Tyrant_Tim wrote: »Monolith is bad in every way and “fixing” the crit isn’t going to change that.
Funnily enough what just happened is a nerf since sorcs run single target CP because their cleave is so bad overall.
The damage is woefully inadequate.
The proc conditions are terrible.
This is easily the worst class set.
I don’t know, Templar’s set is pretty rough. The only skill that would receive a notable spike in damage with the 25% increase would be Dark Flare but you need to run the other morph to build stacks so it’s completely wasted.
25% of less than 2,000 ticks of Sun Fire.
25% of less than 2,000 ticks of Solar Barrage.
25% of less than 7,000 explosions of Backlash.
25% of Unstable Core? Really?
25% of Glory makes Oppression.
25% of less than 4,000 ticks of a stationary Nova.
Did I mention you lose half your Magicka when the extra Nova falls? So you’re not going to be using many of these horrid abilities when you get your increase to damage to begin with.
You have to micromanage up to 50 stacks with your timers to make sure your abilities are all active as that buff procs, and it’s such a low number considering that all of the damage it buffs are below spammable level.
I'm not saying the templar set is the best thing in the world, but it's far better than the sorc set.
Tyrant_Tim wrote: »Monolith is bad in every way and “fixing” the crit isn’t going to change that.
Funnily enough what just happened is a nerf since sorcs run single target CP because their cleave is so bad overall.
The damage is woefully inadequate.
The proc conditions are terrible.
This is easily the worst class set.
I don’t know, Templar’s set is pretty rough. The only skill that would receive a notable spike in damage with the 25% increase would be Dark Flare but you need to run the other morph to build stacks so it’s completely wasted.
25% of less than 2,000 ticks of Sun Fire.
25% of less than 2,000 ticks of Solar Barrage.
25% of less than 7,000 explosions of Backlash.
25% of Unstable Core? Really?
25% of Glory makes Oppression.
25% of less than 4,000 ticks of a stationary Nova.
Did I mention you lose half your Magicka when the extra Nova falls? So you’re not going to be using many of these horrid abilities when you get your increase to damage to begin with.
You have to micromanage up to 50 stacks with your timers to make sure your abilities are all active as that buff procs, and it’s such a low number considering that all of the damage it buffs are below spammable level.
Turtle_Bot wrote: »Nobody is saying the plar set is good. But you cannot compare it to the sorc set.
As it stands, Monolith is...
From a PvE DPS perspective, is completely unusable and actively hinders your DPS and rotations.
From a PvP solo or small group play perspective, is completely unusable.
From a PvP zerg perspective, is completely unusable.
monkidb16_ESO wrote: »The biggest issue with these class sets is that they have to compete with META 5-piece sets and so they would have to outperform a lot of other sets if they are to see any play at all, especially for those where you have to heavily commit to a single skill line (NB, Templar, Sorc).
This could be easily fixed by turning them into 2 piece Sets, thus only competing with Monster Sets or Arena Weapons.
Turtle_Bot wrote: »Nobody is saying the plar set is good. But you cannot compare it to the sorc set.
As it stands, Monolith is...
From a PvE DPS perspective, is completely unusable and actively hinders your DPS and rotations.
From a PvP solo or small group play perspective, is completely unusable.
From a PvP zerg perspective, is completely unusable.
we're talking half the damage of a monster set like nerien'eth or illambris and a 3rd of the dps of a set like depths or nirn even after you gimp your build enough to actually proc the set in the first place.
Turtle_Bot wrote: »Turtle_Bot wrote: »Nobody is saying the plar set is good. But you cannot compare it to the sorc set.
As it stands, Monolith is...
From a PvE DPS perspective, is completely unusable and actively hinders your DPS and rotations.
From a PvP solo or small group play perspective, is completely unusable.
From a PvP zerg perspective, is completely unusable.
we're talking half the damage of a monster set like nerien'eth or illambris and a 3rd of the dps of a set like depths or nirn even after you gimp your build enough to actually proc the set in the first place.
Wait till you test it with the 18% to 24% nerf it got thanks to having its damage type changed so it no longer works with lightning staff bonus damage and the mandatory CP slotted by sorcs, master at arms and deadly aim.
The set is just dead now (not even worth releasing), it's not even worth looking at for a fun option because its damage is so pathetic and the requirements to proc it are that bad.
Edit: I say 18% to 24% because some sorcs will have the AoE CP slotted, but not all sorcs have that slotted since it does nothing for their spammable and many other abilities.
Turtle_Bot wrote: »Turtle_Bot wrote: »Nobody is saying the plar set is good. But you cannot compare it to the sorc set.
As it stands, Monolith is...
From a PvE DPS perspective, is completely unusable and actively hinders your DPS and rotations.
From a PvP solo or small group play perspective, is completely unusable.
From a PvP zerg perspective, is completely unusable.
we're talking half the damage of a monster set like nerien'eth or illambris and a 3rd of the dps of a set like depths or nirn even after you gimp your build enough to actually proc the set in the first place.
Wait till you test it with the 18% to 24% nerf it got thanks to having its damage type changed so it no longer works with lightning staff bonus damage and the mandatory CP slotted by sorcs, master at arms and deadly aim.
The set is just dead now (not even worth releasing), it's not even worth looking at for a fun option because its damage is so pathetic and the requirements to proc it are that bad.
Edit: I say 18% to 24% because some sorcs will have the AoE CP slotted, but not all sorcs have that slotted since it does nothing for their spammable and many other abilities.
what, like this?
it's so bad. I just can't even...
I can't remember ever seeing a game developer be so unfamiliar with their product and so indifferent to community feedback.
Patch v9.2.3 was a real eye-opener.
They completely ignored the community's feedback on Monolith of the Storms and even decided to nerf it? This is another insult to all sorcers and shows that ZOS is so unfamiliar with sorcers that they don't even know what kind of CP stars sorcers usually carry. I doubt that any sorcer player picked from the forum can completely defeat the ZOS staff in PVP/PVE.
Yes, Monolith of the Storms is dead and we can start preparing for the funeral now.
Monolith of the Storms should not be Area of Effect Damage over Time. This should be a channeling effect (same as Lightning Staff and Summon Storm Atronach) on multiple single targets (just like Daedric Mines)! Otherwise, this would contradict the changes in ancient knowledge.
And in case the developers of zos don't know, the most commonly used CPs by sorcer are Deadly Aim and Master-at-Arms. Because most of Sorcer's skills are single target attacks & direct damage attacks.
Yes, sorcers complain about the lack of AOE, but gaining AOE through nerfing overall DPS is certainly unnecessary, not to mention losing more DPS due to Monolith of the Storms' poor trigger conditions. Using Monolith of the Storms will only reduce the sorcer's DPS to 120K or even lower, and the AOE damage gained cannot make up for the loss at all.
RaptorRodeoGod wrote: »
I mean Monolith of Storms was dead on arrival like most 5 piece sets in the game 🤷♂️
Nobility in Decay:
Much better, it's now worth slotting.
Obviously it won't patch the class biggest issue which is offense (I guess players will have to wait for the future Grave Lord set for that) but clearly the set was conceived with survivability in mind and now it's good for that at least.
There is one last little change that should be made imo:It looks like a detail but it's an important one, a 4 items health bonus is really awkward on a one bar set.
monolith of storms vs auron's thunder
I another thread I joking suggested that Auron's Thunder is a better sorc class set than the sorc set because it looks and feels more storm calling like.
then I thought i'd test it. the primary difference in the skills is dropping scamp so that i can front bar lightning flood in order to keep up the monoliths.
103k
107k
and just to highlight how bad auron's thunder is:
I don't know about that, necro's issue is not corpse generation imo which is what this set helps with but the offensive uses necro gets out of them, siphon is just bad and animate blastbones too costly/unreliable/unwieldy in anything that isnt a duel, so even a shorter cooldown wouldnt help much with offensive uses.i11ionward wrote: »But in general I think the developers made a mistake, the beautiful corpse should be a set bonus for Grave Lord Skill line and have a shorter cooldown to provide better synergy for siphoning skills, and the set should have offensive characteristics.
Definitely not what the class needed but ZOS intended the set to be defensive and now it's decent (albeit selfish which makes it useless in PvE), not much more can be asked.i11ionward wrote: »As it stands, Nobility in Decay is just a good (but not the best) defensive back bar set for PvP, I don't think anyone would be interested in it in PvE. Overall it's not what necro needed at the moment.
Necro may have situations where there is a problem with the generation of corpses, but this is only 2-3 seconds at the beginning of the battle, I don’t think that this is a real problem. In my opinion, the beautiful corpse is an attempt by the developers to improve the bad siphoning skills (obviously, siphoning skills are the best targets for using a beautiful corpse). But it would be better if the developers simply improved the skills. And in the end, we have a set that, according to the description, gives more power for using siphoning skills, but in reality does not make much of an impact.I don't know about that, necro's issue is not corpse generation imo which is what this set helps with but the offensive uses necro gets out of them, siphon is just bad and animate blastbones too costly/unreliable/unwieldy in anything that isnt a duel, so even a shorter cooldown wouldnt help much with offensive uses.
The cooldown or the cooldown reduction should still be buffed because self tethering is not the incredible "clever and new use" ZOS think it is but I don't expect it at this point, just swapping the bonuses around is a more realistic request and would make the set a decent backbar option.
It makes sense that Monolith of Storms isn't a single target damage effect, it can strike many targets at once. I think it not being ST also helps encourage Sorcerer players to not focus on ST CPs and the like.
It makes sense that Monolith of Storms isn't a single target damage effect, it can strike many targets at once. I think it not being ST also helps encourage Sorcerer players to not focus on ST CPs and the like. Though it is really unfortunate that the damage being considered a DoT means lightning staves don't benefit the set at all.
Billium813 wrote: »Tyrant_Tim wrote: »Monolith is bad in every way and “fixing” the crit isn’t going to change that.
Funnily enough what just happened is a nerf since sorcs run single target CP because their cleave is so bad overall.
The damage is woefully inadequate.
The proc conditions are terrible.
This is easily the worst class set.
Did I mention you lose half your Magicka when the extra Nova falls? So you’re not going to be using many of these horrid abilities when you get your increase to damage to begin with.
What do you mean?! They added some Magicka restore to Radiant Glory! What more could you possibly want?!
Monolith of Storms VS Arms of Relequen
Considering both Monolith of Storms and Arms of Relequen benefit from Energized (Increases your Physical and Shock Damage by 5%), and neither currently deals critical hits, they are on the same starting point.
Monolith of Storms Current:
Dealing 3064 Shock Damage every 2 seconds
An enemy can only take damage from this set once every 2 seconds.
Arms of Relequen:
When Light and Heavy attacks apply, Harmful winds deal 205 Physical damage per stack every 1 second. This effect can stack once every half second, up to 10 times
Comparison of damage caused in 10 seconds (maximum value):
Monolith of Storms: 3064*5=15320
1. Requires at least 2 GCD + specific skills
2. And only one sorcer can wear it in the team
3.AOE+DOT, cannot be buffed by Deadly Aim and Master-at-Arms
Arms of Relequen:2050*10=20500
1. Stack is required, but the prco condition is Light attacks, so GCD is not required
2. Can be worn by multiple people at the same time
3. Single target + DOT, can be buffed by Deadly Aim
in conclusion:
1. Damage: 20500>15320
2.proc difficulty: Light attacks stack > 2GCD+specific skills
3. Versatility: Can be worn by multiple people at the same time > Can only be worn by one sorcer
4. Additional gain: single target + DOT > AOE + DOT
Please buff Monolith of Storms or remake it, otherwise all the sorcer gets is just another set that will be discarded to oblivion.