@Uriel_NocturneUriel_Nocturne wrote: »And this post shows that you don't understand what actually happens in an AH scenario, nor do you understand the current Guild Trader Market, just like the OP doesn't bother to try to understand it.I suggest compromise solution. Lets keep guild stores. And lets add AH. Those who like guild stores will use them, and those who like AH will use AH. We will see what is better in long run for users and in year or two only most popular solution will remain.
But I think that opponents of AH will never agree with such approach, because they will loose in such less restricted market. Some of them are making some money off extremely inconvenient guild store UI (the lack of search function is ridiculous especially when visiting other guild stores), so they would like this artificial barrier to be kept.
Keeping Guild Traders and having an Auction House would only make it easier for players like myself to completely monopolize said AH.
A Scenario:
I could still sell my items in the Guild Traders, but with my already deep pool of funds, I could easily buy out whatever I choose in an AH, then resell it for vast profits in both the Guild Trader system as well as the AH.
Sure, you guys would have your hands-held system for finding what you want, but since I'm buying up all of it and reselling it at an absurd markup, you'd never be able to afford what I sell. But then, if you really want those items, you'd be forced to buy what I have at the price I listed, as there's no way you could get it anywhere else or in any other manner.
People are putting more of a certain item up for sale in an attempt to undercut me and break my hold on the market?
LMFAO!!! I just dip into my pool of millions of Gold, and simply out bid everyone else, then turn around and resell it and make my Gold back with a healthy profit.
End of Scenario
That's the big issue with a public Auction House in... pretty much every MMO that has or has had one. WoW, SWG, RIFT, LotRO, all of them have this issue with their AH's, and there's no solution the Dev's can introduce to stop it. Why? The very nature, the very core design of an AH allows this type of market monopoly.
It's this type of unavoidable monopolization that is preventing ZOS from implementing an AH in ESO. So for very good reasons, there will be no AH for this game.
Just because a few, fractional number of people cannot find what they want for a cheap price (when they could easily farm said items at a quite probable faster rate), does not mean that the Guild trader system is broken.
I thoroughly enjoy the current trade system. I easily spend 75% of my game play strictly on the market. I’m good at it – nay, I’m better than that. It’s fun to me. I do enjoy being a multi-millionaire. And I would not be the least bit hindered if we switched to a global AH. Why? Because I have the capital to dominate it, and I would no longer need to worry about investing millions of my personal wealth to keep my guild’s trading stall (did I mention that trader bids are the most ingenious and successful gold sink I’ve ever seen employed in an MMO?).
I tell you the first thing I’d do. I’d buy every robust agility ring on the market immediately. You would never see them priced below 200k again. I’d take advantage of the short deflation that would occur on gold tempers as all supply became centralized and I would hoard them. Sharpened elegant swords? Mine. I would have so much fun doing what I enjoy doing, and the casual player would suffer for it.
And I know all the non-traders who look down on my kind of game play would immediately label me as malicious and manipulative simply because my “grind” is different than theirs. But that’s really not it at all. I actually go out of my way to help my community with navigating the current system, securing traders, and growing their own wealth. I simply find the highest entertainment value in ESO comes with playing the market, and this would not change with the implementation of an AH.
Now if we could talk about the actual issue here, which is not inaccessibility. It’s the poorly designed UI that almost punishes console users due to a complete lack of mods. ZOS please give us a search mechanic at the bare minimum for goodness sake. There’s no excuse for the utter lack of functionality after all this time.
.The AH camp keep assuming that its only sellers (quoted as "exploiters / cronies" etc ( LOL ) that are voting remain. Im keen for it to stay how it is as a BUYER. Right now deals.can be had if you put in effort, all that goes away if you make that whole side of the game dull with a AH
as a seller I would make MORE money with AH as I always have to chance what I list things for and generally sell way too cheap especially if I don't know.how strong a trader position is.
but despote lost income I much prefer the system as it is now for both... It rewards time, effort and research!!!! Like all areas of the game!! Not sure why people don't want to put effort in, every one wants everything easy and instant......
Cherryblossom wrote: »@Uriel_NocturneUriel_Nocturne wrote: »And this post shows that you don't understand what actually happens in an AH scenario, nor do you understand the current Guild Trader Market, just like the OP doesn't bother to try to understand it.I suggest compromise solution. Lets keep guild stores. And lets add AH. Those who like guild stores will use them, and those who like AH will use AH. We will see what is better in long run for users and in year or two only most popular solution will remain.
But I think that opponents of AH will never agree with such approach, because they will loose in such less restricted market. Some of them are making some money off extremely inconvenient guild store UI (the lack of search function is ridiculous especially when visiting other guild stores), so they would like this artificial barrier to be kept.
Keeping Guild Traders and having an Auction House would only make it easier for players like myself to completely monopolize said AH.
A Scenario:
I could still sell my items in the Guild Traders, but with my already deep pool of funds, I could easily buy out whatever I choose in an AH, then resell it for vast profits in both the Guild Trader system as well as the AH.
Sure, you guys would have your hands-held system for finding what you want, but since I'm buying up all of it and reselling it at an absurd markup, you'd never be able to afford what I sell. But then, if you really want those items, you'd be forced to buy what I have at the price I listed, as there's no way you could get it anywhere else or in any other manner.
People are putting more of a certain item up for sale in an attempt to undercut me and break my hold on the market?
LMFAO!!! I just dip into my pool of millions of Gold, and simply out bid everyone else, then turn around and resell it and make my Gold back with a healthy profit.
End of Scenario
That's the big issue with a public Auction House in... pretty much every MMO that has or has had one. WoW, SWG, RIFT, LotRO, all of them have this issue with their AH's, and there's no solution the Dev's can introduce to stop it. Why? The very nature, the very core design of an AH allows this type of market monopoly.
It's this type of unavoidable monopolization that is preventing ZOS from implementing an AH in ESO. So for very good reasons, there will be no AH for this game.
Just because a few, fractional number of people cannot find what they want for a cheap price (when they could easily farm said items at a quite probable faster rate), does not mean that the Guild trader system is broken.
This is a terrible argument, there is nothing stopping me doing the same now, all I need do is go around all traders in main hubs buying up a particular item then setting the price.
As most others use addons to determine their prices, I would soon have a strangle hold in the main area where people buy and other less well traveled area's would have similar prices.
Now I have proved your premise to be wrong, may be you can prove my reasoning as to why Guild traders are Bad
Currently we have about 160 Guild Traders, this means there is a Maximum of 80k people who can sell to the community, so my complaint is that it's not inclusive, if we work on the idea of 800k players, only 10% can actually sell to the community.
Can you explain how this is fair, how this benefits the community as a whole
lordrichter wrote: ».ScottK1994 wrote: »Here's an idea: keep the Guild Traders and the entire system as it is, but introduce an NPC in every major city that, when interacted with, allows a player to search for the item they want and that NPC, perhaps for a fee, tells the player where to find it. The NPC does not tell how much of said item is available at the location(s) or how much it costs, only where the player can find it. An Item Scout.
It can't be complicated. Complicated and the buying and selling of goods isn't amicable.
You guys wouldn't be wanting this system in real life anyway. Need to find toilet roll. The shop down the road only has Lamborghini parts and candy. The next store you find has worn shoes and clown dolls. The next again store sells poison and food right next to eachither. Well guess what. You've *** your pants by the next shop but it does have toilet roll. Now you need detergent.
Except that is not how it is in this game. In any major hub you can find the same exact items. All this going on about can't find what you need is crazy. Either you want it dirt cheap and refuse to just pay for it or you want some obscure item that nobody else has a use for. And I think the market is doing fine on consoles as I pull in 100k+ in sales daily. Might miss a day here or there but it most definitely is not dieing as you are claiming. The market in this game is probably more realistic than most others. It is all supply and demand if you can't find an item there is obviously no demand for it so this problem couldn't be wise spread and effecting as many people a you think our a market for said items would emerge
If we take real word analogy, currently we have kiosks at gas stations. There are a lot of them, but choice is limited. Because only few people visit each of them. So only very generic goods could be offered.
With AH will have mega-mart which more people visit, so it has huge selection of goods as it could carter very specific needs.
You insists that everything that could not be found by browsing gas station kiosks is not actually needed. But mega-marts prove otherwise. There is a demand for goods that are not economical to sell at gas station kiosk. You just need to increase amount visitors.
The larger the market the more diversity it could afford. This is 101 of economics.
This is one case where real world analogies like this fall apart. In the real world, the people who own the gas station kiosks don't strip Walmart bare and resell the stuff at a higher price. In the game, they would strip Walmart bare and offer it back to Walmart at a higher price.
Cherryblossom wrote: »@Uriel_NocturneUriel_Nocturne wrote: »And this post shows that you don't understand what actually happens in an AH scenario, nor do you understand the current Guild Trader Market, just like the OP doesn't bother to try to understand it.I suggest compromise solution. Lets keep guild stores. And lets add AH. Those who like guild stores will use them, and those who like AH will use AH. We will see what is better in long run for users and in year or two only most popular solution will remain.
But I think that opponents of AH will never agree with such approach, because they will loose in such less restricted market. Some of them are making some money off extremely inconvenient guild store UI (the lack of search function is ridiculous especially when visiting other guild stores), so they would like this artificial barrier to be kept.
Keeping Guild Traders and having an Auction House would only make it easier for players like myself to completely monopolize said AH.
A Scenario:
I could still sell my items in the Guild Traders, but with my already deep pool of funds, I could easily buy out whatever I choose in an AH, then resell it for vast profits in both the Guild Trader system as well as the AH.
Sure, you guys would have your hands-held system for finding what you want, but since I'm buying up all of it and reselling it at an absurd markup, you'd never be able to afford what I sell. But then, if you really want those items, you'd be forced to buy what I have at the price I listed, as there's no way you could get it anywhere else or in any other manner.
People are putting more of a certain item up for sale in an attempt to undercut me and break my hold on the market?
LMFAO!!! I just dip into my pool of millions of Gold, and simply out bid everyone else, then turn around and resell it and make my Gold back with a healthy profit.
End of Scenario
That's the big issue with a public Auction House in... pretty much every MMO that has or has had one. WoW, SWG, RIFT, LotRO, all of them have this issue with their AH's, and there's no solution the Dev's can introduce to stop it. Why? The very nature, the very core design of an AH allows this type of market monopoly.
It's this type of unavoidable monopolization that is preventing ZOS from implementing an AH in ESO. So for very good reasons, there will be no AH for this game.
Just because a few, fractional number of people cannot find what they want for a cheap price (when they could easily farm said items at a quite probable faster rate), does not mean that the Guild trader system is broken.
This is a terrible argument, there is nothing stopping me doing the same now, all I need do is go around all traders in main hubs buying up a particular item then setting the price.
As most others use addons to determine their prices, I would soon have a strangle hold in the main area where people buy and other less well traveled area's would have similar prices.
Now I have proved your premise to be wrong, may be you can prove my reasoning as to why Guild traders are Bad
Currently we have about 160 Guild Traders, this means there is a Maximum of 80k people who can sell to the community, so my complaint is that it's not inclusive, if we work on the idea of 800k players, only 10% can actually sell to the community.
Can you explain how this is fair, how this benefits the community as a whole
zergbase_ESO wrote: »So when are auction houses happening.
Unsent.Soul wrote: »The more these threads are made the more people grow tiresome looking at an entire page of the same topic.
There's like 3 trading threads on the first page. God forbid you think this idea goes unseen or forgotten about.
biovitalb16_ESO wrote: »I do not. However I do think the auction house system needs some refinement.
The biggest issue I have is while searching. Say you want something like a "Ring of Agility". So you type that in and you hit search....
Page 1 - Empty
Page 2 - Empty
Page 3 - Empty
Page 4 - Empty
Page 5 - 1..way over priced
Page 6 -Empty
Page 7 - 43 - Empty
Page 44 - A normal priced ring
Why the hell do we need to go through all these useless empty pages for 2 items. Just show up 1 page with 2 listings...LIKE EVERY OTHER MMO IN EXISTENCE.
biovitalb16_ESO wrote: »I do not. However I do think the auction house system needs some refinement.
The biggest issue I have is while searching. Say you want something like a "Ring of Agility". So you type that in and you hit search....
Page 1 - Empty
Page 2 - Empty
Page 3 - Empty
Page 4 - Empty
Page 5 - 1..way over priced
Page 6 -Empty
Page 7 - 43 - Empty
Page 44 - A normal priced ring
Why the hell do we need to go through all these useless empty pages for 2 items. Just show us 1 page with 2 listings...LIKE EVERY OTHER MMO IN EXISTENCE.
jedtb16_ESO wrote: »biovitalb16_ESO wrote: »I do not. However I do think the auction house system needs some refinement.
The biggest issue I have is while searching. Say you want something like a "Ring of Agility". So you type that in and you hit search....
Page 1 - Empty
Page 2 - Empty
Page 3 - Empty
Page 4 - Empty
Page 5 - 1..way over priced
Page 6 -Empty
Page 7 - 43 - Empty
Page 44 - A normal priced ring
Why the hell do we need to go through all these useless empty pages for 2 items. Just show us 1 page with 2 listings...LIKE EVERY OTHER MMO IN EXISTENCE.
i have never seen an empty page on a guild trader - unless it had 'your search yielded no results' (or words to that effect) at the top of it.
jedtb16_ESO wrote: »biovitalb16_ESO wrote: »I do not. However I do think the auction house system needs some refinement.
The biggest issue I have is while searching. Say you want something like a "Ring of Agility". So you type that in and you hit search....
Page 1 - Empty
Page 2 - Empty
Page 3 - Empty
Page 4 - Empty
Page 5 - 1..way over priced
Page 6 -Empty
Page 7 - 43 - Empty
Page 44 - A normal priced ring
Why the hell do we need to go through all these useless empty pages for 2 items. Just show us 1 page with 2 listings...LIKE EVERY OTHER MMO IN EXISTENCE.
i have never seen an empty page on a guild trader - unless it had 'your search yielded no results' (or words to that effect) at the top of it.
try searching for something, like under weapons tab, and type in agility.
There are pages that will be completely empty because not all of the weapons are agility weapons, but there are pages and pages of weapons. just an example
zergbase_ESO wrote: »So. After deciding to go buy and Item I realize how bad system is and I have to search a hundred vendors for one item... When if we had an Auction house I would know if this item was for sale or not.
So ZoS time to get with the times and make an Auction house. -Casts Necromancy.-
Kyle1983b14_ESO wrote: »What I suggested in many AH threads was a conversion of both ESO's guild trader way and a centralized AH.
1. Centralized Marketers in each major city zone
2. Gather all info of every guild items in that zone to those marketers
3. Sell profit still goes to guilds and you still have to bid for those locations to be able to sell to public
4. Remove 100 item search limit cause its annoying
Uriel_Nocturne wrote: »
A global auction house would be one of the worst things to happen to this game.
And why did we need to necro this thread exactly....