[Class Reps] Meeting Notes - September 25

  • LordSlif
    LordSlif
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    hp shields are weak
  • killmove
    killmove
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    [snip]
    As if those class representative never faced shield stacking sorcs in pvp.

    [edited for bashing]
    Edited by ZOS_Icy on July 13, 2025 6:25PM
  • bardx86
    bardx86
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    killmove wrote: »
    [snip]
    As if those class representative never faced shield stacking sorcs in pvp.

    Shield are the worst defense in PVP.

    [edited to remove quote]
    Edited by ZOS_Icy on July 13, 2025 6:25PM
  • bardx86
    bardx86
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    After adding crits to shields, shield should be increased around 20% not nerfed. Still not getting my money back ZOS.
    Edited by bardx86 on September 27, 2018 10:47PM
  • Juhasow
    Juhasow
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    ZOS feels that shields are quite a potent defense mechanic in that they are both excellent reactive and can be used proactively (something Breath of Life cannot)

    I love how ZoS feels we're idiots that thinks spamming BoL while blocking is non existant while at the same time spamming shields while blocking is draining stamina and not reducing dmg that shields recive at all.

  • DorianDragonRaze
    DorianDragonRaze
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    @ZOS_RobGarrett let just weapon skills will be enabled on the overload 3rd bar, and just copy the 1st or 2nd bar where the overload is to empty slots of the 3rd bar to avoid confusion of those who don't know about 3rd bar.
    Don't remove it please.
    Edited by DorianDragonRaze on September 28, 2018 7:06PM
    I used to be an adventurer like you, then I got the ESO on my hard drive...
  • Joy_Division
    Joy_Division
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    Joy's Feedback for Templars can be found here :)
    Edited by Joy_Division on September 27, 2018 11:22PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Juhasow
    Juhasow
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    [snip]

    Well answer is simple he is combat lead designer so in theory he should know combat the best out of all people that works in ZoS so basicly there is noone there who would know if he's doing good or bad job at balancing.

    [edited to remove quote]
    Edited by ZOS_Icy on July 13, 2025 6:27PM
  • Freddycruz89
    Freddycruz89
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    @Quantum_V Thank you for the clarifications on the StamDk pain points. I refuse to re roll my main to Mag or play a different toon, so I hope the class will be more useful soon. <3
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  • LittlePinkDot
    LittlePinkDot
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    Phage wrote: »
    Instant cast is required in this fast paced combat.

    40% of max hp is pretty freaking low considering most DPS only run ~17k.

    A 7k shield isn't worth anything, even my DK Tank's Igneous shield is more than that.

    Simple solution. Put attribute points into health and roll dodge more. Want more DPS? Bring a Stam character to the Dungeon\Trail. That was the whole point.
  • Witar
    Witar
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    40% is way too low for pve. And ok for pvp. You kinda can't shieldstack anymore with that. Maybe keep shields the same on pve but make them 50% hp in pvp zones? And remove resistances and crits on them. Resists on shields are kinda wanky idea anyway, will result in already op stamina builds in heavy with capped resistances taking advantage adding undaunted stamina shield to permablock, for example.
    Edited by Witar on September 28, 2018 1:48AM
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  • StopDropAndBear
    StopDropAndBear
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    I appreciate you, Class Reps o:)
  • C3N50R3D
    C3N50R3D
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    What a plan! Add a gigantic nerf to mag shields, then reduce it to a huge nerf with no other changes to offense or heals per hit to offset and suddenly everyone is happy about that? If PvP is the problem, why couldn't they make it so you can't stack harness mag with ward, or would that be too logical? Shield cap of 40% of health is ridiculous for endgame trials, even with resistances. Unless there are changes to add a fluid heal per hit like magblades have, not a burst like surge, that can be added to magsorc rotation, the nerf affects magsorc more than any other mag class, even with the NB heals per hit nerf.

    2iwgol.jpg
  • ApostateHobo
    ApostateHobo
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    Literally all that needed to be done to fix shield stacking is to make shields overwrite each other. Now shields are really useless since you can't really sacrifice damage for more resistances/health/etc, and still do effective dps. I say leave the shields as they are on live in terms of size and cast time, and just make them crittable and possibly add the resistances to them. Not so sure about adding tank resistances to shields though so idk about that part.

    Don't understand why they're pretty much punishing people for choosing to be mag dps. Stop sucking the fun out of the game for everyone dang it and actually improve things instead of constantly ruining them. Going to end up killing the game if they keep up this kind of "balancing" for every class.
  • Pevey
    Pevey
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    40% cap, wow. ZOS might have managed to come up with the one nerf worse than cast times.

    I play at least one character of each class. 13 toons, approximately half magicka, half stamina.

    I just don't see how they think shields need to be nerfed, with the sole exception of perhaps not allowing conjured ward and annulment to stack.
  • shaielzafine
    shaielzafine
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    [snip]

    LOL
    [edited to remove quote]
    Edited by ZOS_Icy on July 13, 2025 6:27PM
  • ruikkarikun
    ruikkarikun
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    Joy's Feedback for Templars can be found here :)

    Hey, what do you think about 40% Hp shields? Isn't it more bad even then cast time?
  • Toc de Malsvi
    Toc de Malsvi
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    code65536 wrote: »
    Hey @ZOS_Wrobel - Tell me how shields that are 40% of max health will help when your content has damage that looks like this?
    Screenshot_20180922_165038.png

    This, BTW, is Veteran Blackrose Prison on the PTS. The damage in this death recap came from mobs--not bosses. And these hits are standard attacks, not special abilities or mechanics. Three hits, each over 8K, in the span of 1.1s. Are you still going to claim that shields are OP in PvE?

    We get it, you died. Perhaps try not to let them hit you in the future. I'm certain that those hits were not all unavoidable.

    Punishing content is punishing.
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  • Lord_Ninka
    Lord_Ninka
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    I hope the 40% hp shield cap would only affect Annulment and Conjured Ward. At least I'm concerned about the Bone Shield Synergy, hope you don't accidentally nerf that to 40%.
  • Mannix1958
    Mannix1958
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    Lord_Ninka wrote: »
    I hope the 40% hp shield cap would only affect Annulment and Conjured Ward. At least I'm concerned about the Bone Shield Synergy, hope you don't accidentally nerf that to 40%.

    What? Wait...this whole cap is good unless it affects you?
  • ZOS_RobGarrett
    Drummerx04 wrote: »
    Okay, I appreciate the overall direction... but 40% of my health bar on a 24k sorc shield? So Basically why run hardened ward because I'll always be so far over the health cap?

    Is this 40% for ALL shields stacking or just each shield individually?
    Shields still stack the same way as before. We didn't change that behavior. The health-based cap is applied per individual shield.
    Rob Garrett
    Lead Gameplay Designer - The Elder Scrolls Online
    Staff Post
  • ZOS_RobGarrett
    itzTJ wrote: »
    So does that change to shields occur before or after battle spirit. Because shields are cut in half in pvp. So if a sorc has like 20-24k health, as most do, then they can expect an 8k - 12k shield? (not the best a math). But if you cut it in half because of battle spirit then a sorc with that amount of health is looking at a very small shield. Can someone clarify?
    The current plan is for the new cap (based on maximum health) to be enforced after Battle Spirit is applied. In your example, if a Sorc with 24k hp and 35k Magicka casts Annulment:
    1. The shield would start at 12,250. (35k Magicka * 0.35 coefficient)
    2. The shield would be halved by Battle Spirit to 6,125.
    3. The shield would be unaffected by the health-based cap, because 6,125 < 9,600. (9,600 = 40% of 24k hp)

    The team will continue to monitor and evaluate the change though.
    Edited by ZOS_GinaBruno on September 28, 2018 10:24AM
    Rob Garrett
    Lead Gameplay Designer - The Elder Scrolls Online
    Staff Post
  • Turelus
    Turelus
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    Thanks for the clarifications Rob, will be interesting to see how this plays once it hits PTS.
    @Turelus - EU PC Megaserver
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  • code65536
    code65536
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    So... based on these two posts by Rob, this is basically a PvE shield nerf, then.
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  • LordSlif
    LordSlif
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    itzTJ wrote: »
    So does that change to shields occur before or after battle spirit. Because shields are cut in half in pvp. So if a sorc has like 20-24k health, as most do, then they can expect an 8k - 12k shield? (not the best a math). But if you cut it in half because of battle spirit then a sorc with that amount of health is looking at a very small shield. Can someone clarify?
    The current plan is for the new cap (based on maximum health) to be enforced after Battle Spirit is applied. In your example, if a Sorc with 24k hp and 35k Magicka casts Annulment:
    1. The shield would start at 12,250. (35k Magicka * 0.35 coefficient)
    2. The shield would be halved by Battle Spirit to 6,125.
    3. The shield would be unaffected by the health-based cap, because 6,125 < 9,600. (9,600 = 40% of 24k hp)

    The team will continue to monitor and evaluate the change though.

    stack shields in pvp is a huge problem and ZoS will keep it... omg
  • Izaki
    Izaki
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    Morgul667 wrote: »
    From a stamsorc point of view : I am looking forward to some love but not sure about an ultimate air atronach.
    It does not seem so great to me ^^ Nor does it seem to fit quick/mobile playstyle. Hope we dont get something static.

    Regarding swift, I do believe there is a trade-off to losing stats and bloodthirsty jewelries. It is true speed has increased but I personally like it. It it was taken away, I hope stamsorc would still have that little something that allows them to stay ahead in terms of speed

    Like Minor Expedition (which you can only get from sets or crappy poisons) or like Streak? ^^
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  • Yngol
    Yngol
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    @ZOS_RobGarrett could we get a better morph option to annullment than dampen magic then? It will be totally pointless to opt for that morph, seeing as one would run into the 40% cap
    Edited by Yngol on September 28, 2018 11:14AM
  • Soldier224
    Soldier224
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    The Sorc must be the best class of all... i think not.


    The M Sorc needs a big nerf in PvP. M Sorc teleport+endlessShield+maxdmg builds should not exist.
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  • Carbonised
    Carbonised
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    Dampen Magic morph needs reworking, you're not going to choose a morph that puts you over the hard cap.

    Same goes for Hardened Ward, suddenly Empowered Ward seems much, much more attractive in comparison.

    Bastion CP probably needs reworking too, who's going to choose a CP star that puts you over a hard cap. Most likely tanks will be the only ones putting points in Bastion now, since they don't generally run Harness or Ward, and their shields can take advantage of the Bastion star.
  • Universe
    Universe
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    itzTJ wrote: »
    So does that change to shields occur before or after battle spirit. Because shields are cut in half in pvp. So if a sorc has like 20-24k health, as most do, then they can expect an 8k - 12k shield? (not the best a math). But if you cut it in half because of battle spirit then a sorc with that amount of health is looking at a very small shield. Can someone clarify?
    The current plan is for the new cap (based on maximum health) to be enforced after Battle Spirit is applied. In your example, if a Sorc with 24k hp and 35k Magicka casts Annulment:
    1. The shield would start at 12,250. (35k Magicka * 0.35 coefficient)
    2. The shield would be halved by Battle Spirit to 6,125.
    3. The shield would be unaffected by the health-based cap, because 6,125 < 9,600. (9,600 = 40% of 24k hp)

    The team will continue to monitor and evaluate the change though.

    Thanks for the information.
    Though there is no reason to keep the change that allow damage shields to receive critical damage on top of the shield cap.
    The shield cap+critical damage will make damage shields very weak in PVP to the point they will drop too fast.
    The addition of resistances to shields will not help Light armor users in PVP since most players have enough physical/spell penetration to render the damage shield's resistances useless(all/most of the damage will penetrate and affect the damage shields).
    I suggest to revert the change that allow damage shields to receive critical damage in the next PTS incremental patch.
    If it will be too strong during the PTS cycle you can always change it back so it can receive critical damage.
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