Merlin13KAGL wrote: »Ok, you are just wrong. In game what measures commitment and effort is the level of your character and maybe, maybe the number of quests completed or advance on PvP. Nothing else.
The only thing your hypothetical situation tells me is that the vr3 that took 1000 hours of game play to reach such a low level is horrible. He shouldn't be rewarded or punished for being horrible.
LOL @Merlin13KAGL
I can't even.
LMAO.
I'm not even going to validate what you said with a response.
It's an extreme example, definitely, but the argument I see the most equates level with time dedicated to the game.
The gap will exhibit itself shortly after, as I've already said ~ as your other post promises. My overall point is that there are more factors involved that they will base their decisions on.
The 'horrible' player @Grao mentions may have put their time into other aspects of the game.
All of these things play a factor in their decisions.
Ideally, I'd like to see it as a combination of time played, rank, and XP's.
They're ultimately going to do whatever they're going to do, and they're likely not going to justify it, one way or the other, to anyone.
Not saying you're right or wrong, just saying it's a losing battle.
What other aspects of the game? Seriously... It is an MMO, or you quest, or you grind (both for leveling), you do PvP and you work professions. My main character has all exploration achievements, all quests completed, all professions leveled to maxed... And I didn't take that many hours to reach vr3 >.<
And none of your arguments play any role on ZoS decision. Their decision (as they've stated in another forum post) is based only in the need to flatten the differences between vr1s and the other vr levels because they are abolishing those differences.
Coming 1.7 we will all have the power or of a vr1 or of a vr14 or something in between, no matter what rank we are currently on the veteran system! Isn't that great?
Merlin13KAGL wrote: »Ok, you are just wrong. In game what measures commitment and effort is the level of your character and maybe, maybe the number of quests completed or advance on PvP. Nothing else.
The only thing your hypothetical situation tells me is that the vr3 that took 1000 hours of game play to reach such a low level is horrible. He shouldn't be rewarded or punished for being horrible.
LOL @Merlin13KAGL
I can't even.
LMAO.
I'm not even going to validate what you said with a response.
It's an extreme example, definitely, but the argument I see the most equates level with time dedicated to the game.
The gap will exhibit itself shortly after, as I've already said ~ as your other post promises. My overall point is that there are more factors involved that they will base their decisions on.
The 'horrible' player @Grao mentions may have put their time into other aspects of the game.
All of these things play a factor in their decisions.
Ideally, I'd like to see it as a combination of time played, rank, and XP's.
They're ultimately going to do whatever they're going to do, and they're likely not going to justify it, one way or the other, to anyone.
Not saying you're right or wrong, just saying it's a losing battle.
What other aspects of the game? Seriously... It is an MMO, or you quest, or you grind (both for leveling), you do PvP and you work professions. My main character has all exploration achievements, all quests completed, all professions leveled to maxed... And I didn't take that many hours to reach vr3 >.<
And none of your arguments play any role on ZoS decision. Their decision (as they've stated in another forum post) is based only in the need to flatten the differences between vr1s and the other vr levels because they are abolishing those differences.
Coming 1.7 we will all have the power or of a vr1 or of a vr14 or something in between, no matter what rank we are currently on the veteran system! Isn't that great?
No. just. no
kelly.medleyb14_ESO wrote: »So, I just got a neat little answer from ZoS about this theme. Apparently they are giving everyone 30 points because they want to start leveling the plain field between Vr1 and Vr14. Wanna know why? Because they are planning to strip all the veteran ranks without any consideration to the time and effort you spent going from vr1 to vr14.
And what does that mean? That leveling beyond vr1 is now completely pointless, since whatever progression you do during 1.6 will be nule and void. Isn't that brilliant of them?
They are also sadists... They are stripping us of our earned power and exp layer by later as form of prolonged torture, they are skinning us alive! Maybe they hope to lose less players by doing it little by little.
To be honest its simply a numbers game, they realize that their game has attracted swarms of super casuals who want everyone to be the same so that is what they are trying to do.
It worked for WoW but unfortunately it will not work for ZoS as they are not as established. The super casuals will soon realize that they still can't do content and are still being destroyed by more skilled players, once they realize this they will leave the game in swarms as will many of the loyal customers they betrayed.
gg.
Do you honestly believe what you just said?
Seriously I couldn't care less about your "e-peen" in ESO. And if you had 10 million CP´s, who cares?
The time you spent grinding those I spent with friends and family, building a house, traveling around the world.
You guys take yourself as way to important, nobody cares about your success in online gaming.
Yup, that was my reaction when I was told so by ZoS too. Don't believe, here is a copy of the email:
Thank you for getting back to me. I completely understand your frustration on this.
As I mentioned in my last response, the major point to take away from the thread at this time is as follows:
'The system needs to be integrated in phases, leaving the Veteran Ranks in place for phase 3.
Because the Champion System is layered on top of the Veteran System, the power differential between players from Veteran Rank 1 to Veteran Rank 14 still exists. There are many reasons we haven’t fully eliminated Veteran Ranks, chiefly a sense of progression in character and itemization progression. In the current phase that progression still exists. Layering a second progression can exacerbate player separation issues, especially when there is a lot of variance in the Champion System introduction. This phased-in approach is good for the game, but with dual progression post-50, it means we have to be even more careful when making changes.'
This means that when the system comes in, players will retain their Veteran Ranks, keeping the power differential between VR1 and VR14 players the same. You will not have the progression you worked so hard for removed.
As for what comes in the phases after, I'm afraid I don't have that information at this time. I can only ask you to watch the thread for updates as more information becomes available.
I apologize for any confusion or frustration this issue has caused you, and I hope that allays some of your concerns. As always, please don't hesitate to reply with any questions you may have, and I'll do my best to address them.
Warmest regards,
Lloyd
The Elder Scrolls Online Team
Agreed. Idk, maybe I'm old and was raised with the ideology that rewards are given based on the result of hard work and dedication.Merlin13KAGL wrote: »Ok, you are just wrong. In game what measures commitment and effort is the level of your character and maybe, maybe the number of quests completed or advance on PvP. Nothing else.
The only thing your hypothetical situation tells me is that the vr3 that took 1000 hours of game play to reach such a low level is horrible. He shouldn't be rewarded or punished for being horrible.
LOL @Merlin13KAGL
I can't even.
LMAO.
I'm not even going to validate what you said with a response.
It's an extreme example, definitely, but the argument I see the most equates level with time dedicated to the game.
The gap will exhibit itself shortly after, as I've already said ~ as your other post promises. My overall point is that there are more factors involved that they will base their decisions on.
The 'horrible' player @Grao mentions may have put their time into other aspects of the game.
All of these things play a factor in their decisions.
Ideally, I'd like to see it as a combination of time played, rank, and XP's.
They're ultimately going to do whatever they're going to do, and they're likely not going to justify it, one way or the other, to anyone.
Not saying you're right or wrong, just saying it's a losing battle.
What other aspects of the game? Seriously... It is an MMO, or you quest, or you grind (both for leveling), you do PvP and you work professions. My main character has all exploration achievements, all quests completed, all professions leveled to maxed... And I didn't take that many hours to reach vr3 >.<
And none of your arguments play any role on ZoS decision. Their decision (as they've stated in another forum post) is based only in the need to flatten the differences between vr1s and the other vr levels because they are abolishing those differences.
Coming 1.7 we will all have the power or of a vr1 or of a vr14 or something in between, no matter what rank we are currently on the veteran system! Isn't that great?
No. just. no
Yup, that was my reaction when I was told so by ZoS too. Don't believe, here is a copy of the email:
Thank you for getting back to me. I completely understand your frustration on this.
As I mentioned in my last response, the major point to take away from the thread at this time is as follows:
'The system needs to be integrated in phases, leaving the Veteran Ranks in place for phase 3.
Because the Champion System is layered on top of the Veteran System, the power differential between players from Veteran Rank 1 to Veteran Rank 14 still exists. There are many reasons we haven’t fully eliminated Veteran Ranks, chiefly a sense of progression in character and itemization progression. In the current phase that progression still exists. Layering a second progression can exacerbate player separation issues, especially when there is a lot of variance in the Champion System introduction. This phased-in approach is good for the game, but with dual progression post-50, it means we have to be even more careful when making changes.'
This means that when the system comes in, players will retain their Veteran Ranks, keeping the power differential between VR1 and VR14 players the same. You will not have the progression you worked so hard for removed.
As for what comes in the phases after, I'm afraid I don't have that information at this time. I can only ask you to watch the thread for updates as more information becomes available.
I apologize for any confusion or frustration this issue has caused you, and I hope that allays some of your concerns. As always, please don't hesitate to reply with any questions you may have, and I'll do my best to address them.
Warmest regards,
Lloyd
The Elder Scrolls Online Team
TL:DR as I see it: With 1.6 ZoS start closing in the difference between Vr1s and Vr14s by giving unearned points to the vr1s and removing earned points from the vr14.
Patch 1.7 comes, no more veteran ranks, all power normalized to vr1 or vr14 independent of your current progression! Oh, you know those extra Attribute points we liked so much given as you rank on the vet system? Those will be gone! You know your awesome vr14 gold gear? Yeah... Won't be so awesome.
Yup, that was my reaction when I was told so by ZoS too. Don't believe, here is a copy of the email:
Thank you for getting back to me. I completely understand your frustration on this.
As I mentioned in my last response, the major point to take away from the thread at this time is as follows:
'The system needs to be integrated in phases, leaving the Veteran Ranks in place for phase 3.
Because the Champion System is layered on top of the Veteran System, the power differential between players from Veteran Rank 1 to Veteran Rank 14 still exists. There are many reasons we haven’t fully eliminated Veteran Ranks, chiefly a sense of progression in character and itemization progression. In the current phase that progression still exists. Layering a second progression can exacerbate player separation issues, especially when there is a lot of variance in the Champion System introduction. This phased-in approach is good for the game, but with dual progression post-50, it means we have to be even more careful when making changes.'
This means that when the system comes in, players will retain their Veteran Ranks, keeping the power differential between VR1 and VR14 players the same. You will not have the progression you worked so hard for removed.
As for what comes in the phases after, I'm afraid I don't have that information at this time. I can only ask you to watch the thread for updates as more information becomes available.
I apologize for any confusion or frustration this issue has caused you, and I hope that allays some of your concerns. As always, please don't hesitate to reply with any questions you may have, and I'll do my best to address them.
Warmest regards,
Lloyd
The Elder Scrolls Online Team
At the risk of sounding not upset at whats going on... basically that email says
1.) With update 1.6 and phase 3, every account with one VR 1 to VR14 will get 30 CP and keep their VR rank (Basically 30 CP to try out the Champion System.)
2.) ZoS has not determined what Phase 4 will do with individual Veteran ranked characters and rewarding each characters ranks, nor how their individual progression will be rewarded. (Which is why they could still say they are rewarding individual progression.)
Sigh.. not exactly sure they really are reading the reaction in the forums and in-game. Thanks for a copy of an official response... but not sure that isnt throwing gasoline on a fire.
Yup, that was my reaction when I was told so by ZoS too. Don't believe, here is a copy of the email:
Thank you for getting back to me. I completely understand your frustration on this.
As I mentioned in my last response, the major point to take away from the thread at this time is as follows:
'The system needs to be integrated in phases, leaving the Veteran Ranks in place for phase 3.
Because the Champion System is layered on top of the Veteran System, the power differential between players from Veteran Rank 1 to Veteran Rank 14 still exists. There are many reasons we haven’t fully eliminated Veteran Ranks, chiefly a sense of progression in character and itemization progression. In the current phase that progression still exists. Layering a second progression can exacerbate player separation issues, especially when there is a lot of variance in the Champion System introduction. This phased-in approach is good for the game, but with dual progression post-50, it means we have to be even more careful when making changes.'
This means that when the system comes in, players will retain their Veteran Ranks, keeping the power differential between VR1 and VR14 players the same. You will not have the progression you worked so hard for removed.
As for what comes in the phases after, I'm afraid I don't have that information at this time. I can only ask you to watch the thread for updates as more information becomes available.
I apologize for any confusion or frustration this issue has caused you, and I hope that allays some of your concerns. As always, please don't hesitate to reply with any questions you may have, and I'll do my best to address them.
Warmest regards,
Lloyd
The Elder Scrolls Online Team
At the risk of sounding not upset at whats going on... basically that email says
1.) With update 1.6 and phase 3, every account with one VR 1 to VR14 will get 30 CP and keep their VR rank (Basically 30 CP to try out the Champion System.)
2.) ZoS has not determined what Phase 4 will do with individual Veteran ranked characters and rewarding each characters ranks, nor how their individual progression will be rewarded. (Which is why they could still say they are rewarding individual progression.)
Sigh.. not exactly sure they really are reading the reaction in the forums and in-game. Thanks for a copy of an official response... but not sure that isnt throwing gasoline on a fire.
What other aspects of the game? Seriously... It is an MMO, or you quest, or you grind (both for leveling), you do PvP and you work professions. My main character has all exploration achievements, all quests completed, all professions leveled to maxed... And I didn't take that many hours to reach vr3 >.<
And none of your arguments play any role on ZoS decision. Their decision (as they've stated in another forum post) is based only in the need to flatten the differences between vr1s and the other vr levels because they are abolishing those differences.
Coming 1.7 we will all have the power or of a vr1 or of a vr14 or something in between, no matter what rank we are currently on the veteran system! Isn't that great?
Merlin13KAGL wrote: »What other aspects of the game? Seriously... It is an MMO, or you quest, or you grind (both for leveling), you do PvP and you work professions. My main character has all exploration achievements, all quests completed, all professions leveled to maxed... And I didn't take that many hours to reach vr3 >.<
And none of your arguments play any role on ZoS decision. Their decision (as they've stated in another forum post) is based only in the need to flatten the differences between vr1s and the other vr levels because they are abolishing those differences.
Coming 1.7 we will all have the power or of a vr1 or of a vr14 or something in between, no matter what rank we are currently on the veteran system! Isn't that great?
@Grao , did you read the part of my post that said that was an extreme example? Some RP, some craft, collect, interact with Guildies.
720 hours equates to 30 days in game played and does not somehow obligate someone to be at any particular level. What about people that enjoy making alts, repeatedly? Is their time somehow worth less?
How about 8 characters at 125 hours each, trying different builds or alliances?
You, and however many other people, have determined where someone should be at given a certain amount of time and you have determined, arbitrarily, what that is or is not supposed to be worth.
The 'you didn't do it this way' or 'you didn't reach this goal, so you do/don't deserve this reward' is BS.
Your RANK is your reward. The benefits that come with it, skillpoints, attribute points, gear, time mastering your skills is your reward. Changing how that is viewed will not change those gains.
None of your arguments play any role in their decision either.
That is my very point.
They're looking at the entire player base, not just the ones that have somehow determined they are 'worth more.'
I've got max level characters. I've got characters that are not.
People are making assumptions about how the transition to no-VR's is going to work when ZOS has probably not decided themselves.
One month's sub $ is one month's sub $. Period.
This "I'm more important that the next guy, so change it or I'll leave" crap is ridiculous. If you don't like it when it comes out, walk on.
The game will continue either way.
@Merlin13KAGL
Again you go on about 'hours spent in game.' Its not about hours and never has been. NO mmo rewards people for just time spent in game. They reward players for reaching certain thresholds, such as exp, gear or other. Paying your monthly sub does not give someone the right to be put at the same level as another player who has progressed more. We were told there would be certain thresholds for CP gain. We were told 95% of the player base would not reach that cap. We didn't just pull this info out of butts, it was stated by lead devs and other higher ups at ZoS.
Furthermore, the "assumptions" people are making about transitions to no VR levels are based of the words and postings here from ZoS themselves. When they say they have no plan to reward lost VR ranks in future patches we have to assume that will happen. We have to speak up now, so hopefully it will get changed. Sitting quietly now, waiting to see if they will do another 180 when 1.7 comes is not how you make sure this gets changed.
Merlin13KAGL wrote: »@Merlin13KAGL
Again you go on about 'hours spent in game.' Its not about hours and never has been. NO mmo rewards people for just time spent in game. They reward players for reaching certain thresholds, such as exp, gear or other. Paying your monthly sub does not give someone the right to be put at the same level as another player who has progressed more. We were told there would be certain thresholds for CP gain. We were told 95% of the player base would not reach that cap. We didn't just pull this info out of butts, it was stated by lead devs and other higher ups at ZoS.
Furthermore, the "assumptions" people are making about transitions to no VR levels are based of the words and postings here from ZoS themselves. When they say they have no plan to reward lost VR ranks in future patches we have to assume that will happen. We have to speak up now, so hopefully it will get changed. Sitting quietly now, waiting to see if they will do another 180 when 1.7 comes is not how you make sure this gets changed.
VR14=VR14=VR14.
VR14 > VR1.
Pretty sure after whatever they do, post VR14 equivalent will still be greater than post VR1 equivalent.
What is known is only the first half of what they're doing and how they're doing it.
Is it different than what they said they'd do. Yeah. Not arguing that point.
While it sounds good, I have yet to see an example of forum complaining and threats sway their intent one way or the other.
I get that people are pissed. I do. But, the argument is being made about who 'makes the game what it is.' Unfortunately, that's probably not the way ZoS sees it.
I find it pointless to make demands to ZoS about something they have not fully disclosed all the details of because it's still probably in trasition on their end.
Someone's gonna be pissed no matter how it goes. Someone's gonna get screwed. I'd put $ on it.
If the small number of CP's are not going to make that much of a difference (argument towards giving someone more), the argument equally goes the other way (If it's not that much of a difference, why should we have to give more to start?)
The short version:
- ZoS said something.
- ZoS said something else.
- ZoS will eventually say something different yet.
They are not obligated to do anything other than what they are going to do.
Raise hell, if it makes you feel better. This forum is full of expectations and demands to ZoS. Is there one that has actually gone somewhere?
This horse is dead before it's even had a chance to be properly conceived.
VR is being removed is a result of disgruntled players providing feedback, so there is a precedent.
It does not look like it will make a difference this time though.
Merlin13KAGL wrote: »@Merlin13KAGL
Again you go on about 'hours spent in game.' Its not about hours and never has been. NO mmo rewards people for just time spent in game. They reward players for reaching certain thresholds, such as exp, gear or other. Paying your monthly sub does not give someone the right to be put at the same level as another player who has progressed more. We were told there would be certain thresholds for CP gain. We were told 95% of the player base would not reach that cap. We didn't just pull this info out of butts, it was stated by lead devs and other higher ups at ZoS.
Furthermore, the "assumptions" people are making about transitions to no VR levels are based of the words and postings here from ZoS themselves. When they say they have no plan to reward lost VR ranks in future patches we have to assume that will happen. We have to speak up now, so hopefully it will get changed. Sitting quietly now, waiting to see if they will do another 180 when 1.7 comes is not how you make sure this gets changed.
VR14=VR14=VR14.
VR14 > VR1.
Pretty sure after whatever they do, post VR14 equivalent will still be greater than post VR1 equivalent.
What is known is only the first half of what they're doing and how they're doing it.
Is it different than what they said they'd do. Yeah. Not arguing that point.
While it sounds good, I have yet to see an example of forum complaining and threats sway their intent one way or the other.
I get that people are pissed. I do. But, the argument is being made about who 'makes the game what it is.' Unfortunately, that's probably not the way ZoS sees it.
I find it pointless to make demands to ZoS about something they have not fully disclosed all the details of because it's still probably in trasition on their end.
Someone's gonna be pissed no matter how it goes. Someone's gonna get screwed. I'd put $ on it.
If the small number of CP's are not going to make that much of a difference (argument towards giving someone more), the argument equally goes the other way (If it's not that much of a difference, why should we have to give more to start?)
The short version:
- ZoS said something.
- ZoS said something else.
- ZoS will eventually say something different yet.
They are not obligated to do anything other than what they are going to do.
Raise hell, if it makes you feel better. This forum is full of expectations and demands to ZoS. Is there one that has actually gone somewhere?
This horse is dead before it's even had a chance to be properly conceived.
VR is being removed is a result of disgruntled players providing feedback, so there is a precedent.
It does not look like it will make a difference this time though.
My two cents: A plain and simple, irrefutable fact:
A VR1 does not deserve 30 CP, if 30 CP is the amount of CP that a person with three VR14s deserves.
To say otherwise is to say that someone who spent 100 hours playing deserves the same reward as someone who spent 1000 hours playing.
If you're going to sit there and tell me that you think the above statement is not true, then I'd really like to have the emperor skill line, even though I didn't put in the work required to get emperor.
Maybe if I QQ'd enough on the forums about a power gap and a disparity between Former emps and normal players I'd get my way. How about it guys? Emp buffs for everyone?
Please and thanks!
You're absolutely right. Except that for the betterment of the game you're wrong because it will be nearly impossible for Dev's to make as many balance adjustments to the CP system before everyone's totals start to diversify.
How do you expect the devs to accurately balance the skills when people have a ton of different starting points? How are the devs to know whether it is the ability that is OP or lacking, or the fact that is is the disparity between who has more CP.
It sucks. We get it. The VR14's put in a ton of time, and I would be pissed too if I was one of them.
Merlin13KAGL wrote: »@Grao , Merlin13KAGL understands it just fine.
Merlin13KAGL's not going to throw a tantrum and stop playing over something that has not been implemented yet.
Forum base is a small representation of the player base. There are a lot more to consider than just you and I. It's about $, and that's where it's gonna have the biggest impact.
It's the 'Your vote counts" argument. Sound great, but in practice, not likely.
And regarding new players / casuals flowing in, what do you think the "Enlightenment bonus" is intended to do.
I don't expect you to just accept every whim. I also don't expect them to quake in fear and change it because "I said so," either.
They'll implement, they'll adjust.
Rinse and repeat. I don't see them scrapping an idea, no matter how simple it may be to change it, without first seeing the impact it has.
It's a test to see where people will place points, high level, or low level, to see how fast people truly gain points, high level, or level.
Those things cannot be tested and adjusted if they don't start it off even.
Only then will the next phase change one way or the other.
I don't expect anyone to sit idly by. I equally don't expect people to complain about the brokenness of something before they've even had a chance to properly break it.
You don't see ZoS scrapping an entire idea? Man, they are scrapping the entire veteran system because people thought it was too hard to level up. >.>
Merlin13KAGL wrote: »
I still can't see that anyone is really losing anything... you can still do whatever it is you do in the game after these changes, can't you?
I get that a lot of people have a sense of entitlement because of the many hours of "work" they spent playing a game, but it just isn't something I can identify with. (No, that's not an invitation for someone to explain it again. I get it. My mind just doesn't work that way.)
QFT. This so-called "balancing" permanently unbalances all players who have no Veteran characters.I mean, why are they giving 30 CPs to the vr1s? The VR1s haven't earned those points and future VR1s won't get those points.
Oh, I'm fairly certain that 1. they aren't going to answer any of my questions (from this post or the last in this thread) straight or at all and 2. the answer to those would be anything but no. They really don't care how unfair this is to those of us that have earned 13m (x however many vet characters) that we cannot re-earn. It's an amplified version of what happened with undaunted passives and a couple other roll-outs they did in the past.