Take away the treasures being bound and add a merchant somewhere, something along the lines of in your OP you mention the Dragon treasure looking like a cool goblet.
The new merchant would let you exchange the treasure for a piece of furniture that looks like the picture on the treasure or matches the flavour text of the treasure.
You can't buy the items initially with gold you can only exchange the specific treasure for the one you want, but once you have unlocked the item by buying it with the treasure item you unlock a gold purchase option if you want copies.
That would encourage more people to thieve or do activities for treasure items, which could then be sold to people on traders who have no interest in doing the activities for a large amount than the ornate value of the items.
Take away the treasures being bound and add a merchant somewhere, something along the lines of in your OP you mention the Dragon treasure looking like a cool goblet.
The new merchant would let you exchange the treasure for a piece of furniture that looks like the picture on the treasure or matches the flavour text of the treasure.
You can't buy the items initially with gold you can only exchange the specific treasure for the one you want, but once you have unlocked the item by buying it with the treasure item you unlock a gold purchase option if you want copies.
That would encourage more people to thieve or do activities for treasure items, which could then be sold to people on traders who have no interest in doing the activities for a large amount than the ornate value of the items.
I love this Idea
Would love to see also Quests that have the need for specific items that can only be stolen to continue
SeaGtGruff wrote: »I believe one of the repeatable Thieves Guild quests does require you to launder your stolen treasures before taking them to the lady who wants them, so laundering treasures does serve a purpose other than going for an achievement.
However, I think some of the treasures have amusing or interesting descriptions, and it can be easy to miss out on those if all you're ever doing is stealing items and then fencing them. It could be fun to have some sort of display case or similar sort of furnishing that we could put treasures in, even if there were no objects per se that we could look at, merely a list of items that we could click on one at a time to view their popup descriptions.
Same goes for those rare fish and monster parts; some sort of display case or trophy mount furnishing could be fun.
Kiralyn2000 wrote: »Treasure = gold. Therefore, it's always/automatically useful.
(I think the point of enemies dropping Treasure/trash/vendor items is that it makes a bit more "sense" than for random monsters to be carrying piles of cash around with them.)
Take away the treasures being bound and add a merchant somewhere, something along the lines of in your OP you mention the Dragon treasure looking like a cool goblet.
The new merchant would let you exchange the treasure for a piece of furniture that looks like the picture on the treasure or matches the flavour text of the treasure.
You can't buy the items initially with gold you can only exchange the specific treasure for the one you want, but once you have unlocked the item by buying it with the treasure item you unlock a gold purchase option if you want copies.
That would encourage more people to thieve or do activities for treasure items, which could then be sold to people on traders who have no interest in doing the activities for a large amount than the ornate value of the items.
They only exist to stuff up our already limited inventories - MMO design 101.
Araneae6537 wrote: »Regarding bookcases, we do have bookcases that will fit all the books and allow interaction with them, although there are a number of annoying bookcases that fail in one or both of these regards.
If you mean bookcases like in Skyrim, I really hated those. I recall it being a pain to order the books and them always falling over. I’m very interested in which books I include in any of my houses as well as where and how I display them, how they’re ordered, etc. But a different type of bookcase that handled books differently for those who wanted less such hassle, sure, options are always good things.
Billium813 wrote: »At the bare minimum, I think players just want the ability to display their Treasures in some kind of furnishing. Maybe some kind of Display Case furnishing that acts like a storage box and can hold like 12-15 Treasures. Could work with Monster Trophy items as well.
Personally, I want way more integration, but anything would be better then just more game bloat. Treasures IMO should just be furnishings. There just shouldn't be two different items.I'm so tired of ZOS creating brand new items that only duplicate existing items because they are so compartmentalized in their designs. Giving players crappy furnishings just helps introduce them into player housing! Otherwise, they'll just sell the furnishings like Treasures anyway.
A bit off topic, but having REAL bookcases that actually hold the hundreds of Literature books we have in the game now, would also be amazing. And armor stands to hold our armor has been requested ad nauseam. There are 100 furnishing improvements ZOS really needs to do and I think Treasures integrates really well with a Homestead/ThievesGuild/Brotherhood 2.0 DLC. Which is like 8 years old at this point and in DIRE need of fixing up. The new Grand Master Crafting Stations really gives me hope since I think they were a smashing success.
Billium813 wrote: »I understand that this may be a minor topic to everyone else, but it's always bothered me that Treasure items in the game are almost entirely useless and don't integrate into any other sections of the game! I would love to see future game updates integrating back into these abandoned elements of the game and I think players would enjoy the feel of more game elements integrating together.
Treasures were added to the game way back in the Brotherhood and Thieves Guild expansions for pick-pocketing and Legerdemain. In those areas, "stolen" Treasures at least serve some kind of purpose for Thieves Guild and achievements. But "clean" Treasures are almost entirely useless in the game. There is almost NO reason to launder stolen Treasures, outside the Illustrious Launderer achievement! You sell them to merchants for a bit of gold... the Blackfeather Court daily requires them sometimes... and that's it? However, Treasures are consistently given as rewards in non-Thieving activities. I slay a dragon in Elsweyr and get a Dragon's Treasure, which looks like a cool goblet, but I learn that this awesome looking purple Treasure is only good for 1000 gold to any merchant in Tamriel. I dig up some Antiquities and get some Treasure. Dailies and chests hand out Treasures like they are candy! And they are all useless, inventory filling, wastes of time. You might as well just give me the gold then and there and not waste me time.
Now, that isn't to say I want the Treasure "litter" removed from the game and just replaced with it's value in gold! I love how Treasures make the world feel more deep and lived in. Many Treasures have fun names and players do collect those! But as Treasures exist now in the game, they feel disjointed and more of a bother to most players, when so much effort seems to have been invested in their creation! I mean, it just feels like such a waste in the game. Some of the Treasures actually look like they could be cool furnishings or be integrated into crafting. The developers went through the hassle of adding Treasure Type to all the treasures and outside the Thieves Guild having a couple dailies, which only care about "stolen" treasures, it feels like a complete waste. I just think it would be great if Treasures had some other use in the game other than being annoying inventory filler for players.
... or maybe I'm wrong. Let me know what other ways Treasures can be used, other than selling to merchants for a pittance.
Indigo_Shade wrote: »I currently have locked and save two "risque" Treasures, one of which mentions Darien...no way am I deleting that.
Billium813 wrote: »Araneae6537 wrote: »Regarding bookcases, we do have bookcases that will fit all the books and allow interaction with them, although there are a number of annoying bookcases that fail in one or both of these regards.
If you mean bookcases like in Skyrim, I really hated those. I recall it being a pain to order the books and them always falling over. I’m very interested in which books I include in any of my houses as well as where and how I display them, how they’re ordered, etc. But a different type of bookcase that handled books differently for those who wanted less such hassle, sure, options are always good things.
I'm fine with placing books in empty bookcases like we can now, except
1) too many bookcases can't even fit books
2) It takes like 30 furnishing slots just to fill 1 bookcase! If we had a higher furnishing cap limit, this wouldn't be much of a problem.
SilverBride wrote: »Indigo_Shade wrote: »I currently have locked and save two "risque" Treasures, one of which mentions Darien...no way am I deleting that.
Wait! What?! Where!?
I must have this...
they just have to remove the binding to the character. Then people will collect rare treasures, sell them at auctions and give them to other players. Did another player ask you for coins? It would be a good tone to give a treasure instead.
I think when the game first released these treasures net players a lot of gold as there were not much gold in circulation. Their purpose was just that and still is but it is less noticeable.
Nowadays you can not even buy one Columbine with purple Treasure item in some servers.