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What happened to " we will track your exp earned " ????( Gina Bruno answered this 12/28/2014)

  • Grao
    Grao
    ✭✭✭✭✭
    Grao wrote: »
    So, I just got a neat little answer from ZoS about this theme. Apparently they are giving everyone 30 points because they want to start leveling the plain field between Vr1 and Vr14. Wanna know why? Because they are planning to strip all the veteran ranks without any consideration to the time and effort you spent going from vr1 to vr14.

    And what does that mean? That leveling beyond vr1 is now completely pointless, since whatever progression you do during 1.6 will be nule and void. Isn't that brilliant of them?

    They are also sadists... They are stripping us of our earned power and exp layer by later as form of prolonged torture, they are skinning us alive! Maybe they hope to lose less players by doing it little by little.

    To be honest its simply a numbers game, they realize that their game has attracted swarms of super casuals who want everyone to be the same so that is what they are trying to do.

    It worked for WoW but unfortunately it will not work for ZoS as they are not as established. The super casuals will soon realize that they still can't do content and are still being destroyed by more skilled players, once they realize this they will leave the game in swarms as will many of the loyal customers they betrayed.

    gg.

    But hey! I bet they will give us a pet for all our efforts. Or maybe an achievement.
  • Guppet
    Guppet
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    Grao wrote: »
    So, I just got a neat little answer from ZoS about this theme. Apparently they are giving everyone 30 points because they want to start leveling the plain field between Vr1 and Vr14. Wanna know why? Because they are planning to strip all the veteran ranks without any consideration to the time and effort you spent going from vr1 to vr14.

    And what does that mean? That leveling beyond vr1 is now completely pointless, since whatever progression you do during 1.6 will be nule and void. Isn't that brilliant of them?

    They are also sadists... They are stripping us of our earned power and exp layer by later as form of prolonged torture, they are skinning us alive! Maybe they hope to lose less players by doing it little by little.

    To be honest its simply a numbers game, they realize that their game has attracted swarms of super casuals who want everyone to be the same so that is what they are trying to do.

    It worked for WoW but unfortunately it will not work for ZoS as they are not as established. The super casuals will soon realize that they still can't do content and are still being destroyed by more skilled players, once they realize this they will leave the game in swarms as will many of the loyal customers they betrayed.

    gg.

    You are right that they are targeting more casual players.

    How much time does a causal play, how much a super casual, care to quantify this new demographic? Super casual? lol.
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Guppet wrote: »
    Grao wrote: »
    So, I just got a neat little answer from ZoS about this theme. Apparently they are giving everyone 30 points because they want to start leveling the plain field between Vr1 and Vr14. Wanna know why? Because they are planning to strip all the veteran ranks without any consideration to the time and effort you spent going from vr1 to vr14.

    And what does that mean? That leveling beyond vr1 is now completely pointless, since whatever progression you do during 1.6 will be nule and void. Isn't that brilliant of them?

    They are also sadists... They are stripping us of our earned power and exp layer by later as form of prolonged torture, they are skinning us alive! Maybe they hope to lose less players by doing it little by little.

    To be honest its simply a numbers game, they realize that their game has attracted swarms of super casuals who want everyone to be the same so that is what they are trying to do.

    It worked for WoW but unfortunately it will not work for ZoS as they are not as established. The super casuals will soon realize that they still can't do content and are still being destroyed by more skilled players, once they realize this they will leave the game in swarms as will many of the loyal customers they betrayed.

    gg.

    You are right that they are targeting more casual players.

    How much time does a causal play, how much a super casual, care to quantify this new demographic? Super casual? lol.

    Basically a farmville guy who thinks that if he just had the CP and gear a non casual had he would be good.
  • Joejudas
    Joejudas
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    Lol ^^^^^ it's like the first time I ran Trials with a good end game guild and they asked me what armor I had on....and they threw me out of the raid and said go make this gear and come back. :)
  • Joejudas
    Joejudas
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    Or when you ask someone to post there dps using FTC and they say they don't have a damage counter....but are sure they have good dps.....super casual
  • Alcast
    Alcast
    Class Representative
    Grao wrote: »
    So, I just got a neat little answer from ZoS about this theme. Apparently they are giving everyone 30 points because they want to start leveling the plain field between Vr1 and Vr14. Wanna know why? Because they are planning to strip all the veteran ranks without any consideration to the time and effort you spent going from vr1 to vr14.

    And what does that mean? That leveling beyond vr1 is now completely pointless, since whatever progression you do during 1.6 will be nule and void. Isn't that brilliant of them?

    They are also sadists... They are stripping us of our earned power and exp layer by later as form of prolonged torture, they are skinning us alive! Maybe they hope to lose less players by doing it little by little.

    Dude you better quit the game before you will get a heart attack. If that was all that kept you here you should maybe consider playing smth else.
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
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  • Guppet
    Guppet
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    The moment they said VR was being removed, months ago, people should have realized at that point, that the game was going to go in a more casual direction.

    Oh wait the forums were awash with players complaining it invalidated their status, at that time, but they still desperately trying to cling to their status.

    Edited by Guppet on December 30, 2014 11:27AM
  • Muizer
    Muizer
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    LonePirate wrote: »
    I remain baffled as to why ZOS did not implement a system where you receive X number of Champion Points depending on how much of the 13,000,000 XP needed to reach VR14 which you have earned.

    I've wondered the same thing. You would think that there are, by now, tons and tons of data about character progression and how it relates to content completed between level 0 and v14. So, why is it that with CS implemented, ZoS don't do a conversion? There are basically two answers I can think of:

    1) for the conspiracy theorists: they can, but they don't want to. They want people to repeat content to keep them occupied and paying longer.

    2) for reasonable people: ZoS aren't actually confident they know how progression will work out under the CS system. Once you go ahead compensate people based on a projection, and it turns out the projection was wrong, then yes, making corrections "on the fly", with everyone spread out in the CP field, will become an absolute nightmare. Rather than merely adjust progression to a more desired rate, you'd actually have to adjust it to re-shape the player separation you created initially.



    Edited by Muizer on December 30, 2014 11:26AM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • ahstin2001nub18_ESO
    Muizer wrote: »
    LonePirate wrote: »
    I remain baffled as to why ZOS did not implement a system where you receive X number of Champion Points depending on how much of the 13,000,000 XP needed to reach VR14 which you have earned.

    I've wondered the same thing. You would think that there are, by now, tons and tons of data about character progression and how it relates to content completed between level 0 and v14. So, why is it that with CS implemented, ZoS don't do a conversion? There are basically two answers I can think of:

    1) for the conspiracy theorists: they can, but they don't want to. They want people to repeat content to keep them occupied and paying longer.

    2) for reasonable people: ZoS aren't actually confident they know how progression will work out under the CS system. Once you go ahead compensate people based on a projection, and it turns out the projection was wrong, then yes, making corrections "on the fly", with everyone spread out in the CP field, will become an absolute nightmare. Rather than merely adjust progression to a more desired rate, you'd actually have to adjust it to re-shape the player separation you created initially.



    regarding the bold:

    i would just change it to "thought they could, but when they found the cost to make the conversion decided not to, but kept the story to keep subscriptions for a form of paid console testing."

    otherwise you i agree. i think the biggest part of this is that they are trying to put a puzzle together before they have even made the puzzle, let alone found all the pieces. they won't win, if that is the case. the CS is FAR from a new concept and there are quite a few ways they SHOULD have done this out there to learn from. on top of that, they should have kept it out until the new solo zone came out in one package. but i too am feeling more and more like a (ex)paying beta tester at this point. i think the only reason they are giving the 30 points, is so that more players have the points for testing the system.
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Lettigall
    Lettigall
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    Thank you for getting in touch with us. My name's Lloyd, and I've just had your help request escalated to me. I can completely understand your frustration, and it's great to see you're so passionate about the game!
    We've had a number of contacts regarding this, and please know that we do take all feedback on board. Because of how popular the topic is, our Community team has posted a large clarification thread on the forums. You can find it here: http://forums.elderscrollsonline.com/discussion/143784/champion-system-clarification. I believe the main point you would need to read is point one, where it addresses the power differential between Veteran Ranks remaining in place for phase 3, so that your progression isn't lost.
    At this time, we do not have any additional information past what has been posted there. As more becomes available to us, the thread will be updated.
    I hope that allays some of your concerns. Please don't hesitate to reply with any questions you may have, and I'll do my best to address them.
    Warmest regards,
    Lloyd
    The Elder Scrolls Online Team

    I read this and next action was to cancel subscription. I didn't do game's content just to be Vr14 with 30CP in phase 3, I did it to be competitive in long run. If ZOS cares only about balancing phase 3, they can balance it without my money...
    Some men just want to watch the world burn... I just want a cold beer!
  • Joejudas
    Joejudas
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    @Lettigall‌ did you reply with a screenshot of your unsub....you should
  • Guppet
    Guppet
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    Joejudas wrote: »
    @Lettigall‌ did you reply with a screenshot of your unsub....you should

    That proves nothing, you an unsub and resub in an instant with not cost to yourself. Its exactly like flicking on a lightswitch.
  • Lettigall
    Lettigall
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    Joejudas wrote: »
    @Lettigall‌ did you reply with a screenshot of your unsub....you should

    Hmm great idea, they should see that some players don't simply whine about changes but are upset/angry enough to leave game. Unsubs probably will be best feedback's!

    [Moderator Note: Edited per our rules on Inappropriate Content and Language]
    Edited by ZOS_UlyssesW on December 30, 2014 1:53PM
    Some men just want to watch the world burn... I just want a cold beer!
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Muizer wrote: »
    LonePirate wrote: »
    I remain baffled as to why ZOS did not implement a system where you receive X number of Champion Points depending on how much of the 13,000,000 XP needed to reach VR14 which you have earned.

    I've wondered the same thing. You would think that there are, by now, tons and tons of data about character progression and how it relates to content completed between level 0 and v14. So, why is it that with CS implemented, ZoS don't do a conversion? There are basically two answers I can think of:

    1) for the conspiracy theorists: they can, but they don't want to. They want people to repeat content to keep them occupied and paying longer.

    2) for reasonable people: ZoS aren't actually confident they know how progression will work out under the CS system. Once you go ahead compensate people based on a projection, and it turns out the projection was wrong, then yes, making corrections "on the fly", with everyone spread out in the CP field, will become an absolute nightmare. Rather than merely adjust progression to a more desired rate, you'd actually have to adjust it to re-shape the player separation you created initially.

    It's a combination of both, they made a huge booboo at the beginning and made it far to easy to level and had hordes of ppl get to v10 in days then quit the game. Now they are trying to reverse that but at the same time totally disregarding loyal customers.

    Muizer wrote: »
    LonePirate wrote: »
    I remain baffled as to why ZOS did not implement a system where you receive X number of Champion Points depending on how much of the 13,000,000 XP needed to reach VR14 which you have earned.

    I've wondered the same thing. You would think that there are, by now, tons and tons of data about character progression and how it relates to content completed between level 0 and v14. So, why is it that with CS implemented, ZoS don't do a conversion? There are basically two answers I can think of:

    1) for the conspiracy theorists: they can, but they don't want to. They want people to repeat content to keep them occupied and paying longer.

    2) for reasonable people: ZoS aren't actually confident they know how progression will work out under the CS system. Once you go ahead compensate people based on a projection, and it turns out the projection was wrong, then yes, making corrections "on the fly", with everyone spread out in the CP field, will become an absolute nightmare. Rather than merely adjust progression to a more desired rate, you'd actually have to adjust it to re-shape the player separation you created initially.


    regarding the bold:

    i would just change it to "thought they could, but when they found the cost to make the conversion decided not to, but kept the story to keep subscriptions for a form of paid console testing."

    otherwise you i agree. i think the biggest part of this is that they are trying to put a puzzle together before they have even made the puzzle, let alone found all the pieces. they won't win, if that is the case. the CS is FAR from a new concept and there are quite a few ways they SHOULD have done this out there to learn from. on top of that, they should have kept it out until the new solo zone came out in one package. but i too am feeling more and more like a (ex)paying beta tester at this point. i think the only reason they are giving the 30 points, is so that more players have the points for testing the system.

    Agreed, for to long these companies have gotten away with the bad habit of well meaning customers willing to test their product for free and even while PAYING for it. It's our own fault really for letting them get away with it.
    Lettigall wrote: »
    Joejudas wrote: »
    @Lettigall‌ did you reply with a screenshot of your unsub....you should

    Hmm great idea, they should see that some players don't simply whine about changes but are upset/angry enough to leave game. Unsubs probably will be best feedback's to show that they can't *** players in the ass without consequences!

    Agreed but talk is cheap.
  • Grao
    Grao
    ✭✭✭✭✭
    Lettigall wrote: »
    Thank you for getting in touch with us. My name's Lloyd, and I've just had your help request escalated to me. I can completely understand your frustration, and it's great to see you're so passionate about the game!
    We've had a number of contacts regarding this, and please know that we do take all feedback on board. Because of how popular the topic is, our Community team has posted a large clarification thread on the forums. You can find it here: http://forums.elderscrollsonline.com/discussion/143784/champion-system-clarification. I believe the main point you would need to read is point one, where it addresses the power differential between Veteran Ranks remaining in place for phase 3, so that your progression isn't lost.
    At this time, we do not have any additional information past what has been posted there. As more becomes available to us, the thread will be updated.
    I hope that allays some of your concerns. Please don't hesitate to reply with any questions you may have, and I'll do my best to address them.
    Warmest regards,
    Lloyd
    The Elder Scrolls Online Team

    I read this and next action was to cancel subscription. I didn't do game's content just to be Vr14 with 30CP in phase 3, I did it to be competitive in long run. If ZOS cares only about balancing phase 3, they can balance it without my money...

    Hah! you got the same email I got!!
  • Merlin13KAGL
    Merlin13KAGL
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    Etori wrote: »
    Thanks for bringing this up. I don't think anyone has talked about this before.

    @Etori‌ , right! (Now all we need is a Poll...)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • GreyBrow
    GreyBrow
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    My two cents: A plain and simple, irrefutable fact:

    A VR1 does not deserve 30 CP, if 30 CP is the amount of CP that a person with three VR14s deserves.

    To say otherwise is to say that someone who spent 100 hours playing deserves the same reward as someone who spent 1000 hours playing.

    If you're going to sit there and tell me that you think the above statement is not true, then I'd really like to have the emperor skill line, even though I didn't put in the work required to get emperor.

    Maybe if I QQ'd enough on the forums about a power gap and a disparity between Former emps and normal players I'd get my way. How about it guys? Emp buffs for everyone?

    Please and thanks!
  • Lava_Croft
    Lava_Croft
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    People cancelling their subscription over the Champion Points debacle should just leave the forums and stop waving their 'I cancelled my subscription so now you have to listen to me' card.

    And can I have your stuff?
  • Merlin13KAGL
    Merlin13KAGL
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    @Greybrow that 1% buff would be huge indeed...

    What most seem to be missing is one of the main reasons behind the CP's is to allow for extended character progression. It's to allow customization options that are not currently available.

    It has also been stated that they do not wish to immediately have a large disparity between character levels at the start. CP is not intended to make the imbalance greater on release.

    It could be equally argued that the character that put 1000 hrs in to get to Vet 3 should get more CP's than the character that put in 100 hrs to get to Vet 14.

    Rank does not equal playtime. playtime does not equal rank.

    Things will not be set in stone until they put it out there. It's all still subject to change. In the meantime, giving everyone something to start with in CP's is probably the least disruptive way they could implement it.

    Max level does not automatically mean max commitment. Would you be okay with the 1000 hr V3 getting more CP's than the 100 hr V14? Different playstyles, 10 times the time in game...yet somehow I doubt that would go over well.

    The difference will exhibit itself shortly after the Champion System goes live. If you play the game in such a fashion, trying to anticipate how your actions will affect future gameplay, it's an exercise in futility.

    Every decision they make is based on politics and bottom line. Someone's always gonna be ticked off. The business side of things involves upsetting the least number of people.

    The only one with those demographics work for ZoS, plain and simple.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Cuyler
    Cuyler
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    I think all the employees at ZOS whom have been there for more than a year should be demoted to the pay/benefits grade a 1st year employee. You know, to "level the playing field". Then when 1.6 is released, give them all 30k per year and let them work up the corporate ladder again. Legit right?
    Edited by Cuyler on December 30, 2014 2:32PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Grao
    Grao
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    @Greybrow that 1% buff would be huge indeed...

    What most seem to be missing is one of the main reasons behind the CP's is to allow for extended character progression. It's to allow customization options that are not currently available.

    It has also been stated that they do not wish to immediately have a large disparity between character levels at the start. CP is not intended to make the imbalance greater on release.

    It could be equally argued that the character that put 1000 hrs in to get to Vet 3 should get more CP's than the character that put in 100 hrs to get to Vet 14.

    Rank does not equal playtime. playtime does not equal rank.

    Things will not be set in stone until they put it out there. It's all still subject to change. In the meantime, giving everyone something to start with in CP's is probably the least disruptive way they could implement it.

    Max level does not automatically mean max commitment. Would you be okay with the 1000 hr V3 getting more CP's than the 100 hr V14? Different playstyles, 10 times the time in game...yet somehow I doubt that would go over well.

    The difference will exhibit itself shortly after the Champion System goes live. If you play the game in such a fashion, trying to anticipate how your actions will affect future gameplay, it's an exercise in futility.

    Every decision they make is based on politics and bottom line. Someone's always gonna be ticked off. The business side of things involves upsetting the least number of people.

    The only one with those demographics work for ZoS, plain and simple.

    Ok, you are just wrong. In game what measures commitment and effort is the level of your character and maybe, maybe the number of quests completed or advance on PvP. Nothing else.

    The only thing your hypothetical situation tells me is that the vr3 that took 1000 hours of game play to reach such a low level is horrible. He shouldn't be rewarded or punished for being horrible.

    Disparity of power between low and higher levels is normal. It is logical. Otherwise what is the point of having high and low levels??
  • GreyBrow
    GreyBrow
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    Grao wrote: »
    Ok, you are just wrong. In game what measures commitment and effort is the level of your character and maybe, maybe the number of quests completed or advance on PvP. Nothing else.

    The only thing your hypothetical situation tells me is that the vr3 that took 1000 hours of game play to reach such a low level is horrible. He shouldn't be rewarded or punished for being horrible.

    LOL @Merlin13KAGL‌

    I can't even.

    LMAO.

    I'm not even going to validate what you said with a response.
  • Artis
    Artis
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    ceol wrote: »
    So really, what's the problem? Either continue what you've been doing or level an alt. You'll get CP at the same rate either way.

    The problem is that I don't believe that they will make it so that I can get the same amount of XP doing trials and/or dungeons. Let's calculate. I do 2 trials a week for the weekly and coffers, one vet dungeon a day and I spend the rest of my time trying to gather people and organize a vet dsa run, I look for potions for this run etc. Well, I assume there will be no EXP for chatting and buying potions :)
    So we are left with 2 trials + 7 dungeons per week. Now, I remember when I was play Cadwell's Silver/Gold I would complete one zone in 1-2 days. Will the give me the same amount of EXP that I would get completing 5-7 veteran zones for completing 2 trials? I sincerely doubt this. Because if they did, people would just farm trials (15 mins or so per run = ton of XP/hour).

    So I am forced to do a lot of repeatable content (which is not fun) whereas casuals can still have fun doing those different and interesting quests.

    Don't you see the problem?
    Edited by Artis on December 30, 2014 5:25PM
  • Merlin13KAGL
    Merlin13KAGL
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    GreyBrow wrote: »
    Grao wrote: »
    Ok, you are just wrong. In game what measures commitment and effort is the level of your character and maybe, maybe the number of quests completed or advance on PvP. Nothing else.

    The only thing your hypothetical situation tells me is that the vr3 that took 1000 hours of game play to reach such a low level is horrible. He shouldn't be rewarded or punished for being horrible.

    LOL @Merlin13KAGL‌

    I can't even.

    LMAO.

    I'm not even going to validate what you said with a response.

    It's an extreme example, definitely, but the argument I see the most equates level with time dedicated to the game.

    The gap will exhibit itself shortly after, as I've already said ~ as your other post promises. My overall point is that there are more factors involved that they will base their decisions on.

    The 'horrible' player @Grao mentions may have put their time into other aspects of the game.

    All of these things play a factor in their decisions.

    Ideally, I'd like to see it as a combination of time played, rank, and XP's.

    They're ultimately going to do whatever they're going to do, and they're likely not going to justify it, one way or the other, to anyone.

    Not saying you're right or wrong, just saying it's a losing battle.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Audigy
    Audigy
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    ✭✭
    Grao wrote: »
    So, I just got a neat little answer from ZoS about this theme. Apparently they are giving everyone 30 points because they want to start leveling the plain field between Vr1 and Vr14. Wanna know why? Because they are planning to strip all the veteran ranks without any consideration to the time and effort you spent going from vr1 to vr14.

    And what does that mean? That leveling beyond vr1 is now completely pointless, since whatever progression you do during 1.6 will be nule and void. Isn't that brilliant of them?

    They are also sadists... They are stripping us of our earned power and exp layer by later as form of prolonged torture, they are skinning us alive! Maybe they hope to lose less players by doing it little by little.

    To be honest its simply a numbers game, they realize that their game has attracted swarms of super casuals who want everyone to be the same so that is what they are trying to do.

    It worked for WoW but unfortunately it will not work for ZoS as they are not as established. The super casuals will soon realize that they still can't do content and are still being destroyed by more skilled players, once they realize this they will leave the game in swarms as will many of the loyal customers they betrayed.

    gg.

    Do you honestly believe what you just said?

    Seriously I couldn't care less about your "e-peen" in ESO. And if you had 10 million CP´s, who cares?

    The time you spent grinding those I spent with friends and family, building a house, traveling around the world. ;)

    You guys take yourself as way to important, nobody cares about your success in online gaming. :'(
    Edited by Audigy on December 30, 2014 2:21PM
  • Etori
    Etori
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    GreyBrow wrote: »
    My two cents: A plain and simple, irrefutable fact:

    A VR1 does not deserve 30 CP, if 30 CP is the amount of CP that a person with three VR14s deserves.

    To say otherwise is to say that someone who spent 100 hours playing deserves the same reward as someone who spent 1000 hours playing.

    If you're going to sit there and tell me that you think the above statement is not true, then I'd really like to have the emperor skill line, even though I didn't put in the work required to get emperor.

    Maybe if I QQ'd enough on the forums about a power gap and a disparity between Former emps and normal players I'd get my way. How about it guys? Emp buffs for everyone?

    Please and thanks!

    You're absolutely right. Except that for the betterment of the game you're wrong because it will be nearly impossible for Dev's to make as many balance adjustments to the CP system before everyone's totals start to diversify.

    How do you expect the devs to accurately balance the skills when people have a ton of different starting points? How are the devs to know whether it is the ability that is OP or lacking, or the fact that is is the disparity between who has more CP.

    It sucks. We get it. The VR14's put in a ton of time, and I would be pissed too if I was one of them.
  • Inklings
    Inklings
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    Etori wrote: »

    How do you expect the devs to accurately balance the skills when people have a ton of different starting points? How are the devs to know whether it is the ability that is OP or lacking, or the fact that is is the disparity between who has more

    1) Maths.

    Two) Common sense.

    C) Paid beta testers

    0100) PTS.

    Edited by Inklings on December 30, 2014 2:34PM
  • Grao
    Grao
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    GreyBrow wrote: »
    Grao wrote: »
    Ok, you are just wrong. In game what measures commitment and effort is the level of your character and maybe, maybe the number of quests completed or advance on PvP. Nothing else.

    The only thing your hypothetical situation tells me is that the vr3 that took 1000 hours of game play to reach such a low level is horrible. He shouldn't be rewarded or punished for being horrible.

    LOL @Merlin13KAGL‌

    I can't even.

    LMAO.

    I'm not even going to validate what you said with a response.

    It's an extreme example, definitely, but the argument I see the most equates level with time dedicated to the game.

    The gap will exhibit itself shortly after, as I've already said ~ as your other post promises. My overall point is that there are more factors involved that they will base their decisions on.

    The 'horrible' player @Grao mentions may have put their time into other aspects of the game.

    All of these things play a factor in their decisions.

    Ideally, I'd like to see it as a combination of time played, rank, and XP's.

    They're ultimately going to do whatever they're going to do, and they're likely not going to justify it, one way or the other, to anyone.

    Not saying you're right or wrong, just saying it's a losing battle.

    What other aspects of the game? Seriously... It is an MMO, or you quest, or you grind (both for leveling), you do PvP and you work professions. My main character has all exploration achievements, all quests completed, all professions leveled to maxed... And I didn't take that many hours to reach vr3 >.<

    And none of your arguments play any role on ZoS decision. Their decision (as they've stated in another forum post) is based only in the need to flatten the differences between vr1s and the other vr levels because they are abolishing those differences.

    Coming 1.7 we will all have the power or of a vr1 or of a vr14 or something in between, no matter what rank we are currently on the veteran system! Isn't that great?
  • Grao
    Grao
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    Etori wrote: »
    GreyBrow wrote: »
    My two cents: A plain and simple, irrefutable fact:

    A VR1 does not deserve 30 CP, if 30 CP is the amount of CP that a person with three VR14s deserves.

    To say otherwise is to say that someone who spent 100 hours playing deserves the same reward as someone who spent 1000 hours playing.

    If you're going to sit there and tell me that you think the above statement is not true, then I'd really like to have the emperor skill line, even though I didn't put in the work required to get emperor.

    Maybe if I QQ'd enough on the forums about a power gap and a disparity between Former emps and normal players I'd get my way. How about it guys? Emp buffs for everyone?

    Please and thanks!

    You're absolutely right. Except that for the betterment of the game you're wrong because it will be nearly impossible for Dev's to make as many balance adjustments to the CP system before everyone's totals start to diversify.

    How do you expect the devs to accurately balance the skills when people have a ton of different starting points? How are the devs to know whether it is the ability that is OP or lacking, or the fact that is is the disparity between who has more CP.

    It sucks. We get it. The VR14's put in a ton of time, and I would be pissed too if I was one of them.

    I am sorry... Isn't balancing skills what devs are payed to do? They must have base math skills to balance out equations, right?

    So, devs in ZoS can't work basic math, so instead they will punish all the high level players instead. wow.
  • Grao
    Grao
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    Artemis wrote: »
    ceol wrote: »
    So really, what's the problem? Either continue what you've been doing or level an alt. You'll get CP at the same rate either way.

    The problem is that I don't believe that they will make it so that I can get the same amount of XP doing trials and/or dungeons. Let's calculate. I do 2 trials a week for the weekly and coffers, one vet dungeon a day and I spend the rest of my time trying to gather people and organize a vet dsa run, I look for potions for this run etc. Well, I assume there will be no EXP for chatting and buying potions :)
    So we are left with 2 trials + 7 dungeons per week. Now, I remember when I was play Cadwell's Silver/Gold I would complete one zone in 1-2 days. Will the give me the same amount of EXP that I would get completing 5-7 veteran zones for completing 2 trials? I sincerely doubt this. Because if they did, people would just farm trials (15 mins or so per run = ton of XP/hour).

    So I am forced to do a lot of repeatable content (which is not fun) whereas casuals can still have fun doing those different and interesting quests.

    Don't you see the problem?

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]


    The mods are listening... They are just not talking!
    Edited by Grao on December 30, 2014 2:42PM
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