Out of curiosity, how is a more causal player with only one V14, suppose to gain CP in 1.6?
I'm not worried for myself. I have one of each class at level cap. I still have thousands of quest to do, even have Cadwells gold and entire maps left on some characters.
But a less "hardcore" player that didn't speed grind alts to level cap, well, they seem a bit screwed lol. At least if they want to do quest to progress and gain points. This while a VR1 has all content ahead of him, and the same amount of points. It doesn't add up. Hope I'm missing something?
If the situation at ESO is bad for you then you have to leave the game, just like I did at SWTOR. Its not on me to decide how bad it is for you, to not get more CPs - to me its not a big deal, its also not a big deal if I don't get the 30 at all, but losing a char name would be.
Its your choice.
I have unsubbed and will stop playing if nothing changes. To me losing progress is quite severe, no matter if mmo or single player game.
I just dislike repeating things and that's what zenimax expects us to do to get CP. I just wish I had started the game half a year later, then I'd be perfectly happy with it. But as it is I just feel screwed...
Perhaps returning in half a year I'll get everything handed to me for minimum effort and a maximum of fun.
Out of curiosity, how is a more causal player with only one V14, suppose to gain CP in 1.6?
I'm not worried for myself. I have one of each class at level cap. I still have thousands of quest to do, even have Cadwells gold and entire maps left on some characters.
But a less "hardcore" player that didn't speed grind alts to level cap, well, they seem a bit screwed lol. At least if they want to do quest to progress and gain points. This while a VR1 has all content ahead of him, and the same amount of points. It doesn't add up. Hope I'm missing something?
A VR1 and a VR14 are NOT the same. It's wrong that they both get the same status after moving to the champion system. It's just wrong. How can you not see this?
This needs it's own thread. You said you would track our exp towards the new cp system. So a bunch of us went ahead and quested. Now your not giving us the exp points you said you would......but we cant repeat the quests. Can someone from Zeni clarify this......it's upsetting alot of your long subscribing customers ? It's my understanding that a new VR1 will receive the same cp as my vr14....but still have access to the quest exp that I won't. I hope you guys have a fix for that.
Nazon_Katts wrote: »But still they do seem adamant on providing an equal starting ground for the champion system even at the loss of their loyal long time players that have committed endless hours to their game. They must be truly expecting an enormous influx of new players. But what could possibly bring them in?
Consoles will be on their dedicated servers, so that can't be it.
Nazon_Katts wrote: »But still they do seem adamant on providing an equal starting ground for the champion system even at the loss of their loyal long time players that have committed endless hours to their game. They must be truly expecting an enormous influx of new players. But what could possibly bring them in?
Consoles will be on their dedicated servers, so that can't be it.
Players who started console accounts last year will (before the Fall I believe) will be able to transfer their PC characters over to consoles. So on day one of the console release, many players will have fully leveled characters to play. ZOS probably doesn't want the newbie console players coming in to discover that they're already hopelessly outclassed by the veterans.
Of course, that's assuming that ZOS keeps their promises on allowing transfer of characters in the first place--which, given their long track record of lying to us, is far from a given.
LonePirate wrote: »I remain baffled as to why ZOS did not implement a system where you receive X number of Champion Points depending on how much of the 13,000,000 XP needed to reach VR14 which you have earned.
ZOS knows the exact ratio of CP to XP, be it 1 CP for every 250,000 XP or whatever it is. It is very easy to reward players the number of CPs they have earned based on the current unenlightened VR level progression. In my example above, players could earn 52 CPs if they were VR14 come 1.6 launch day. If the ratio is 1 CP for every 500,000 XP, then that is 26 CPs. With 3600 points in the system, both of those numbers are exceptionally small.
The above system is fair (well, more fair than the current system of 30 CPs for all VR players). If ZOS wants to reward players for reaching VR1 by giving them 10 or 30 or whatever number of CPs, then that's fine. They just need to do it both at and after the 1.6 launch day. ZOS should not punish the players that hit VR1 the day after 1.6 launches compared to those players that hit it the day before. Nor should ZOS reward VR1 players the same as VR14 players. There is nothing fair about that given the time and effort it takes to progress from VR1 to VR14.
Aren't they adding a whole new PVE zone very soon? All you people crying about not having any solo content left might be in luck. I thought I recalled them saying in the last ESO Live that a new zone is coming very soon.
Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?
Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?
From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?
Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?
From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?
22 is for the original 1-10 VR zones, not VR 14.
ZOS_GinaBruno wrote: »Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.
A few months ago, it was said that we were tracking XP. However, this was still early in development and through internal testing and feedback, found that we needed to change our plans (and, honestly, this quite normal through the course of development). We understand that this was, indeed, a major change from what we were originally planning. In an effort to be open with everyone about how things were going and what was planned, it caused a great deal of confusion, and we sincerely apologize for that.
As it has been said a number of times, we certainly encourage you to hop on the PTS once this is available in January and try out the system. This is also a great chance to plan how you'd like to build your character once it's live!
Hope you all are enjoying the holidays, and we'll see you in the new year.
Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?
From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?
22 is for the original 1-10 VR zones, not VR 14.
Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...
I'm confused. For those complaining about not getting more CP, were you only leveling to VR14 because of the extra CP? If they didn't say anything at all about keeping track of exp a few months ago, would you have stopped leveling at VR1?
A VR14 is not losing anything compared to a VR1. While they're questing, you can be grinding or doing dailies or dungeons or whatever the heck you want, and you'll get CP just as fast as them (probably faster.) Even if you're staunchly against grinding, Undaunted dailies, PvP dailies, PvP in general, Craglorn, and dungeons, and the only thing you want to do are non-repeatable quests, you can level an alt to VR1, because CP is account-wide. You can even get one by the time 1.6 drops.
So really, what's the problem? Either continue what you've been doing or level an alt. You'll get CP at the same rate either way.
Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?
From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?
22 is for the original 1-10 VR zones, not VR 14.
Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...
3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.
Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?
From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?
22 is for the original 1-10 VR zones, not VR 14.
Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...
3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.
Just give VR+ players something. Maybe 1 point per VR level. Or 1 per 2 VR levels. How bad could that be if everyone has 30 for someone to have 7 more? Maybe there is a concern over players with multiple VR14 characters? Would making it only apply to one character for a limit of 7 (or 14) above the 30 be so bad?
From vr1 to vr14 you should earn 22 champion points. 22! I mean, seriously, why are we having to fight over such a small reward?
22 is for the original 1-10 VR zones, not VR 14.
Yes, I corrected my self. It is not my math ^^ Still, it is a ridiculously low number when compared to 3600...
3600 is the upper cap, no one is actually intended to reach that, even after years of playing. Don't see 3600 as in anyway a target. Also the difference in power between a 2400 player and 3600 player would be tiny, due to just how harsh diminishing returns would be at those values.
I think you mean, 'how pointless levelling up any more will be'