Pets also can not be controlled, recalled, or ordered to attack a target during the bubble phase of the Molag Kena fight. They stand still until the phase ends
Really? Stopped using Pets in PvE a really long time ago. But I know that others have complained that the Lightning Aspects generating the shield in the Molag Kena fight cannot be affected with dots. Apparently every dot which is casted directly at an enemy doesn't effect these Lightning Aspects but ground based skills do. Maybe this is the same issue which prevents the pets from attacking?
And except from the increased stats (primarly magicka) you can get from putting points in the championsystem nothing in there effects pets.
Waffennacht wrote: »I actually have an idea for a Pet build im going to try out later. Now it could flop or do well, i'll find out lol. I can't help but think a Pet build would be able to rock PvE solo.
I feel if we focus less on defense and more on offense we can pull it off. I have a more defensive build in mind as well, but that'll use the pets as more additive spells.
Im thinking my older build that's more of a mix wont work so well. Im hoping by splitting up the build and focusing on one main direction will work.
I just worry the more offensive build will get Horse pwned in PvP, (hopefully new damage reductions can make it PvP viable.)
All good points. They also like to eat every aoe and boss mechanic in the game. You can't recall them to manually avoid it either. Either they program the pet to strafe or reduce aoe damage from boss mechanics basically making the summon like a dot effect.