Personofsecrets wrote: »Personofsecrets wrote: »I would like to submit a bug which has been an on and off issue and back again as of the most recent update.
At sometime between tanking the Foundation Stone Atronarch and the Mage, my health bar breaks. The health bar will start to stay at 100% and only slightly drop (if it drops at all). I think that something during the Wisp Mother fight or Foundation Stone Atronarch is causing this issue.
I would like to say it has made me a better tank because I don't know what my health is at when tanking axes, but I am getting really tired of this bug.
Do you know if other people in your raid have the same problem? And so far I don't think it's reproducable ... we kinda need to find out when exactly this happens. I know the Templar Healing Ultimate was the reason for some issues related to health bars in the past. Are people in your raids using it?
Nobody is using that ultimate and it is only reproducible to the extent that it happens during some patches. One patch the de-synch would happen on every single AA run and this most recent patch it happened 1/2 times last night. I would like to get to the bottom of what is happening, but it is hard to in a raid.
I have heard of health bar synching issues in AA before, but can't recall others having my exact issue. It makes me believe that it has something to do with the role that I am. The only fix that I know of is to die, but I will have to see if re-eating food works.
Elijah_Crow wrote: »Didn't see it in the list so...
Weapon visual effects do not transpose correctly when swapping weapons, or just look like "toggles" without actually being one...
- Rally (morph of Momentum) displays a white visual effect over the entire weapon. Reactivating the ability deactivates this effect. Reactivating again will re-enable the visuals. Not tested with Forward Momentum nor Momentum.
- Multiples visual effects of the previously swapped weapon will persist. Grim Focus, Evil Hunter, Molten armaments... are affected. Equip a certain weapon type, like a 2-handed sword, use the skill, then swap to bow or dual wield for instance. The visuals retained after the swap will be the ones of the 2-handed sword.
Not that it only affects VISUALS, not the actual effects of these abilities.
There is actually an Addon that fixes this ... :')
Please share the addon name. This is annoying and I sometimes cannot tell which weapon I have swapped to.
asneakybanana wrote: »It has a 20s+ cool down now? When did this happen I always thought it was 5. I have an average of 4.9 ticks a second which should give me a 20% proc chance a second which means it should on average take 5s to get a proc. Even with a 5s cool down that's only 10s to proc it which should b 21+ procs not 9. There is no way 9 procs in 215s is working as intended.asneakybanana wrote: »Valkyn Skoria is proccing at under a 1% chance per DoT tick.
i.imgur.com/UZbICio.jpg
You can see it says it hit 12 times but when i went to go look at the mage only DPS it only showed 9 hits and I had over 1k DoT ticks over the duration of the fight. The 25% damage nerf was needed but this proc chance cant be intended.
Have you consider the large cooldown between each proc ? Your dot tick a lot after a proc and during this time Valkyn can't proc.
More testing can be interesting, to see if it's a % proc nerf or just the cooldown.
Exactly this. Don't forget the cooldown. I do believe Valkyn Skoria works correctly.
asneakybanana wrote: »It has a 20s+ cool down now? When did this happen I always thought it was 5. I have an average of 4.9 ticks a second which should give me a 20% proc chance a second which means it should on average take 5s to get a proc. Even with a 5s cool down that's only 10s to proc it which should b 21+ procs not 9. There is no way 9 procs in 215s is working as intended.asneakybanana wrote: »Valkyn Skoria is proccing at under a 1% chance per DoT tick.
i.imgur.com/UZbICio.jpg
You can see it says it hit 12 times but when i went to go look at the mage only DPS it only showed 9 hits and I had over 1k DoT ticks over the duration of the fight. The 25% damage nerf was needed but this proc chance cant be intended.
Have you consider the large cooldown between each proc ? Your dot tick a lot after a proc and during this time Valkyn can't proc.
More testing can be interesting, to see if it's a % proc nerf or just the cooldown.
Exactly this. Don't forget the cooldown. I do believe Valkyn Skoria works correctly.
That's not how a Random Number Generator works ... Can you get more logs like that one? I don't know the cooldown exactly but I was guessing it's around 6 seconds.
LaucianNailor wrote: »Experienced today after the 2.1.7 patch (Mac).
After exiting combat (intermittently), the cursor doesn't react to objects that can be interacted with i.e corpse. Crosshairs stay open and no 'E' pops up. Only way to clear that I've come across is to log out and back in (done this over 8 times in the past few hours, which is a pain). /reloadui has no effect on this.
ZOS_GinaBruno wrote: »
- Infight (AvA): Quite often (especially after healing other people in a big fight) you will remain in combat for a long time making it impossible for you to mount up. This is most likely caused by the people you healed before getting in a new fight although they are not affected by your healing anymore and probably not even close to you. The bug for dying and reviving while still being in combat is known, but healing and being stuck in combat is working as intended.
ZOS_GinaBruno wrote: »Emperor Health Buff (Imperial City): You don't get this buff in the Imperial City Districts but you do get it in the Imperial City Sewers. Made a note, thank you!
Probably should add "Crown Repair Kits" to the bugged items, twice last night I used one and it did absolutely nothing (NA PC/MAC).
hammayolettuce wrote: »Clouding Swarm Bugged
With the changes to how vampirism works and the passives not working unless a skill or bat swarm is slotted from the skill line it is paramount that the 2 skills and 1 ultimate work as they should be.
Please let us know someone has been notified about it. Just to clarify again:
- Mark target allows you to be seen by everyone in clouding swarm - been that way since 1.6 [Bug?]
- Single target attacks still hit you in clouding swarm by both players and NPC - This was never the case before
- Single target attacks that have knock backs can completely knock you out of invis status in clouding swarm and looks like you are in devouring swarm.
Thank you for looking into this and hope to hear that it is indeed being checked on.
@ZOS_GinaBruno
Console bug:
Medium armor passive agility not fixed... Although I have no way of testing, pretty sure it's there because this bug was fixed in the same patch that fixed the sneak movement bug and that bug hasn't been fixed either
Gear bug:
Willows path bonus +15% to regen is not working with champ points and other regen bonuses
ZOS_GinaBruno wrote: »[*] Shuffle (Medium Armor): The visual effect is not always present when used in combination with other visual effects (for example Dragon Blood (Dragonknight) or Quick Cloak (Dual Wield)). This makes it hard to track wether it is active or not. There is also a report of a combination of Shuffle and Dragon Blood making it impossible to see the Magicka Bomb in the Serpent (Sanctum Ophidia) fight. This is intended as you are only able to have one visual effect on you at a time.
Lord Warden in ICP (Dungeon): When the Boss charges his oneshot ability and people are falling down from the sky after using the portals and there is a portal right in the middle, it will oneshot you when you land on it. Giving you the message 'Portal Feedback' in death recap. We aren't able to reproduce this, and need more info.
I believe this is when you are falling and a meteor hits the ground as you are falling usually happens on hardmode? I've had it happen a few times but I'm not sure if that's it exactly