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Do you think the cost increase poisons are too powerful?

Tdroid
Tdroid
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The stronger cost increase poisons will increase the stamina or magicka cost by 60%. Do you think this is too powerful?
Edited by Tdroid on May 18, 2016 9:04AM

Do you think the cost increase poisons are too powerful? 196 votes

Yes
89%
SolarikenJoy_Divisionkevlarto_ESOwheem_ESOkadaragabahmeatshieldb14_ESOHadan_of_Riftbloodenragedb14_ESObsmorrowb14_ESOErock25ThatNeonZebraAgainkendellking_chaosb14_ESODrazekLightspeedflashb14_ESOAlendrinRudyardXsorusSublimeberlinsquirrelb16_ESOPhilhype 176 votes
No
10%
k9mouseDaveMoeDeeIruil_ESONifty2gMalthornekojouKhamiraLorDrekDDukenextlvlDHaleEnOeZAnhedonieCillion3117Ra'ShtarGreenSoup2HoTmrdanklesLaguzSTEVILDDragon 20 votes
  • Wollust
    Wollust
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    Yes
    Definitely. 60% is beyond ridiculous.
    Edited by Wollust on May 18, 2016 9:09AM
    Susano'o

    Zerg Squad
  • Mettaricana
    Mettaricana
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    Yes
    Total bs
  • Farorin
    Farorin
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    Does the effect stack? If not, then no, if yes, then yes.
  • Sugaroverdose
    Sugaroverdose
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    Yes
    Magicka builds with such poisons will be forced to run staffs dropping 2 piece sets, just because they will not have any sustain, that's just stupid.
    Edited by Sugaroverdose on May 18, 2016 9:40AM
  • dsalter
    dsalter
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    Yes
    30% was to much truth be told. would be somewhat happy with 15% tho. it has an impact but by no means does it equal = cost reduction poison means massive chance of death
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • americansteel
    americansteel
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    this update will have me on other games.
    NO LONGER PLAYING ESO

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    LAG
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    DONE
  • Nifty2g
    Nifty2g
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    No
    gonna say no because resource builds are an issue, its good for this type of thing so you cant just have no issue with your resources.

    its gonna be interesting.

    but 60% might be a bit much, I'd settle for 40
    #MOREORBS
  • Mumyo
    Mumyo
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    Nifty2g wrote: »
    gonna say no because resource builds are an issue, its good for this type of thing so you cant just have no issue with your resources.

    its gonna be interesting.

    but 60% might be a bit much, I'd settle for 40

    Agreed but if Templars can purge this...
  • Sugaroverdose
    Sugaroverdose
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    Yes
    Mumyo wrote: »
    Nifty2g wrote: »
    gonna say no because resource builds are an issue, its good for this type of thing so you cant just have no issue with your resources.

    its gonna be interesting.

    but 60% might be a bit much, I'd settle for 40

    Agreed but if Templars can purge this...
    Don't think that this guy ever played in groups less than 6 or solo.
  • DDuke
    DDuke
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    No
    I think many are overlooking how short duration the poison lasts, it's like only 2 seconds (with a 10s cooldown & 20% proc chance).

    It's not as bad as people make it out to be.
  • Sugaroverdose
    Sugaroverdose
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    Yes
    DDuke wrote: »
    I think many are overlooking how short duration the poison lasts, it's like only 2 seconds (with a 10s cooldown & 20% proc chance).

    It's not as bad as people make it out to be.
    if there's no easy way to reduce it's proc time twice, than i agree.
  • DDuke
    DDuke
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    No
    Oh wait nevermind... there's one with 10 second duration too :D

    Aq0BZUZ.jpg


    Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
    Edited by DDuke on May 18, 2016 11:01AM
  • EsoRecon
    EsoRecon
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    Yes
    Needs a change or make the wep enchants give like 700 wep /spell damage xD
    Xbox One [ NA ]
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  • artal
    artal
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    Yes
    i know people hate infinite resources issue but this is just *** solution. 1vx say goodbye and goodnight
    I can see group of couple people with different poisons stacking them on one person and that one will have 0% chance to fight back. 1 root you, 1 increase stam cost, 1 increase mag cost, reduce your dmg.... yea so balanced and fun feature
  • mr_wazzabi
    mr_wazzabi
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    Yes
    This is gonna turn into elder light and heavy attack online
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Sugaroverdose
    Sugaroverdose
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    Yes
    DDuke wrote: »
    Oh wait nevermind... there's one with 10 second duration too :D

    Aq0BZUZ.jpg


    Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
    Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.
  • Zheg
    Zheg
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    Yes
    dsalter wrote: »
    30% was to much truth be told. would be somewhat happy with 15% tho. it has an impact but by no means does it equal = cost reduction poison means massive chance of death

    Yep. When I first saw the poisons at 30%, I was like good golly those will make small scale fighting difficult. Then they bumped it up to 60%...

    Looks like I'll be devoting 20 minutes of flower farming before every night of pvp...
  • Nifty2g
    Nifty2g
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    No
    Mumyo wrote: »
    Nifty2g wrote: »
    gonna say no because resource builds are an issue, its good for this type of thing so you cant just have no issue with your resources.

    its gonna be interesting.

    but 60% might be a bit much, I'd settle for 40

    Agreed but if Templars can purge this...
    If Templars can purge it, means everyone can, no?
    Whats your point?
    #MOREORBS
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Yes
    i simply think poisons should not be allowed in cyrodiil, but then im not a pvp'er......whether that makes my opinion more or less valid is up to you.

    all i can say is that, with poisons coming, my already scarce reasons for going into cyrodiil have now be reduced to none, im not dealing with that on top of the ganker problem
  • Rune_Relic
    Rune_Relic
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    Honestly depends how easily counterable they are for me.

    It could be an opportunity to have positive/negative counters that increase build diversity 100 fold.
    ie have buffs negate debuffs on a 1:1.
    What debuff counters (buffs) are most important for your builds effectiveness ?
    What debuff are most important for your builds effectiveness ?
    What buff are most important for your builds effectiveness ?
    What will you sacrifice and suffer in order to give your build the best possible chance of survival ?
    What will you be weak to ?
    What will be your strengths ?

    It introduces 1000s of options and combinations especially if they are drastically limited and force sacrifice
    The more options people sacrifice....the greater the variety of builds.
    Edited by Rune_Relic on May 18, 2016 12:24PM
    Anything that can be exploited will be exploited
  • DDuke
    DDuke
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    No
    DDuke wrote: »
    Oh wait nevermind... there's one with 10 second duration too :D

    Aq0BZUZ.jpg


    Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
    Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.

    Actually, it only increases skill costs (not block, dodge or break free) - tested on PTS.

    I'd be much more worried about the magicka cost increasing poisons than stamina ones :D
  • artal
    artal
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    Yes
    DDuke wrote: »
    DDuke wrote: »
    Oh wait nevermind... there's one with 10 second duration too :D

    Aq0BZUZ.jpg


    Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
    Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.

    Actually, it only increases skill costs (not block, dodge or break free) - tested on PTS.

    I'd be much more worried about the magicka cost increasing poisons than stamina ones :D

    what about perma root poison ;)
  • DDuke
    DDuke
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    No
    artal wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Oh wait nevermind... there's one with 10 second duration too :D

    Aq0BZUZ.jpg


    Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
    Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.

    Actually, it only increases skill costs (not block, dodge or break free) - tested on PTS.

    I'd be much more worried about the magicka cost increasing poisons than stamina ones :D

    what about perma root poison ;)

    Poisons have a 10 second cooldown (20% chance of proccing from weapon attacks) & the worst you can get is a 5.8 second root:

    8UtxFbP.jpg
  • mr_wazzabi
    mr_wazzabi
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    Yes
    @Wrobel @ZOS_GinaBruno

    Can we please get a dev response regarding these ridiculously op poisons?
    Why were they made even more powerful?
    Edited by mr_wazzabi on May 18, 2016 1:11PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Lynx7386
    Lynx7386
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    They're fine, maybe people will actually have to pay attention to their resources now.
    PS4 / NA
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  • Anhedonie
    Anhedonie
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    No
    This is a good way to counter permadodgerollers and high sustain builds.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Rex-Umbra
    Rex-Umbra
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    Yes
    60 sounds crazy op to me. My playstyle is completely fricked as a Magicka melee weapon user, if i run out of Magicka my heavy attacks hit like a noodle and give me no resources back.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • mr_wazzabi
    mr_wazzabi
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    Yes
    Anhedonie wrote: »
    This is a good way to counter permadodgerollers and high sustain builds.
    And those of us that run balanced damage/sustain builds will suffer even more.

    If anything, high sustain builds will be the only ones that can somewhat deal with this bs
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Sugaroverdose
    Sugaroverdose
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    Yes
    DDuke wrote: »
    DDuke wrote: »
    Oh wait nevermind... there's one with 10 second duration too :D

    Aq0BZUZ.jpg


    Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
    Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.

    Actually, it only increases skill costs (not block, dodge or break free) - tested on PTS.

    I'd be much more worried about the magicka cost increasing poisons than stamina ones :D
    That's a good news, hope isn't bug.

    Don't really think that mele magplar will suffer a lot from ravage magicka sweeps are 1.3 seconds even 6 casts+60% will not eat magicka pool, HoT will return 60% of it's cost, you just need to watch your magicka pool a little more careful

    Edited by Sugaroverdose on May 18, 2016 1:30PM
  • Ashamray
    Ashamray
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    I doubt that they are OP (they are even weak, If you are a magicka templar with no destro\resto staff and weapon-based dps abilities), but they will bring new issues to pvp. That's bad.
    Boadrig, EU PC

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