kelly.medleyb14_ESO wrote: »So, I just got a neat little answer from ZoS about this theme. Apparently they are giving everyone 30 points because they want to start leveling the plain field between Vr1 and Vr14. Wanna know why? Because they are planning to strip all the veteran ranks without any consideration to the time and effort you spent going from vr1 to vr14.
And what does that mean? That leveling beyond vr1 is now completely pointless, since whatever progression you do during 1.6 will be nule and void. Isn't that brilliant of them?
They are also sadists... They are stripping us of our earned power and exp layer by later as form of prolonged torture, they are skinning us alive! Maybe they hope to lose less players by doing it little by little.
To be honest its simply a numbers game, they realize that their game has attracted swarms of super casuals who want everyone to be the same so that is what they are trying to do.
It worked for WoW but unfortunately it will not work for ZoS as they are not as established. The super casuals will soon realize that they still can't do content and are still being destroyed by more skilled players, once they realize this they will leave the game in swarms as will many of the loyal customers they betrayed.
gg.
kelly.medleyb14_ESO wrote: »So, I just got a neat little answer from ZoS about this theme. Apparently they are giving everyone 30 points because they want to start leveling the plain field between Vr1 and Vr14. Wanna know why? Because they are planning to strip all the veteran ranks without any consideration to the time and effort you spent going from vr1 to vr14.
And what does that mean? That leveling beyond vr1 is now completely pointless, since whatever progression you do during 1.6 will be nule and void. Isn't that brilliant of them?
They are also sadists... They are stripping us of our earned power and exp layer by later as form of prolonged torture, they are skinning us alive! Maybe they hope to lose less players by doing it little by little.
To be honest its simply a numbers game, they realize that their game has attracted swarms of super casuals who want everyone to be the same so that is what they are trying to do.
It worked for WoW but unfortunately it will not work for ZoS as they are not as established. The super casuals will soon realize that they still can't do content and are still being destroyed by more skilled players, once they realize this they will leave the game in swarms as will many of the loyal customers they betrayed.
gg.
kelly.medleyb14_ESO wrote: »So, I just got a neat little answer from ZoS about this theme. Apparently they are giving everyone 30 points because they want to start leveling the plain field between Vr1 and Vr14. Wanna know why? Because they are planning to strip all the veteran ranks without any consideration to the time and effort you spent going from vr1 to vr14.
And what does that mean? That leveling beyond vr1 is now completely pointless, since whatever progression you do during 1.6 will be nule and void. Isn't that brilliant of them?
They are also sadists... They are stripping us of our earned power and exp layer by later as form of prolonged torture, they are skinning us alive! Maybe they hope to lose less players by doing it little by little.
To be honest its simply a numbers game, they realize that their game has attracted swarms of super casuals who want everyone to be the same so that is what they are trying to do.
It worked for WoW but unfortunately it will not work for ZoS as they are not as established. The super casuals will soon realize that they still can't do content and are still being destroyed by more skilled players, once they realize this they will leave the game in swarms as will many of the loyal customers they betrayed.
gg.
You are right that they are targeting more casual players.
How much time does a causal play, how much a super casual, care to quantify this new demographic? Super casual? lol.
So, I just got a neat little answer from ZoS about this theme. Apparently they are giving everyone 30 points because they want to start leveling the plain field between Vr1 and Vr14. Wanna know why? Because they are planning to strip all the veteran ranks without any consideration to the time and effort you spent going from vr1 to vr14.
And what does that mean? That leveling beyond vr1 is now completely pointless, since whatever progression you do during 1.6 will be nule and void. Isn't that brilliant of them?
They are also sadists... They are stripping us of our earned power and exp layer by later as form of prolonged torture, they are skinning us alive! Maybe they hope to lose less players by doing it little by little.
LonePirate wrote: »I remain baffled as to why ZOS did not implement a system where you receive X number of Champion Points depending on how much of the 13,000,000 XP needed to reach VR14 which you have earned.
LonePirate wrote: »I remain baffled as to why ZOS did not implement a system where you receive X number of Champion Points depending on how much of the 13,000,000 XP needed to reach VR14 which you have earned.
I've wondered the same thing. You would think that there are, by now, tons and tons of data about character progression and how it relates to content completed between level 0 and v14. So, why is it that with CS implemented, ZoS don't do a conversion? There are basically two answers I can think of:
1) for the conspiracy theorists: they can, but they don't want to. They want people to repeat content to keep them occupied and paying longer.
2) for reasonable people: ZoS aren't actually confident they know how progression will work out under the CS system. Once you go ahead compensate people based on a projection, and it turns out the projection was wrong, then yes, making corrections "on the fly", with everyone spread out in the CP field, will become an absolute nightmare. Rather than merely adjust progression to a more desired rate, you'd actually have to adjust it to re-shape the player separation you created initially.
Thank you for getting in touch with us. My name's Lloyd, and I've just had your help request escalated to me. I can completely understand your frustration, and it's great to see you're so passionate about the game!
We've had a number of contacts regarding this, and please know that we do take all feedback on board. Because of how popular the topic is, our Community team has posted a large clarification thread on the forums. You can find it here: http://forums.elderscrollsonline.com/discussion/143784/champion-system-clarification. I believe the main point you would need to read is point one, where it addresses the power differential between Veteran Ranks remaining in place for phase 3, so that your progression isn't lost.
At this time, we do not have any additional information past what has been posted there. As more becomes available to us, the thread will be updated.
I hope that allays some of your concerns. Please don't hesitate to reply with any questions you may have, and I'll do my best to address them.
Warmest regards,
Lloyd
The Elder Scrolls Online Team
@Lettigall did you reply with a screenshot of your unsub....you should
@Lettigall did you reply with a screenshot of your unsub....you should
LonePirate wrote: »I remain baffled as to why ZOS did not implement a system where you receive X number of Champion Points depending on how much of the 13,000,000 XP needed to reach VR14 which you have earned.
I've wondered the same thing. You would think that there are, by now, tons and tons of data about character progression and how it relates to content completed between level 0 and v14. So, why is it that with CS implemented, ZoS don't do a conversion? There are basically two answers I can think of:
1) for the conspiracy theorists: they can, but they don't want to. They want people to repeat content to keep them occupied and paying longer.
2) for reasonable people: ZoS aren't actually confident they know how progression will work out under the CS system. Once you go ahead compensate people based on a projection, and it turns out the projection was wrong, then yes, making corrections "on the fly", with everyone spread out in the CP field, will become an absolute nightmare. Rather than merely adjust progression to a more desired rate, you'd actually have to adjust it to re-shape the player separation you created initially.
ahstin2001nub18_ESO wrote: »LonePirate wrote: »I remain baffled as to why ZOS did not implement a system where you receive X number of Champion Points depending on how much of the 13,000,000 XP needed to reach VR14 which you have earned.
I've wondered the same thing. You would think that there are, by now, tons and tons of data about character progression and how it relates to content completed between level 0 and v14. So, why is it that with CS implemented, ZoS don't do a conversion? There are basically two answers I can think of:
1) for the conspiracy theorists: they can, but they don't want to. They want people to repeat content to keep them occupied and paying longer.
2) for reasonable people: ZoS aren't actually confident they know how progression will work out under the CS system. Once you go ahead compensate people based on a projection, and it turns out the projection was wrong, then yes, making corrections "on the fly", with everyone spread out in the CP field, will become an absolute nightmare. Rather than merely adjust progression to a more desired rate, you'd actually have to adjust it to re-shape the player separation you created initially.
regarding the bold:
i would just change it to "thought they could, but when they found the cost to make the conversion decided not to, but kept the story to keep subscriptions for a form of paid console testing."
otherwise you i agree. i think the biggest part of this is that they are trying to put a puzzle together before they have even made the puzzle, let alone found all the pieces. they won't win, if that is the case. the CS is FAR from a new concept and there are quite a few ways they SHOULD have done this out there to learn from. on top of that, they should have kept it out until the new solo zone came out in one package. but i too am feeling more and more like a (ex)paying beta tester at this point. i think the only reason they are giving the 30 points, is so that more players have the points for testing the system.
@Lettigall did you reply with a screenshot of your unsub....you should
Hmm great idea, they should see that some players don't simply whine about changes but are upset/angry enough to leave game. Unsubs probably will be best feedback's to show that they can't *** players in the ass without consequences!
Thank you for getting in touch with us. My name's Lloyd, and I've just had your help request escalated to me. I can completely understand your frustration, and it's great to see you're so passionate about the game!
We've had a number of contacts regarding this, and please know that we do take all feedback on board. Because of how popular the topic is, our Community team has posted a large clarification thread on the forums. You can find it here: http://forums.elderscrollsonline.com/discussion/143784/champion-system-clarification. I believe the main point you would need to read is point one, where it addresses the power differential between Veteran Ranks remaining in place for phase 3, so that your progression isn't lost.
At this time, we do not have any additional information past what has been posted there. As more becomes available to us, the thread will be updated.
I hope that allays some of your concerns. Please don't hesitate to reply with any questions you may have, and I'll do my best to address them.
Warmest regards,
Lloyd
The Elder Scrolls Online Team
I read this and next action was to cancel subscription. I didn't do game's content just to be Vr14 with 30CP in phase 3, I did it to be competitive in long run. If ZOS cares only about balancing phase 3, they can balance it without my money...
Thanks for bringing this up. I don't think anyone has talked about this before.
Merlin13KAGL wrote: »@Greybrow that 1% buff would be huge indeed...
What most seem to be missing is one of the main reasons behind the CP's is to allow for extended character progression. It's to allow customization options that are not currently available.
It has also been stated that they do not wish to immediately have a large disparity between character levels at the start. CP is not intended to make the imbalance greater on release.
It could be equally argued that the character that put 1000 hrs in to get to Vet 3 should get more CP's than the character that put in 100 hrs to get to Vet 14.
Rank does not equal playtime. playtime does not equal rank.
Things will not be set in stone until they put it out there. It's all still subject to change. In the meantime, giving everyone something to start with in CP's is probably the least disruptive way they could implement it.
Max level does not automatically mean max commitment. Would you be okay with the 1000 hr V3 getting more CP's than the 100 hr V14? Different playstyles, 10 times the time in game...yet somehow I doubt that would go over well.
The difference will exhibit itself shortly after the Champion System goes live. If you play the game in such a fashion, trying to anticipate how your actions will affect future gameplay, it's an exercise in futility.
Every decision they make is based on politics and bottom line. Someone's always gonna be ticked off. The business side of things involves upsetting the least number of people.
The only one with those demographics work for ZoS, plain and simple.
Ok, you are just wrong. In game what measures commitment and effort is the level of your character and maybe, maybe the number of quests completed or advance on PvP. Nothing else.
The only thing your hypothetical situation tells me is that the vr3 that took 1000 hours of game play to reach such a low level is horrible. He shouldn't be rewarded or punished for being horrible.
So really, what's the problem? Either continue what you've been doing or level an alt. You'll get CP at the same rate either way.
Ok, you are just wrong. In game what measures commitment and effort is the level of your character and maybe, maybe the number of quests completed or advance on PvP. Nothing else.
The only thing your hypothetical situation tells me is that the vr3 that took 1000 hours of game play to reach such a low level is horrible. He shouldn't be rewarded or punished for being horrible.
LOL @Merlin13KAGL
I can't even.
LMAO.
I'm not even going to validate what you said with a response.
kelly.medleyb14_ESO wrote: »So, I just got a neat little answer from ZoS about this theme. Apparently they are giving everyone 30 points because they want to start leveling the plain field between Vr1 and Vr14. Wanna know why? Because they are planning to strip all the veteran ranks without any consideration to the time and effort you spent going from vr1 to vr14.
And what does that mean? That leveling beyond vr1 is now completely pointless, since whatever progression you do during 1.6 will be nule and void. Isn't that brilliant of them?
They are also sadists... They are stripping us of our earned power and exp layer by later as form of prolonged torture, they are skinning us alive! Maybe they hope to lose less players by doing it little by little.
To be honest its simply a numbers game, they realize that their game has attracted swarms of super casuals who want everyone to be the same so that is what they are trying to do.
It worked for WoW but unfortunately it will not work for ZoS as they are not as established. The super casuals will soon realize that they still can't do content and are still being destroyed by more skilled players, once they realize this they will leave the game in swarms as will many of the loyal customers they betrayed.
gg.
My two cents: A plain and simple, irrefutable fact:
A VR1 does not deserve 30 CP, if 30 CP is the amount of CP that a person with three VR14s deserves.
To say otherwise is to say that someone who spent 100 hours playing deserves the same reward as someone who spent 1000 hours playing.
If you're going to sit there and tell me that you think the above statement is not true, then I'd really like to have the emperor skill line, even though I didn't put in the work required to get emperor.
Maybe if I QQ'd enough on the forums about a power gap and a disparity between Former emps and normal players I'd get my way. How about it guys? Emp buffs for everyone?
Please and thanks!
How do you expect the devs to accurately balance the skills when people have a ton of different starting points? How are the devs to know whether it is the ability that is OP or lacking, or the fact that is is the disparity between who has more
Merlin13KAGL wrote: »Ok, you are just wrong. In game what measures commitment and effort is the level of your character and maybe, maybe the number of quests completed or advance on PvP. Nothing else.
The only thing your hypothetical situation tells me is that the vr3 that took 1000 hours of game play to reach such a low level is horrible. He shouldn't be rewarded or punished for being horrible.
LOL @Merlin13KAGL
I can't even.
LMAO.
I'm not even going to validate what you said with a response.
It's an extreme example, definitely, but the argument I see the most equates level with time dedicated to the game.
The gap will exhibit itself shortly after, as I've already said ~ as your other post promises. My overall point is that there are more factors involved that they will base their decisions on.
The 'horrible' player @Grao mentions may have put their time into other aspects of the game.
All of these things play a factor in their decisions.
Ideally, I'd like to see it as a combination of time played, rank, and XP's.
They're ultimately going to do whatever they're going to do, and they're likely not going to justify it, one way or the other, to anyone.
Not saying you're right or wrong, just saying it's a losing battle.
My two cents: A plain and simple, irrefutable fact:
A VR1 does not deserve 30 CP, if 30 CP is the amount of CP that a person with three VR14s deserves.
To say otherwise is to say that someone who spent 100 hours playing deserves the same reward as someone who spent 1000 hours playing.
If you're going to sit there and tell me that you think the above statement is not true, then I'd really like to have the emperor skill line, even though I didn't put in the work required to get emperor.
Maybe if I QQ'd enough on the forums about a power gap and a disparity between Former emps and normal players I'd get my way. How about it guys? Emp buffs for everyone?
Please and thanks!
You're absolutely right. Except that for the betterment of the game you're wrong because it will be nearly impossible for Dev's to make as many balance adjustments to the CP system before everyone's totals start to diversify.
How do you expect the devs to accurately balance the skills when people have a ton of different starting points? How are the devs to know whether it is the ability that is OP or lacking, or the fact that is is the disparity between who has more CP.
It sucks. We get it. The VR14's put in a ton of time, and I would be pissed too if I was one of them.
So really, what's the problem? Either continue what you've been doing or level an alt. You'll get CP at the same rate either way.
The problem is that I don't believe that they will make it so that I can get the same amount of XP doing trials and/or dungeons. Let's calculate. I do 2 trials a week for the weekly and coffers, one vet dungeon a day and I spend the rest of my time trying to gather people and organize a vet dsa run, I look for potions for this run etc. Well, I assume there will be no EXP for chatting and buying potions
So we are left with 2 trials + 7 dungeons per week. Now, I remember when I was play Cadwell's Silver/Gold I would complete one zone in 1-2 days. Will the give me the same amount of EXP that I would get completing 5-7 veteran zones for completing 2 trials? I sincerely doubt this. Because if they did, people would just farm trials (15 mins or so per run = ton of XP/hour).
So I am forced to do a lot of repeatable content (which is not fun) whereas casuals can still have fun doing those different and interesting quests.
Don't you see the problem?
[Moderator Note: Edited per our rules on Rude and Insulting Comments]