mr_wazzabi wrote: »@Wrobel @ZOS_GinaBruno
Can we please get a dev response regarding these ridiculously op poisons?
Why were they made even more powerful?
This is a good way to counter permadodgerollers and high sustain builds.
They're fine, maybe people will actually have to pay attention to their resources now.
Oh you can, no one prevents you from running around with funny skills and creative gear. you just shouldn't go to pvp, any dungeon or anything that is... well, you can still farm some nodes.mr_wazzabi wrote: »This game is about "play how you want".
My main problem with poisons is that -- in my understanding -- effects from multiple enemies all apply and stack on you. This basically *** on solo and small group play, which ZOS has a stupid history of doing.
Another major problem is that while poisons do hinder problematic high sustain builds, they absolutely crush balanced or high damage builds. Players will be encouraged to spec for higher and higher sustain, reducing damage in an environment where everyone is getting progressively tanker and heals keep getting stronger and stronger.
I think poisons should be kept out of Cyrodiil period. Let the PvErs have their cool new toys without any negative effect on us.
This is a good way to counter permadodgerollers and high sustain builds.
Radiant Destruction is balanced, stop being arrogant about it. Refer to all the other posts made by Zheg and Joy Division and educate yourself on the issue, there are too many counters to the skill for it to be unbalanced, though I think dodge roll should be a counter, but whatever. Not for this topic.gonna say no because resource builds are an issue, its good for this type of thing so you cant just have no issue with your resources.
its gonna be interesting.
but 60% might be a bit much, I'd settle for 40
well, what can you expect from the guy that says that RD is balanced. It doesn't surprise me, templars are by far the class that is less affected from poison, it was expected from you to defend them.
Of all the possible ways to deal with unlimited resources, this is hands down the worst, because if you are getting attacked by more than 1 target, only you will have problem with resources, they won't. If ZoS are going to "fix" the resources problem, it should be in a way that promotes skillful play, so i get rewarded if i manage my resources better than my rivals. Every time i see you talkin of balance, i get a knot in the stomach
A core PvP issue is resource management, it is completely out of control right now because of champion system and that you have no restrictions. It's a little hard for ZOS to balance that when there are literally 10 things or more factoring into your resources, if they touched that it would completely break how ESO played, every single class would need a re-balance in passives, skills etc.
Poisons are a great way to handle this issue, regardless of what class I play that doesn't matter I'm talking about the issue as a whole, not personally. I also acknowledge that 60% is possibly a bit much but there are people who are able to sustain Kena of uptimes with >50% with around 1k regen.
And also, make sure you think about the other half of the game when you're talking about resource management, what has your mind crafted up that are better ways to fix the issue? The resources are how they are at the moment because of a system that affects both PvE and PvP.
ContraTempo wrote: »
ContraTempo wrote: »
Bad plan
Bad bad plan.
Be the dodgeroller when you're young.
After a few years and a few pounds, sustained dodging gets MUCH harder.
Though in some ways the rolling gets easier.