MashmalloMan wrote: »
MashmalloMan wrote: »
Yes, Monolith of Storms cannot compete with any of the popular sets unless given more buffs.
Arms of Relequen, Aegis Caller., Nirn, Whorl of the Depths are all better and more versatile than Monolith of Storms.
But I doubt ZOS cares about Sorcer, who has been neglected for too long.
.
.
Yes, this set is really bad, so I keep calling for this set to be redone & given more buffs.
But considering ZOS's attitude towards Sorcer, who seems to be the most unpopular child in their family, I doubt we'll see Sorcer or the monolith of storms improved.
Remember the changes they originally planned to make to Ancient Knowledge? It directly caused Sorcer to lose 10% of DPS. It was not until protests from almost everyone in the forum that it became Ancient Knowledge today.
.
Yes, this set is really bad, so I keep calling for this set to be redone & given more buffs.
But considering ZOS's attitude towards Sorcer, who seems to be the most unpopular child in their family, I doubt we'll see Sorcer or the monolith of storms improved.
Remember the changes they originally planned to make to Ancient Knowledge? It directly caused Sorcer to lose 10% of DPS. It was not until protests from almost everyone in the forum that it became Ancient Knowledge today.
acastanza_ESO wrote: »Today's PTS notes were a fakeout, right? Monolith of Sorms didn't even get the crit fix let alone anything to make it actually usable.
RaptorRodeoGod wrote: ».
Yes, this set is really bad, so I keep calling for this set to be redone & given more buffs.
But considering ZOS's attitude towards Sorcer, who seems to be the most unpopular child in their family, I doubt we'll see Sorcer or the monolith of storms improved.
Remember the changes they originally planned to make to Ancient Knowledge? It directly caused Sorcer to lose 10% of DPS. It was not until protests from almost everyone in the forum that it became Ancient Knowledge today.
"Sorcerer can't be good at evedything"
Makes DK good at everything 🙃
MashmalloMan wrote: »RaptorRodeoGod wrote: ».
Yes, this set is really bad, so I keep calling for this set to be redone & given more buffs.
But considering ZOS's attitude towards Sorcer, who seems to be the most unpopular child in their family, I doubt we'll see Sorcer or the monolith of storms improved.
Remember the changes they originally planned to make to Ancient Knowledge? It directly caused Sorcer to lose 10% of DPS. It was not until protests from almost everyone in the forum that it became Ancient Knowledge today.
"Sorcerer can't be good at evedything"
Makes DK good at everything 🙃
Those comments about Sorc give me PTSD to this day.
--shiver--
What's the deal with monolith of storms? Does combat dev team have some secret idea behind that set that all playerbase is missing? If yes than please share it with us and explain why we are all wrong in thinking that this set is the worst class set that brings nothing to the class and will be used only to get free crafting materials from deconstruction.
There is one last little change that should be made imo:It looks like a detail but it's an important one, a 4 items health bonus is really awkward on a one bar set.
ESO_CenturionPlayer wrote: »What's the deal with monolith of storms? Does combat dev team have some secret idea behind that set that all playerbase is missing? If yes than please share it with us and explain why we are all wrong in thinking that this set is the worst class set that brings nothing to the class and will be used only to get free crafting materials from deconstruction.
I have played for thousands of hours. They will
not explain this. There is no explanation.
To be honest, since unionizing this company’s work ethic seems to bottomed out. They take the stance of “you’ll like what you get or else” rather than trying to keep dedicated players.
They would seemingly rather attract short term money from quick-burn new Epic accounts than implement changes senior players all know
are needed.
ESO_CenturionPlayer wrote: »What's the deal with monolith of storms? Does combat dev team have some secret idea behind that set that all playerbase is missing? If yes than please share it with us and explain why we are all wrong in thinking that this set is the worst class set that brings nothing to the class and will be used only to get free crafting materials from deconstruction.
I have played for thousands of hours. They will
not explain this. There is no explanation.
To be honest, since unionizing this company’s work ethic seems to bottomed out. They take the stance of “you’ll like what you get or else” rather than trying to keep dedicated players.
They would seemingly rather attract short term money from quick-burn new Epic accounts than implement changes senior players all know
are needed.
ESO_CenturionPlayer wrote: »What's the deal with monolith of storms? Does combat dev team have some secret idea behind that set that all playerbase is missing? If yes than please share it with us and explain why we are all wrong in thinking that this set is the worst class set that brings nothing to the class and will be used only to get free crafting materials from deconstruction.
I have played for thousands of hours. They will
not explain this. There is no explanation.
To be honest, since unionizing this company’s work ethic seems to bottomed out. They take the stance of “you’ll like what you get or else” rather than trying to keep dedicated players.
They would seemingly rather attract short term money from quick-burn new Epic accounts than implement changes senior players all know
are needed.
got nothing to do with unionising, they have always had this attitude.
for some reason they listened to feedback on every set except the sorc one.
templar stacks reduced
dk set minor heroism removed
nightblade ult restrictions removed
warden proc conditions fixed
necro they changed it from named buffs to unique buffs
ESO_CenturionPlayer wrote: »What's the deal with monolith of storms? Does combat dev team have some secret idea behind that set that all playerbase is missing? If yes than please share it with us and explain why we are all wrong in thinking that this set is the worst class set that brings nothing to the class and will be used only to get free crafting materials from deconstruction.
I have played for thousands of hours. They will
not explain this. There is no explanation.
To be honest, since unionizing this company’s work ethic seems to bottomed out. They take the stance of “you’ll like what you get or else” rather than trying to keep dedicated players.
They would seemingly rather attract short term money from quick-burn new Epic accounts than implement changes senior players all know
are needed.
got nothing to do with unionising, they have always had this attitude.
for some reason they listened to feedback on every set except the sorc one.
templar stacks reduced
dk set minor heroism removed
nightblade ult restrictions removed
warden proc conditions fixed
necro they changed it from named buffs to unique buffs
grzes848909 wrote: »ESO_CenturionPlayer wrote: »What's the deal with monolith of storms? Does combat dev team have some secret idea behind that set that all playerbase is missing? If yes than please share it with us and explain why we are all wrong in thinking that this set is the worst class set that brings nothing to the class and will be used only to get free crafting materials from deconstruction.
I have played for thousands of hours. They will
not explain this. There is no explanation.
To be honest, since unionizing this company’s work ethic seems to bottomed out. They take the stance of “you’ll like what you get or else” rather than trying to keep dedicated players.
They would seemingly rather attract short term money from quick-burn new Epic accounts than implement changes senior players all know
are needed.
got nothing to do with unionising, they have always had this attitude.
for some reason they listened to feedback on every set except the sorc one.
templar stacks reduced
dk set minor heroism removed
nightblade ult restrictions removed
warden proc conditions fixed
necro they changed it from named buffs to unique buffs
For the same reason Necromancer is still worst class for large portion of content. They are more complex than their peers and therefore more difficult to fix. I'm quite certain its a lot easier to fix just some numbers on dk's set from 10 to 20 or make cloak simply give major prophecy when slotted than fixing a necromancer ult that spawns 3 skeletons that bug the poop out of when going up the hill or a set that spawns 3 new entities, need respond to each other, need to detect line of sight, make sure it didn't spawn inside a wall etc.
While such changes wouldn't be too difficult for actual team, right now eso is on life support, most of devs are the skeleton crew and team responsible for the balance is 1, 2 if lucky, guys doing all the balance work while rest of actual staff (supposedly) is working on a new project
Asking for any changes right now is equivelant of asking overworked workers at mcdonalds for ice cream when the machine is broken, there is a massive queue waiting to order and their boss instead of helping gives them more work for deliveries
I do not care how much you want that ice cream, its just not going to happen sadly. I personally nowdays get my ice cream somewhere else.
ESO_CenturionPlayer wrote: »grzes848909 wrote: »ESO_CenturionPlayer wrote: »What's the deal with monolith of storms? Does combat dev team have some secret idea behind that set that all playerbase is missing? If yes than please share it with us and explain why we are all wrong in thinking that this set is the worst class set that brings nothing to the class and will be used only to get free crafting materials from deconstruction.
I have played for thousands of hours. They will
not explain this. There is no explanation.
To be honest, since unionizing this company’s work ethic seems to bottomed out. They take the stance of “you’ll like what you get or else” rather than trying to keep dedicated players.
They would seemingly rather attract short term money from quick-burn new Epic accounts than implement changes senior players all know
are needed.
got nothing to do with unionising, they have always had this attitude.
for some reason they listened to feedback on every set except the sorc one.
templar stacks reduced
dk set minor heroism removed
nightblade ult restrictions removed
warden proc conditions fixed
necro they changed it from named buffs to unique buffs
For the same reason Necromancer is still worst class for large portion of content. They are more complex than their peers and therefore more difficult to fix. I'm quite certain its a lot easier to fix just some numbers on dk's set from 10 to 20 or make cloak simply give major prophecy when slotted than fixing a necromancer ult that spawns 3 skeletons that bug the poop out of when going up the hill or a set that spawns 3 new entities, need respond to each other, need to detect line of sight, make sure it didn't spawn inside a wall etc.
While such changes wouldn't be too difficult for actual team, right now eso is on life support, most of devs are the skeleton crew and team responsible for the balance is 1, 2 if lucky, guys doing all the balance work while rest of actual staff (supposedly) is working on a new project
Asking for any changes right now is equivelant of asking overworked workers at mcdonalds for ice cream when the machine is broken, there is a massive queue waiting to order and their boss instead of helping gives them more work for deliveries
I do not care how much you want that ice cream, its just not going to happen sadly. I personally nowdays get my ice cream somewhere else.
so you are cutting back time in ESO?
Keep the dream alive!MashmalloMan wrote: »ESO_CenturionPlayer wrote: »grzes848909 wrote: »ESO_CenturionPlayer wrote: »What's the deal with monolith of storms? Does combat dev team have some secret idea behind that set that all playerbase is missing? If yes than please share it with us and explain why we are all wrong in thinking that this set is the worst class set that brings nothing to the class and will be used only to get free crafting materials from deconstruction.
I have played for thousands of hours. They will
not explain this. There is no explanation.
To be honest, since unionizing this company’s work ethic seems to bottomed out. They take the stance of “you’ll like what you get or else” rather than trying to keep dedicated players.
They would seemingly rather attract short term money from quick-burn new Epic accounts than implement changes senior players all know
are needed.
got nothing to do with unionising, they have always had this attitude.
for some reason they listened to feedback on every set except the sorc one.
templar stacks reduced
dk set minor heroism removed
nightblade ult restrictions removed
warden proc conditions fixed
necro they changed it from named buffs to unique buffs
For the same reason Necromancer is still worst class for large portion of content. They are more complex than their peers and therefore more difficult to fix. I'm quite certain its a lot easier to fix just some numbers on dk's set from 10 to 20 or make cloak simply give major prophecy when slotted than fixing a necromancer ult that spawns 3 skeletons that bug the poop out of when going up the hill or a set that spawns 3 new entities, need respond to each other, need to detect line of sight, make sure it didn't spawn inside a wall etc.
While such changes wouldn't be too difficult for actual team, right now eso is on life support, most of devs are the skeleton crew and team responsible for the balance is 1, 2 if lucky, guys doing all the balance work while rest of actual staff (supposedly) is working on a new project
Asking for any changes right now is equivelant of asking overworked workers at mcdonalds for ice cream when the machine is broken, there is a massive queue waiting to order and their boss instead of helping gives them more work for deliveries
I do not care how much you want that ice cream, its just not going to happen sadly. I personally nowdays get my ice cream somewhere else.
so you are cutting back time in ESO?
#SpellCraftingFor10thAniversaryChapter
The damage of Monolith of storms is still not good, even losing to overland set.
I don't have screenshots since I'm not running the English version, but below is the parsing I got at 21M.
Venomous Smite, DPS accounted for about 5.5%, DPS: 5699, total damage caused 1174204
Monolith of storms, DPS accounted for about 4.5%, DPS: 4700, total damage caused 926129
Venomous Smite > Monolith of storms
Moreover, Venomous Smite is also a dot+aoe, and there is no way to get additional buffs from Energized.
Monolith of storms, even if they can crit, are still very bad.
OtarTheMad wrote: »Sure, as a meta endgame set Monolith of Storms is garbage but I'd love to see how it operates in Cyrodiil. I think the set is okay for most situations in the game, except leaderboard HM stuff.