MashmalloMan wrote: »I had time to play with the templar's Wrathsun ability today. I felt like the rate I gained stacks was decent enough, I especially like that it wasn't 1 stack per second, total, it was 1 stack per ability per second. However, the 10 second timer before you lose all of your progress to 50 was way too stressful. There are far too many walking segments in dungeons and everywhere else for me to be interested in a proc requiring 50 stacks that all disappear after a 10 second timer. When I was playing around in Craglorn's Spellscar, I lost my stacks a few times before I could drop the Wrathsun after reaching 50 stacks. I'm sure it'd be better if I fooled around more, but 100% of the Wrathsuns I dropped on the last enemy of the swarm as it was near death. It was incredibly underwhelming.
I really liked the aura effect and color, and I found it whimsical and fun that it appeared to glow brighter as stacks accumulated.
This set feels like it is intended solely for PVP to assist a player in bringing an end to a fight that is dragging on too long. I don't like it, and I don't like that it would be sourced in a new activity where I wouldn't want to use it.
I'd like to see the stacks last longer, and I wouldn't notice if it lost the building magicka regen in order for the stacks to last longer if that's what it would take. I'd also prefer if I could then trigger the 25% buff and Wrathsun drop within that longer stack lifetime after my next cast of a Dawn's Wrath ability instead of it suddenly just appearing.
For this set I feel like a better interaction would be if it procs when you cast Nova at full stacks instead of automatically casting a "Nova" at some random target after gaining the stacks.
I'd prefer a more readily available option rather than forcing a Templar to wait for their ult gen.
Eg. The typical manual proc conditions used.
Partially charged heavy attack.
Fully charged heavy attack. (Yuck)
Bash.
Light attack. (A little too passive, would still fire off when you didn't intend to).
So bash or partial heavy imo. Partial heavy means it works for ranged builds so that's my preference.
MashmalloMan wrote: »I had time to play with the templar's Wrathsun ability today. I felt like the rate I gained stacks was decent enough, I especially like that it wasn't 1 stack per second, total, it was 1 stack per ability per second. However, the 10 second timer before you lose all of your progress to 50 was way too stressful. There are far too many walking segments in dungeons and everywhere else for me to be interested in a proc requiring 50 stacks that all disappear after a 10 second timer. When I was playing around in Craglorn's Spellscar, I lost my stacks a few times before I could drop the Wrathsun after reaching 50 stacks. I'm sure it'd be better if I fooled around more, but 100% of the Wrathsuns I dropped on the last enemy of the swarm as it was near death. It was incredibly underwhelming.
I really liked the aura effect and color, and I found it whimsical and fun that it appeared to glow brighter as stacks accumulated.
This set feels like it is intended solely for PVP to assist a player in bringing an end to a fight that is dragging on too long. I don't like it, and I don't like that it would be sourced in a new activity where I wouldn't want to use it.
I'd like to see the stacks last longer, and I wouldn't notice if it lost the building magicka regen in order for the stacks to last longer if that's what it would take. I'd also prefer if I could then trigger the 25% buff and Wrathsun drop within that longer stack lifetime after my next cast of a Dawn's Wrath ability instead of it suddenly just appearing.
For this set I feel like a better interaction would be if it procs when you cast Nova at full stacks instead of automatically casting a "Nova" at some random target after gaining the stacks.
I'd prefer a more readily available option rather than forcing a Templar to wait for their ult gen.
Eg. The typical manual proc conditions used.
Partially charged heavy attack.
Fully charged heavy attack. (Yuck)
Bash.
Light attack. (A little too passive, would still fire off when you didn't intend to).
So bash or partial heavy imo. Partial heavy means it works for ranged builds so that's my preference.
Sorry I should have clarified...
When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 50 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.
So once you meet the condition (50 Stacks) instead of automatically casting Nova, you can cast Nova yourself, and it will cost 50% of your magicka, and all the other stuff, and you get to pick where you want to drop it. I didn't mean that you would have to wait for your ult gen and 50 stacks, although that would still be preferable to what it is now IMO.
MashmalloMan wrote: »MashmalloMan wrote: »I had time to play with the templar's Wrathsun ability today. I felt like the rate I gained stacks was decent enough, I especially like that it wasn't 1 stack per second, total, it was 1 stack per ability per second. However, the 10 second timer before you lose all of your progress to 50 was way too stressful. There are far too many walking segments in dungeons and everywhere else for me to be interested in a proc requiring 50 stacks that all disappear after a 10 second timer. When I was playing around in Craglorn's Spellscar, I lost my stacks a few times before I could drop the Wrathsun after reaching 50 stacks. I'm sure it'd be better if I fooled around more, but 100% of the Wrathsuns I dropped on the last enemy of the swarm as it was near death. It was incredibly underwhelming.
I really liked the aura effect and color, and I found it whimsical and fun that it appeared to glow brighter as stacks accumulated.
This set feels like it is intended solely for PVP to assist a player in bringing an end to a fight that is dragging on too long. I don't like it, and I don't like that it would be sourced in a new activity where I wouldn't want to use it.
I'd like to see the stacks last longer, and I wouldn't notice if it lost the building magicka regen in order for the stacks to last longer if that's what it would take. I'd also prefer if I could then trigger the 25% buff and Wrathsun drop within that longer stack lifetime after my next cast of a Dawn's Wrath ability instead of it suddenly just appearing.
For this set I feel like a better interaction would be if it procs when you cast Nova at full stacks instead of automatically casting a "Nova" at some random target after gaining the stacks.
I'd prefer a more readily available option rather than forcing a Templar to wait for their ult gen.
Eg. The typical manual proc conditions used.
Partially charged heavy attack.
Fully charged heavy attack. (Yuck)
Bash.
Light attack. (A little too passive, would still fire off when you didn't intend to).
So bash or partial heavy imo. Partial heavy means it works for ranged builds so that's my preference.
Sorry I should have clarified...
When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 50 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.
So once you meet the condition (50 Stacks) instead of automatically casting Nova, you can cast Nova yourself, and it will cost 50% of your magicka, and all the other stuff, and you get to pick where you want to drop it. I didn't mean that you would have to wait for your ult gen and 50 stacks, although that would still be preferable to what it is now IMO.
I see, that's certainly something. I suppose you mean it would make Nova a free cast consuming mag instead of ult. Problem with that is you're adding a GCD that wasn't there before.
Partial heavy's and bashes don't run into that issue.
Maybe they could reduce the stacks a bit to make up for the GCD you would use.
Also, that functionality means you would have to have Nova on your bar, at least the way ZOS would design it. It would be a little odd if you could spawn it with your ult dump without Nova on your bar, although you can do that right now the way it fires for free.
RaptorRodeoGod wrote: »MashmalloMan wrote: »MashmalloMan wrote: »I had time to play with the templar's Wrathsun ability today. I felt like the rate I gained stacks was decent enough, I especially like that it wasn't 1 stack per second, total, it was 1 stack per ability per second. However, the 10 second timer before you lose all of your progress to 50 was way too stressful. There are far too many walking segments in dungeons and everywhere else for me to be interested in a proc requiring 50 stacks that all disappear after a 10 second timer. When I was playing around in Craglorn's Spellscar, I lost my stacks a few times before I could drop the Wrathsun after reaching 50 stacks. I'm sure it'd be better if I fooled around more, but 100% of the Wrathsuns I dropped on the last enemy of the swarm as it was near death. It was incredibly underwhelming.
I really liked the aura effect and color, and I found it whimsical and fun that it appeared to glow brighter as stacks accumulated.
This set feels like it is intended solely for PVP to assist a player in bringing an end to a fight that is dragging on too long. I don't like it, and I don't like that it would be sourced in a new activity where I wouldn't want to use it.
I'd like to see the stacks last longer, and I wouldn't notice if it lost the building magicka regen in order for the stacks to last longer if that's what it would take. I'd also prefer if I could then trigger the 25% buff and Wrathsun drop within that longer stack lifetime after my next cast of a Dawn's Wrath ability instead of it suddenly just appearing.
For this set I feel like a better interaction would be if it procs when you cast Nova at full stacks instead of automatically casting a "Nova" at some random target after gaining the stacks.
I'd prefer a more readily available option rather than forcing a Templar to wait for their ult gen.
Eg. The typical manual proc conditions used.
Partially charged heavy attack.
Fully charged heavy attack. (Yuck)
Bash.
Light attack. (A little too passive, would still fire off when you didn't intend to).
So bash or partial heavy imo. Partial heavy means it works for ranged builds so that's my preference.
Sorry I should have clarified...
When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 50 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.
So once you meet the condition (50 Stacks) instead of automatically casting Nova, you can cast Nova yourself, and it will cost 50% of your magicka, and all the other stuff, and you get to pick where you want to drop it. I didn't mean that you would have to wait for your ult gen and 50 stacks, although that would still be preferable to what it is now IMO.
I see, that's certainly something. I suppose you mean it would make Nova a free cast consuming mag instead of ult. Problem with that is you're adding a GCD that wasn't there before.
Partial heavy's and bashes don't run into that issue.
Maybe they could reduce the stacks a bit to make up for the GCD you would use.
Also, that functionality means you would have to have Nova on your bar, at least the way ZOS would design it. It would be a little odd if you could spawn it with your ult dump without Nova on your bar, although you can do that right now the way it fires for free.
You could make it so that when you reach 50 stacks, it temporarily overwrites your ultimate with the Wrathful Nova ability, kind of like how Cryptcanon does, which would cost 50% mag on use instead of ultimate. Then once you cast it, your original ultimate could return.
MashmalloMan wrote: »MashmalloMan wrote: »I had time to play with the templar's Wrathsun ability today. I felt like the rate I gained stacks was decent enough, I especially like that it wasn't 1 stack per second, total, it was 1 stack per ability per second. However, the 10 second timer before you lose all of your progress to 50 was way too stressful. There are far too many walking segments in dungeons and everywhere else for me to be interested in a proc requiring 50 stacks that all disappear after a 10 second timer. When I was playing around in Craglorn's Spellscar, I lost my stacks a few times before I could drop the Wrathsun after reaching 50 stacks. I'm sure it'd be better if I fooled around more, but 100% of the Wrathsuns I dropped on the last enemy of the swarm as it was near death. It was incredibly underwhelming.
I really liked the aura effect and color, and I found it whimsical and fun that it appeared to glow brighter as stacks accumulated.
This set feels like it is intended solely for PVP to assist a player in bringing an end to a fight that is dragging on too long. I don't like it, and I don't like that it would be sourced in a new activity where I wouldn't want to use it.
I'd like to see the stacks last longer, and I wouldn't notice if it lost the building magicka regen in order for the stacks to last longer if that's what it would take. I'd also prefer if I could then trigger the 25% buff and Wrathsun drop within that longer stack lifetime after my next cast of a Dawn's Wrath ability instead of it suddenly just appearing.
For this set I feel like a better interaction would be if it procs when you cast Nova at full stacks instead of automatically casting a "Nova" at some random target after gaining the stacks.
I'd prefer a more readily available option rather than forcing a Templar to wait for their ult gen.
Eg. The typical manual proc conditions used.
Partially charged heavy attack.
Fully charged heavy attack. (Yuck)
Bash.
Light attack. (A little too passive, would still fire off when you didn't intend to).
So bash or partial heavy imo. Partial heavy means it works for ranged builds so that's my preference.
Sorry I should have clarified...
When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 50 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.
So once you meet the condition (50 Stacks) instead of automatically casting Nova, you can cast Nova yourself, and it will cost 50% of your magicka, and all the other stuff, and you get to pick where you want to drop it. I didn't mean that you would have to wait for your ult gen and 50 stacks, although that would still be preferable to what it is now IMO.
I see, that's certainly something. I suppose you mean it would make Nova a free cast consuming mag instead of ult. Problem with that is you're adding a GCD that wasn't there before.
Partial heavy's and bashes don't run into that issue.
Maybe they could reduce the stacks a bit to make up for the GCD you would use.
Also, that functionality means you would have to have Nova on your bar, at least the way ZOS would design it. It would be a little odd if you could spawn it with your ult dump without Nova on your bar, although you can do that right now the way it fires for free.
MashmalloMan wrote: »Since you haven't adjusted a single set in the slightest (week 3) I'm left to assume you are pushing changes to week 4 or 5. This doesn't leave any wiggle room for further adjustments before launch. Big issue.
MashmalloMan wrote: »Since you haven't adjusted a single set in the slightest (week 3) I'm left to assume you are pushing changes to week 4 or 5. This doesn't leave any wiggle room for further adjustments before launch. Big issue.
Some communication on this topic would have been nice so we don't need to speculate. Endless Archive lives and dies by the rewards you unlock within it.
As it stands, only DK set is worth farming, but not a must have.
NB close second, but the ult situation has hurt it's chances.
Templar will be farmed for the personality of the set, rather than because it's actually good or fun to use.
Necro dead. Cooldown is too long, self corpse isn't worth an entire set.
Warden dead. Healers can run much better support sets.
Sorc dead. We have numerous other generic meta proc sets that are easier to use for more DPS like Pillar of Nirn.
Arcanist not sure, but looks super generic. Healers can run better support sets.
They didn’t even make the changes they were considering for monolith
MashmalloMan wrote: »Since you haven't adjusted a single set in the slightest (week 3) I'm left to assume you are pushing changes to week 4 or 5. This doesn't leave any wiggle room for further adjustments before launch. Big issue.
When the "All the big changes are made in week 3" copium just isn't enough lmao.
Billium813 wrote: »Even as subpar effects, how much more hype would there be if these were 3 piece sets instead of 5 piece? Unfortunately, as 5 piece sets, we already know the build choices. 3 piece sets would at least get the creative juices running.
Example
New class set
1 piece: Generic buff
2 piece: Effect equivalent to a new Passive
3 piece: Effect that boosts a Class skill tree
Billium813 wrote: »Even as subpar effects, how much more hype would there be if these were 3 piece sets instead of 5 piece? Unfortunately, as 5 piece sets, we already know the build choices. 3 piece sets would at least get the creative juices running.
Example
New class set
1 piece: Generic buff
2 piece: Effect equivalent to a new Passive
3 piece: Effect that boosts a Class skill tree
Billium813 wrote: »Even as subpar effects, how much more hype would there be if these were 3 piece sets instead of 5 piece? Unfortunately, as 5 piece sets, we already know the build choices. 3 piece sets would at least get the creative juices running.
Example
New class set
1 piece: Generic buff
2 piece: Effect equivalent to a new Passive
3 piece: Effect that boosts a Class skill tree
Billium813 wrote: »How about this? Make them a 3 piece set in Jewelry only items!
Billium813 wrote: »
How about this? Make them a 3 piece set in Jewelry only items!
Finally got a chance to get on PTS and do some parsing with monolith of storms and my conclusion is that it sucks.
It sucks super hard.
I thought maybe it would be a good cleave setup, but it's even bad at that.
so i stuck a group of 3m dummies together and just focused one down to see how it went with depths, storms and nerien'eth
i went with monolith frontbar with lightning flood also front bar. should have no dramas keeping some monoliths up.
the point of the exercise is to compare the 3 proc set cleave results and well, there it is:
monolith was easily the lowest dps.
nerien'eth managed TWICE as much damage while depths AOE came in more than TRIPLE
needless to say, single target monolith is complete rubbish. as an experiment I swapped the 5th pc and 1pc slimecraw (so 4pc monolith + zaan vs 5pc monolith + 1pc slimecraw) and zaan destroyed it.
It wasn't close.
I don't PvP but you don't have to be a genius to work out that a 2sec tick on a stationary aoe that does hardly any damage is not the build you should bring.
I can see literally no situation in the game where this set is a good idea to use.
further more acquiring the set is a HUGE time sink. I can pretty confidently say not only will I not use this set, but I won't bother collecting it either unless there are some big changes to EA.
CameraBeardThePirate wrote: »Finally got a chance to get on PTS and do some parsing with monolith of storms and my conclusion is that it sucks.
It sucks super hard.
I thought maybe it would be a good cleave setup, but it's even bad at that.
so i stuck a group of 3m dummies together and just focused one down to see how it went with depths, storms and nerien'eth
i went with monolith frontbar with lightning flood also front bar. should have no dramas keeping some monoliths up.
the point of the exercise is to compare the 3 proc set cleave results and well, there it is:
monolith was easily the lowest dps.
nerien'eth managed TWICE as much damage while depths AOE came in more than TRIPLE
needless to say, single target monolith is complete rubbish. as an experiment I swapped the 5th pc and 1pc slimecraw (so 4pc monolith + zaan vs 5pc monolith + 1pc slimecraw) and zaan destroyed it.
It wasn't close.
I don't PvP but you don't have to be a genius to work out that a 2sec tick on a stationary aoe that does hardly any damage is not the build you should bring.
I can see literally no situation in the game where this set is a good idea to use.
further more acquiring the set is a HUGE time sink. I can pretty confidently say not only will I not use this set, but I won't bother collecting it either unless there are some big changes to EA.
It boggles my mind that for all the complaints about the Necro tethers they decided to release a set that essentially uses the same garbage AoE mechanic.
Except the monolith is even more garbage because it has less than a third of the tick rate of the tethers.
Finally got a chance to get on PTS and do some parsing with monolith of storms and my conclusion is that it sucks.
It sucks super hard.
I thought maybe it would be a good cleave setup, but it's even bad at that.
so i stuck a group of 3m dummies together and just focused one down to see how it went with depths, storms and nerien'eth
i went with monolith frontbar with lightning flood also front bar. should have no dramas keeping some monoliths up.
the point of the exercise is to compare the 3 proc set cleave results and well, there it is:
monolith was easily the lowest dps.
nerien'eth managed TWICE as much damage while depths AOE came in more than TRIPLE
needless to say, single target monolith is complete rubbish. as an experiment I swapped the 5th pc and 1pc slimecraw (so 4pc monolith + zaan vs 5pc monolith + 1pc slimecraw) and zaan destroyed it.
It wasn't close.
I don't PvP but you don't have to be a genius to work out that a 2sec tick on a stationary aoe that does hardly any damage is not the build you should bring.
I can see literally no situation in the game where this set is a good idea to use.
further more acquiring the set is a HUGE time sink. I can pretty confidently say not only will I not use this set, but I won't bother collecting it either unless there are some big changes to EA.
- Monolith of Storms:
- This set’s damage currently ignores Line of Sight.
- A preliminary fix has been found for this set’s inability to Critically Strike but requires more thorough testing before implementing it.
- Monolith of Storms: Fixed an issue where this set was treated as single target direct damage, rather than Area of Effect Damage over Time.
MashmalloMan wrote: »
- Monolith of Storms:
- This set’s damage currently ignores Line of Sight.
- A preliminary fix has been found for this set’s inability to Critically Strike but requires more thorough testing before implementing it.
- Monolith of Storms: Fixed an issue where this set was treated as single target direct damage, rather than Area of Effect Damage over Time.
So no plans to rework the idea or functionality of this set? You made note of intent to rework other sets, but only mention how you're going to add crit to something that was already supposed to crit. This isn't enough.
- Proc condition is terrible. Once every 10 seconds (Hurricane/Boundless Storm) and once every 5 seconds (Lightning Splash) means you'll rarely ever have all 3 monoliths active at the same time.
- Sorc's don't want to use Lightning Splash and Mages Fury, they're terrible skills. It also asks the Sorc to use Lightning Splash/Hurrcane on front bar, when they're best used as back bar abilities.
- The skill line has no spammable, there is no way to choose where you proc Monoliths.
- Monoliths don't deal any aoe damage themselves, so spawning 1 does nothing. You are required to have 2 or 3. Sorry any Sorc that thought you could do the bare minimum by using Hurricane/Boundless Storm. That ability literally spawns them at the same rate they despawn.
- Set ticks on 2s, this is terrible as a ground dot. Easy to avoid.
- Set is limited to 1 sorc per group, since the damage is capped to 1 hit every 2 seconds.
You're missing the mark here. Please rework this. It's been 4 weeks and you've done nothing with this set. Why should a Sorc bother running Endless Archive?