Crystal Fragments Bug [Vid]

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Maulkin
Maulkin
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Fellow Sorcs might (or might not) have come across this weird bug when you hard cast crystal fragments and instead of getting a projectile to fly at your target the frag just sits there next to your left hand.

So I managed to get a good recording of it and see what is actually happening. What follows is an educational video, at least it was for me

https://www.youtube.com/watch?v=C3qfcqYunCY
EU | PC | AD
  • Ommamar
    Ommamar
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    I have not seen this and crystal frags are a huge part of my current build rotation. Obviously this needs fixed good job on recording and break down.
  • Maulkin
    Maulkin
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    It happens to me 4-5 times on a daily basis. It happens both against mobs and against players.

    I never really hard-cast frags but sometimes the animation on the hands lingers and you think you have a frag ready and you press the button only for your char to start hard-casting. And some of those times, the above happens.

    I always thought the damage registered on the target, because I could see it running down my screen on FTC, but then I noticed that my target's HP doesn't really drop when my frags do considerable damage.

    So I recorded this and I was shocked to see from the breakdown, that it's not just a visual bug. Also it must be noted this is new with 2.1. Didn't ever happen in 2.0
    EU | PC | AD
  • Xeven
    Xeven
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    You also cant follow up with a light attack after a hard cast frag as fast as in 1.6. Its really annoying. It just cancels the frag. I used to do it in my sleep.
  • Kammakazi
    Kammakazi
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    It happens when you try to heavy attack right after you cast it...
  • Egonieser
    Egonieser
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    Yep, has happened loads of times, very noticable in PVP where every hit counts and you are relying on that CC aswell.
    The hit seems to dissapear if you hit the next skill while the animation is still building up and animation cancel, such as CF+Crushing Shock+Cancel, which is part of my regular rotation. But yeah, happens a lot now after IC update.
    Sometimes, I dream about...cheese...

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  • jelliedsoup
    jelliedsoup
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    I noticed last night that my frag only did 9k damage, and my remaining macro of curse, overload meteor wasn't enough to kill this guy. He then spammed wrecking blow to kill me. Some people have no class anyway ZoS better fix it.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Makkir
    Makkir
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    Happens all the time w/ me.


    I think the important question is if the other player (the frags recipient, if you will) sees the same animation. If he does not see the projectile coming, then obviously it's tough for him to dodge.
  • Prizax
    Prizax
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    Try to just solo cast it and it will work, the problem is the animation is canceled and the damage is not registered in that time but if you cast it again it will be count. Of course this should NOT happen but well you know why...
    EDIT: This also happens with the Templar ability Dark Flare.
    Edited by Prizax on September 23, 2015 3:33AM
  • MLRPZ
    MLRPZ
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    Maulkin the noob hardcasting Cfrag

    with love,
    Marc


    Edit : did you "cancel " the frag ? I mean, even if hardcasting, you can right click like 0,5 s after the start of the animation to reduce a little bit the cast time, might be that ?
    Edited by MLRPZ on September 23, 2015 5:02AM
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  • Elf_Boy
    Elf_Boy
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    Ah, that is what happened.

    I saw one of my Crystal Shards just hanging in the air. So far only once, no doubt will see it again.

    Glad to now understand what is going on.
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Asmael
    Asmael
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    Arght. This happens to my Sorc way too often to my liking.

    I'm still curious as to the behavior of this skill compared to, say, Wrecking Blow.

    Using a medium weave with WB cancels the animation but the damage still applies, not with C.Frag (same for Dark Flare apparently).
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Maulkin
    Maulkin
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    Kammakazi wrote: »
    It happens when you try to heavy attack right after you cast it...

    Interesting I will test that.
    Prizax wrote: »
    Try to just solo cast it and it will work, the problem is the animation is canceled and the damage is not registered in that time but if you cast it again it will be count. Of course this should NOT happen but well you know why...
    EDIT: This also happens with the Templar ability Dark Flare.
    MLRPZ wrote: »
    Maulkin the noob hardcasting Cfrag

    with love,
    Marc


    Edit : did you "cancel " the frag ? I mean, even if hardcasting, you can right click like 0,5 s after the start of the animation to reduce a little bit the cast time, might be that ?

    I also believe it has to do with animation cancelling, but I have no concrete proof.

    If you look at the video in slo-mo, I press crystal frags 3 times and I only press Crushing Shock after what I believe is the cast time for cystal frags. Also I do the same consistently but some times it works and some times it doesn't. I can't remember if I was holding down LMB at the time though.

    The obvious problem is that it:
    a) charges you the magicka cost
    b) grants the target CC immunity

    So the server actually thinks you have landed the frag, even FTC and CLS think you did, but the HP is not lowered on the target. If it was simply cancelled as an action because you pressed another button, none of these things should happen.
    EU | PC | AD
  • BuggeX
    BuggeX
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    i would say, its not a bug, you tryed to Animation cancell the last part of the Animation.
    Also crushing shock can give cc immunity, zombis use a cast which can be interupted with shock and give immunity.

    So the server actually thinks you have landed the frag, even FTC and CLS think you did, but the HP is not lowered on the target. If it was simply cancelled as an action because you pressed another button, none of these things should happen.

    The Server doesnt think you did a cfrag, the Server is 100% sure you didnt, just the crap addons think you did

    Edited by BuggeX on September 23, 2015 8:06AM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Maulkin
    Maulkin
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    BuggeX wrote: »
    i would say, its not a bug, you tryed to Animation cancell the last part of the Animation.
    Also crushing shock can give cc immunity, zombis use a cast which can be interupted with shock and give immunity.


    The Server doesnt think you did a cfrag, the Server is 100% sure you didnt, just the crap addons think you did

    You're incorrect. Two reasons for that.

    1) I'm paying the magicka cost for the frag. Look at my magicka bar, I have 35,448 magicka. When the animation for the frag ends, my magicka drops to 33,315. The difference is 2133 which is exactly my frag cost. Then it drops again to 32,078 when the animation for the Crushing Shock starts, the difference of 1237 is exactly the cost of my crushing shock.

    I have paid for the cost of the frag, but it's not registering as a hit.

    2) It's clearly obvious the Zombie is not channeling anything and thus I'm not interrupting him with Crushing Shock. If that was the case the zombie would play the knocked back and stunned animation which is what happens when you interrupt someone with crushing shock and that is clearly not the case.

    Finally, the zombie does actually get CC immunity, it's not a client-side display issue. Right at the end of the clip I'm hitting him with a frag proc, which does register the damage correctly but does not knock him down because he still has immunity from the bugged frag. So the server has granted the zombie immunity

    @ZOS_GinaBruno Can you pass this on to the combat team. I've already filed a bug report in-game.

    EU | PC | AD
  • BuggeX
    BuggeX
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    You're incorrect. Two reasons for that.

    1) I'm paying the magicka cost for the frag. Look at my magicka bar, I have 35,448 magicka. When the animation for the frag ends, my magicka drops to 33,315. The difference is 2133 which is exactly my frag cost. Then it drops again to 32,078 when the animation for the Crushing Shock starts, the difference of 1237 is exactly the cost of my crushing shock.

    I have paid for the cost of the frag, but it's not registering as a hit.

    2) It's clearly obvious the Zombie is not channeling anything and thus I'm not interrupting him with Crushing Shock. If that was the case the zombie would play the knocked back and stunned animation which is what happens when you interrupt someone with crushing shock and that is clearly not the case.

    Finally, the zombie does actually get CC immunity, it's not a client-side display issue. Right at the end of the clip I'm hitting him with a frag proc, which does register the damage correctly but does not knock him down because he still has immunity from the bugged frag. So the server has granted the zombie immunity

    @ZOS_GinaBruno Can you pass this on to the combat team. I've already filed a bug report in-game.

    OFC you have paid, it would be total bs if you didnt.
    You start casting, it cost magicka, you decied to cancell the cast for wathever reason, block/exploit/rolldoge.
    if i interup you while casting, you have paid also for the cast.
    same happen if you start channeling a beam like soulassault or wathever and you have to brake it down for block/exploit/rolldoge, the spell Charge the costs at the Initiation.

    IF you look Close, right after you first crushing shock, after the ac from cfrag. the zombi is ~1Sec stunned from the interup of crushing, just the annimation from him is bugged out.


    There is no isues in the game, you just relay to much on 3.party addons
    Edited by BuggeX on September 23, 2015 9:40AM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Dracane
    Dracane
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    I can confirm, this is true and happens quite a lot.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

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  • Maulkin
    Maulkin
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    BuggeX wrote: »

    OFC you have paid, it would be total bs if you didnt.
    You start casting, it cost magicka, you decied to cancell the cast for wathever reason, block/exploit/rolldoge.
    if i interup you while casting, you have paid also for the cast.
    same happen if you start channeling a beam like soulassault or wathever and you have to brake it down for block/exploit/rolldoge, the spell Charge the costs at the Initiation.

    IF you look Close, right after you first crushing shock, after the ac from cfrag. the zombi is ~1Sec stunned from the interup of crushing, just the annimation from him is bugged out.


    There is no isues in the game, you just relay to much on 3.party addons

    You don't seem to understand and are making stuff up.

    Firstly, I did not cancel my frag. I did not roll, block get interrupted nothing. There is also a very visible animation which shows you that something went wrong with the frag if you don't believe me, and that animation has nothing to do with add-ons.

    Secondly, the stun from Crushing shock is not ~1sec... it's 3 secs and a very visible animation that is not there. The only time zombies are stunnable with crushing shock is when they do their highly telegraphed puke animation which puts a red cone in front of them.

    The cone from the zombie, the knock-back from the interrupt, the 3" stun (zombies are hunched over when stunned)... none of these things are present. The zombie was not stunned by crushing shock

    You seem to think that 3 different animations for the zombie bugged out (his channel, the knockback, the stun) when there is no indication of that, while you are happily ignoring the actually 100% visible bugged animation for frags which shows that something went wrong.

    EU | PC | AD
  • BuggeX
    BuggeX
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    You don't seem to understand and are making stuff up.

    Firstly, I did not cancel my frag. I did not roll, block get interrupted nothing. There is also a very visible animation which shows you that something went wrong with the frag if you don't believe me, and that animation has nothing to do with add-ons.

    Secondly, the stun from Crushing shock is not ~1sec... it's 3 secs and a very visible animation that is not there. The only time zombies are stunnable with crushing shock is when they do their highly telegraphed puke animation which puts a red cone in front of them.

    The cone from the zombie, the knock-back from the interrupt, the 3" stun (zombies are hunched over when stunned)... none of these things are present. The zombie was not stunned by crushing shock

    You seem to think that 3 different animations for the zombie bugged out (his channel, the knockback, the stun) when there is no indication of that, while you are happily ignoring the actually 100% visible bugged animation for frags which shows that something went wrong.

    watch you vid over and over aigane, untill you realise that the cast/Animation of cfrag is not 100% complete.
    I dont know if you tryed to ac on purpose or not and idk, but ist clearlly cancelled.

    yea ~1 was just a typo. it should be ~3, the zombi is clearly not moving or acting after the first shock for 3 Secs.

    I know that the cast doesnt rely on addons, but it Show the dmg and you think the game buggs out. in reality the addon buggs out.


    and btw, do you know the bug when red circles not showing on some Undergrounds? it happens often.
    and watch veryvery Close, the zombi get knockbacked on the shock, even if ist just a smal move, but ist here
    Edited by BuggeX on September 23, 2015 10:01AM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    You're definitely wrong when trying to make an addon responsible for that. Addons don't make up damage numbers, it's an API event sent from the game server itself that is displayed. So the server is actually 100% sure, @BuggeX .

    For the animation cancelling, yeah it looks like that. But afaik you can't cancel a skill with light attack or another skill, only with block/bash... strange.
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  • Maulkin
    Maulkin
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    Whatever man, I'm not gonna argue this any more with you. You are seeing knockbacks and channelling animations from the zombie when they aren't there.
    Edited by Maulkin on September 23, 2015 10:14AM
    EU | PC | AD
  • Maulkin
    Maulkin
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    You're definitely wrong when trying to make an addon responsible for that. Addons don't make up damage numbers, it's an API event sent from the game server itself that is displayed. So the server is actually 100% sure, @BuggeX .

    And this is actually the best proof. Add-ons just report the damage numbers, they don't generate them. The game generated a 9970 damage value for my frag but did not deduct that value from the target's HP. On top of that the animation for the frag bugs out. It's obvious that something is going wrong and it's not the add-ons.
    Edited by Maulkin on September 23, 2015 10:20AM
    EU | PC | AD
  • olsborg
    olsborg
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    This happens EVERY time I hardcast CF and end the casting by using light atack with staff. It still happens, ive reported this like 15 times. Had my own thread about it also, but thats 1 year ago so cant find it again.

    Whenever this happens health desyncs also happens, either on your target or on yourself. Please have a looksie @ZOS_GinaBruno

    PC EU
    PvP only
  • Waffennacht
    Waffennacht
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    olsborg wrote: »
    This happens EVERY time I hardcast CF and end the casting by using light atack with staff. It still happens, ive reported this like 15 times. Had my own thread about it also, but thats 1 year ago so cant find it again.

    Whenever this happens health desyncs also happens, either on your target or on yourself. Please have a looksie @ZOS_GinaBruno

    Necro!!! Necropotence!

    Lol, still happens...
    Gamer tag: DasPanzerKat NA Xbox One
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  • olsborg
    olsborg
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    Necro!!! Necropotence!

    Lol, still happens...

    Still very relevant thread/topic, and the OP @mike.gaziotisb16_ESO has documented this very nicely with a video.

    PC EU
    PvP only
  • Asmael
    Asmael
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    Asmael wrote: »
    Arght. This happens to my Sorc way too often to my liking.

    I'm still curious as to the behavior of this skill compared to, say, Wrecking Blow.

    Using a medium weave with WB cancels the animation but the damage still applies, not with C.Frag (same for Dark Flare apparently).

    Hello me from 2015, how are ya? Yeah I am fine too.

    --

    Also, bug still existz.
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    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Artemiisia
    Artemiisia
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    wow necro a thread thats from 2015 and with vr16 char in video :D
  • olsborg
    olsborg
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    Artemiisia wrote: »
    wow necro a thread thats from 2015 and with vr16 char in video :D

    He coulda had a "anitque" tag on him, but still wouldnt take away the fact that this bug still exists and happens atleast once per minute whenever I play my sorc.

    PC EU
    PvP only
  • Artemiisia
    Artemiisia
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    my two mains are mag and stam sorc, and I dont get it
  • Metafae
    Metafae
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    This will always happen to you if you hard cast and then try to continue your weave while the Crystal is still casting.

    eg. Hardcast > LA > Force Pulse (Glitch occurs)

    Basically, if you accidentally hardcast your frag, to avoid this bug, either let it complete the animation and don't try do cast anything while you wait OR you can just block cancel it and continue on with your rotation.
    Edited by Metafae on January 22, 2017 12:38AM
  • Molydeus
    Molydeus
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    This happens to me a lot too, never could figure out why but it is very annoying.
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