I always think Stam Sorc is a contradiction in terms as Sorcs run on Magicka. I have never seen such a thing in other MMO's.
HOWEVER
If people want to play like that, that is fine and ZOS should give them more tools than they currently have.
Spacefish2323 wrote: »The problem with wards, at least in PvP, was never the duration (was it a problem in PvE? Magicka sorc is pretty underwhelming in PvE right now).
The PvP problem is how cheap Ward is with Champion Points. Hardened Ward is balanced in Azura's Star, but is outright broken in Trueflame/Haderous. You can Ward For Days there, until your friends come to save you. Do that without CP, and you don't have the Magicka resources left to be a threat and will get taken down.
Most of us keep Ward on our backbar, and reducing the duration to 6 seconds will absolutely gut the ability and just make into 'using Magicka to block!'.
The other thing to look at would be letting all wards be critically hit, as the current meta is so much about Thief/Divines, etc etc. But this gutted duration to a meager 6 seconds is too much.
I always think Stam Sorc is a contradiction in terms as Sorcs run on Magicka. I have never seen such a thing in other MMO's.
HOWEVER
If people want to play like that, that is fine and ZOS should give them more tools than they currently have.
It's cause a melee warrior mage "Sorcerer" exists in Elderscrolls lore. Our lore is unique
With the shields all being reduced to 6 or 8 sec, buffing is worthless. I guess that's the point, huh?
Shield stacking bad in PVP.
Ruin it for everyone by creating a situation where if a player only uses two buffs, by the time the player rushes in to the fight, they're both gone.
Brilliantly exasperating fix.
Here I thought ZOS might increase the Sun Shield of the Templar from 6 to 20 to bring it line with other class' shields, but,
I SHOULD HAVE KNOWN BETTER.