ruikkarikun wrote: »And about 40% HP shield cap, maybe you can increase it a little bit too...
5% more than what Templars currently get in PvP and 10% more in pve lol
Emma_Overload wrote: »Please DO NOT revert the changes to Overload!
All these guys moaning about the lost 3rd bar do not even use Overload as an attack. They would rather keep an entire ultimate useless just so they can have some extra space for some utility spells. No thanks.
I've tried the new Overload on the PTS, and I like it. It's actually useful for increasing pressure again PvP opponents, and it can help you burn down a district boss faster, too. On the Live server, Overload means giving up an offensive ultimate like Meteor on your front bar or giving up the Resto ultimate. The 3rd bar isn't worth the sacrifice, in my opinion.
I'm more concerned that this sends a message to certain people that you can throw tantrums and bully online until you get what you want.
I don't care what the developers decide on. They're the developers and they get to decide the creative direction the game takes. I have fourteen other characters to fall back on if one's ever not ideal for a certain situation.
Even giving the illusion that it's a community process has left us in worse shape than we were before Update 20 testing. The community needs to dial it back, and the developers need to grow a backbone because even without a lot of face time, it's still a leadership role and it has to feel like leadership. Not a constant push-pull with the social media comment sections.
We also said it was unfortunate that much of our class identity has been taken away because the Champion System (and gear) has so much power.
Having the 3rd Overlord bar could solve Sorcerers 2 problems at the same time.
1-) Sustain problem with a long lasting skill(s) like Dark Deal being 20 seconds (could be buffed up to 30 seconds)
2-) Lack of bar space (which is something we've been complaining for a long time now) but only if the transition to Overload mode is fixed to be smooth
logarifmik wrote: »I still don't understand why the health cup for the shield is any better, than increasing mana for each cast during some amount of time, like Sorcerer's Streak works. It solves the problem of the shield stacking without nerfing the ability to the ground, no? Can someone explain the logic behind this nonsense, please?
ZOS_GinaBruno wrote: »Hi everyone,
We’ve had a lot of discussions over the past week, and after digesting everything we’ve seen and read, in addition to talking with the Class Reps, we’re making the decision to revert the cast time for both of these shield abilities. In one of the upcoming PTS patches, Annulment and Conjured Ward will now be instant-cast abilities that scale off your maximum Magicka (as they do on live currently), but cap the total shield amount to 40% of your character’s maximum health.
So people is finally getting away with nerfing forward momentum? The argument that foward momentum makes heavy armor more mobile than medium is absurd, the problem is not heavy armor or forward momentum, the problem is that medium armor SUCKS. The passives are medicore, shuffle is ***, the lack of resistences&healing&health compared to heavy doesn't work in the current burst meta, the only effective medium builds atm are with impregnable, and the only reason they work is because impregnable is broken af. The solution is not a nerf to forward momentum, is a buff to medium armor, starting with shuffle and with that useless stealth passive that is a waste of skill points.
Stamblades being more effective as brawler now is the result of the change of meta. Old nighblade playstyle doesn't work, medium is ***, the game is full of undoggeable things, people is hitting really hard, etc. Also there is nothing wrong with being able to play an effective brawler, i'm not interested in being forced to run a roly poly build again, specially on this meta.
Dimishh returns for stacking movement speed bonuses is something i've suggested since the whole swift drama started. Is the logical choice for solving this. Nerfing major expedition would be really dumb.
I couldn't avoid laughting when i read the magDK part, they can't deal with bleads and defiles? lol. The self healing of the magDKs is insane, is absurd how much healing you can get on a magDK even while going full ofensive. Get real, if the magDKs lacks healing then i will make a post saying that stamblades lacks damage lol.
Hey @ManDraKE!
I would highly encourage you to read the post again.
No one said that mdks healing is bad, it was said that they have an unproportional hard time dealing with defiles - that’s a completely different argument. Careful to not fall into the scarecrow fallacy. Taking the most common playstyles into consideration:
-Both templars possess purge.
- Magsorcs have shields, so basically ignore defiles.
- Nightblades can cloak to mitigate damage and partially heal while clocked, as defiles aren’t an issue in a vacuum.
-Most of the stamina classes are mobile enough to avoid a lot of damage, specially with swift currently. Yet they are obviously also affected by defiles.
That essentially leaves DKs to take defiles entirely. Even though DKs have great healing (which noone is debating against) having them cut bu 80% negates that, thus the point being made about defiles.
Everyone is affected by defiles, thats for sure. But defiles were buffed to the point to where they are right now to essentially nerf tanks, which have common defense mechanisms as those as dk. So it is reasonable to assume that they arguably get affected the hardest by that change.
Hopefully I was able to clarify some points!
Have a good one!
Emma_Overload wrote: »Please DO NOT revert the changes to Overload!
All these guys moaning about the lost 3rd bar do not even use Overload as an attack. They would rather keep an entire ultimate useless just so they can have some extra space for some utility spells. No thanks.
I've tried the new Overload on the PTS, and I like it. It's actually useful for increasing pressure again PvP opponents, and it can help you burn down a district boss faster, too. On the Live server, Overload means giving up an offensive ultimate like Meteor on your front bar or giving up the Resto ultimate. The 3rd bar isn't worth the sacrifice, in my opinion.
So why cant they give one morph the 3rd bar and the other morph can have the new effect? You people are so selfish.. You say its actually useful? In pvp? And good for a boss which means pve? Oh thats awesome. But im on a stam sorc. Which means its now completely useless to me. And my class, that was already at the bottom and working with very little, now has 5 things less to work with.
Hey @ZOS_Wrobel - Tell me how shields that are 40% of max health will help when your content has damage that looks like this?
This, BTW, is Veteran Blackrose Prison on the PTS. The damage in this death recap came from mobs--not bosses. And these hits are standard attacks, not special abilities or mechanics. Three hits, each over 8K, in the span of 1.1s. Are you still going to claim that shields are OP in PvE?
Emma_Overload wrote: »Please DO NOT revert the changes to Overload!
All these guys moaning about the lost 3rd bar do not even use Overload as an attack. They would rather keep an entire ultimate useless just so they can have some extra space for some utility spells. No thanks.
I've tried the new Overload on the PTS, and I like it. It's actually useful for increasing pressure again PvP opponents, and it can help you burn down a district boss faster, too. On the Live server, Overload means giving up an offensive ultimate like Meteor on your front bar or giving up the Resto ultimate. The 3rd bar isn't worth the sacrifice, in my opinion.
People saying they will be dying with smaller shields. duh. Thats like the point of the change. You arent counter arguing that at all.
for the people unhappy about shield having 40% of players HP.
ZOS has clearly stated that if you want a glass cannon build, you must have to take the bad that comes with it.
Doing hard content like a trial with 11k HP passively and relying on food and CP to get to 17k HP has to be punishable, which I strongly agree upon, be it magicka or stamina based class.
my recommendation is you put some points into HP to get to 20-22K marks,
If Elder Scrolls Online was designed in a matter that you should not put any points in Health, then there would be no possibility to add any points into the Health of the character in the first place.
Reminder: ZOS has the capability of making each character do 200K DPS and having 50K HP passively, but nobody will enjoy the game by then, absolute maximization of Damage output has to be punishable regardless of your thoughts.
ESO's PVE content is more than doable even if you do 70% of your current DPS, so balancing your character on doing 85% of current glass cannon DPS in order to reserve survivability is the way to go as it seems .
Tip for all DDs below "successful superstar" title, having 100k DPS and dying in extremely worst than having 70K DPS and surviving the whole fight by far for these points:
1) a dead DD does 0 DPS -
2) resurrecting a dead DD requires someone else to stop outputting damage aswell
3) not all resurrecting attempts go through, some people even die due to the fact of ignoring mechanics and focusing on the resurrection of a team-mate
4) I see new content being more punishing for dying in a trial - raid leaders have to take note if they are leading new players and advancing, its quite clear how dying is punishable for the whole team overall, advising 3,000 more points in HP does not make you a noob leader who advises teammates of less DPS, it makes you a leader who advises finishing the content succesfully.
5) not a single boss fight in the game is as smooth as DPSing a dummy (its surprising that many players do not realize that yet)
Emma_Overload wrote: »Please DO NOT revert the changes to Overload!
All these guys moaning about the lost 3rd bar do not even use Overload as an attack. They would rather keep an entire ultimate useless just so they can have some extra space for some utility spells. No thanks.
I've tried the new Overload on the PTS, and I like it. It's actually useful for increasing pressure again PvP opponents, and it can help you burn down a district boss faster, too. On the Live server, Overload means giving up an offensive ultimate like Meteor on your front bar or giving up the Resto ultimate. The 3rd bar isn't worth the sacrifice, in my opinion.
So why cant they give one morph the 3rd bar and the other morph can have the new effect? You people are so selfish.. You say its actually useful? In pvp? And good for a boss which means pve? Oh thats awesome. But im on a stam sorc. Which means its now completely useless to me. And my class, that was already at the bottom and working with very little, now has 5 less things to work with.
Getting so tiered of re-gearing characters
getting sick of re-skilling my chars
it is sad that "balancing" leads always and anytime to causing stress
we want to have fun while playing the game
WE WANT TO PLAY
WE DON`T WANT TO RE-DO EVERYTHING 4-TIMES A YEAR
WE WANT TO HAVE FUN, just FUN, can you get that in your head????