And it starts.. ESO Live. Lets hope they announce Sorcerer overhaul!
cosmic_niklas_93b16_ESO wrote: »
cosmic_niklas_93b16_ESO wrote: »
LOL They ignored my 1 question and said pretty much nothing useful regarding sorcerers other than that they are still working on the Surge numbers...
Sigh... What a disappointment...
cosmic_niklas_93b16_ESO wrote: »
LOL They ignored my 1 question and said pretty much nothing useful regarding sorcerers other than that they are still working on the Surge numbers...
Sigh... What a disappointment...
cosmic_niklas_93b16_ESO wrote: »
LOL They ignored my 1 question and said pretty much nothing useful regarding sorcerers other than that they are still working on the Surge numbers...
Sigh... What a disappointment...
Did we seriously expect anything else from @Wrobel ?
I still want to see him do VMA on a sorc, until he can finish it without putting a fist through his monitor.
I know a sorc tank (@RobbaYaga) who will likely take issue with @Wrobel's characterization that sorc tanks are more viable now. Yes, the changes to surge are probably good for sorc tanks a flat value favors low-damage builds. But the severe nerf to the sorc's ward took away one of the unique and important tools of the sorc tank.
AhPook_Is_Here wrote: »Just depends on the armor, if you are tanking 5 light it is a nerf if you are tanking 5 heavy its a buff.
So we're supposed to be crit build sorc tanks according to Wrobel....
That's the moment I think I finally accepted that things aren't going to change
So we're supposed to be crit build sorc tanks according to Wrobel....
That's the moment I think I finally accepted that things aren't going to change
Because there are so many good sets that provide both tankiness and spell crit, right? Right?
Did you guys noticed @Wrobel dismissive laugh when @ZOS_GinaBruno brought sorcerers concerns up? They all had a good laugh so apparently the class is a nice internal joke. How do you guys feel about that? Being their office joke?
bloodenragedb14_ESO wrote: »So we're supposed to be crit build sorc tanks according to Wrobel....
That's the moment I think I finally accepted that things aren't going to change
Because there are so many good sets that provide both tankiness and spell crit, right? Right?
Did you guys noticed @Wrobel dismissive laugh when @ZOS_GinaBruno brought sorcerers concerns up? They all had a good laugh so apparently the class is a nice internal joke. How do you guys feel about that? Being their office joke?
Hey, clip that bit of video, post it to youtube, and i want to ducking post it everywhere, to truly show the playerbase just how much their opinions and concerns matter
Did you guys noticed Wrobel dismissive laugh when ZOS_GinaBruno brought sorcerers concerns up? They all had a good laugh so apparently the class is a nice internal joke. How do you guys feel about that? Being their office joke?
ZOS_GinaBruno wrote: »@ZOS_GinaBruno
Can we expect any class skill changes?
Bound Armor is still a toggle and that makes me sad It could really use some kind of active component.
Not in this PTS patch, but the team is still working on some adjustments and fixes for the Live patch.
Did you guys noticed Wrobel dismissive laugh when ZOS_GinaBruno brought sorcerers concerns up? They all had a good laugh so apparently the class is a nice internal joke. How do you guys feel about that? Being their office joke?
Dude, stop. You're not helping.
Yes, you're frustrated that they haven't been responding in this thread. But they do read these posts. And they did try to address our concerns during ESO Live.
Were their responses satisfactory? Not even close. So that's why you bring up the things that Wrobel said and point out the flaws in his reasoning. For example, the oddity of expecting high crit on a tank.
But posts like this one are distractions. They're noise that drown out the actual content, and they just don't help.
Did you guys noticed Wrobel dismissive laugh when ZOS_GinaBruno brought sorcerers concerns up? They all had a good laugh so apparently the class is a nice internal joke. How do you guys feel about that? Being their office joke?
Dude, stop. You're not helping.
Yes, you're frustrated that they haven't been responding in this thread. But they do read these posts. And they did try to address our concerns during ESO Live.
Were their responses satisfactory? Not even close. So that's why you bring up the things that Wrobel said and point out the flaws in his reasoning. For example, the oddity of expecting high crit on a tank.
But posts like this one are distractions. They're noise that drown out the actual content, and they just don't help.
How did they tried to answer our concerns and questions? They were covering and dodging like crazy! Seriously, the one sorcerer question they allowed through Gina completely twisted by having @Wrobel speak instead about all the classes in general. It was a question about Magicka sorcerers and they end up talking about how they want every class to be unique and flexible and finally about sorcerer tanking with the idea of a heavy crit based tank, something you hardly itemize for since sets for tanks don't include spell crit... for obvious reasons >.<
At the same time they were talking of how flexible they want each class to be they were also ignoring a resounding question, when will magicka sorcerers be allowed to main a weapon that is not a damn destro fire staff...
Did you guys noticed Wrobel dismissive laugh when ZOS_GinaBruno brought sorcerers concerns up? They all had a good laugh so apparently the class is a nice internal joke. How do you guys feel about that? Being their office joke?
Dude, stop. You're not helping.
Yes, you're frustrated that they haven't been responding in this thread. But they do read these posts. And they did try to address our concerns during ESO Live.
Were their responses satisfactory? Not even close. So that's why you bring up the things that Wrobel said and point out the flaws in his reasoning. For example, the oddity of expecting high crit on a tank.
But posts like this one are distractions. They're noise that drown out the actual content, and they just don't help.
when will magicka sorcerers be allowed to main a weapon that is not a damn destro fire staff...
when will magicka sorcerers be allowed to main a weapon that is not a damn destro fire staff...
Honestly, I don't get why people get worked up so much about a sorc spammable. The lackluster group PvE DPS of sorcs is not due to a lack of a class spammable. If you think that, then I'm sorry to say that you probably don't actually understand why sorcs have relatively lower sustained DPS than other classes. All that a class spammable would do is enable alternate weapons for niche play-how-you-want builds, but it will do absolutely nothing for a sorc's competitive PvE DPS potential.
In any case, the issues that need to be addressed in the long run are the sorc's poor toolkit and limited bar space due to Bound Armor. But neither of these things are things that we can expect them to address at this point. We can and should continue to champion them for future updates, but there is no way we will see them in DB, and as the developers' time is currently focused on getting DB out the door, these are not issues that they will address at this time, and you shouldn't be surprised that they aren't doing anything about it.
The issues that we still have a chance for this update that's coming in just a little over a week on are Surge and Ward, and we should have constructive feedback on these issues--even if the feedback is us vehemently disagreeing with their design decisions.
In any case, the issues that need to be addressed in the long run are the sorc's poor toolkit and limited bar space due to Bound Armor..
If they add a sorc spammable, you can be guaranteed that it will hit with a strength similar to Force Pulse. They're not going to give a spammable that's substantially stronger than all the other spammables in the game. It simply would not be balanced.A spammable ability is at the core of your damage, it is the button you will press the most during any fight and thus it can be used to regulate our lackluster sustained DPS into a more respectable number.
Okay, that would be a good solution to the Surge problem. But you'll also lose the many benefits of Force Pulse. The same benefits that are causing some competitive magblades to ditch the Strife for Force Pulse: the 3 hits increasing the proc rate of Nerien'eth and Scathing Mage, the destro staff passives (namely, extra penetration and the huge magicka return if it lands a killing blow), and the fact that it's elemental damage and can thus proc magicka return from Ele Drain (skills in Dark Magic are magic damage, not elemental damage; this would also be bad for Altmers). This could potentially turn into a Funnel vs. Force Pulse thing like what we see with magblades: that in solo play, the healing from Funnel is better, and in group play, Force Pulse just has more damage potential.Besides, the tree most likely to receive this ability would be Dark Magic, every damage activation of dark magic heals the caster by 8% of their max health.
Why do you think DKs and nightblades--who do have class spammables--still main bar a destro in PvE? This is my biggest point of contention with this give-sorcs-a-spammable campaign. Why do you want to run away from the destro staff so much? The DPS from couple hundred Spell Damage from dual-wield is downright pitiful compared to the DPS from staff weaving. Plus, Wall of Elements is a very, very good DoT that every magicka user must run, but it's also a fairly short duration DoT, which means it's best placed on the front bar, not on the back bar.Next, freeing us from needing a destruction staff in our main bar opens the possibility for Magicka sorcerers to main hand dual wield for better spell damage.
Okay, it would improve the utility of Overload somewhat since you now have the option to cast your spammable while in Overload mode. But it will not improve the damage. That is because, while Overload is considered light attacking by some of the game mechanics, Overload is mostly treated like casted abilities. For example, you can't Overload when silenced even though you can light attack with your staff when silenced. This means that you cannot weave Overload with another instant-cast ability. You can try it right now with Mage's Wrath if you don't believe me. (Nor do I think you should be able to weave Overload with an ability--that would be way too imbalanced.)Over even that, having a spammable ability in the sorcerer tree would increase the damage potential of Overload considerably.
If they add a sorc spammable, you can be guaranteed that it will hit with a strength similar to Force Pulse. They're not going to give a spammable that's substantially stronger than all the other spammables in the game. It simply would not be balanced.A spammable ability is at the core of your damage, it is the button you will press the most during any fight and thus it can be used to regulate our lackluster sustained DPS into a more respectable number.Okay, that would be a good solution to the Surge problem. But you'll also lose the many benefits of Force Pulse. The same benefits that are causing some competitive magblades to ditch the Strife for Force Pulse: the 3 hits increasing the proc rate of Nerien'eth and Scathing Mage, the destro staff passives (namely, extra penetration and the huge magicka return if it lands a killing blow), and the fact that it's elemental damage and can thus proc magicka return from Ele Drain (skills in Dark Magic are magic damage, not elemental damage; this would also be bad for Altmers). This could potentially turn into a Funnel vs. Force Pulse thing like what we see with magblades: that in solo play, the healing from Funnel is better, and in group play, Force Pulse just has more damage potential.Besides, the tree most likely to receive this ability would be Dark Magic, every damage activation of dark magic heals the caster by 8% of their max health.Why do you think DKs and nightblades--who do have class spammables--still main bar a destro in PvE? This is my biggest point of contention with this give-sorcs-a-spammable campaign. Why do you want to run away from the destro staff so much? The DPS from couple hundred Spell Damage from dual-wield is downright pitiful compared to the DPS from staff weaving. Plus, Wall of Elements is a very, very good DoT that every magicka user must run, but it's also a fairly short duration DoT, which means it's best placed on the front bar, not on the back bar.Next, freeing us from needing a destruction staff in our main bar opens the possibility for Magicka sorcerers to main hand dual wield for better spell damage.
Even if you had a non-staff spammable, you will still need a staff on your front bar if you want to do competitive PvE DPS because you lose too much DPS if you don't weave your spammable, and you want Wall on the front or else your rotation will be annoying to execute with too many barswaps.
(Plus bonus points in the you'd-be-stupid-to-ditch-a-staff column if you have Maelstrom destro staves.)Okay, it would improve the utility of Overload somewhat since you now have the option to cast your spammable while in Overload mode. But it will not improve the damage. That is because, while Overload is considered light attacking by some of the game mechanics, Overload is mostly treated like casted abilities. For example, you can't Overload when silenced even though you can light attack with your staff when silenced. This means that you cannot weave Overload with another instant-cast ability. You can try it right now with Mage's Wrath if you don't believe me. (Nor do I think you should be able to weave Overload with an ability--that would be way too imbalanced.)Over even that, having a spammable ability in the sorcerer tree would increase the damage potential of Overload considerably.
So what would be the point of having a spammable on your bar in Overload? If you're primarily using the spammable, then you're losing out on the staff weave. All that it does is make it convenient to throw in a spammable attack here and there without popping out and in of Overload. So it improves utility. But does absolutely nothing for your damage.
If you think that the problem with sorcs in PvE is that they have to use Force Pulse, then you don't really understand PvE DPS that well. The key to high PvE DPS, aside from things like raw stats, buffs, etc., is the rotation. You can give someone perfect BiS gear and put them in a group with a perfect War Horn rotation and all the raid buffs you can imagine, but if they have a crap rotation, then they won't get the DPS. And the key idea behind the rotation is maximizing the amount of damage you do per ability cast. My Force Pulse has a tooltip of 8373. My DPS would suck if, at every 1s ability cooldown, all I did was weave Force Pulse (or Whip as a DK, or Funnel as a NB). Blockade of Elements, on the other hand, has a 14400 cumulative tooltip. It has an 8s duration, so if every 8th ability I cast was changed from Force Pulse to Blockade, then I've gained DPS. Every 10th ability, I can throw in a Liquid Lightning, which has a tooltip of 29130. Almost all the DoTs in this game have a higher damage-per-cast ratio than spammables, to make up for the fact that they do their damage over time and they can't be spammed. A wider variety of DoTs to pick from in your toolkit means that you can build a better rotation with more of these high-damage-per-cast DoTs and fewer spammables. This is why sorcs fall behind DKs: because of fewer DoTs to choose from in their toolkit, and because of a toggle reducing the number of abilities you can slot.
* Apparently, dying to gankblades over and over and over again in 2 seconds flat was hilarious to all of them. Killing one required some NINE PEOPLE to take one down (Gina's comment I believe, "Wow, it takes nine of you to kill this guy!"). They all thought that was perfectly fine, the issue is that the players are so good, not that the people are hitting two or three buttons over and over.