Sordidfairytale wrote: »**Disclaimer**
I didn't read all the posts.
**Disclaimer**
Sweet mother... the level that some people are "nuking" this issue is mind boggling.
I'd like to offer this suggestion:
30 champion points ÷ 14 VR levels = 2.1428
Give 30 CP to every account that has one VR14, then give 2 champion points per VR level for the highest level character on an account (e.g. a VR 7 would garner you 14 CP, two VR7's would garner you 28 CP). Up to the maximum 30 per account. Then during the "transition" period make Champion points available every 500,000 VP up to 30. After 30 Champion points have been awarded to an account have the new method you intend to handle the rewarding of champion points take effect.
A person that has a VR14 will not equal a VR1 in champion points.
A person that does not have a VR14 will be able to see the champion system and work relatively quickly toward the 30 CP everyone else has received.
Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?
From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?
22 is for the original 1-10 VR zones, not VR 14.
Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...
3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.
Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?
From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?
22 is for the original 1-10 VR zones, not VR 14.
Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...
3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.
The problem is that the difference early on will be bigger and those players that have less ways to earn points will fall behind.
I'm already behind on undaunted passives even though I'd done dungeons non stop early on (which of course gave me no achieves to get in new system). I'm still behind on some of the new achievements added with dyes because I was done leveling crafting already and have to go back and do stuff I don't need to do). I'll be a bit gimped with new provisioning system because we'll all need to go out and get stuff like radishes and crap that new and old players don't have any of (as well as get new recipes that have been added - not talking the ones they replaced).
So if watching my character that I play a lot fall behind on all that stuff to more casual players is any indication, how much fun does anyone think I (or someone in my shoes) will have watching a new players fly past me in CP that has silver/gold to do on 8 character slots? (fyi I'm done with silver/gold on 5.5 characters so far = that's a HUGE amount of XP that is essentially lost to me - when vet levels go away all that xp is for nothing b/c I won't have any CP to show for it nor anything else unlike someone that leveled up from v1 after the system rolled out.)
The problem is that the exp we got is being taken from us without anything to reward it. We don't want to have to grind like crazy to keep up with the guys that are vr1 questing... It isn't fair. We already the questing, we did the leveling, so why are our points being denied to us?
The problem is that the exp we got is being taken from us without anything to reward it. We don't want to have to grind like crazy to keep up with the guys that are vr1 questing... It isn't fair. We already the questing, we did the leveling, so why are our points being denied to us?
How are your points being denied to you? You have just as much of a chance to get them as a VR1 character. You just have one less option to do so. It doesn't mean those points are gone forever.
Whoever said you needed to "grind like crazy" in order to keep up with them? If the highest character someone has by 1.6 is a VR1, do you really think they're going to be grinding out quests?
Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?
From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?
22 is for the original 1-10 VR zones, not VR 14.
Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...
3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.
The problem is that the difference early on will be bigger and those players that have less ways to earn points will fall behind.
I'm already behind on undaunted passives even though I'd done dungeons non stop early on (which of course gave me no achieves to get in new system). I'm still behind on some of the new achievements added with dyes because I was done leveling crafting already and have to go back and do stuff I don't need to do). I'll be a bit gimped with new provisioning system because we'll all need to go out and get stuff like radishes and crap that new and old players don't have any of (as well as get new recipes that have been added - not talking the ones they replaced).
So if watching my character that I play a lot fall behind on all that stuff to more casual players is any indication, how much fun does anyone think I (or someone in my shoes) will have watching a new players fly past me in CP that has silver/gold to do on 8 character slots? (fyi I'm done with silver/gold on 5.5 characters so far = that's a HUGE amount of XP that is essentially lost to me - when vet levels go away all that xp is for nothing b/c I won't have any CP to show for it nor anything else unlike someone that leveled up from v1 after the system rolled out.)
I absolutely agree here, and find myself in a similar position due to these changes.
Reminds me of this, actually:
I'm considering cancelling my 5 subs. Be happy to play other games until this is corrected.
Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?
From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?
22 is for the original 1-10 VR zones, not VR 14.
Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...
3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.
The problem is that the difference early on will be bigger and those players that have less ways to earn points will fall behind.
I'm already behind on undaunted passives even though I'd done dungeons non stop early on (which of course gave me no achieves to get in new system). I'm still behind on some of the new achievements added with dyes because I was done leveling crafting already and have to go back and do stuff I don't need to do). I'll be a bit gimped with new provisioning system because we'll all need to go out and get stuff like radishes and crap that new and old players don't have any of (as well as get new recipes that have been added - not talking the ones they replaced).
So if watching my character that I play a lot fall behind on all that stuff to more casual players is any indication, how much fun does anyone think I (or someone in my shoes) will have watching a new players fly past me in CP that has silver/gold to do on 8 character slots? (fyi I'm done with silver/gold on 5.5 characters so far = that's a HUGE amount of XP that is essentially lost to me - when vet levels go away all that xp is for nothing b/c I won't have any CP to show for it nor anything else unlike someone that leveled up from v1 after the system rolled out.)
I absolutely agree here, and find myself in a similar position due to these changes.
Reminds me of this, actually:
I'm considering cancelling my 5 subs. Be happy to play other games until this is corrected.
5 subs? Really? Not just a ploy to claim what you say matters more?
The problem is that the exp we got is being taken from us without anything to reward it. We don't want to have to grind like crazy to keep up with the guys that are vr1 questing... It isn't fair. We already the questing, we did the leveling, so why are our points being denied to us?
How are your points being denied to you? You have just as much of a chance to get them as a VR1 character. You just have one less option to do so. It doesn't mean those points are gone forever.
Whoever said you needed to "grind like crazy" in order to keep up with them? If the highest character someone has by 1.6 is a VR1, do you really think they're going to be grinding out quests?
Not exactly.
I'm looking at 65 million xp of quests between 5 v14s that I can never earn. There are no other options for me to solo earn those outside of playing pvp (which I do not like to do and also don't know how it compares). Most daily stuff is group content, no new zones will be added for months.
And sure, a casual player may not suddenly grind out quests, but there could be someone just like me that just goes from one character to the next, doing quests and started later than me so is only around v1 when the system hits. They could very easily have the 5 v14s I have a few months after 1.6 launches - I certainly cannot. I only have 2.5 more slots left (one is v5 and half way through content). That's all the xp I can earn from questing. Any other xp I earn will be from waiting around until my friends get on to do group content.
It's b.s. that I'm screwed over by this when a giving me a couple points per vet level wouldn't have put me that far ahead of the 30 a v1 gets. Now, just like undaunted, or crafting achieves, I get to watch new players pass me by while I sit there without as many tools to earn points as they have.
Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?
From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?
22 is for the original 1-10 VR zones, not VR 14.
Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...
3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.
The problem is that the difference early on will be bigger and those players that have less ways to earn points will fall behind.
I'm already behind on undaunted passives even though I'd done dungeons non stop early on (which of course gave me no achieves to get in new system). I'm still behind on some of the new achievements added with dyes because I was done leveling crafting already and have to go back and do stuff I don't need to do). I'll be a bit gimped with new provisioning system because we'll all need to go out and get stuff like radishes and crap that new and old players don't have any of (as well as get new recipes that have been added - not talking the ones they replaced).
So if watching my character that I play a lot fall behind on all that stuff to more casual players is any indication, how much fun does anyone think I (or someone in my shoes) will have watching a new players fly past me in CP that has silver/gold to do on 8 character slots? (fyi I'm done with silver/gold on 5.5 characters so far = that's a HUGE amount of XP that is essentially lost to me - when vet levels go away all that xp is for nothing b/c I won't have any CP to show for it nor anything else unlike someone that leveled up from v1 after the system rolled out.)
I absolutely agree here, and find myself in a similar position due to these changes.
Reminds me of this, actually:
I'm considering cancelling my 5 subs. Be happy to play other games until this is corrected.
5 subs? Really? Not just a ploy to claim what you say matters more?
ZOS_GinaBruno wrote: »Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.
A few months ago, it was said that we were tracking XP. However, this was still early in development and through internal testing and feedback, found that we needed to change our plans (and, honestly, this quite normal through the course of development). We understand that this was, indeed, a major change from what we were originally planning. In an effort to be open with everyone about how things were going and what was planned, it caused a great deal of confusion, and we sincerely apologize for that.
As it has been said a number of times, we certainly encourage you to hop on the PTS once this is available in January and try out the system. This is also a great chance to plan how you'd like to build your character once it's live!
Hope you all are enjoying the holidays, and we'll see you in the new year.
Stop suggesting repeatable daily quests and PvP as a solution to this. It isn't. Also I'm trying to be serious. If you don't actually have anything to add to the thread then please keep it to yourself.
AshySamurai wrote: »Imagine how loud all zenimax studio laughing when reading all this topics.
The problem is that the exp we got is being taken from us without anything to reward it. We don't want to have to grind like crazy to keep up with the guys that are vr1 questing... It isn't fair. We already the questing, we did the leveling, so why are our points being denied to us?
How are your points being denied to you? You have just as much of a chance to get them as a VR1 character. You just have one less option to do so. It doesn't mean those points are gone forever.
Whoever said you needed to "grind like crazy" in order to keep up with them? If the highest character someone has by 1.6 is a VR1, do you really think they're going to be grinding out quests?
This needs it's own thread. You said you would track our exp towards the new cp system. So a bunch of us went ahead and quested. Now your not giving us the exp points you said you would......but we cant repeat the quests. Can someone from Zeni clarify this......it's upsetting alot of your long subscribing customers ? It's my understanding that a new VR1 will receive the same cp as my vr14....but still have access to the quest exp that I won't. I hope you guys have a fix for that.
I'm confused. For those complaining about not getting more CP, were you only leveling to VR14 because of the extra CP? If they didn't say anything at all about keeping track of exp a few months ago, would you have stopped leveling at VR1?
A VR14 is not losing anything compared to a VR1. While they're questing, you can be grinding or doing dailies or dungeons or whatever the heck you want, and you'll get CP just as fast as them (probably faster.) Even if you're staunchly against grinding, Undaunted dailies, PvP dailies, PvP in general, Craglorn, and dungeons, and the only thing you want to do are non-repeatable quests, you can level an alt to VR1, because CP is account-wide. You can even get one by the time 1.6 drops.
So really, what's the problem? Either continue what you've been doing or level an alt. You'll get CP at the same rate either way.
Sordidfairytale wrote: »**Disclaimer**
I didn't read all the posts.
**Disclaimer**
Sweet mother... the level that some people are "nuking" this issue is mind boggling.
I'd like to offer this suggestion:
30 champion points ÷ 14 VR levels = 2.1428
Give 30 CP to every account that has one VR14, then give 2 champion points per VR level for the highest level character on an account (e.g. a VR 7 would garner you 14 CP, two VR7's would garner you 28 CP). Up to the maximum 30 per account. Then during the "transition" period make Champion points available every 500,000 VP up to 30. After 30 Champion points have been awarded to an account have the new method you intend to handle the rewarding of champion points take effect.
A person that has a VR14 will not equal a VR1 in champion points.
A person that does not have a VR14 will be able to see the champion system and work relatively quickly toward the 30 CP everyone else has received.
I'm confused. For those complaining about not getting more CP, were you only leveling to VR14 because of the extra CP? If they didn't say anything at all about keeping track of exp a few months ago, would you have stopped leveling at VR1?
A VR14 is not losing anything compared to a VR1. While they're questing, you can be grinding or doing dailies or dungeons or whatever the heck you want, and you'll get CP just as fast as them (probably faster.) Even if you're staunchly against grinding, Undaunted dailies, PvP dailies, PvP in general, Craglorn, and dungeons, and the only thing you want to do are non-repeatable quests, you can level an alt to VR1, because CP is account-wide. You can even get one by the time 1.6 drops.
So really, what's the problem? Either continue what you've been doing or level an alt. You'll get CP at the same rate either way.
We are questing because we don't want to grind. We are questing because she specifically told us that we should continue to level our veteran characters... not once, but twice... officially.
So, now, here we are, with all of the available quest content finished, and they tell us that they have decided they can't be arsed to do what they said they would.
You don't find that more than a bit wrong?
dwemer_paleologist wrote: »I'm confused. For those complaining about not getting more CP, were you only leveling to VR14 because of the extra CP? If they didn't say anything at all about keeping track of exp a few months ago, would you have stopped leveling at VR1?
A VR14 is not losing anything compared to a VR1. While they're questing, you can be grinding or doing dailies or dungeons or whatever the heck you want, and you'll get CP just as fast as them (probably faster.) Even if you're staunchly against grinding, Undaunted dailies, PvP dailies, PvP in general, Craglorn, and dungeons, and the only thing you want to do are non-repeatable quests, you can level an alt to VR1, because CP is account-wide. You can even get one by the time 1.6 drops.
So really, what's the problem? Either continue what you've been doing or level an alt. You'll get CP at the same rate either way.
We are questing because we don't want to grind. We are questing because she specifically told us that we should continue to level our veteran characters... not once, but twice... officially.
So, now, here we are, with all of the available quest content finished, and they tell us that they have decided they can't be arsed to do what they said they would.
You don't find that more than a bit wrong?
that is exactly why we are all angry. welcome to the party.
ZOS_GinaBruno wrote: »Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.
A few months ago, it was said that we were tracking XP. However, this was still early in development and through internal testing and feedback, found that we needed to change our plans (and, honestly, this quite normal through the course of development). We understand that this was, indeed, a major change from what we were originally planning. In an effort to be open with everyone about how things were going and what was planned, it caused a great deal of confusion, and we sincerely apologize for that.
As it has been said a number of times, we certainly encourage you to hop on the PTS once this is available in January and try out the system. This is also a great chance to plan how you'd like to build your character once it's live!
Hope you all are enjoying the holidays, and we'll see you in the new year.
We are questing because we don't want to grind. We are questing because she specifically told us that we should continue to level our veteran characters... not once, but twice... officially.
So, now, here we are, with all of the available quest content finished, and they tell us that they have decided they can't be arsed to do what they said they would.
You don't find that more than a bit wrong?
Then level an alt, so you can quest even more. Yeah, it sucks you aren't getting your exp retroactively applied, but it isn't the same exp that new characters will be getting. It's exp in an entirely different system with different balancing.
We are questing because we don't want to grind. We are questing because she specifically told us that we should continue to level our veteran characters... not once, but twice... officially.
So, now, here we are, with all of the available quest content finished, and they tell us that they have decided they can't be arsed to do what they said they would.
You don't find that more than a bit wrong?
Then level an alt, so you can quest even more. Yeah, it sucks you aren't getting your exp retroactively applied, but it isn't the same exp that new characters will be getting. It's exp in an entirely different system with different balancing.
They aren't doing this because they're lazy or want to *** you off. They're doing it because, sometimes, things don't go the way we want them to and we need to go back on what we said. Would you rather ZOS turn into ArenaNet, never talking to us about anything for fear of the community ripping their head off?
ZOS has explained why they made this decision, and they've expressed their regret about not being able to follow through. At this point, if you can't accept it, just stop playing the game, because you will never be happy with anything.
If I get this right, they've said, that Cyrodiil village quests will give more EXP now. I already do them every day for fun. I really really hope, this will make the villages more attractive, so that many people come to the cities.
This is going to be great fun. I have no mood at the moment, but I can't wait to farm the villages again. This is the best part of Cyrodiil in my opinion.
Out of curiosity, how is a more causal player with only one V14, suppose to gain CP in 1.6?
I'm not worried for myself. I have one of each class at level cap. I still have thousands of quest to do, even have Cadwells gold and entire maps left on some characters.
But a less "hardcore" player that didn't speed grind alts to level cap, well, they seem a bit screwed lol. At least if they want to do quest to progress and gain points. This while a VR1 has all content ahead of him, and the same amount of points. It doesn't add up. Hope I'm missing something?
Out of curiosity, how is a more causal player with only one V14, suppose to gain CP in 1.6?
I'm not worried for myself. I have one of each class at level cap. I still have thousands of quest to do, even have Cadwells gold and entire maps left on some characters.
But a less "hardcore" player that didn't speed grind alts to level cap, well, they seem a bit screwed lol. At least if they want to do quest to progress and gain points. This while a VR1 has all content ahead of him, and the same amount of points. It doesn't add up. Hope I'm missing something?
I agree that the lack of solo alternatives is an issue. If someone is VR 10, he has nothing to do. AVA wont work as he is too weak, Dungeons with the LFG bug problematic and Wrothgar is not in sight yet.
But I am asking you this, how would we help those players if we now give them 60 CP? They still wont have content, they still cant progress further right?
I think that the best advice to those is a reroll or spending some time on an alt. As a Casual they will have several free slots still and once they leveled those up to VR 10 Wrothgar might already be there with the removal of VR rankings.
That said, we still don't know enough about 1.6 to make such assumptions. Maybe the Justice System will offer solo quest chains, maybe they add new quests for solo players in Crag ... We need to wait another week at least.