jedtb16_ESO wrote: »Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »Giles.floydub17_ESO wrote: »If it is thought that crafting is a good way to make gold, think again. It has never been worth trying to sell crafted gear. Selling crafted enchantments yes, actual gear, no. One has to look for those posting in chat they want someone to craft certain gear for them to make that work.
This is not the way to make gold precisely because of the current system that heavily restricts market diversity. I've made a lot of gold in other game from crafting. Even low level crafted items sold, because potential buyers were able to find them with reasonable efforts.
Low-level crafted items sold here too until ZOS devalued crafted items by removing the level bonus, and this was in the days both before and after the Guild Traders existed. To a degree, they still do... but not through the traders. They sell through the Guilds themselves.
At least one of my Guilds (trading) contains people putting crafting requests onto chat 5-6 times an hour... and I only get to play during the off-hours for EU PC. I would imagine it is considerably busier during the on-hours.
The AH encourages solo play. One player on their own is able to buy, list and sell whatever they like with no contact with another human being required. The current system in ESO places incentives on a mix of Guild and Kiosk contact. It supports social contact for niche items and provides the Traders as a decent way of getting hold of basic/common ones.
I really like it. The UI bites, and text search needs to come to every platform, but the concept itself is one I enjoy greatly... and actually I do most of my business outside of the Kiosks through Guild or Zone chat. You know what is even better than a one-off sale through an AH? Making a good enough impression on a new crafting client that they come to you for every set they need. I've probably had dozens of those on my books over the last couple of years. Some even turned into lasting group-mates. All of that came about through a degree of contact required by this system that, I think, would be missing with a global AH.
That is why I disagree with the idea, and will continue to do so.
Did you just seriously claim an AH promotes solo play? LMAO. Now youre seriously scraping the bottom of the barrel here.
How many people does it require for you to list and sell an item on the AH? How many do you have to personally converse with to buy one?
Edit: But just to be nice, I will say rather that an AH fails to promote player interaction in trading in the same way that I think the Guild/Guild Trader system in ESO does, i.e. I won't slap those other MMOs with a negative, I will credit ESO with a positive.
Yeah because its a real group effort with Trade Guilds. Join a group of strangers, make sure you contribute your weekly dues and then sell your items to complete strangers.
Iluvrien has figured it out guys. Trade Guilds are on the forefront of keeping dirty casual solo play at bay in this game. We can all go home and rest easy.
and you completely ignore what he said about player interaction... nice job
Korah_Eaglecry wrote: »jedtb16_ESO wrote: »Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »Giles.floydub17_ESO wrote: »If it is thought that crafting is a good way to make gold, think again. It has never been worth trying to sell crafted gear. Selling crafted enchantments yes, actual gear, no. One has to look for those posting in chat they want someone to craft certain gear for them to make that work.
This is not the way to make gold precisely because of the current system that heavily restricts market diversity. I've made a lot of gold in other game from crafting. Even low level crafted items sold, because potential buyers were able to find them with reasonable efforts.
Low-level crafted items sold here too until ZOS devalued crafted items by removing the level bonus, and this was in the days both before and after the Guild Traders existed. To a degree, they still do... but not through the traders. They sell through the Guilds themselves.
At least one of my Guilds (trading) contains people putting crafting requests onto chat 5-6 times an hour... and I only get to play during the off-hours for EU PC. I would imagine it is considerably busier during the on-hours.
The AH encourages solo play. One player on their own is able to buy, list and sell whatever they like with no contact with another human being required. The current system in ESO places incentives on a mix of Guild and Kiosk contact. It supports social contact for niche items and provides the Traders as a decent way of getting hold of basic/common ones.
I really like it. The UI bites, and text search needs to come to every platform, but the concept itself is one I enjoy greatly... and actually I do most of my business outside of the Kiosks through Guild or Zone chat. You know what is even better than a one-off sale through an AH? Making a good enough impression on a new crafting client that they come to you for every set they need. I've probably had dozens of those on my books over the last couple of years. Some even turned into lasting group-mates. All of that came about through a degree of contact required by this system that, I think, would be missing with a global AH.
That is why I disagree with the idea, and will continue to do so.
Did you just seriously claim an AH promotes solo play? LMAO. Now youre seriously scraping the bottom of the barrel here.
How many people does it require for you to list and sell an item on the AH? How many do you have to personally converse with to buy one?
Edit: But just to be nice, I will say rather that an AH fails to promote player interaction in trading in the same way that I think the Guild/Guild Trader system in ESO does, i.e. I won't slap those other MMOs with a negative, I will credit ESO with a positive.
Yeah because its a real group effort with Trade Guilds. Join a group of strangers, make sure you contribute your weekly dues and then sell your items to complete strangers.
Iluvrien has figured it out guys. Trade Guilds are on the forefront of keeping dirty casual solo play at bay in this game. We can all go home and rest easy.
and you completely ignore what he said about player interaction... nice job
Player interaction is completely unnecessary beyond the initial request/admission to the guild. Player Interaction isnt even a real argument to stand on in regards to the game economy. The design prevents the vast majority from participating even if they were to join an active Trade Guild as theres no guarantee they will net a Guild Trader. Its great that the very small percentage of players that are in the Guilds that can net a Guild Trader are having a grand ole time while doing it. But what of the Guilds that cant muster that? What of the players that cant get into one of these Guilds?
So can you explain to me why weakening the impact that the crafting community has even further is a good thing?
ScottK1994 wrote: »I can't find what I want when I need it either. It's simple. If you can't find what you want when you need it then it's crap.
Do I enjoy crafting? so-so, meh. If I could buy low level sets easier, which an AH would likely result in, I wouldnt bother leveling my craft skills and my limited play time would be spent enjoying what I do in game much more.
Maybe I;m being selfish/lazy but I think the vast majority ( IMO) would enjoy there experience much more with a centralized AH. ( at least altaholics, limited play time types like me)
[snip]
Pro-Guild Traders
- It's not the typical MMO approach.
- It feels more immersive to have a store front.
- The approach is working for end game sellers quite well
- It allows buyers to travel around looking for a bargain
- Auction Houses can be gamed too easily (I imagine this is especially true on PC where third party add-ons are going to be an issue).
Pro-AH (or any other alternative)
- It's too hard to find the items you want (unless they're the high demand items)
- The market only caters to end game players
- It's hard to get into the market, having to join a good trade guild
- Lack of chat on consoles is a big issue when it comes to being part of the market
Anything I've missed?
Pro-AH (or any other alternative)
- It is possible to buy and sell narrow niche items (like level low-level specific sets). So trading will not be only about mats and high level BoE sets. Gathering a low level set takes too much time and success of operation is determined in advance.
- It is possible to sell more crafted items (popular sets, lower level enchants, etc) and there will be no need for everyone to have a crafter character or to seek crafters out there
So can you explain to me why weakening the impact that the crafting community has even further is a good thing?
Pro-Guild Traders
- It's not the typical MMO approach.
- It feels more immersive to have a store front.
- The approach is working for end game sellers quite well
- It allows buyers to travel around looking for a bargain
- Auction Houses can be gamed too easily (I imagine this is especially true on PC where third party add-ons are going to be an issue).
Pro-AH (or any other alternative)
- It's too hard to find the items you want (unless they're the high demand items)
- The market only caters to end game players
- It's hard to get into the market, having to join a good trade guild
- Lack of chat on consoles is a big issue when it comes to being part of the market
Anything I've missed?
CapnPhoton wrote: »[snip]
Every trading guild I have tried to join has requirements that I cannot meet. They require minimum log in hours (4 + hours daily or your kicked) , mandatory raid attendance (most 5 per week), monetary tribute, etc. I have a life, business, job, family, so I can't and have no interest in meeting those requirements.
I realize they have reasons for this, but for the rest of us that do more than live inside the game, we don't have options to sell stuff other than in guild or peddling in a busy zone. I like the game a lot as its superior to any other MMO I have played. But the one single thing I don't is the difficulty selling. I won't mention console text chat and housing because they are both coming.
I would be all for an auction house even if the cost to sell was higher. It would probably even out anyway, considering the high guild tribute I have seen.
[snip]
CapnPhoton wrote: »Every trading guild I have tried to join has requirements that I cannot meet. They require minimum log in hours (4 + hours daily or your kicked) , mandatory raid attendance (most 5 per week), monetary tribute, etc. I have a life, business, job, family, so I can't and have no interest in meeting those requirements.
CapnPhoton wrote: »I have a life, business, job, family, so I can't and have no interest in meeting those requirements.
I realize they have reasons for this, but for the rest of us that do more than live inside the game, we don't have options to sell stuff other than in guild or peddling in a busy zone.
Korah_Eaglecry wrote: »jedtb16_ESO wrote: »Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »Giles.floydub17_ESO wrote: »If it is thought that crafting is a good way to make gold, think again. It has never been worth trying to sell crafted gear. Selling crafted enchantments yes, actual gear, no. One has to look for those posting in chat they want someone to craft certain gear for them to make that work.
This is not the way to make gold precisely because of the current system that heavily restricts market diversity. I've made a lot of gold in other game from crafting. Even low level crafted items sold, because potential buyers were able to find them with reasonable efforts.
Low-level crafted items sold here too until ZOS devalued crafted items by removing the level bonus, and this was in the days both before and after the Guild Traders existed. To a degree, they still do... but not through the traders. They sell through the Guilds themselves.
At least one of my Guilds (trading) contains people putting crafting requests onto chat 5-6 times an hour... and I only get to play during the off-hours for EU PC. I would imagine it is considerably busier during the on-hours.
The AH encourages solo play. One player on their own is able to buy, list and sell whatever they like with no contact with another human being required. The current system in ESO places incentives on a mix of Guild and Kiosk contact. It supports social contact for niche items and provides the Traders as a decent way of getting hold of basic/common ones.
I really like it. The UI bites, and text search needs to come to every platform, but the concept itself is one I enjoy greatly... and actually I do most of my business outside of the Kiosks through Guild or Zone chat. You know what is even better than a one-off sale through an AH? Making a good enough impression on a new crafting client that they come to you for every set they need. I've probably had dozens of those on my books over the last couple of years. Some even turned into lasting group-mates. All of that came about through a degree of contact required by this system that, I think, would be missing with a global AH.
That is why I disagree with the idea, and will continue to do so.
Did you just seriously claim an AH promotes solo play? LMAO. Now youre seriously scraping the bottom of the barrel here.
How many people does it require for you to list and sell an item on the AH? How many do you have to personally converse with to buy one?
Edit: But just to be nice, I will say rather that an AH fails to promote player interaction in trading in the same way that I think the Guild/Guild Trader system in ESO does, i.e. I won't slap those other MMOs with a negative, I will credit ESO with a positive.
Yeah because its a real group effort with Trade Guilds. Join a group of strangers, make sure you contribute your weekly dues and then sell your items to complete strangers.
Iluvrien has figured it out guys. Trade Guilds are on the forefront of keeping dirty casual solo play at bay in this game. We can all go home and rest easy.
and you completely ignore what he said about player interaction... nice job
Player interaction is completely unnecessary beyond the initial request/admission to the guild. Player Interaction isnt even a real argument to stand on in regards to the game economy. The design prevents the vast majority from participating even if they were to join an active Trade Guild as theres no guarantee they will net a Guild Trader. Its great that the very small percentage of players that are in the Guilds that can net a Guild Trader are having a grand ole time while doing it. But what of the Guilds that cant muster that? What of the players that cant get into one of these Guilds?
Pro-Guild Traders
- It's not the typical MMO approach.
- It feels more immersive to have a store front.
- The approach is working for end game sellers quite well
- It allows buyers to travel around looking for a bargain
- Auction Houses can be gamed too easily (I imagine this is especially true on PC where third party add-ons are going to be an issue).
Pro-AH (or any other alternative)
- It's too hard to find the items you want (unless they're the high demand items)
- The market only caters to end game players
- It's hard to get into the market, having to join a good trade guild
- Lack of chat on consoles is a big issue when it comes to being part of the market
Anything I've missed?
Pro-AH (or any other alternative)
- It is possible to buy and sell narrow niche items (like level low-level specific sets). So trading will not be only about mats and high level BoE sets. Gathering a low level set takes too much time and success of operation is determined in advance.
- It is possible to sell more crafted items (popular sets, lower level enchants, etc) and there will be no need for everyone to have a crafter character or to seek crafters out there
So can you explain to me why weakening the impact that the crafting community has even further is a good thing?
Crafter community will have a greater impact, because not everyone has to be crafter. Everyone I talked around have a crafting alt, some like crafting and some do not. Only those who like crafting will need to level up crafting. All others will just buy off AH equipment targeted to particular segment. This would be particularly useful for those who level up the first character, they have to use more skill points to compensate for lack of CP and beginner-level playing skill. So both crafters and non-crafters will benefit from AH.
Filling AH with useful items will not be trivial task, as crafter will have to study different build guides to make items will actually sell.
NoMoreChillies wrote: »no
do not want bots infesting ESO Auction house
jedtb16_ESO wrote: »XHandsomexJackX wrote: »I would love to have one. Maybe one for each faction in the main faction cities but they are all connected. I remember when the Grand Exchange came to Runescape. Instead of spending an hour trying to buy items and resources for a quest I could go to the exchange and search what I needed and have it in 2 minutes. Its a good way to get what you need and cut out these guild stores where you have to be a member to hopefully find what you need.
you have to be in the guild to use the guild store - yes, you got that bit right. but anyone can buy from a guild trader.
And as has been explained many, many times; a global Auction House would vastly increase the "corruption" in the trading markets, as well as leave the game wide open for absurdly inflated prices on even relatively easy to find items/materials.LiquidSchwartz wrote: »Guild masters of trade guilds are corrupt half the time id be happy w a auction house globally available w all factions in a central location w a 10% fee
AntMan100673 wrote: »I've not played any other MMO's so don't have experience of AH's in other games, my intuition tells me the following would happen: It would be a lot easier for buyers to find what they're looking for; it would be easier for sellers to do a price check before listing; players just wanting a quick sale would undercut the lowest price by 1 gold; the prices of a lot of common and easily obtained items would plummet which would be good for the buyer but bad for the seller. The price of rare and hard to get items would skyrocket which would be good for the seller but bad for the buyer. The amount of gold you could then make from the AH would have a strong correlation with the amount of time you play and how efficiently that time is used so only the hardcore players would make decent gold from an AH. Casual players would mainly be getting their gold from selling low level common items and not getting much for it and then the forum would be filled with 'I cant afford to buy x in the AH, the prices are ridiculous' threads. I've had the game since launch on console and I'm up to about 430 CP's so I'm not super casual but I'd say the amount of time I get to play puts me closer to the casual end of the spectrum. I use the guild traders for both buying and selling, I like how it works currently as it gives me the option to hunt out bargains and flip them for a profit, none of the guilds I'm in charge a weekly fee or have a sales quota though I still donate tens of thousands of gold each week to help towards getting traders and only one of the guilds is up at 500 members and actively manages the roster so the argument some sellers don't have access to the market just seems like they're not making the simple step of joining a guild to me, it doesnt have to be a trade guild with a trader in one of the main cities, any trader will do. A lot of the gold I make from flipping common items as I'm sure a lot of other people do as well so as long as you set your prices low enough everything will sell whatever trader you have. Quite often the reasons I hear for people wanting an AH are because they want eg a level 23 sword of x with y trait and they cant find it anywhere, people don't sell those because hardly anyone buys them because they're outlevelled so quickly which means they wouldn't sell for a lot so aren't worth the time to farm, the only people getting them are other low level players and they're far more likely to use them for research or deconstruct to level up their crafting than sell them anyway. This is another reason to join a guild, most have at least a few crafters who can make any of the craftable sets
Taleof2Cities wrote: »CapnPhoton wrote: »I have a life, business, job, family, so I can't and have no interest in meeting those requirements.
I realize they have reasons for this, but for the rest of us that do more than live inside the game, we don't have options to sell stuff other than in guild or peddling in a busy zone.
This is the perfect example of a player who would really benefit from a casual trading guild ... rather than an Auction House or large trading guild.
Large trading guilds are focused on selling. That's what the guild members enjoy doing with their game time. If players "can't and have no interest in meeting (the guild's) requirements" then they are not a good fit for the guild.
In addition, casual trading guilds generally have lower requirements (or no requirements) on players to stay in good standing. Players can sell items at their own pace ... and not feel they're using up all their game time in the guild store. As others posters above me have said ... you might want to spend some time finding the right trading guild.
ScottK1994 wrote: »Fine. In what way does a shop sell one item per 100 hundred costumers? Even in petrol stations they're selling an item 100% of the time lol(the petrol but I shouldn't have to say that)
I can think of few things that would cause me to unsub and/or lose interest in ESO right now but an Auction House would do it.
One of the best things about this game is (if you enjoy trading) the trader system. You actually have to work to find items, join the right guilds to sell them, etc. It requires effort. It's a game unto itself. And that's the problem for some folks I guess. They'd like a zero-effort gimme system that destroys what we have now, devalues literally every item in the game, all while making market manipulation 1000% easier. Just. so. they. don't. have. to. search.
I will NOT support an Auction House in ESO. Keep our system unique please.
i love the idea of having an auction house.
i feel it would benefit everyone and plus it would take away the guilds who have a monthly charge.