Getting so tiered of re-gearing characters
getting sick of re-skilling my chars
it is sad that "balancing" leads always and anytime to causing stress
we want to have fun while playing the game
WE WANT TO PLAY
WE DON`T WANT TO RE-DO EVERYTHING 4-TIMES A YEAR
WE WANT TO HAVE FUN, just FUN, can you get that in your head????
I would preffer Air Overload over Air Atronach on stamsorc.
please make a stamina overload. A stamina atronach sounds like it would be immobile and wouldn't fit our playstyle in pvp
I have 11k HP unbuffed on my pet sorc whithout any pets summoned, empowered ward gives me 17k shield. This is OP. Shields can't stay like that. 40% trade off is understandable. If the add resistances to that 17k shield then it is like 2 players HPs and resistances you have alone. Be real, shields are OP on live. 7k shield give or take with 17kish HP is really good, with Ebon, Warden buffs it is just going higher. Take this or add back the cast time.
Krymzonbladez wrote: »40% Hp shield? That's ridiculous and nearly pointless, almost as bad as leaving the cast time. You're ignoring the fact that dps have low HP, it's not a Choice of wanting to be a glass cannon, it's having to be a glass cannon to meet the dps requirements for vet and trials content. Without the proper dps you can't get past certain dmg thresholds needed to actually FOLLOW the mechanics properly. IT's not about the top 5-10% it's about everyone you're ignoring that as a whole. Not everyone has perfect parses or knows how to parse properly. Doing these of testing dummies is also pointless as it's static, you should be doing these in trials and vets and pvp instances then go from there, not going by static target dummies that have no mechanics to follow. It's not just about Sorcs either, all magicka based dps classes use light armor for the passives gained to sustain and crit and so forth, they are essential to keep your sustain up and your dps constant. With this I'll have to use more than one shield on my bars, taking away a scarce ability slot, that's already hard to fill properly due to skills to increase dps because of their passives such as inner light and so forth. These idiots need to actually PLAY the game and content rather than just come up with stuff off the top of their heads they THINK is causing an issue.
Krymzonbladez wrote: »40% Hp shield? That's ridiculous and nearly pointless, almost as bad as leaving the cast time. You're ignoring the fact that dps have low HP, it's not a Choice of wanting to be a glass cannon, it's having to be a glass cannon to meet the dps requirements for vet and trials content. Without the proper dps you can't get past certain dmg thresholds needed to actually FOLLOW the mechanics properly. IT's not about the top 5-10% it's about everyone you're ignoring that as a whole. Not everyone has perfect parses or knows how to parse properly. Doing these of testing dummies is also pointless as it's static, you should be doing these in trials and vets and pvp instances then go from there, not going by static target dummies that have no mechanics to follow. It's not just about Sorcs either, all magicka based dps classes use light armor for the passives gained to sustain and crit and so forth, they are essential to keep your sustain up and your dps constant. With this I'll have to use more than one shield on my bars, taking away a scarce ability slot, that's already hard to fill properly due to skills to increase dps because of their passives such as inner light and so forth. These idiots need to actually PLAY the game and content rather than just come up with stuff off the top of their heads they THINK is causing an issue.
Honestly, I wish my templar shield scaled off max mag with a cap of 40% max health lol.
Krymzonbladez wrote: »40% Hp shield? That's ridiculous and nearly pointless, almost as bad as leaving the cast time. You're ignoring the fact that dps have low HP, it's not a Choice of wanting to be a glass cannon, it's having to be a glass cannon to meet the dps requirements for vet and trials content. Without the proper dps you can't get past certain dmg thresholds needed to actually FOLLOW the mechanics properly. IT's not about the top 5-10% it's about everyone you're ignoring that as a whole. Not everyone has perfect parses or knows how to parse properly. Doing these of testing dummies is also pointless as it's static, you should be doing these in trials and vets and pvp instances then go from there, not going by static target dummies that have no mechanics to follow. It's not just about Sorcs either, all magicka based dps classes use light armor for the passives gained to sustain and crit and so forth, they are essential to keep your sustain up and your dps constant. With this I'll have to use more than one shield on my bars, taking away a scarce ability slot, that's already hard to fill properly due to skills to increase dps because of their passives such as inner light and so forth. These idiots need to actually PLAY the game and content rather than just come up with stuff off the top of their heads they THINK is causing an issue.
coplannb16_ESO wrote: »I have 11k HP unbuffed on my pet sorc whithout any pets summoned, empowered ward gives me 17k shield. This is OP. Shields can't stay like that. 40% trade off is understandable. If the add resistances to that 17k shield then it is like 2 players HPs and resistances you have alone. Be real, shields are OP on live. 7k shield give or take with 17kish HP is really good, with Ebon, Warden buffs it is just going higher. Take this or add back the cast time.
its not when normal dungeon mobs deal 8+K per hit... and you will get hit, multiple times as tanks do not have aoe taunt as in every other MMO.
This would have some measure of validity if there had been even the slightest change in tank sets in the past three years.Nightblade tanking was centered on Tavas and that is going away. In general, it’s probably a good thing not to have classes depend on a single set of gear,
A couple of questions:ZOS_GinaBruno wrote: »Annulment and Conjured Ward will now be instant-cast abilities that scale off your maximum Magicka (as they do on live currently), but cap the total shield amount to 40% of your character’s maximum health
Cap of 40% of max health for Conjure Ward and Annullment just lmao. Stam running bone shield will have almost bigger shields, more dps, and more survaivability (due to higher resistances from medium armor).
OrphanHelgen wrote: »Krymzonbladez wrote: »40% Hp shield? That's ridiculous and nearly pointless, almost as bad as leaving the cast time. You're ignoring the fact that dps have low HP, it's not a Choice of wanting to be a glass cannon, it's having to be a glass cannon to meet the dps requirements for vet and trials content. Without the proper dps you can't get past certain dmg thresholds needed to actually FOLLOW the mechanics properly. IT's not about the top 5-10% it's about everyone you're ignoring that as a whole. Not everyone has perfect parses or knows how to parse properly. Doing these of testing dummies is also pointless as it's static, you should be doing these in trials and vets and pvp instances then go from there, not going by static target dummies that have no mechanics to follow. It's not just about Sorcs either, all magicka based dps classes use light armor for the passives gained to sustain and crit and so forth, they are essential to keep your sustain up and your dps constant. With this I'll have to use more than one shield on my bars, taking away a scarce ability slot, that's already hard to fill properly due to skills to increase dps because of their passives such as inner light and so forth. These idiots need to actually PLAY the game and content rather than just come up with stuff off the top of their heads they THINK is causing an issue.
If you have a proper tank, you can be a glass cannon without a shield. Only thing killing you then is the aoe damage. You can either step out of it, or take that 40% hp shield and live with it. Options also are ebon and getting the major resolve and ward. It really should be enough to survive. Also remember shields have the ressistance now so they will last longer due to that as well. Your complain is so un intelligent, it's awkward to see how many agreed with your post. I hope zos listen to class reps only and not some random noob like you, this triggered me so hard.
OrphanHelgen wrote: »Krymzonbladez wrote: »40% Hp shield? That's ridiculous and nearly pointless, almost as bad as leaving the cast time. You're ignoring the fact that dps have low HP, it's not a Choice of wanting to be a glass cannon, it's having to be a glass cannon to meet the dps requirements for vet and trials content. Without the proper dps you can't get past certain dmg thresholds needed to actually FOLLOW the mechanics properly. IT's not about the top 5-10% it's about everyone you're ignoring that as a whole. Not everyone has perfect parses or knows how to parse properly. Doing these of testing dummies is also pointless as it's static, you should be doing these in trials and vets and pvp instances then go from there, not going by static target dummies that have no mechanics to follow. It's not just about Sorcs either, all magicka based dps classes use light armor for the passives gained to sustain and crit and so forth, they are essential to keep your sustain up and your dps constant. With this I'll have to use more than one shield on my bars, taking away a scarce ability slot, that's already hard to fill properly due to skills to increase dps because of their passives such as inner light and so forth. These idiots need to actually PLAY the game and content rather than just come up with stuff off the top of their heads they THINK is causing an issue.
If you have a proper tank, you can be a glass cannon without a shield. Only thing killing you then is the aoe damage. You can either step out of it, or take that 40% hp shield and live with it. Options also are ebon and getting the major resolve and ward. It really should be enough to survive. Also remember shields have the ressistance now so they will last longer due to that as well. Your complain is so un intelligent, it's awkward to see how many agreed with your post. I hope zos listen to class reps only and not some random noob like you, this triggered me so hard.
Note to self, just step out of the fire AOE in Asylum or Starfall. Got it.
Daentalion wrote: »I was not a fan of cast time on shields, but if they're removing the cast time I feel like they should also remove the other changes. Even if you can crit them now, the fact that resistances are applied to shields too will probably overall reduce the damage done to shields. I hope I'm wrong, but this sounds more of a buff than a nerf to me now.
Also, the average health of a light armor build in Cyrodiil is something like 22k - 23k (that's my health in Cyrodiil on my magsorc with no sets that buff health), which means the cap to 40% of your max health does not much for PvP, as 40% of 22k is 8.8k, which becomes 4.4k with Battle Spirit, which should be the average size of shields already (unless you use Necropotence basically).
So people is finally getting away with nerfing forward momentum? The argument that foward momentum makes heavy armor more mobile than medium is absurd, the problem is not heavy armor or forward momentum, the problem is that medium armor SUCKS. The passives are medicore, shuffle is ***, the lack of resistences&healing&health compared to heavy doesn't work in the current burst meta, the only effective medium builds atm are with impregnable, and the only reason they work is because impregnable is broken af. The solution is not a nerf to forward momentum, is a buff to medium armor, starting with shuffle and with that useless stealth passive that is a waste of skill points.
Stamblades being more effective as brawler now is the result of the change of meta. Old nighblade playstyle doesn't work, medium is ***, the game is full of undoggeable things, people is hitting really hard, etc. Also there is nothing wrong with being able to play an effective brawler, i'm not interested in being forced to run a roly poly build again, specially on this meta.
Dimishh returns for stacking movement speed bonuses is something i've suggested since the whole swift drama started. Is the logical choice for solving this. Nerfing major expedition would be really dumb.
I couldn't avoid laughting when i read the magDK part, they can't deal with bleads and defiles? lol. The self healing of the magDKs is insane, is absurd how much healing you can get on a magDK even while going full ofensive. Get real, if the magDKs lacks healing then i will make a post saying that stamblades lacks damage lol.
Hey @ManDraKE!
I would highly encourage you to read the post again.
No one said that mdks healing is bad, it was said that they have an unproportional hard time dealing with defiles - that’s a completely different argument. Careful to not fall into the scarecrow fallacy. Taking the most common playstyles into consideration:
-Both templars possess purge.
- Magsorcs have shields, so basically ignore defiles.
- Nightblades can cloak to mitigate damage and partially heal while clocked, as defiles aren’t an issue in a vacuum.
-Most of the stamina classes are mobile enough to avoid a lot of damage, specially with swift currently. Yet they are obviously also affected by defiles.
That essentially leaves DKs to take defiles entirely. Even though DKs have great healing (which noone is debating against) having them cut by 80% negates that, thus the point being made about defiles.
Everyone is affected by defiles, thats for sure. But defiles were buffed to the point to where they are right now to essentially nerf tanks, which have common defense mechanisms as those as dk. So it is reasonable to assume that they arguably get affected the hardest by that change.
Hopefully I was able to clarify some points!
Have a good one!
ZOS_GinaBruno wrote: »Wrapping Up:
We ended on DPS parses and we wish we had more than 3 minutes to continue this conversation as it finally got to the heart of many “pain points” the community has. In terms of damage output, at least when it comes to a target dummy parse, we did acknowledge the classes are relatively close to each other (especially Stamina). So from the perspective of a class not being allowed to a trial raid, that is the fault of an uniformed raid lead, rather than the damage capability of a class.
OrphanHelgen wrote: »OrphanHelgen wrote: »Krymzonbladez wrote: »40% Hp shield? That's ridiculous and nearly pointless, almost as bad as leaving the cast time. You're ignoring the fact that dps have low HP, it's not a Choice of wanting to be a glass cannon, it's having to be a glass cannon to meet the dps requirements for vet and trials content. Without the proper dps you can't get past certain dmg thresholds needed to actually FOLLOW the mechanics properly. IT's not about the top 5-10% it's about everyone you're ignoring that as a whole. Not everyone has perfect parses or knows how to parse properly. Doing these of testing dummies is also pointless as it's static, you should be doing these in trials and vets and pvp instances then go from there, not going by static target dummies that have no mechanics to follow. It's not just about Sorcs either, all magicka based dps classes use light armor for the passives gained to sustain and crit and so forth, they are essential to keep your sustain up and your dps constant. With this I'll have to use more than one shield on my bars, taking away a scarce ability slot, that's already hard to fill properly due to skills to increase dps because of their passives such as inner light and so forth. These idiots need to actually PLAY the game and content rather than just come up with stuff off the top of their heads they THINK is causing an issue.
If you have a proper tank, you can be a glass cannon without a shield. Only thing killing you then is the aoe damage. You can either step out of it, or take that 40% hp shield and live with it. Options also are ebon and getting the major resolve and ward. It really should be enough to survive. Also remember shields have the ressistance now so they will last longer due to that as well. Your complain is so un intelligent, it's awkward to see how many agreed with your post. I hope zos listen to class reps only and not some random noob like you, this triggered me so hard.
Note to self, just step out of the fire AOE in Asylum or Starfall. Got it.
You died from a 40% shield while having major resolve and ward up during this? Was the damage mitigated by minor maim? Was it a oneshot?
L2P
BaylorCorvette wrote: »I would preffer Air Overload over Air Atronach on stamsorc.please make a stamina overload. A stamina atronach sounds like it would be immobile and wouldn't fit our playstyle in pvp
THIS.
I feel Air Atronach would be useless in PvP. Especially the way OL light attacks weave on PTS right now. I like it, just need to scale better (stam morph). Furthermore, a StamSorc plays on mobility and an Air Atronach goes directly against that play style.