Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

[The Bug Notes] Compendium of current Bugs / Exploits

  • asneakybanana
    asneakybanana
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    Xantaria wrote: »
    I would like to submit a bug which has been an on and off issue and back again as of the most recent update.

    At sometime between tanking the Foundation Stone Atronarch and the Mage, my health bar breaks. The health bar will start to stay at 100% and only slightly drop (if it drops at all). I think that something during the Wisp Mother fight or Foundation Stone Atronarch is causing this issue.

    I would like to say it has made me a better tank because I don't know what my health is at when tanking axes, but I am getting really tired of this bug.

    Do you know if other people in your raid have the same problem? And so far I don't think it's reproducable ... we kinda need to find out when exactly this happens. I know the Templar Healing Ultimate was the reason for some issues related to health bars in the past. Are people in your raids using it?

    Nobody is using that ultimate and it is only reproducible to the extent that it happens during some patches. One patch the de-synch would happen on every single AA run and this most recent patch it happened 1/2 times last night. I would like to get to the bottom of what is happening, but it is hard to in a raid.

    I have heard of health bar synching issues in AA before, but can't recall others having my exact issue. It makes me believe that it has something to do with the role that I am. The only fix that I know of is to die, but I will have to see if re-eating food works.

    Can't say I noticed your health bar last night but I do remember back in 1.4 or 1.5 my health bar would get despatched from either foundation atro or varlariel every time.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Asneakyavocado EP DK
    Asneakyblueberry DC Sorc
    Asneakypotato DC NB
    Asneakykiwi DC NB
    Asneakyraspberry EP Warden
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 160M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Xantaria
    Xantaria
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    Xantaria wrote: »
    Asmael wrote: »
    Didn't see it in the list so...

    Weapon visual effects do not transpose correctly when swapping weapons, or just look like "toggles" without actually being one...

    - Rally (morph of Momentum) displays a white visual effect over the entire weapon. Reactivating the ability deactivates this effect. Reactivating again will re-enable the visuals. Not tested with Forward Momentum nor Momentum.
    - Multiples visual effects of the previously swapped weapon will persist. Grim Focus, Evil Hunter, Molten armaments... are affected. Equip a certain weapon type, like a 2-handed sword, use the skill, then swap to bow or dual wield for instance. The visuals retained after the swap will be the ones of the 2-handed sword.

    Not that it only affects VISUALS, not the actual effects of these abilities.

    There is actually an Addon that fixes this ... :')

    Please share the addon name. This is annoying and I sometimes cannot tell which weapon I have swapped to.

    @Elijah_Crow
    http://www.esoui.com/downloads/download977-FixWeaponSwapEffects
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Xantaria
    Xantaria
    ✭✭✭✭✭
    Xantaria wrote: »
    RoyJade wrote: »
    Valkyn Skoria is proccing at under a 1% chance per DoT tick.
    i.imgur.com/UZbICio.jpg
    You can see it says it hit 12 times but when i went to go look at the mage only DPS it only showed 9 hits and I had over 1k DoT ticks over the duration of the fight. The 25% damage nerf was needed but this proc chance cant be intended.

    Have you consider the large cooldown between each proc ? Your dot tick a lot after a proc and during this time Valkyn can't proc.
    More testing can be interesting, to see if it's a % proc nerf or just the cooldown.

    Exactly this. Don't forget the cooldown. I do believe Valkyn Skoria works correctly.
    It has a 20s+ cool down now? When did this happen I always thought it was 5. I have an average of 4.9 ticks a second which should give me a 20% proc chance a second which means it should on average take 5s to get a proc. Even with a 5s cool down that's only 10s to proc it which should b 21+ procs not 9. There is no way 9 procs in 215s is working as intended.

    That's not how a Random Number Generator works ... Can you get more logs like that one? I don't know the cooldown exactly but I was guessing it's around 6 seconds.
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • olsborg
    olsborg
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    After casting an ability with a cast time and animation canceling with light attack or other abilities, such as crystal fragment followed swiftly by a light attack and entropy will make your cf animation get stuck to the side of your head and the dmg doesnt seem to hit your target, at this time, both your target and your own hp get desynced, and when you or your target dies, the hp bar seem to catch up. This happens with wrecking blow and snipe too for reference.
    Altmer Sorceror, magicka
    Bosmer Nightblade, stamina.
    Imperial Templar, stamina
    Redguard Warden, stamina

    Aldmeri Dominion!
    PC EU
    PvP only
  • asneakybanana
    asneakybanana
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    Xantaria wrote: »
    Xantaria wrote: »
    RoyJade wrote: »
    Valkyn Skoria is proccing at under a 1% chance per DoT tick.
    i.imgur.com/UZbICio.jpg
    You can see it says it hit 12 times but when i went to go look at the mage only DPS it only showed 9 hits and I had over 1k DoT ticks over the duration of the fight. The 25% damage nerf was needed but this proc chance cant be intended.

    Have you consider the large cooldown between each proc ? Your dot tick a lot after a proc and during this time Valkyn can't proc.
    More testing can be interesting, to see if it's a % proc nerf or just the cooldown.

    Exactly this. Don't forget the cooldown. I do believe Valkyn Skoria works correctly.
    It has a 20s+ cool down now? When did this happen I always thought it was 5. I have an average of 4.9 ticks a second which should give me a 20% proc chance a second which means it should on average take 5s to get a proc. Even with a 5s cool down that's only 10s to proc it which should b 21+ procs not 9. There is no way 9 procs in 215s is working as intended.

    That's not how a Random Number Generator works ... Can you get more logs like that one? I don't know the cooldown exactly but I was guessing it's around 6 seconds.

    In aware that's not how they work but on average over a million hits that would be about how often it would proc. Sometimes more, sometimes less. I'll try and get more but the problem is a lot of the times it does so little dps it doesn't show up on my dps report. Have like a minute 10 adjustors fight with only 3 procs running more dots then I did in the mage fight. So it seems that it's pretty consistent in terms of proc rate. Will post. The a screens jot of that when I get home from work. The set would actually be pretty decent still if they didn't need the proc rate so hard.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Asneakyavocado EP DK
    Asneakyblueberry DC Sorc
    Asneakypotato DC NB
    Asneakykiwi DC NB
    Asneakyraspberry EP Warden
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 160M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Elsonso
    Elsonso
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    Maybe the maintenance tonight/tomorrow on PC/Mac will drop a patch that fixes some of these things.

  • lonewolf26
    lonewolf26
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    Please update the bug on Vigor to remove the bit about Vigor not breaking stealth as being a bug. According o Gina's post here it's intended to leave you in stealth. http://forums.elderscrollsonline.com/discussion/comment/2281618#Comment_2281618
    PC-NA CP 1,700+
      Mains:
      [*] Ronno - Khajiit Nightblade - AD - Stamina DPS / Crafter - Master Angler/Flawless Conqueror
      [*] Rönnö - Breton Nightblade - DC - Magicka DPS - Dro-m'Athra Destroyer/Flawless Conqueror
      [*] Wicked Glitch of the West - Altmer Sorceror - AD - Magicka DPS - Dro-m'Athra Destroyer/Flawless Conqueror
      [*] Arashi Maesa - Breton Dragon Knight -AD - Magicka DPS - Flawless Conqueror
      [*] Hoards-Many-Things - Argonian Dragon Knight - DC - Tank
      [*] Andy Rune-eeh - Breton Templar - AD - Healer
      [*] Ser Bob from Accounting - Redguard Dragon Knight - AD - Stamina DPS
      [*] Kittynado - Khajiit Sorceror - AD - Stamina DPS - Flawless Conqueror
      [*] JimmyJJShabadu - Breton Templar - AD - Magicka DPS - Flawless Conqueror
    • WitchyWarrior
      WitchyWarrior
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      Experienced today after the 2.1.7 patch (Mac).

      After exiting combat (intermittently), the cursor doesn't react to objects that can be interacted with i.e corpse. Crosshairs stay open and no 'E' pops up. Only way to clear that I've come across is to log out and back in (done this over 8 times in the past few hours, which is a pain). /reloadui has no effect on this.

      This happens everyday, multiple times a day in IC, Cyrodiil & PVE land since the patch as well. It does happen more frequently in IC though.

      If I swap weapons then dodge roll, it fixes it 99% of the time. It's VERY irritating in the Sewers when you are in a rush to get away from something but want to loot the bodies real fast.
      It happens in Cyrodiil trying to open doors.

      I swear ZOS is doing it on purpose because they want me to do tricks to get through doors. At least that's what I tell myself to not get so frustrated hahaha :)

      But please fix it somehow!
    • Dracane
      Dracane
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      Another bug:

      The weapon glyph 'Glyph of weakening' reduces the targets weapon damage.
      But this glyphs cooldown is 9 seconds instead of 4 seconds like any other glyph.
      Auri-El is my lord,
      Trinimac is my shield,
      Magnus is my mind.
    • melodeath
      melodeath
      ✭✭✭
      a few other bugs..

      -siphoning strikes (not the toggle) will look like it can be activated even when you have 0 magicka left
      -retreating manouver cancelling even though you're not doing anything
      -magicka depleting even though you arent using any spells and not beeing under attack.
      -ambush teleporting you 5 meters behind a target instead of on your target.
      -cloak breaking from shades.
      -(wasnt sure if olready mentioned) your precious break free/manouver doesnt do anything against charge abbilities and power bash
      Edited by melodeath on September 23, 2015 7:42PM
    • Dagoth_Rac
      Dagoth_Rac
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      • Infight (AvA): Quite often (especially after healing other people in a big fight) you will remain in combat for a long time making it impossible for you to mount up. This is most likely caused by the people you healed before getting in a new fight although they are not affected by your healing anymore and probably not even close to you. The bug for dying and reviving while still being in combat is known, but healing and being stuck in combat is working as intended.

      People you healed now fighting elsewhere is definitely not what it is happening, or at least not the only reason this happens. I only use self heals (Rally) and still end up stuck in combat for 3 and 4 minutes after everyone else in my group is out of combat, mounted up, and heading to next fight. I think a clue to this may come from Vet Spindleclutch dungeon. There is a mob right before the Blood Spawn fight who has a tendency to get stuck in wall and become unkillable. We ignore and move on. But this mob has not broken their leash and does not reset. 10 minutes later, I will still be in combat and unable to go through door to final boss while everyone else goes through with no problem. I think what is happening is that if you are self-healing (just from Rally? Or any self heal?) and do not kill everything you encounter (or make it break leash and reset), you never leave combat. Not killing everything you encounter is rare in a PvE dungeon but common in PvP. So I think that is why this bug seems like a PvP bug but does happen in isolated circumstances in PvE.

      Basically, if I was in combat with a player, we should leave combat after a certain amount of time or distance. I should not still be in combat if minutes have passed, I have not engaged with any enemies, and that other player is not in my vicinity. Cyrodiil is big enough as it is. I don't want to walk from Keep to Keep just because some player ran away and stealthed 5 minutes ago.
    • MikeB
      MikeB
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      Uppercut becomes instant cast after the first swing. If you just keep pressing your uppercut button on Xbox 1 NA, after the first cast it becomes instant cast.
    • Sharkano
      Sharkano
      ✭✭✭✭
      Wow. The Trap Beast exploit that is actually destroying stone collection in IC is told to the developer and no ETA for a fix on this game-breaking problem?
    • SneaK
      SneaK
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      On Xbox:
      Take Flight still bugs out in that the wings occasionally get stuck.
      Food purchased from Cyrodiil merchants do not work.
      Can't really jump when sneaking (not sure if this is a bug or not).
      Edited by SneaK on September 23, 2015 8:55PM
      "IMO"
      Aldmeri Dominion
      Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
      (+3 not worth mentioning, yet)
    • nikolaj.lemcheb16_ESO
      nikolaj.lemcheb16_ESO
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      Kagrenacs bug only happens in IC, not anywhere else and it causes mobs to do massive damage to the wearer. So far in our guild it has only been wearers of 5 piece light armor versions of the set that have experienced this bug.

      Typically a standard mob in the IC sewers can 2 shot a person with the bugged armor.
    • hammayolettuce
      hammayolettuce
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      Clouding Swarm Bugged

      With the changes to how vampirism works and the passives not working unless a skill or bat swarm is slotted from the skill line it is paramount that the 2 skills and 1 ultimate work as they should be.


      Please let us know someone has been notified about it. Just to clarify again:
      • Mark target allows you to be seen by everyone in clouding swarm - been that way since 1.6 [Bug?]
      • Single target attacks still hit you in clouding swarm by both players and NPC - This was never the case before
      • Single target attacks that have knock backs can completely knock you out of invis status in clouding swarm and looks like you are in devouring swarm.



      Thank you for looking into this and hope to hear that it is indeed being checked on.
      Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
      Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
      DARFAL COVANT
    • Domander
      Domander
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      Emperor Health Buff (Imperial City): You don't get this buff in the Imperial City Districts but you do get it in the Imperial City Sewers. Made a note, thank you!

      If you relog, it will fix this and you will get the Emp buff
    • SirDopey
      SirDopey
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      Probably should add "Crown Repair Kits" to the bugged items, twice last night I used one and it did absolutely nothing (NA PC/MAC).
      NA PC | AD
      xx Doc Holliday xx
    • Xantaria
      Xantaria
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      SirDopey wrote: »
      Probably should add "Crown Repair Kits" to the bugged items, twice last night I used one and it did absolutely nothing (NA PC/MAC).

      happened to me aswell ... stand still stay out of fight and then it works
      Xantaria - Lead of Chimaira
      Hardcore Progress PvE Player - Livestream - Youtube

      World First Dro-m'Athra Destroyer
      World First Tick-Tock Tormentor

      Proud Member of the Council of Exploiters.
    • asneakybanana
      asneakybanana
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      Clouding Swarm Bugged

      With the changes to how vampirism works and the passives not working unless a skill or bat swarm is slotted from the skill line it is paramount that the 2 skills and 1 ultimate work as they should be.


      Please let us know someone has been notified about it. Just to clarify again:
      • Mark target allows you to be seen by everyone in clouding swarm - been that way since 1.6 [Bug?]
      • Single target attacks still hit you in clouding swarm by both players and NPC - This was never the case before
      • Single target attacks that have knock backs can completely knock you out of invis status in clouding swarm and looks like you are in devouring swarm.



      Thank you for looking into this and hope to hear that it is indeed being checked on.

      Can Confirm about the mark target. Really annoying. Also the single target thing has to do with single target abilities with cast times. Has been that way for ages. Remember back in like 1.3 having it happen with lethal arrow. Also news have always targeted you in bats. It's stupid. Can't comment on the cc knocking you out of invisible.
      Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
      Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
      Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
      Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
      Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
      Asneakyavocado EP DK
      Asneakyblueberry DC Sorc
      Asneakypotato DC NB
      Asneakykiwi DC NB
      Asneakyraspberry EP Warden
      Sweat Squad
      Crowned 27x on 12 different campaign cycles | 160M+ AP earned
      Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
      609k Mag Sorc vMA
      NA first Tick Tock Tormentor
      NA first trinity (All No Death/HM/Speed run trials titles)
      2x Tick Tock Tormentor
    • Pyr0xyrecuprotite
      Pyr0xyrecuprotite
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      Please update the original list with a link to this thread about the Kagrenac's Hope set being bugged, (under "Bugged items/other") in light of @ZOS_GinaBruno's comment that they need more info and can't reproduce this issue. Thanks. I thought the user testing of this issue was documented fairly well, although it doesn't seem to affect everyone.
      Edited by Pyr0xyrecuprotite on September 24, 2015 2:12AM
    • MrGrimey
      MrGrimey
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      @ZOS_GinaBruno

      Console bug:
      Medium armor passive agility not fixed... Although I have no way of testing, pretty sure it's there because this bug was fixed in the same patch that fixed the sneak movement bug and that bug hasn't been fixed either


      Gear bug:
      Willows path bonus +15% to regen is not working with champ points and other regen bonuses

      Edited by MrGrimey on September 24, 2015 2:17AM
    • CtrlAltDlt
      CtrlAltDlt
      ✭✭✭
      MrGrimey wrote: »
      @ZOS_GinaBruno

      Console bug:
      Medium armor passive agility not fixed... Although I have no way of testing, pretty sure it's there because this bug was fixed in the same patch that fixed the sneak movement bug and that bug hasn't been fixed either


      Gear bug:
      Willows path bonus +15% to regen is not working with champ points and other regen bonuses


      Please fix this ASAP..
      PC NA - jeazzy

      stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
      Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
    • asneakybanana
      asneakybanana
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      Valkyn seems to have been fixed all of a sudden? was running the daily today and had 5 procs in 30-40s and then 7 procs in a minute which is pretty reasonable compared to the 9 procs in 3:30 and 3 procs in 1:10.
      Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
      Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
      Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
      Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
      Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
      Asneakyavocado EP DK
      Asneakyblueberry DC Sorc
      Asneakypotato DC NB
      Asneakykiwi DC NB
      Asneakyraspberry EP Warden
      Sweat Squad
      Crowned 27x on 12 different campaign cycles | 160M+ AP earned
      Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
      609k Mag Sorc vMA
      NA first Tick Tock Tormentor
      NA first trinity (All No Death/HM/Speed run trials titles)
      2x Tick Tock Tormentor
    • Czeri
      Czeri
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      Spell resistance is bugged since IC. You can still make the glyph, you can still use the glyph, but the enchantment doesn't take to the item. It has also disappeared from items enchanted prior to the IC update.

      I wonder if this is a side effect of fixing nirnhoned, they just took spell resistance out entirely...
    • Maulkin
      Maulkin
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      I have to add a couple I don't see on the list:

      1) Crystal Frags very frequently bugs out and it does not do any damage on the target despite the server indicating that damage was done. Thread with detailed explanation and video below:
      Crystal Fragments Bug [Vid]

      2) Daedric Mines don't proc the heal from Power/Crit Surge when they crit. Allegedly that's because somehow they are considered dots when they clearly aren't.
      EU | PC | AD
    • Docmandu
      Docmandu
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      [*] Shuffle (Medium Armor): The visual effect is not always present when used in combination with other visual effects (for example Dragon Blood (Dragonknight) or Quick Cloak (Dual Wield)). This makes it hard to track wether it is active or not. There is also a report of a combination of Shuffle and Dragon Blood making it impossible to see the Magicka Bomb in the Serpent (Sanctum Ophidia) fight. This is intended as you are only able to have one visual effect on you at a time.

      The good old.. it's not a BUG it's a FEATURE...

      However, bottom line for the player is, it's impossible to know if your buff is still up or not (more so for Console players, as they don't have the luxury of using 3rd party addons to fix/work around problems in the base game like this).

      So whatever the cause, I'd still call it a bug / problem / issue / whatever.

      A fix is still in order, either by changing the code or by creating a new visual cue / effect (glowing hands?! since we already have glowing feet, which stack just fine with all the other visual effects).
    • Nifty2g
      Nifty2g
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      Lord Warden in ICP (Dungeon): When the Boss charges his oneshot ability and people are falling down from the sky after using the portals and there is a portal right in the middle, it will oneshot you when you land on it. Giving you the message 'Portal Feedback' in death recap. We aren't able to reproduce this, and need more info.
      I believe this is when you are falling and a meteor hits the ground as you are falling usually happens on hardmode? I've had it happen a few times but I'm not sure if that's it exactly
      #MOREORBS
    • EgoRush
      EgoRush
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      Nifty2g wrote: »
      Lord Warden in ICP (Dungeon): When the Boss charges his oneshot ability and people are falling down from the sky after using the portals and there is a portal right in the middle, it will oneshot you when you land on it. Giving you the message 'Portal Feedback' in death recap. We aren't able to reproduce this, and need more info.
      I believe this is when you are falling and a meteor hits the ground as you are falling usually happens on hardmode? I've had it happen a few times but I'm not sure if that's it exactly

      Nope, but I've seen that happen too, meteors sometimes seem to follow us through the portal. This issue happens on normal mode too - if you mess up the portals or someone dies and therefore doesn't take their portal leaving a portal behind, there is a chance it will hover around the middle where people land causing an instant death "Portal Feedback" coming up on the death recap. I've had it happen a couple of times and been on teams where it's happened.
      Server: EU Pact
      Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
      Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

      Current vMA score (Templar): Pending return to game
      World Record for all trials pre-Thieves Guild
      World first V16 Maw of Lorkhaj clear
      World first V16 Maw of Lorkhaj speed run clear
      Returning to the game for Morrowind
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