparatively low DPS).
Oh... and one less toggle! Many birds... one stone.
An important Sorc question I havent seen being asked:
Can we get a stamina morph for atleast one of the pets? A Clannfear would be awesome
cosmic_niklas_93b16_ESO wrote: »An important Sorc question I havent seen being asked:
Can we get a stamina morph for atleast one of the pets? A Clannfear would be awesome
I'd rather them just scale to highest resource. Would be the simplest, although I'm really not sure how you'd summon a daedric creature with stamina :P
SO... @ZOS_JessicaFolsom mentioned in the natch potes thread they would be popping in here this week & wanted a list of the questions relating to the DB patch changes that they can answer so here's mine as a starter.
Note these are just related to the DB changes affecting sorcs... not sorc's in general:
- Sorc's are the only class without a spammable class dps skill.... why did you change Trapping webs (The only spammable we had access to which isn't tied to destro staff) to only stamina so we now have no choice but to run a destro staff in all aspects of the game? (This Q coming from a mainly PvP perspective as webs was widely used in there with dual wield on magicka builds).
- Why did we receive so many defensive nerfs without a single usable buff to our defence / sustainability? (Shields, and Surge)
- Surge nerf - all classes have skills which heal based on damage done.... why has ours been removed to give us a low flat value and all the other classes kept theirs? (If overload was the reason as @Wrobel mentioned on ESO live, then why not just cap the heal at say 6-8k to prevent the 20k overload heals at its peak... there were no other issues with this skill to warrant such a nerf & goes against the stated policy of smaller tweaks rather than huge nerfs).
- Why the changes to Dark exchange without actually making it usable due to its cast time? It already has an interesting & unique mechanic... and the user has to sacrifice resources to use it... why add a double penalty with a cast time for such a small return?
- Why give a version of our signature defensive ability (Hardened ward) to all classes but nothing from the other classes back to ours?
- Given this was supposed to be the major stamina pass on all abilities... why are sorcs the only stamina class without a stamina based dps skill? (I would also ask the same question of magicka Sorcs... but the patch was never listed as a magicka based one)
I can probably think of quite a few more... but these will do to start with.
ZOS_JessicaFolsom wrote: »Thanks for all the very detailed questions, everyone. We've grabbed everything from Flaminir's post onward and have a lot to work with (the Word doc is already up 8 pages.) We're going to start working on answers. It will take a day or two, but we'll try to release them in batches as we finish them.
ZOS_JessicaFolsom wrote: »SO... @ZOS_JessicaFolsom mentioned in the natch potes thread they would be popping in here this week & wanted a list of the questions relating to the DB patch changes that they can answer so here's mine as a starter.
Note these are just related to the DB changes affecting sorcs... not sorc's in general:
- Sorc's are the only class without a spammable class dps skill.... why did you change Trapping webs (The only spammable we had access to which isn't tied to destro staff) to only stamina so we now have no choice but to run a destro staff in all aspects of the game? (This Q coming from a mainly PvP perspective as webs was widely used in there with dual wield on magicka builds).
- Why did we receive so many defensive nerfs without a single usable buff to our defence / sustainability? (Shields, and Surge)
- Surge nerf - all classes have skills which heal based on damage done.... why has ours been removed to give us a low flat value and all the other classes kept theirs? (If overload was the reason as @Wrobel mentioned on ESO live, then why not just cap the heal at say 6-8k to prevent the 20k overload heals at its peak... there were no other issues with this skill to warrant such a nerf & goes against the stated policy of smaller tweaks rather than huge nerfs).
- Why the changes to Dark exchange without actually making it usable due to its cast time? It already has an interesting & unique mechanic... and the user has to sacrifice resources to use it... why add a double penalty with a cast time for such a small return?
- Why give a version of our signature defensive ability (Hardened ward) to all classes but nothing from the other classes back to ours?
- Given this was supposed to be the major stamina pass on all abilities... why are sorcs the only stamina class without a stamina based dps skill? (I would also ask the same question of magicka Sorcs... but the patch was never listed as a magicka based one)
I can probably think of quite a few more... but these will do to start with.
Thank you for getting this kicked-off! This is exactly what I'm looking for. We may not be able to answer every question, but having them compiled like this will help us get you answers. (Saving all of these out in a Word doc now.)
For those of you reading who also have questions, our goal is to get you answers to as many of your outstanding questions about Dark Brotherhood-specific changes to the Sorcerer class (and related concerns) much like we did in the thread about the PVP sets. We know there are a lot of questions and concerns, so we ask that you please try to keep questions about the Dark Brotherhood-specific changes and concerns specifically with the Sorcerer class. Keeping them to the current update will help us get you answers a little more quickly.
(We'll be going through and doing this for each class, but we're starting with the Sorcerer community.)
An important Sorc question I havent seen being asked:
Can we get a stamina morph for atleast one of the pets? A Clannfear would be awesome
cosmic_niklas_93b16_ESO wrote: »An important Sorc question I havent seen being asked:
Can we get a stamina morph for atleast one of the pets? A Clannfear would be awesome
I'd rather them just scale to highest resource. Would be the simplest, although I'm really not sure how you'd summon a daedric creature with stamina :P
ZOS_JessicaFolsom wrote: »Thank you for getting this kicked-off! This is exactly what I'm looking for. We may not be able to answer every question, but having them compiled like this will help us get you answers. (Saving all of these out in a Word doc now.)
For those of you reading who also have questions, our goal is to get you answers to as many of your outstanding questions about Dark Brotherhood-specific changes to the Sorcerer class (and related concerns) much like we did in the thread about the PVP sets. We know there are a lot of questions and concerns, so we ask that you please try to keep questions about the Dark Brotherhood-specific changes and concerns specifically with the Sorcerer class. Keeping them to the current update will help us get you answers a little more quickly.
(We'll be going through and doing this for each class, but we're starting with the Sorcerer community.)
ZOS_JessicaFolsom wrote: »Thank you for getting this kicked-off! This is exactly what I'm looking for. We may not be able to answer every question, but having them compiled like this will help us get you answers. (Saving all of these out in a Word doc now.)
For those of you reading who also have questions, our goal is to get you answers to as many of your outstanding questions about Dark Brotherhood-specific changes to the Sorcerer class (and related concerns) much like we did in the thread about the PVP sets. We know there are a lot of questions and concerns, so we ask that you please try to keep questions about the Dark Brotherhood-specific changes and concerns specifically with the Sorcerer class. Keeping them to the current update will help us get you answers a little more quickly.
(We'll be going through and doing this for each class, but we're starting with the Sorcerer community.)
@ZOS_JessicaFolsom
Realistically, even though it will be awesome to hear answers to all of these questions, at the end of the day everybody just wants the stuff fixed. Not just some hand waving and b/s answers that you think justify all of this.
ZOS_JessicaFolsom wrote: »Thank you for getting this kicked-off! This is exactly what I'm looking for. We may not be able to answer every question, but having them compiled like this will help us get you answers. (Saving all of these out in a Word doc now.)
For those of you reading who also have questions, our goal is to get you answers to as many of your outstanding questions about Dark Brotherhood-specific changes to the Sorcerer class (and related concerns) much like we did in the thread about the PVP sets. We know there are a lot of questions and concerns, so we ask that you please try to keep questions about the Dark Brotherhood-specific changes and concerns specifically with the Sorcerer class. Keeping them to the current update will help us get you answers a little more quickly.
(We'll be going through and doing this for each class, but we're starting with the Sorcerer community.)
@ZOS_JessicaFolsom
Realistically, even though it will be awesome to hear answers to all of these questions, at the end of the day everybody just wants the stuff fixed. Not just some hand waving and b/s answers that you think justify all of this.
ZOS_JessicaFolsom wrote: »Thank you for getting this kicked-off! This is exactly what I'm looking for. We may not be able to answer every question, but having them compiled like this will help us get you answers. (Saving all of these out in a Word doc now.)
For those of you reading who also have questions, our goal is to get you answers to as many of your outstanding questions about Dark Brotherhood-specific changes to the Sorcerer class (and related concerns) much like we did in the thread about the PVP sets. We know there are a lot of questions and concerns, so we ask that you please try to keep questions about the Dark Brotherhood-specific changes and concerns specifically with the Sorcerer class. Keeping them to the current update will help us get you answers a little more quickly.
(We'll be going through and doing this for each class, but we're starting with the Sorcerer community.)
@ZOS_JessicaFolsom
Realistically, even though it will be awesome to hear answers to all of these questions, at the end of the day everybody just wants the stuff fixed. Not just some hand waving and b/s answers that you think justify all of this.
Please, don't say stuff like that. I understand the frustration, believe me, I do and ultimately you are not wrong, we do want the problems fixed, but having an open dialog with the Developers and knowing that they are at least aware of those things we believe are issues with this class is a step on the right direction. Lets not discourage it, please.
It will also be interesting to see how they respond to some of our concerns, why they haven't seen this points as concerns thus far and if we are able to change their opinions when that is the case.
ZOS_JessicaFolsom wrote: »Thanks for all the very detailed questions, everyone. We've grabbed everything from Flaminir's post onward and have a lot to work with (the Word doc is already up 8 pages.) We're going to start working on answers. It will take a day or two, but we'll try to release them in batches as we finish them.
Please, don't say stuff like that. I understand the frustration, believe me, I do and ultimately you are not wrong, we do want the problems fixed, but having an open dialog with the Developers and knowing that they are at least aware of those things we believe are issues with this class is a step on the right direction. Lets not discourage it, please.
It will also be interesting to see how they respond to some of our concerns, why they haven't seen this points as concerns thus far and if we are able to change their opinions when that is the case.
Please, don't say stuff like that. I understand the frustration, believe me, I do and ultimately you are not wrong, we do want the problems fixed, but having an open dialog with the Developers and knowing that they are at least aware of those things we believe are issues with this class is a step on the right direction. Lets not discourage it, please.
It will also be interesting to see how they respond to some of our concerns, why they haven't seen this points as concerns thus far and if we are able to change their opinions when that is the case.
I'm not saying that to discourage them from listening to our questions and responding. Quite the opposite actually. I just don't want them to go and do what they always do. That being just listing reasons to justify why they make these changes (or don't make changes) and then move on to other things and consider this problem resolved.
Dialogue is great, but if it only ever remains with us just asking questions and them answering without any actual in-game changes, then it's all meaningless. That's what I mean.
On not counting overload bar for slot when commenting pn toggle slot loss, it would be less misleading if you noted the "if you dont want overload bar" when citing limited slots as an issue. IMO.
O making surge ignore ults, so then not only does surge push against dot use in builds but also against non-utility ulti use in builds as well? One sorc class desoign only sounds dull. New version supports any build that can crit. That seems to me to be a good diversity upgrade.
I think I speak for more than just myself when I say socrerer's should stop being ignored in regards to buffs with the 'overload' excuse. It is irritating seeing that pop up when a point is brought up and reminds me when sorcerer's were 'negate monkies'. There is more to the class than just the cheese ultimate. Also that bar is very unreliable, unless the sorcerer doesn't use another ultimate and uses overload sparingly.
ZOS_JessicaFolsom wrote: »Thanks for all the very detailed questions, everyone. We've grabbed everything from Flaminir's post onward and have a lot to work with (the Word doc is already up 8 pages.) We're going to start working on answers. It will take a day or two, but we'll try to release them in batches as we finish them.
Master_Kas wrote: »WTB un-nerfed bolt escape please.
I main a nightblade, and want this to happen.
Best of luck ::)
Master_Kas wrote: »WTB un-nerfed bolt escape please.
I main a nightblade, and want this to happen.
Best of luck ::)
That would be amazing.