ZOS_GinaBruno wrote: »Hey guys, thanks for the reports! Just wanted to let you all know that we're looking into this.
@Jeckll, the calculation for Twin Blade and Blunt has changed to only increasing the weapon/spell damage component of swords by 5%. Let me explain this in more detail. The weapon damage from dual wielding daggers is 1215 (=1013*1.2). But for swords it is 1276 (=1013*1.2*1.05). Which is a difference of 61 weapon damage thus your weapon damage only increased from 1810 to 1870.
RatedChaotic wrote: »Its forum posts like these that get the nerf hammer going. This game will be nerfed to the point to where its like Destiny.
Not an important bug, but just for completeness' sake: Just saw that my character still moved his lips when his horse is neighing. Known issue for almost 4 months now... Response from Gina from June 5 on the topic:
There are serious issues when it comes to loading screens and characters being fully loaded.
This is happening in ALL zones on the PC.
When loading in, I am finding I may either by not fully loaded or it is just a really bad bug.
Once loaded in, if you move you immediately get taken to a second or sometimes third quick loading screens. There is a 50/50 chance for each secondary loading screen to be harmless, but when it's not, it is actually porting your character into the sky somewhere where you fall to your death.
In Auridon, if you log in near the Clothier Survey and move you are teleported into the middle of the Auridon Ocean for the Slaughterfish to have at you.
In Banrokai, you get frequent little load screens everywhere. If you load into the Fighter's Guild Building there are times that you are ported into the air and then just appear outside behind the building instead.
In the first zone for EP, there are times when I will be ported a few miles above the wayshrine, despite having logged out in the stables, only to fall to my death.
There are frequent times when you are just playing and running alone, even in the sewers where you are suddenly put into a loading screen. This is highly detrimental to a person's character, especially in IC.
ZOS, this type of quality and the number of bugs, especially near game breaking ones that you have created with IC is unprofessional and unacceptable for any one who has had to PAY for IC or Subscriptions. Are you purposely killing your own game?
Personofsecrets wrote: »@asneakybanana ,
Is it possible that the types of DOTs that trigger a Valkyn activation has changed?
RatedChaotic wrote: »Its forum posts like these that get the nerf hammer going. This game will be nerfed to the point to where its like Destiny.
Power overload doesn't seem to be granting the 6% bonus damage. If you use overload or energy overload, when you go from your normal bar to the overload bar the tooltip value of overload increases by 3% (make sure to have identical normal and overload bars to take into account the Expert Mage passive) but there is no 6% increase when Power overload is used.
Damage testing on Giants in The Rift shows that the tooltip value is accurate (when Elemental Expert and Energized are taken into account, irrespective of which overload morph is used.
First off, @Xantaria nice work and grtz on the shout out on ESO Live yesterday.
Yeah.. your character actually still yells when you jump on your mount too. I didnt realize its been since June 5th tho. Sigh.
Yeah, I thought so but woundnt you say it's a bug as the tooltip clearly indicates something else and the way it its now, sword is way worse than dagger/mace. Combined with the axe issue, that limits the choice a weapons quite a bit.
Doncellius wrote: »I didn't see this written in the bugged skills you listed. Shooting Star (Meteor morph) seems to have lost its animation. This is something I could reproduce 100% of the time both in and out of Cyrodiil. Went back to using Ice Comet but I am sure that this will be exploited and definitely needs a fix. (PS4 NA)
@Xantaria Can confirm this - no SS animation, ground effect appears then the knockback occurs. I've been on the receiving end of this too - it seemed to momentarily lag me out whilst the animation was supposed to be playing.
Are you sure that was not a reflected meteor? for those it is normal ... on the first reflect you can kinda see it but it looks weird, when it gets reflected again (skills can be reflected twice at max) it will bug out completely and exactly what you just described will happen.
anitajoneb17_ESO wrote: »I know this thread is more for "pure fight" issues but still... The boards that are supposed to give daily crafting writs in Eldenroot tree still aren't working (They're not interactive). It's a true ennoyance (especially with the long loading screens) to have to travel back and forth to Belkarth just to get your daily writs.
I didn't read all 12 pages, but I didn't see this one in the op.
My nb has just finished Coldharbour after doing the Mages Guild questline so she has Eidetic Memory. Every single book, letter or scrap of paper I interact with triggers the "Lorebook Discovered" banner and sound effect. If that's the workaround for some missing books with Eidetic Memory, it's a very annoying one.