Maintenance for the week of February 16:
• PC/Mac: No maintenance – February 16

What happened to " we will track your exp earned " ????( Gina Bruno answered this 12/28/2014)

  • Guppet
    Guppet
    ✭✭✭✭✭
    Grao wrote: »
    technohic wrote: »
    Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?

    From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?

    22 is for the original 1-10 VR zones, not VR 14.
  • Grao
    Grao
    ✭✭✭✭✭
    Guppet wrote: »
    Grao wrote: »
    technohic wrote: »
    Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?

    From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?

    22 is for the original 1-10 VR zones, not VR 14.

    Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.

    A few months ago, it was said that we were tracking XP. However, this was still early in development and through internal testing and feedback, found that we needed to change our plans (and, honestly, this quite normal through the course of development). We understand that this was, indeed, a major change from what we were originally planning. In an effort to be open with everyone about how things were going and what was planned, it caused a great deal of confusion, and we sincerely apologize for that.

    As it has been said a number of times, we certainly encourage you to hop on the PTS once this is available in January and try out the system. This is also a great chance to plan how you'd like to build your character once it's live!

    Hope you all are enjoying the holidays, and we'll see you in the new year. :)

    1. You aren't being totally honest with us about the whole 'tracking xp' thing and all that happened with it (posters may lol at this one, but I know). It's for this reason alone I'm considering whether to continue on as a customer, even without the fact that I feel I'm being cheated.

    2. It doesn't solve the issue of feeling cheated. I have 5 1/2 characters that are done with silver/gold content. There is nothing in the game, despite what you guys keep saying about "making sure xp is even all over" that gives XP at that rate to a player that mainly quests. With that said, some questions (that no site will have the balls to ask you):

    • What is going to be in the game THE FIRST MONTH of the champion system to replace that much silver/gold for players in my position?

    • If you are worried about someone in my shoes starting ahead a little bit, then why is it ok for us to fall behind by not having the same content available? & If the system has a built in diminishing returns, then why worry about someone being a little ahead?

    • Why do you think a v1 deserves the same points as someone with a v14 or several v14s when they don't have the same amount of content available to do, nor have they earned millions upon millions of xp already?

    • If you found out you couldn't or wouldn't track xp in development, why were players not told of this that very second and instead weeks or months after this knowledge was known to you guys?

    • If they reason for this change was because of the points being lowered, then why wasn't the same thing done to initial points instead of giving everyone the same amount (ie, just give everyone 25% of what you were originally going to give them when the overall point total was higher)?

    • This one will sound crazy, but: How many times is ZoS going to roll something out that penalizes those that have played your game the most? First new achievement added in with dye system (harder to get certain crafting achieves when you've leveled up your crafting all the way and don't need to gather or break down as much), then undaunted passives (harder for players that already did dungeons and got achieves to open up new passives - my main is still at undaunted 7 when others that were casual about dungeons hit 9 weeks ago), now champion system (v1 players have 14 million + xp ahead of them in extra questing content that a v14 that didn't grind does not have) . Is the plan to keep players from getting too far ahead to roll out new content that forces a new starting point on certain aspects of the game? By having weak end-game content at this point and constantly putting those "hard core" players in a bad position, do you expect to maintain the game long term on casual players and new blood?
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • ceol
    ceol
    I'm confused. For those complaining about not getting more CP, were you only leveling to VR14 because of the extra CP? If they didn't say anything at all about keeping track of exp a few months ago, would you have stopped leveling at VR1?

    A VR14 is not losing anything compared to a VR1. While they're questing, you can be grinding or doing dailies or dungeons or whatever the heck you want, and you'll get CP just as fast as them (probably faster.) Even if you're staunchly against grinding, Undaunted dailies, PvP dailies, PvP in general, Craglorn, and dungeons, and the only thing you want to do are non-repeatable quests, you can level an alt to VR1, because CP is account-wide. You can even get one by the time 1.6 drops.

    So really, what's the problem? Either continue what you've been doing or level an alt. You'll get CP at the same rate either way.
  • Sordidfairytale
    Sordidfairytale
    ✭✭✭✭✭
    **Disclaimer**
    I didn't read all the posts.
    **Disclaimer**

    Sweet mother... the level that some people are "nuking" this issue is mind boggling.

    I'd like to offer this suggestion:

    30 champion points ÷ 14 VR levels = 2.1428

    Give 30 CP to every account that has one VR14, then give 2 champion points per VR level for the highest level character on an account (e.g. a VR 7 would garner you 14 CP, two VR7's would garner you 28 CP). Up to the maximum 30 per account. Then during the "transition" period make Champion points available every 500,000 VP up to 30. After 30 Champion points have been awarded to an account have the new method you intend to handle the rewarding of champion points take effect.

    A person that has a VR14 will not equal a VR1 in champion points.
    A person that does not have a VR14 will be able to see the champion system and work relatively quickly toward the 30 CP everyone else has received.
    Edited by Sordidfairytale on December 29, 2014 6:47PM
    The Vegemite Knight
  • Grao
    Grao
    ✭✭✭✭✭
    @xaraan, we are talking to the wall here, my friend. I don't think Gina will come around to answer to our pitch forks... She is probably afraid, I mean... The dev department keeps *** up as you mentioned and she is always left the bomb to defuse.
  • Guppet
    Guppet
    ✭✭✭✭✭
    Grao wrote: »
    Guppet wrote: »
    Grao wrote: »
    technohic wrote: »
    Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?

    From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?

    22 is for the original 1-10 VR zones, not VR 14.

    Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...

    3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.
  • Grao
    Grao
    ✭✭✭✭✭
    ceol wrote: »
    I'm confused. For those complaining about not getting more CP, were you only leveling to VR14 because of the extra CP? If they didn't say anything at all about keeping track of exp a few months ago, would you have stopped leveling at VR1?

    A VR14 is not losing anything compared to a VR1. While they're questing, you can be grinding or doing dailies or dungeons or whatever the heck you want, and you'll get CP just as fast as them (probably faster.) Even if you're staunchly against grinding, Undaunted dailies, PvP dailies, PvP in general, Craglorn, and dungeons, and the only thing you want to do are non-repeatable quests, you can level an alt to VR1, because CP is account-wide. You can even get one by the time 1.6 drops.

    So really, what's the problem? Either continue what you've been doing or level an alt. You'll get CP at the same rate either way.

    The problem is that the exp we got is being taken from us without anything to reward it. We don't want to have to grind like crazy to keep up with the guys that are vr1 questing... It isn't fair. We already the questing, we did the leveling, so why are our points being denied to us?
  • Sindala
    Sindala
    ✭✭✭✭✭
    Guppet wrote: »
    Grao wrote: »
    Guppet wrote: »
    Grao wrote: »
    technohic wrote: »
    Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?

    From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?

    22 is for the original 1-10 VR zones, not VR 14.

    Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...

    3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.

    I think you mean, 'how pointless levelling up any more will be' ;)
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Grao
    Grao
    ✭✭✭✭✭
    Guppet wrote: »
    Grao wrote: »
    Guppet wrote: »
    Grao wrote: »
    technohic wrote: »
    Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?

    From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?

    22 is for the original 1-10 VR zones, not VR 14.

    Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...

    3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.

    True, but still... 52 / 3600 >.> come on. Why aren't we been given the points we earned?
  • Sindala
    Sindala
    ✭✭✭✭✭
    you know when they said roughly 1 CP per hour? Well if the cap is 3600 then that's only 150 days solid. Nothing to some of these grinder players.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Guppet
    Guppet
    ✭✭✭✭✭
    Sindala wrote: »
    Guppet wrote: »
    Grao wrote: »
    Guppet wrote: »
    Grao wrote: »
    technohic wrote: »
    Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?

    From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?

    22 is for the original 1-10 VR zones, not VR 14.

    Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...

    3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.

    I think you mean, 'how pointless levelling up any more will be' ;)

    But if you play 70 hours a week that extra 0.001% crit for every 4 hours you play will greatly engorge your Epeen
  • Grao
    Grao
    ✭✭✭✭✭
    **Disclaimer**
    I didn't read all the posts.
    **Disclaimer**

    Sweet mother... the level that some people are "nuking" this issue is mind boggling.

    I'd like to offer this suggestion:

    30 champion points ÷ 14 VR levels = 2.1428

    Give 30 CP to every account that has one VR14, then give 2 champion points per VR level for the highest level character on an account (e.g. a VR 7 would garner you 14 CP, two VR7's would garner you 28 CP). Up to the maximum 30 per account. Then during the "transition" period make Champion points available every 500,000 VP up to 30. After 30 Champion points have been awarded to an account have the new method you intend to handle the rewarding of champion points take effect.

    A person that has a VR14 will not equal a VR1 in champion points.
    A person that does not have a VR14 will be able to see the champion system and work relatively quickly toward the 30 CP everyone else has received.

    ^ That.. or just follow the damn rules of your own system ZoS. Vr1s shouldn't get CPs until they gatherec enough veteran exp to earn their first point. Vr14s already earned several points because we did earn the exp... We leveled all the way after all.

    You want to give points to the vr1s? Fine, make it part of the rule, not an exception to be applied once. Otherwise it is just stupid. And please... Please give the extra points we actually earned by leveling... Don't stomp on our efforts and our loyalty.
  • Guppet
    Guppet
    ✭✭✭✭✭
    Sindala wrote: »
    you know when they said roughly 1 CP per hour? Well if the cap is 3600 then that's only 150 days solid. Nothing to some of these grinder players.

    1CP per hour with 4x enlightened buff. Or 1 CP per 4 hours if you play a lot.
  • Sindala
    Sindala
    ✭✭✭✭✭
    You know...i'd like to know what all this extra 'levelling up' is actually for thou? So we can then solo Elite delves?
    There ain't no end game now, so if they make it that everyone can get there quicker?? I don't get it....
    Do they think were all gonna suddenly go start PvP'ing?? lol
    Miraculously group up and repeat dungeon after dungeon??
    Do dailies on our vastly more powerful chars??

    Seems a waste really to me....Put some real content into the game before you just end up 'buffing' the bigger mobs cos they can then be solo'd by casual players...
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Guppet wrote: »
    Grao wrote: »
    Guppet wrote: »
    Grao wrote: »
    technohic wrote: »
    Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?

    From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?

    22 is for the original 1-10 VR zones, not VR 14.

    Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...

    3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.

    The problem is that the difference early on will be bigger and those players that have less ways to earn points will fall behind.

    I'm already behind on undaunted passives even though I'd done dungeons non stop early on (which of course gave me no achieves to get in new system). I'm still behind on some of the new achievements added with dyes because I was done leveling crafting already and have to go back and do stuff I don't need to do). I'll be a bit gimped with new provisioning system because we'll all need to go out and get stuff like radishes and crap that new and old players don't have any of (as well as get new recipes that have been added - not talking the ones they replaced).

    So if watching my character that I play a lot fall behind on all that stuff to more casual players is any indication, how much fun does anyone think I (or someone in my shoes) will have watching a new players fly past me in CP that has silver/gold to do on 8 character slots? (fyi I'm done with silver/gold on 5.5 characters so far = that's a HUGE amount of XP that is essentially lost to me - when vet levels go away all that xp is for nothing b/c I won't have any CP to show for it nor anything else unlike someone that leveled up from v1 after the system rolled out.)
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Evandus
    Evandus
    ✭✭✭✭
    xaraan wrote: »
    Guppet wrote: »
    Grao wrote: »
    Guppet wrote: »
    Grao wrote: »
    technohic wrote: »
    Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?

    From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?

    22 is for the original 1-10 VR zones, not VR 14.

    Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...

    3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.

    The problem is that the difference early on will be bigger and those players that have less ways to earn points will fall behind.

    I'm already behind on undaunted passives even though I'd done dungeons non stop early on (which of course gave me no achieves to get in new system). I'm still behind on some of the new achievements added with dyes because I was done leveling crafting already and have to go back and do stuff I don't need to do). I'll be a bit gimped with new provisioning system because we'll all need to go out and get stuff like radishes and crap that new and old players don't have any of (as well as get new recipes that have been added - not talking the ones they replaced).

    So if watching my character that I play a lot fall behind on all that stuff to more casual players is any indication, how much fun does anyone think I (or someone in my shoes) will have watching a new players fly past me in CP that has silver/gold to do on 8 character slots? (fyi I'm done with silver/gold on 5.5 characters so far = that's a HUGE amount of XP that is essentially lost to me - when vet levels go away all that xp is for nothing b/c I won't have any CP to show for it nor anything else unlike someone that leveled up from v1 after the system rolled out.)

    I absolutely agree here, and find myself in a similar position due to these changes.

    Reminds me of this, actually:

    giphy.gif


    I'm considering cancelling my 5 subs. Be happy to play other games until this is corrected.

  • ceol
    ceol
    Grao wrote: »
    The problem is that the exp we got is being taken from us without anything to reward it. We don't want to have to grind like crazy to keep up with the guys that are vr1 questing... It isn't fair. We already the questing, we did the leveling, so why are our points being denied to us?

    How are your points being denied to you? You have just as much of a chance to get them as a VR1 character. You just have one less option to do so. It doesn't mean those points are gone forever.

    Whoever said you needed to "grind like crazy" in order to keep up with them? If the highest character someone has by 1.6 is a VR1, do you really think they're going to be grinding out quests?
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    ceol wrote: »
    Grao wrote: »
    The problem is that the exp we got is being taken from us without anything to reward it. We don't want to have to grind like crazy to keep up with the guys that are vr1 questing... It isn't fair. We already the questing, we did the leveling, so why are our points being denied to us?

    How are your points being denied to you? You have just as much of a chance to get them as a VR1 character. You just have one less option to do so. It doesn't mean those points are gone forever.

    Whoever said you needed to "grind like crazy" in order to keep up with them? If the highest character someone has by 1.6 is a VR1, do you really think they're going to be grinding out quests?

    Not exactly.

    I'm looking at 65 million xp of quests between 5 v14s that I can never earn. There are no other options for me to solo earn those outside of playing pvp (which I do not like to do and also don't know how it compares). Most daily stuff is group content, no new zones will be added for months.

    And sure, a casual player may not suddenly grind out quests, but there could be someone just like me that just goes from one character to the next, doing quests and started later than me so is only around v1 when the system hits. They could very easily have the 5 v14s I have a few months after 1.6 launches - I certainly cannot. I only have 2.5 more slots left (one is v5 and half way through content). That's all the xp I can earn from questing. Any other xp I earn will be from waiting around until my friends get on to do group content.

    It's b.s. that I'm screwed over by this when a giving me a couple points per vet level wouldn't have put me that far ahead of the 30 a v1 gets. Now, just like undaunted, or crafting achieves, I get to watch new players pass me by while I sit there without as many tools to earn points as they have.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Guppet
    Guppet
    ✭✭✭✭✭
    Evandus wrote: »
    xaraan wrote: »
    Guppet wrote: »
    Grao wrote: »
    Guppet wrote: »
    Grao wrote: »
    technohic wrote: »
    Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?

    From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?

    22 is for the original 1-10 VR zones, not VR 14.

    Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...

    3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.

    The problem is that the difference early on will be bigger and those players that have less ways to earn points will fall behind.

    I'm already behind on undaunted passives even though I'd done dungeons non stop early on (which of course gave me no achieves to get in new system). I'm still behind on some of the new achievements added with dyes because I was done leveling crafting already and have to go back and do stuff I don't need to do). I'll be a bit gimped with new provisioning system because we'll all need to go out and get stuff like radishes and crap that new and old players don't have any of (as well as get new recipes that have been added - not talking the ones they replaced).

    So if watching my character that I play a lot fall behind on all that stuff to more casual players is any indication, how much fun does anyone think I (or someone in my shoes) will have watching a new players fly past me in CP that has silver/gold to do on 8 character slots? (fyi I'm done with silver/gold on 5.5 characters so far = that's a HUGE amount of XP that is essentially lost to me - when vet levels go away all that xp is for nothing b/c I won't have any CP to show for it nor anything else unlike someone that leveled up from v1 after the system rolled out.)

    I absolutely agree here, and find myself in a similar position due to these changes.

    Reminds me of this, actually:

    giphy.gif


    I'm considering cancelling my 5 subs. Be happy to play other games until this is corrected.

    5 subs? Really? Not just a ploy to claim what you say matters more?
  • ThatHappyCat
    ThatHappyCat
    ✭✭✭✭✭
    Guppet wrote: »
    Evandus wrote: »
    xaraan wrote: »
    Guppet wrote: »
    Grao wrote: »
    Guppet wrote: »
    Grao wrote: »
    technohic wrote: »
    Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?

    From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?

    22 is for the original 1-10 VR zones, not VR 14.

    Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...

    3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.

    The problem is that the difference early on will be bigger and those players that have less ways to earn points will fall behind.

    I'm already behind on undaunted passives even though I'd done dungeons non stop early on (which of course gave me no achieves to get in new system). I'm still behind on some of the new achievements added with dyes because I was done leveling crafting already and have to go back and do stuff I don't need to do). I'll be a bit gimped with new provisioning system because we'll all need to go out and get stuff like radishes and crap that new and old players don't have any of (as well as get new recipes that have been added - not talking the ones they replaced).

    So if watching my character that I play a lot fall behind on all that stuff to more casual players is any indication, how much fun does anyone think I (or someone in my shoes) will have watching a new players fly past me in CP that has silver/gold to do on 8 character slots? (fyi I'm done with silver/gold on 5.5 characters so far = that's a HUGE amount of XP that is essentially lost to me - when vet levels go away all that xp is for nothing b/c I won't have any CP to show for it nor anything else unlike someone that leveled up from v1 after the system rolled out.)

    I absolutely agree here, and find myself in a similar position due to these changes.

    Reminds me of this, actually:

    giphy.gif


    I'm considering cancelling my 5 subs. Be happy to play other games until this is corrected.

    5 subs? Really? Not just a ploy to claim what you say matters more?

    If he's dedicated enough to have five subs yet can drop all that "investment" at the drop of a hat... well. No more needs to be said, I think.

    Either way (real or exaggeration), doesn't reflect well on him.
    Edited by ThatHappyCat on December 29, 2014 8:22PM
  • Guppet
    Guppet
    ✭✭✭✭✭
    xaraan wrote: »
    ceol wrote: »
    Grao wrote: »
    The problem is that the exp we got is being taken from us without anything to reward it. We don't want to have to grind like crazy to keep up with the guys that are vr1 questing... It isn't fair. We already the questing, we did the leveling, so why are our points being denied to us?

    How are your points being denied to you? You have just as much of a chance to get them as a VR1 character. You just have one less option to do so. It doesn't mean those points are gone forever.

    Whoever said you needed to "grind like crazy" in order to keep up with them? If the highest character someone has by 1.6 is a VR1, do you really think they're going to be grinding out quests?

    Not exactly.

    I'm looking at 65 million xp of quests between 5 v14s that I can never earn. There are no other options for me to solo earn those outside of playing pvp (which I do not like to do and also don't know how it compares). Most daily stuff is group content, no new zones will be added for months.

    And sure, a casual player may not suddenly grind out quests, but there could be someone just like me that just goes from one character to the next, doing quests and started later than me so is only around v1 when the system hits. They could very easily have the 5 v14s I have a few months after 1.6 launches - I certainly cannot. I only have 2.5 more slots left (one is v5 and half way through content). That's all the xp I can earn from questing. Any other xp I earn will be from waiting around until my friends get on to do group content.

    It's b.s. that I'm screwed over by this when a giving me a couple points per vet level wouldn't have put me that far ahead of the 30 a v1 gets. Now, just like undaunted, or crafting achieves, I get to watch new players pass me by while I sit there without as many tools to earn points as they have.

    Here's the thing I really don't get at all. How exactly does this advantage the casual? They would need to suddenly start playing massively more than they had been before, while you play massively less, for them to get ahead even slightly. Do you honestly think that's about to happen, or are you just being far too overly dramatic?

    You have 5 VR14's you must have a played on all your characters probably in excess of 100days, that's going to be 50+ hours a week on average. In what world will a casual suddenly catch you up, neigh over take you?
  • Sindala
    Sindala
    ✭✭✭✭✭
    Guppet wrote: »
    Evandus wrote: »
    xaraan wrote: »
    Guppet wrote: »
    Grao wrote: »
    Guppet wrote: »
    Grao wrote: »
    technohic wrote: »
    Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?

    From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?

    22 is for the original 1-10 VR zones, not VR 14.

    Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...

    3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.

    The problem is that the difference early on will be bigger and those players that have less ways to earn points will fall behind.

    I'm already behind on undaunted passives even though I'd done dungeons non stop early on (which of course gave me no achieves to get in new system). I'm still behind on some of the new achievements added with dyes because I was done leveling crafting already and have to go back and do stuff I don't need to do). I'll be a bit gimped with new provisioning system because we'll all need to go out and get stuff like radishes and crap that new and old players don't have any of (as well as get new recipes that have been added - not talking the ones they replaced).

    So if watching my character that I play a lot fall behind on all that stuff to more casual players is any indication, how much fun does anyone think I (or someone in my shoes) will have watching a new players fly past me in CP that has silver/gold to do on 8 character slots? (fyi I'm done with silver/gold on 5.5 characters so far = that's a HUGE amount of XP that is essentially lost to me - when vet levels go away all that xp is for nothing b/c I won't have any CP to show for it nor anything else unlike someone that leveled up from v1 after the system rolled out.)

    I absolutely agree here, and find myself in a similar position due to these changes.

    Reminds me of this, actually:

    giphy.gif


    I'm considering cancelling my 5 subs. Be happy to play other games until this is corrected.

    5 subs? Really? Not just a ploy to claim what you say matters more?

    Not really, I had 3 subs. Comes with having a job and lots of disposable cash.
    I also got 3x Istaria subs
    2x Rift paid subs
    2x SWToR paid subs
    and an UO that I still pay for thou haven't played for near 4 years.

    I know some people with over 15 subs to the same game, it's nothing special these days.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Sindala
    Sindala
    ✭✭✭✭✭
    It's whatever floats your boat, some play games for relaxation, some goto the gym, some go drinking in a pub. I know which is the cheaper but I do like a drink aswell. lol

    Multiple subs is good for burnout.......or like now in ESO where nothing is certain about your main char so you don't want to waste opportunities. Play a diff game for a while and try ESO later. If you kept your sub running then you get the latest fluff upon your return also.

    nb, I should mention for peoples sanity that the '15 subs' was to Ultima Online and you got Veteran rewards each year that at the time could be sold for quite large amounts of real cash so it wasn't really a waste. ;)
    Edited by Sindala on December 29, 2014 8:31PM
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.

    A few months ago, it was said that we were tracking XP. However, this was still early in development and through internal testing and feedback, found that we needed to change our plans (and, honestly, this quite normal through the course of development). We understand that this was, indeed, a major change from what we were originally planning. In an effort to be open with everyone about how things were going and what was planned, it caused a great deal of confusion, and we sincerely apologize for that.

    As it has been said a number of times, we certainly encourage you to hop on the PTS once this is available in January and try out the system. This is also a great chance to plan how you'd like to build your character once it's live!

    Hope you all are enjoying the holidays, and we'll see you in the new year. :)

    @ZOS_GinaBruno‌ . Ok.. .someone just quoted this in Tamriel Foundry guild chat. According to them, we need to stop doing landscape quests if we are VR level because we will want to do quests and exploration in the future to get the champion points. Is that a proper interpretation? If so, can someone have ZoS put their sub on hold for the next month until 1.6 drops so they can gain CP instead of leveling up VR?
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Sindala
    Sindala
    ✭✭✭✭✭
    It was posted here first, back on like page 4 or something......keep up :p
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • treborrealb14_ESO
    treborrealb14_ESO
    ✭✭✭
    Joejudas wrote: »
    Stop suggesting repeatable daily quests and PvP as a solution to this. It isn't. Also I'm trying to be serious. If you don't actually have anything to add to the thread then please keep it to yourself.

    I think what previous posters have brought up on this are correct. They should have added re running the dungeons as well. Why because you are gaining exp this way.

    Now on another hand I myself have leveled up in pve land to lvl10 and since then have only PVPed so I have a ton off quests as well as 2 other factions to play worth of quests. Should be worried about being short handed on CP when its dished out?

  • Cuyler
    Cuyler
    ✭✭✭✭✭
    So how much have each of you paid to beta test this game for consoles?
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    Imagine how loud all zenimax studio laughing when reading all this topics.

    they arnt the only ones
  • Grao
    Grao
    ✭✭✭✭✭
    ceol wrote: »
    Grao wrote: »
    The problem is that the exp we got is being taken from us without anything to reward it. We don't want to have to grind like crazy to keep up with the guys that are vr1 questing... It isn't fair. We already the questing, we did the leveling, so why are our points being denied to us?

    How are your points being denied to you? You have just as much of a chance to get them as a VR1 character. You just have one less option to do so. It doesn't mean those points are gone forever.

    Whoever said you needed to "grind like crazy" in order to keep up with them? If the highest character someone has by 1.6 is a VR1, do you really think they're going to be grinding out quests?

    omg... How are my points being denied to me...

    if I were vr1, I'd spend x time to level to vr14 and would gain y CPs, correct?

    Now... I am already vr14, so I already spent the exact same x time to level, I got the same experience the vr1 guys will get to reach vr14... But I am getting nothing for my trouble.

    Where is my 'y' cps? They got lost in the ether?

    The idea is very simple, the same amount of effort in a game should result on the same amount of rewards. In this case, it is not. It is really simple if you actually think about.

    You can think... Right?
Sign In or Register to comment.