propertyOfUndefined wrote: »I can't get the necromancer set to work at all, which is a pity, because it's the only reason I even bothered getting on PTS today.
Made sure I had 5 pieces... My character had a permanent purple glow, which is weird. Cast Summoner's Armor, immediately followed by Life Amid Death. Nothing... No AOE HoT on the ground like I was expecting.
I tried switching Summoner's Armor for Scythe, then Life Amid Death for Deaden Pain... Nada...
The templar requiring 50 stacks seems excessive compared to the DK set giving major and minor heroism. The idea of having class specific sets is great, but this for sure feels a bit one sided in what is the favorite class.
chessalavakia_ESO wrote: »Initial Feedback for Monolith of Storms:
I felt the set was weak for the amount of effort it felt it took to start getting damage from it and at times it was inconvenient when the Monoliths despawned.
I kinda liked the visual of the sets armor, wasn't really a fan the visual of the Monoliths, and I disliked the glow. The glow could be more annoying but, it definitely would put a damper on running the set for me.
I would suggest attempting to reduce the effort it takes to get damage. This could be done by having the set make the abilities that trigger it more effective so they are more worth using, making the monoliths deal damage without connecting, or making the monoliths last longer.
tomofhyrule wrote: »I'll talk about the sets later once I get a chance to test them, but there's something much more important I have to say first.
WE NEED THESE AS OUTFIT STYLES
I understand that someone not of the class can't take advantage of the sets' 5-piece bonuses, but they are also locked out of the 2-4 if the class doesn't match. I'm... not a fan of that. I kinda want to have my [insert class] wear the [insert other class] set solely for the styles or to have fun imagining them as the 'alternate universe version,' even if I know it's exclusively 100% for fun.
The major problem here is the Nightblade one, which is the only style in the game that gives us a mask that leaves the hair uncovered. I know that's been a hot request a few times on the forums, and it's kinda not cool that that thing is exclusively locked behind Nightblades.
(also the understated belt from that one is very nice as well and could be useful on so many outfits).
It'd be okay if characters could wear non-matching class sets with the understanding that they can't get the benefit above the 4th piece. But the best option would be if we had outfit styles for these.
acastanza_ESO wrote: »The Warden set is similar, way too finicky. Also Major Maim is a bad choice, it steps on Templar's toes since that is also an effect they get from Nova. I saw someon e suggest Major Brittle instead, I think that could be a good adjustment.
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ZOS_GinaBruno wrote: »This is the official feedback thread for the new class item sets, acquired from Endless Archive. Please try out these new item set types and let us know what you think! Specific feedback that the team is looking for includes the following:
- Which of the new item sets did you try out, and what did you think of them?
- Did anything you received feel under or over-powered?
- Do you have any feedback on the persistent visual effects?
- Do you have any general feedback?
Turtle_Bot wrote: »What I would look into to rework the set to make it help the class instead of just act as another generic proc set:Have the set also increase the base Damage of Mages Fury + morphs to the equivalent damage of a regular single target ranged spammable, similar to force pulse.
This would help sorcerer in multiple ways:
- It gives sorcerer a reliable front bar way to proc this set with its current proc conditions quickly and efficiently
- It gives sorcerer an actual in class spammable that doesn't have a cast time that benefits from sorcs shock damage passives.
- It frees up desperately needed bar space since sorc now has both an execute and spammable in 1 ability at the cost of running a specific 5 piece set.
- It allows for some potential theory crafting of no-pet sorcs (that haven't been viable for many years now) since they can now stack multiple storm calling abilities together and get some decent damage while not losing out on damage from not running the pets.
@ZOS_GinaBruno, @ZOS_Kevin, @ZOS_BrianWheeler I hope you can take this feedback into account. No pet Sorc is desperately looking for a way to catch up with the other classes (and its own pet build) and this set as it currently stands just does not do anything to help facilitate this once very fun and engaging playstyle on a fan favourite class that has been desperate for any kind of love for far too long now.
acastanza_ESO wrote: »The Templar set looks fun and thematic, the ability to effectively double ult is possibly too strong The wrathful nova might need to be made weaker than a regular nova probably by removing the secondary effects (like Maim, this would also stop it from stepping on the Warden set's toes).
Turtle_Bot wrote: »
Ways to improve the set while keeping its current design:2. Allow any damage instance from a storm calling ability to summon a monolith. Once per cast or on the 5th tick is just far too slow for how unsynergistic the storm calling DoT abilities are to the sorcerer playstyle.
3. Have the monoliths themselves deal a portion of the damage the beam deals to targets around them so that it does something while there is only 1 monolith active. This can be set to if only one monolith is active it deals its damage around it instead of dealing damage via the beam.
4. Make the damage be per beam instead of once every 2 seconds globally from the set with damage values adjusted accordingly. As it currently stands it seems like its not going to be viable for multiple sorcs to run this set to stack the beams damage.
5. Not as important as the previous 3 points, but increase the number of monoliths summoned or increase their duration to keep the beams active for a longer period.
grzes848909 wrote: »May I add that the Monolith of Storms for Sorcerer also provides 2 lines of spell damage and 1 spell crit. Wouldn't be max magicka better ? As not only sorcs in general build into max mag but also the proc condition is using some magicka intense skills like Mages' Fury, liquid Lightning Splash (and possibly streak), and only stamina skill being able to proc is the one morph of lightning form; max magicka would help procking the set itself so it would synergize better with 5 piece bonus.
And its not like it would be too outlandish as they did put 3 lines of max magicka for the arcanists set.
grzes848909 wrote: »May I add that the Monolith of Storms for Sorcerer also provides 2 lines of spell damage and 1 spell crit. Wouldn't be max magicka better ? As not only sorcs in general build into max mag but also the proc condition is using some magicka intense skills like Mages' Fury, liquid Lightning Splash (and possibly streak), and only stamina skill being able to proc is the one morph of lightning form; max magicka would help procking the set itself so it would synergize better with 5 piece bonus.
And its not like it would be too outlandish as they did put 3 lines of max magicka for the arcanists set.
In PVP, some Sorc do increase max magicka for better damage shield, but not in PVE.
Monolith of Storms The first 3 bonuses are very good for PVE and I don't see the need to change them. The real problem is the bonus of 5 items.The damage dealt is too low, it takes too much time to summon the stone, and Sorc rarely uses skills from the Storm Calling skill line.
grzes848909 wrote: »
True, perhaps a compromise where 2 lines are magicka and 1 spell damage or vice versa where they replace the crit chance with max magicka instead. And im aware the 5 piece bonus is more important but Im also certain we shouldn't forget the other stats the sets provide.
propertyOfUndefined wrote: »I can't get the necromancer set to work at all, which is a pity, because it's the only reason I even bothered getting on PTS today.
Made sure I had 5 pieces... My character had a permanent purple glow, which is weird. Cast Summoner's Armor, immediately followed by Life Amid Death. Nothing... No AOE HoT on the ground like I was expecting.
I tried switching Summoner's Armor for Scythe, then Life Amid Death for Deaden Pain... Nada...
Turtle_Bot wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the new class item sets, acquired from Endless Archive. Please try out these new item set types and let us know what you think! Specific feedback that the team is looking for includes the following:
- Which of the new item sets did you try out, and what did you think of them?
- Did anything you received feel under or over-powered?
- Do you have any feedback on the persistent visual effects?
- Do you have any general feedback?
Which set did I test out: Monolith of Storms.1. What are my thoughts on it:
- It seems mediocre and not worth considering even for a fun build when a set like storm-cursed exists and even that is not considered for builds.
- It's another proc set that does ok damage but requires far too many hoops to jump through to make it work effectively and keep it up reliably.
- Running this on the back bar is not an option since if it is slotted there, you won't proc it while on the front bar where your spammable is slotted and you spend the majority of the time of the rotation, meanwhile the abilities you want to use to proc the set and keep it active during a fight are the Damage over Time abilities (hurricane and lightning flood) which are better suited to being on the back bar.
- The other issue with it is that the set does nothing when there is only 1 monolith active, meaning it requires at minimum 2 seconds and 2 GCD for the set to do anything at all.
2. The set just feels far too awkward to use effectively with the abilities it relies on to proc it and as such makes for very awkward rotations to get something that is even remotely close to what can be achieved much easier with a generic proc set such as relequen, pillar or whorl.
3. The visual effects are fine, I'm glad they are toned down while still keeping the lightning theme and the monoliths themselves look pretty cool.
4. For this set in particular, I think it needs a complete redesign or a bonus added to it which I will go over later in this post. In it's current form it is just a harder to use generic proc set that makes the rotations awkward. It also doesn't really do anything to help the sorcerer class break away from the pet builds that have been forced onto the class for years now.
Ways to improve the set while keeping its current design:2. Allow any damage instance from a storm calling ability to summon a monolith. Once per cast or on the 5th tick is just far too slow for how unsynergistic the storm calling DoT abilities are to the sorcerer playstyle.
3. Have the monoliths themselves deal a portion of the damage the beam deals to targets around them so that it does something while there is only 1 monolith active. This can be set to if only one monolith is active it deals its damage around it instead of dealing damage via the beam.
4. Make the damage be per beam instead of once every 2 seconds globally from the set with damage values adjusted accordingly. As it currently stands it seems like its not going to be viable for multiple sorcs to run this set to stack the beams damage.
5. Not as important as the previous 3 points, but increase the number of monoliths summoned or increase their duration to keep the beams active for a longer period.
What I would look into to rework the set to make it help the class instead of just act as another generic proc set:Have the set also increase the base Damage of Mages Fury + morphs to the equivalent damage of a regular single target ranged spammable, similar to force pulse.
This would help sorcerer in multiple ways:
- It gives sorcerer a reliable front bar way to proc this set with its current proc conditions quickly and efficiently
- It gives sorcerer an actual in class spammable that doesn't have a cast time that benefits from sorcs shock damage passives.
- It frees up desperately needed bar space since sorc now has both an execute and spammable in 1 ability at the cost of running a specific 5 piece set.
- It allows for some potential theory crafting of no-pet sorcs (that haven't been viable for many years now) since they can now stack multiple storm calling abilities together and get some decent damage while not losing out on damage from not running the pets.
@ZOS_GinaBruno, @ZOS_Kevin, @ZOS_BrianWheeler I hope you can take this feedback into account. No pet Sorc is desperately looking for a way to catch up with the other classes (and its own pet build) and this set as it currently stands just does not do anything to help facilitate this once very fun and engaging playstyle on a fan favourite class that has been desperate for any kind of love for far too long now.