Please leave Pearls of Ehlnofey alone. The build optimization and training required to properly use it is what makes it incredibly enganging and rewarding to use. Increasing the threshold to 50% complete ruins this item.
KlauthWarthog wrote: »So... DKs get Major Berserk from their gap closer now, for some reason. Care to elaborate on the thought process that lead to this decision, with some particular focus on how you measured the impact on PvP?
Quoted post has been removed.
did you mean DK>Warden> NB?
No Notes for Nbs..
1) Teleport strike still have animation and needs stun back
1a) Ambush's empower is useless ->
Turn minor berserk into major berserk?
2) Mark target: both morphs are still garbage (btw core skill is just major breach, take away healing effect)
3) Grim focus: Stam morph << magicka one
Give major savagery/prophecy?
4) Deathstroke and morphs needs instant animation ( hello dragon leap )
5) Aspect of Terror: both morphs are still garbage. Roots?
6) Veiled strike: Surprise attack<<concealed weapon
Move 10% buff to core skill?
7) Consuming darkness: still nobody uses
@Pelanora the combat team is actively reading this thread and working through feedback from everyone.
MurkyWetWolf198 wrote: »Quoted post has been removed.
did you mean DK>Warden> NB?
Bro wdym? NB be the only class that can reliably hit 10k ults and 20k burst skills. They are incredibly overtuned right now.
DK is strong, and so is Warden, but honestly this isn't really a problem. The Devs need to help other classes catch up, not bring the fun classes down
Please No More Nerfs
emilyhyoyeon wrote: »Since my post was removed without explanation, I'll reword it:
Dragonknight's kit is overloaded compared to the other classes and has been the dominant PVP class (and PVE) for I don't know how long at this point. Major berserk on chains is not necessary, let alone on a no-cast-time gap closer skill that procs passives like Warmth.
Hey Y'all another PTS cycle another look at Warden, more not-so-hot takes from me.
Wall of Frost
My monkey brain thoughts on wall of frost things, Wall of frost losing imob isn't the end of the world, slow is still useful, we still have a hard CC. But the Imob on chilled targets was just a nice flair aspect. but ultimately the slow will probably be more useful. Also making people randomly CC immune vs choosing the CC immunity timing has it's perks, it will ultimately be better I think.
Wall of Frost doing minor Breach however, I think a universal source of Minor Breach is fine, the issue. Frost Staff is also glued to Warden through passives, Deep Fissure also has Minor Breach. I think this level of redundancy should be looked at. some people last PTS cycle were very vocal about how overloaded Deep Fissure is with both Minor and Major Breach, this could be an opportunity to remove Minor Breach and add something different to take it's place that adds to the flavor of Warden.
Deep Fissure
If nothing else at least I'm consistent, with Frost Wall having Minor Breach, we could remove it from Deep Fissure and do that thing we talked about last time:
Frost Shalks. yeah yeah. One Trick pony. I get it. But an additional source of Brittle would be nice.
Cutting Dive
A very good change, I've ALWAYS disliked the off-balance hoop. Now remove it from the other morph.
Slab & Shield
Generally making the morphs more distinct and making each cast more important is good.
More Ult for Shield is Great
The Nerf for Slab damage is fine, BUT I'm not and never will be a fan of large damage nerfs or buffs. I would rather smaller increments. hopefully throughout the cycle we can work with this so it's still feels good to use and is still something to worry about for ranged attackers.
In addition to all the negative feedback that was provided about current state of Templar.Harmony:
This trait now grants you up to 880 Health, Magicka, and Stamina when you activate a synergy per trait, rather than increasing the healing, damage, and shielding potency of synergies by 20% per trait.
Fixed an issue where Harmony did not interact with Companion synergies.
ketsparrowhawk wrote: »Hello! StamPlar main here. Gotta say I was hoping for a lot more with U37.
I don't really care about the empowering sweep change. I'll just keep using crescent.
The buff to Jesus beam needs to be reverted, and that power needs to be redistributed to the rest of the offensive toolkit. The beam isn't fun to use and it isn't fun to fight against. It sucks that that's our only good ability. Most Templars just spam that one skill over and over then mist away as soon as you look at them. Incredibly low effort and super un-fun for everyone else. Templars used to be heroes. Now they're annoying pests. It's sad.
Meanwhile DK's are absolute TERRORS on the battlefield, and they get MAJOR Berserk added to their kit. Templar mains are understandably confounded.
POTL is no longer worth slotting. I get more value from a basic dot.. though I'd love to go back to POTL if it ever gets fixed.
Solar barrage either needs more damage or a different secondary effect aside from empower.
In-class snare removal would be nice (my vote is to add it to cleansing ritual).
And while I know it's never gonna happen.. I'd love the old jabs animation back.
Hey Y'all another PTS cycle another look at Warden, more not-so-hot takes from me.
Wall of Frost
My monkey brain thoughts on wall of frost things, Wall of frost losing imob isn't the end of the world, slow is still useful, we still have a hard CC. But the Imob on chilled targets was just a nice flair aspect. but ultimately the slow will probably be more useful. Also making people randomly CC immune vs choosing the CC immunity timing has it's perks, it will ultimately be better I think.
Wall of Frost doing minor Breach however, I think a universal source of Minor Breach is fine, the issue. Frost Staff is also glued to Warden through passives, Deep Fissure also has Minor Breach. I think this level of redundancy should be looked at. some people last PTS cycle were very vocal about how overloaded Deep Fissure is with both Minor and Major Breach, this could be an opportunity to remove Minor Breach and add something different to take it's place that adds to the flavor of Warden.
Deep Fissure
If nothing else at least I'm consistent, with Frost Wall having Minor Breach, we could remove it from Deep Fissure and do that thing we talked about last time:
Frost Shalks. yeah yeah. One Trick pony. I get it. But an additional source of Brittle would be nice.
Cutting Dive
A very good change, I've ALWAYS disliked the off-balance hoop. Now remove it from the other morph.
Slab & Shield
Generally making the morphs more distinct and making each cast more important is good.
More Ult for Shield is Great
The Nerf for Slab damage is fine, BUT I'm not and never will be a fan of large damage nerfs or buffs. I would rather smaller increments. hopefully throughout the cycle we can work with this so it's still feels good to use and is still something to worry about for ranged attackers.
Im good with how it is right now, removing breach would nuke a number of my current builds, so no thanks.
If you're changing Mist Form into a teleport ability then the cost of Mist Form needs to multiply like Streak currently does otherwise all Sorcs in PvP will be vampires that simply alternate between Mist Form and Streak to avoid the 33% more Magicka cost of successive Streaks inside the 4 second window.
ketsparrowhawk wrote: »Hello! StamPlar main here. Gotta say I was hoping for a lot more with U37.
I don't really care about the empowering sweep change. I'll just keep using crescent.
Meanwhile DK's are absolute TERRORS on the battlefield, and they get MAJOR Berserk added to their kit. Templar mains are understandably confounded.
POTL is no longer worth slotting. I get more value from a basic dot.. though I'd love to go back to POTL if it ever gets fixed.
Solar barrage either needs more damage or a different secondary effect aside from empower.
In-class snare removal would be nice (my vote is to add it to cleansing ritual).
ketsparrowhawk wrote: »Hello! StamPlar main here. Gotta say I was hoping for a lot more with U37.
I don't really care about the empowering sweep change. I'll just keep using crescent.
The buff to Jesus beam needs to be reverted, and that power needs to be redistributed to the rest of the offensive toolkit. The beam isn't fun to use and it isn't fun to fight against. It sucks that that's our only good ability. Most Templars just spam that one skill over and over then mist away as soon as you look at them. Incredibly low effort and super un-fun for everyone else. Templars used to be heroes. Now they're annoying pests. It's sad.
Meanwhile DK's are absolute TERRORS on the battlefield, and they get MAJOR Berserk added to their kit. Templar mains are understandably confounded.
POTL is no longer worth slotting. I get more value from a basic dot.. though I'd love to go back to POTL if it ever gets fixed.
Solar barrage either needs more damage or a different secondary effect aside from empower.
In-class snare removal would be nice (my vote is to add it to cleansing ritual).
And while I know it's never gonna happen.. I'd love the old jabs animation back.
ketsparrowhawk wrote: »Hello! StamPlar main here. Gotta say I was hoping for a lot more with U37.
I don't really care about the empowering sweep change. I'll just keep using crescent.
The buff to Jesus beam needs to be reverted, and that power needs to be redistributed to the rest of the offensive toolkit. The beam isn't fun to use and it isn't fun to fight against. It sucks that that's our only good ability. Most Templars just spam that one skill over and over then mist away as soon as you look at them. Incredibly low effort and super un-fun for everyone else. Templars used to be heroes. Now they're annoying pests. It's sad.
Meanwhile DK's are absolute TERRORS on the battlefield, and they get MAJOR Berserk added to their kit. Templar mains are understandably confounded.
POTL is no longer worth slotting. I get more value from a basic dot.. though I'd love to go back to POTL if it ever gets fixed.
Solar barrage either needs more damage or a different secondary effect aside from empower.
In-class snare removal would be nice (my vote is to add it to cleansing ritual).
And while I know it's never gonna happen.. I'd love the old jabs animation back.
The beam is incredibly fun to use, in fact it's the most fun ability for me since Wrecking Blow had the rag doll knock back removed. I also don't mind playing against it.
I'd rather see Living Dark nerfed (or reworked, it doesn't fit at all). That skill actually is OP.
But I agree with the overall sentiment of Templar needing love. PotL absolutely sucks and should be buffed or reworked.
MurkyWetWolf198 wrote: »KlauthWarthog wrote: »So... DKs get Major Berserk from their gap closer now, for some reason. Care to elaborate on the thought process that lead to this decision, with some particular focus on how you measured the impact on PvP?
Their reasoning is actually straightforward, if reckless;
An offensive skill (such as the gap closer) doesn't particularly synergize well with the Empower buff, as there are far more convenient sources of Empower such as Oakensoul. So, it does make sense to remove that bonus and change it to something else, and I wish the same treatment will be given to solar flare and it's morphs to help Templar out
Now why they replaced it with Major Berserk? Honestly, it seems that the Devs are intentionally making that buff much easier to access. After the change from 25% to 10%, the buff has steadily become more readily available through sets like Kinras, abilities like Reaper's Mark, Hircine's Rage, Storm Atronach, etc.
The same thing has been happening with Major Vulnerability, where it was previously tied to Necro's ult, but now can be accessed by any role through sets like Turning Tide, Archdruid, etc.
Honestly, Wrecking and Chains getting this buff isn't exactly the biggest shock.
However, this does make it clear that the Dev leadership are struggling (to put it lightly) at understanding class balance, as they fail to understand that the player base's concern is more with the low-power level of Templars, Sorcs and arguably Necros (Though that's more PvP, Necros are hella strong in PvE still), and don't realize that buffing DK is a spit in the face.
I like the change in principle, but would prefer to see maybe minor berserk instead of major, and less attention put into DK and more into Templar and Sorc (and maybe Necro)
Tl;dr: The change makes sense, but was not thought all the way through. However this is WEEK 1 of PTS, so arguably the point of these changes is to measure whether they're too strong or not. There is absolutely NO guarantee it'll actually be this OP when it hits Live Servers, they will hopefully ease up the power
Here's hoping Templar and Sorc buffs come in the next few weeks, and they somehow can tone down NB power in PvP without scrapping it in PvE