How about scaling all shields based on HP, rather than some on HP and others on Magicka? This will help address the issue of ignoring mechanics by boosting DPS since tradeoffs will have to be made between max magicka (to scale DPS) and max health (to scale survivability). Then Bastion still has a purpose in existence.
The CP system unfortunately means that DPS are wondering around with the same resistances as tanks used to have. Cloudrest and Sload's addressed this by using oblivion damage which completely ignores resistances. I wonder if the CP system needs to introduce negatives for each perk to ensure balance? For example, each resistance boost is a net negative to DPS and sustain. Improving "Hardy" might reduce spell damage and weapon damage by a similar percentage to the reduction to incoming damage.
ZOS_GinaBruno wrote: »ZOS feels that shields are quite a potent defense mechanic in that they are both excellent reactive and can be used proactively (something Breath of Life cannot)
Shad0wfire99 wrote: »How. The. Actual. ***. Does. Wrobel. Still. Work. Here?
Instant cast is required in this fast paced combat.
40% of max hp is pretty freaking low considering most DPS only run ~17k.
A 7k shield isn't worth anything, even my DK Tank's Igneous shield is more than that.
Shad0wfire99 wrote: »How. The. Actual. ***. Does. Wrobel. Still. Work. Here?
Joy_Division wrote: »Joy's Feedback for Templars can be found here
Hey @ZOS_Wrobel - Tell me how shields that are 40% of max health will help when your content has damage that looks like this?
This, BTW, is Veteran Blackrose Prison on the PTS. The damage in this death recap came from mobs--not bosses. And these hits are standard attacks, not special abilities or mechanics. Three hits, each over 8K, in the span of 1.1s. Are you still going to claim that shields are OP in PvE?
Lord_Ninka wrote: »I hope the 40% hp shield cap would only affect Annulment and Conjured Ward. At least I'm concerned about the Bone Shield Synergy, hope you don't accidentally nerf that to 40%.
Shields still stack the same way as before. We didn't change that behavior. The health-based cap is applied per individual shield.Drummerx04 wrote: »Okay, I appreciate the overall direction... but 40% of my health bar on a 24k sorc shield? So Basically why run hardened ward because I'll always be so far over the health cap?
Is this 40% for ALL shields stacking or just each shield individually?
The current plan is for the new cap (based on maximum health) to be enforced after Battle Spirit is applied. In your example, if a Sorc with 24k hp and 35k Magicka casts Annulment:So does that change to shields occur before or after battle spirit. Because shields are cut in half in pvp. So if a sorc has like 20-24k health, as most do, then they can expect an 8k - 12k shield? (not the best a math). But if you cut it in half because of battle spirit then a sorc with that amount of health is looking at a very small shield. Can someone clarify?
ZOS_RobGarrett wrote: »The current plan is for the new cap (based on maximum health) to be enforced after Battle Spirit is applied. In your example, if a Sorc with 24k hp and 35k Magicka casts Annulment:So does that change to shields occur before or after battle spirit. Because shields are cut in half in pvp. So if a sorc has like 20-24k health, as most do, then they can expect an 8k - 12k shield? (not the best a math). But if you cut it in half because of battle spirit then a sorc with that amount of health is looking at a very small shield. Can someone clarify?
- The shield would start at 12,250. (35k Magicka * 0.35 coefficient)
- The shield would be halved by Battle Spirit to 6,125.
- The shield would be unaffected by the health-based cap, because 6,125 < 9,600. (9,600 = 40% of 24k hp)
The team will continue to monitor and evaluate the change though.
From a stamsorc point of view : I am looking forward to some love but not sure about an ultimate air atronach.
It does not seem so great to me ^^ Nor does it seem to fit quick/mobile playstyle. Hope we dont get something static.
Regarding swift, I do believe there is a trade-off to losing stats and bloodthirsty jewelries. It is true speed has increased but I personally like it. It it was taken away, I hope stamsorc would still have that little something that allows them to stay ahead in terms of speed