Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

PTS Update 37 - Feedback Thread for Combat & Classes

  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    Why are you ignoring Nightblade in PTS?
    Nightblade's Stamina DPS and Magicka DPS are currently "weird states of balance", with Stamina DPS suffering from identity loss in PvE and PvP.
    Concealed Weapon is too strong and Surprise Attack feels weak.
    When I saw a video of PvE stamina NB slotting a Concealed Weapon and spamming Silver Shards, I felt NB lost its identity.
    Yes, the DPS in that video was quite high, but it looks like the assassin has lost cool design.
    Honestly, Nightblade is in a very solid place relative to the other classes this patch, however there are 2 main concerns as an endgame PvE player;

    1. Surprise Attack, the Stamina Morph of Veiled Strike, is never used by Stamblades. The extra damage bonus from Concealed Weapon (the mag morph) makes the stam morph obsolete for most optomized builds, even if the build itself only has Concealed on it's bar just for it's passive effects. I would like to see a small rework of this skill, as Stamina focused Nightblades should run the Stamina skill and not suffer damage loss
    2. Relentless Focus, the Stam Morph of Grim Focus, is also made obsolete by it's mag counterpart Merciless Resolve. Merciless Hit's 33% harder, which is a lot, and the only down side is it shortens the buff duration from 1 minute to 40 seconds. 40 seconds is still a really long time, and thus even it being 20 seconds shorter is a very small downside. I would like to see Relentless get a buff, either by making the ability have some AoE damage (which Nightblade sorely lacks in Endgame PvE content), or perhaps increase the Weapon and Spell Damage given by the stacks of the ability

    Now, Stamina Nightblade is weaker when using Surprise Attack (stamina morph) in PvP and PvE.
    Concealed Weapons (magicka morph) have "When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 10% for 5 seconds", so even Stamina DPS will not use Surprise Attack (stamina morph).

    Also, Concealed Weapons have "While slotted, you gain Minor Expedition, increasing your Movement Speed by 15%", so there is no reason to use Surprise Attack in PvP.
    While Concealed Weapon has two big benefits of "+10% damage" and "+15% Movement Speed", Surprise Attack has only one small benefit.

    And, Stamina Nightblade uses Merciless Resolve (magick morph) in PvE and PvP.
    This is because Merciless Resolve (magicka morph) is better than Relentless Focus (stamina morph).
    Do the math, Merciless Resolve does more damage than Relentless Focus. (Better in PvE because better damage allows you to shoot more in relation to execution time.)
    and Merciless Resolve has higher heal than Relentless Focus.
    This is why Stamina Nightblade does not use Relentless Focus.

    Also, Siphoning Passive ability's Magicka Flood has "Increases your Max Magicka by 8% while a Siphoning ability is slotted".
    Hybridization? Where is it?

    This is the "Strange State of Balance".
    And the source of the grief of the "Stamina Nightblade" who suffers from the loss of identity.

    Is this an experiment to remove Stamina Nightblade DPS?
    If not, please change it immediately.
    Patience is the limit.

    [Wish list]
    1. Need move Concealed Weapon's "When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 10% for 5 seconds" to Veiled Strike (base skill).
    2. Make Relentless Focus damage the same as Merciless Resolve.
    3. Add "+8% Max Stamina" to Siphoning Passive ability's Magicka Flood. (may need to change the name)
    4. Teleport Strike (and morph) is too weak in PvP and PvE. The old ESO, Teleport Strike have stun. Now age, need add stun to Teleport Strike.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    caesarvs wrote: »
    caesarvs wrote: »
    As someone at the bottom of the damage numbers, all I can say is... pretty disappointing. When are we at the bottom going to be remembered? When are we going to be able to feel strong and not struggle? Light attack weaving and animation canceling should not be mandatory to clear content except for things like the hardest dungeons and trials. My hands hurt so much and get so stiff trying to do all the movements needed to do damage. So disappointing. Forgotten. Unimportant. Maybe one day people like me can play and feel strong and powerful but it doesn't seem to be anytime soon.

    What?

    Do you ever heard of oakensoul heavy attack builds? You can parse over 80k literally just pressing mouse button e using ultimate when ready.

    The people at "bottom of damage numbers" never had a such favorable spot for doing good damage ever before

    Those 80k builds are lies to those at the bottom. Every time you see one they are wearing end-game gear that those at the bottom can't get. take off all end-game gear, monster sets, and everything that a beginner or someone who can't run dungeons and trails doesn't have and the numbers you will see are way lower than 80k. WAY LOWER.

    This is untrue. They are using two dungeon sets from easy to farm dungeons, and the oakensoul ring. They are extremely easy builds to put together.

    I rest my case, not possible without dungeon sets

    Lol, if you don't want to put minimal (and I mean MINIMAL) effort on clearing normal base game dungeons, which can be achieved only using skills, no light or heavy attack needed, it tells more about your lack of willingness than the game itself.

    I do not want to group with another person ever! I shouldn't have to. I thought it was play how you enjoy? I will never enjoy playing with elite snobs. I shouldn't have to play dungeons. Also, if you actually read my first post I said no dungeon or trail gear at all! which is true even according to what you have said.

    So how is what I said wrong? That you can't hit 80k dps heavy attack build without dungeon or trial gear?

    What do you need 80k dps for if you are never playing with other people? You certainly don't need that DPS for anything overland and even solo arenas can be completed with way less dps if you do them on normal difficulty. Not to mention, Mother's Sorrow is a great overland set that can get you through pretty much all content except PvP.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭
    Plar - Still needs its power spread back out from radiant to other skills.

    Necro - err, I hope you're going to seriously buff other non harmony options for the class, this is just painful to see.

    DK - Now also gets major berserk for 10 seconds!!!!!, wtf this is way too much, this is not a good idea.

    Warden - remains to be seen how these changes will affect gameplay. The class needed some balance, but some of these changes seem harsh.

    Sorc - a nice buff to shields, but if you're not going to nerf the completely overtuned NB burst healing capabilities then give sorc the healing to match, not to mention the lack of crit damage and crit chance access to help the class properly synergize crit surge with the rest of the class kit, also giving streak to every class? nice way to tell sorcs, they're not allowed to have a fun niche. There's also ZERO reason to run ball of lightning now with the new mist form which does everything BoL does but better with more buffs and options

    NB - No nerfs which are still very much needed. Class is still busted in pvp.

    It's still very obvious which 2 classes are the favourites....
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    No change to the looks and functionality, or mention of, the miserable Templar "spammable"? I have no interest in these patch notes until that is addressed, and Templars feel good to play again for the majority.

    Also, mist form... lol. I don't even know what to say for this. I just feel badly for sorcerers. Who thought changing it to this was a good idea?
    Edited by Suna_Ye_Sunnabe on January 31, 2023 4:44AM
    Angua Anyammis Ae Sunna
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    caesarvs wrote: »
    As someone at the bottom of the damage numbers, all I can say is... pretty disappointing. When are we at the bottom going to be remembered? When are we going to be able to feel strong and not struggle? Light attack weaving and animation canceling should not be mandatory to clear content except for things like the hardest dungeons and trials. My hands hurt so much and get so stiff trying to do all the movements needed to do damage. So disappointing. Forgotten. Unimportant. Maybe one day people like me can play and feel strong and powerful but it doesn't seem to be anytime soon.

    What?

    Do you ever heard of oakensoul heavy attack builds? You can parse over 80k literally just pressing mouse button e using ultimate when ready.

    The people at "bottom of damage numbers" never had a such favorable spot for doing good damage ever before

    Those 80k builds are lies to those at the bottom. Every time you see one they are wearing end-game gear that those at the bottom can't get. take off all end-game gear, monster sets, and everything that a beginner or someone who can't run dungeons and trails doesn't have and the numbers you will see are way lower than 80k. WAY LOWER.

    Not so. I wear no monster set, and my body sets are dungeon gear that comes from base game dungeons, on my oakensoul sorc. With just wall of elements and heavy attack, I got 83k dps.

    [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on February 2, 2023 1:56PM
    Angua Anyammis Ae Sunna
  • DeathStalker
    DeathStalker
    ✭✭✭✭✭
    caesarvs wrote: »
    As someone at the bottom of the damage numbers, all I can say is... pretty disappointing. When are we at the bottom going to be remembered? When are we going to be able to feel strong and not struggle? Light attack weaving and animation canceling should not be mandatory to clear content except for things like the hardest dungeons and trials. My hands hurt so much and get so stiff trying to do all the movements needed to do damage. So disappointing. Forgotten. Unimportant. Maybe one day people like me can play and feel strong and powerful but it doesn't seem to be anytime soon.

    What?

    Do you ever heard of oakensoul heavy attack builds? You can parse over 80k literally just pressing mouse button e using ultimate when ready.

    The people at "bottom of damage numbers" never had a such favorable spot for doing good damage ever before

    Those 80k builds are lies to those at the bottom. Every time you see one they are wearing end-game gear that those at the bottom can't get. take off all end-game gear, monster sets, and everything that a beginner or someone who can't run dungeons and trails doesn't have and the numbers you will see are way lower than 80k. WAY LOWER.

    Not so. I wear no monster set, and my body sets are dungeon gear that comes from base game dungeons, on my oakensoul sorc. With just wall of elements and heavy attack, I got 83k dps.

    [snip]

    [snip] I have said very clearly in my first post that I have constant pain and stiffness in my hands ( from Arthritis if you must know) which makes it hard to get high dps. It was someone else that said it was easy to get 80k dps. All I ever said was people like me with issues have been forgotten at the bottom of the dps conversation and that you can't have an 80k dps heavy attack build without dungeon gear. [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on February 2, 2023 1:57PM
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    You nerfed necromancers boneyard synergy and didn't give the class a buff on anything else.

    At least buff the classes spammable dmg, its pretty meh

    Ppl will still rapid strikes and fighters crossbow for parses anyways.
    Edited by francesinhalover on January 31, 2023 4:58AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    caesarvs wrote: »
    As someone at the bottom of the damage numbers, all I can say is... pretty disappointing. When are we at the bottom going to be remembered? When are we going to be able to feel strong and not struggle? Light attack weaving and animation canceling should not be mandatory to clear content except for things like the hardest dungeons and trials. My hands hurt so much and get so stiff trying to do all the movements needed to do damage. So disappointing. Forgotten. Unimportant. Maybe one day people like me can play and feel strong and powerful but it doesn't seem to be anytime soon.

    What?

    Do you ever heard of oakensoul heavy attack builds? You can parse over 80k literally just pressing mouse button e using ultimate when ready.

    The people at "bottom of damage numbers" never had a such favorable spot for doing good damage ever before

    Those 80k builds are lies to those at the bottom. Every time you see one they are wearing end-game gear that those at the bottom can't get. take off all end-game gear, monster sets, and everything that a beginner or someone who can't run dungeons and trails doesn't have and the numbers you will see are way lower than 80k. WAY LOWER.

    Not so. I wear no monster set, and my body sets are dungeon gear that comes from base game dungeons, on my oakensoul sorc. With just wall of elements and heavy attack, I got 83k dps.

    [snip]

    [snip] I have said very clearly in my first post that I have constant pain and stiffness in my hands ( from Arthritis if you must know) which makes it hard to get high dps. It was someone else that said it was easy to get 80k dps. All I ever said was people like me with issues have been forgotten at the bottom of the dps conversation and that you can't have an 80k dps heavy attack build without dungeon gear. [snip]

    [snip] to be able to achieve good dps without playing with other people. You specifically said that you do not wish to group up with others ever. You can get good DPS without a group or you can get good DPS without weaving. While it is unfortunate that you have arthritis and that ZOS isn't making it any easier for you, being unable to deal good damage because you refuse help from a group of players to farm dungeon gear is a problem of your own making that you have agency over. Just let them know you have arthritis and I'm sure they will understand and help you.

    I recommend getting Mother's Sorrow and Silks of the Sun from overland and use the Psijic skill for minor force on a DK with Empower for heavy attack spam. That should give you decent enough damage. Might not be "the best" but I can't imagine this combination being bad
    Edit: Also, buy monster set pieces from the Golden Vendor. You don't have to go for a full monster set. Two pieces with good 1piece stats will be enough.

    [edited for baiting]
    Edited by ZOS_Lunar on February 2, 2023 1:59PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • DeathStalker
    DeathStalker
    ✭✭✭✭✭
    Ratzkifal wrote: »
    caesarvs wrote: »
    As someone at the bottom of the damage numbers, all I can say is... pretty disappointing. When are we at the bottom going to be remembered? When are we going to be able to feel strong and not struggle? Light attack weaving and animation canceling should not be mandatory to clear content except for things like the hardest dungeons and trials. My hands hurt so much and get so stiff trying to do all the movements needed to do damage. So disappointing. Forgotten. Unimportant. Maybe one day people like me can play and feel strong and powerful but it doesn't seem to be anytime soon.

    What?

    Do you ever heard of oakensoul heavy attack builds? You can parse over 80k literally just pressing mouse button e using ultimate when ready.

    The people at "bottom of damage numbers" never had a such favorable spot for doing good damage ever before

    Those 80k builds are lies to those at the bottom. Every time you see one they are wearing end-game gear that those at the bottom can't get. take off all end-game gear, monster sets, and everything that a beginner or someone who can't run dungeons and trails doesn't have and the numbers you will see are way lower than 80k. WAY LOWER.

    Not so. I wear no monster set, and my body sets are dungeon gear that comes from base game dungeons, on my oakensoul sorc. With just wall of elements and heavy attack, I got 83k dps.

    [snip]

    [snip] I have said very clearly in my first post that I have constant pain and stiffness in my hands ( from Arthritis if you must know) which makes it hard to get high dps. It was someone else that said it was easy to get 80k dps. All I ever said was people like me with issues have been forgotten at the bottom of the dps conversation and that you can't have an 80k dps heavy attack build without dungeon gear. [snip]

    [snip] to be able to achieve good dps without playing with other people. You specifically said that you do not wish to group up with others ever. You can get good DPS without a group or you can get good DPS without weaving. While it is unfortunate that you have arthritis and that ZOS isn't making it any easier for you, being unable to deal good damage because you refuse help from a group of players to farm dungeon gear is a problem of your own making that you have agency over. Just let them know you have arthritis and I'm sure they will understand and help you.

    I recommend getting Mother's Sorrow and Silks of the Sun from overland and use the Psijic skill for minor force on a DK with Empower for heavy attack spam. That should give you decent enough damage. Might not be "the best" but I can't imagine this combination being bad.

    Thank you for the polite and tactful suggestion. My hands were not always this bad. Also, contrary to what others have suggested I have tried. If you care to read I will explain how I tried.

    1. downloaded combat metrics and light attack helper, but no matter how fast I hit the buttons ( use a controller on PC ) most of the time my light attacks don't seem to fire. The controller works fine for everything else I play.
    2. sat in front of argonian dps dummy trying to practice and never saw improvement or difference. tried a guild dummy and saw minor improvement but nothing big.
    3. I prefer a Templar because I run solo most of the time and they use to have great dps and survivability until u35. On my argonian dummy, I use to avg with oakensoul, about 20k-25k dps. The best I've ever avg was pre u35 and it was around 25-30k dps.
    4. After being kicked from one dungeon group after another I gave up and started running events to get the stuff to buy monster masks from the golden vendor. My 2 fav are the one that gives a fire-breathing Deadra thing and the one that puts a ring of fire around you.
    5. Lastly, I have tried most suggestions people would give but they didn't work for me. Which means it's me ( my hands ) or it's the trial and dungeon gear I don't have or both.

    I don't know what else to do but to ask for a buff to damage here on the forums for people like me who have issues and are beyond help
    Edited by ZOS_Lunar on February 2, 2023 2:00PM
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ratzkifal wrote: »
    caesarvs wrote: »
    As someone at the bottom of the damage numbers, all I can say is... pretty disappointing. When are we at the bottom going to be remembered? When are we going to be able to feel strong and not struggle? Light attack weaving and animation canceling should not be mandatory to clear content except for things like the hardest dungeons and trials. My hands hurt so much and get so stiff trying to do all the movements needed to do damage. So disappointing. Forgotten. Unimportant. Maybe one day people like me can play and feel strong and powerful but it doesn't seem to be anytime soon.

    What?

    Do you ever heard of oakensoul heavy attack builds? You can parse over 80k literally just pressing mouse button e using ultimate when ready.

    The people at "bottom of damage numbers" never had a such favorable spot for doing good damage ever before

    Those 80k builds are lies to those at the bottom. Every time you see one they are wearing end-game gear that those at the bottom can't get. take off all end-game gear, monster sets, and everything that a beginner or someone who can't run dungeons and trails doesn't have and the numbers you will see are way lower than 80k. WAY LOWER.

    Not so. I wear no monster set, and my body sets are dungeon gear that comes from base game dungeons, on my oakensoul sorc. With just wall of elements and heavy attack, I got 83k dps.

    Edit: I see you're not willing to put in even the smallest effort to achieve good dps. Not wanting to play with anyone, ever, on an mmo? And wanting that high of damage? Hmmm....

    If you would have bothered reading all my posts you would see that I have said very clearly in my first post that I have constant pain and stiffness in my hands ( from Arthritis if you must know) which makes it hard to get high dps. It was someone else that said it was easy to get 80k dps. All I ever said was people like me with issues have been forgotten at the bottom of the dps conversation and that you can't have an 80k dps heavy attack build without dungeon gear. So what exactly did I say that was wrong?

    The problem is that in addition to your condition you are also demanding to be able to achieve good dps without playing with other people. You specifically said that you do not wish to group up with others ever. You can get good DPS without a group or you can get good DPS without weaving. While it is unfortunate that you have arthritis and that ZOS isn't making it any easier for you, being unable to deal good damage because you refuse help from a group of players to farm dungeon gear is a problem of your own making that you have agency over. Just let them know you have arthritis and I'm sure they will understand and help you.

    I recommend getting Mother's Sorrow and Silks of the Sun from overland and use the Psijic skill for minor force on a DK with Empower for heavy attack spam. That should give you decent enough damage. Might not be "the best" but I can't imagine this combination being bad.

    Thank you for the polite and tactful suggestion. My hands were not always this bad. Also, contrary to what others have suggested I have tried. If you care to read I will explain how I tried.

    1. downloaded combat metrics and light attack helper, but no matter how fast I hit the buttons ( use a controller on PC ) most of the time my light attacks don't seem to fire. The controller works fine for everything else I play.
    2. sat in front of argonian dps dummy trying to practice and never saw improvement or difference. tried a guild dummy and saw minor improvement but nothing big.
    3. I prefer a Templar because I run solo most of the time and they use to have great dps and survivability until u35. On my argonian dummy, I use to avg with oakensoul, about 20k-25k dps. The best I've ever avg was pre u35 and it was around 25-30k dps.
    4. After being kicked from one dungeon group after another I gave up and started running events to get the stuff to buy monster masks from the golden vendor. My 2 fav are the one that gives a fire-breathing Deadra thing and the one that puts a ring of fire around you.
    5. Lastly, I have tried most suggestions people would give but they didn't work for me. Which means it's me ( my hands ) or it's the trial and dungeon gear I don't have or both.

    I don't know what else to do but to ask for a buff to damage here on the forums for people like me who have issues and are beyond help

    You don't need to hit la faster as you said, you need to do it once every second for weaving, but realistically from time to time would also do for ultimate generation, as it's not that big of a contribution to the overall damage if you're not a nightblade shooting spectral bow.

    Best thing is to just have 5-10 minutes at times when you just go to some available dummy and practice doing light attack and then using skill right after, not mashing buttons but doing more thoughtful process of firing la and when it's going off pressing a skill, doing that repeatedly would probably introduce you to the paste you're comfortable with according to your ping, which might be also a problem as I was playing in 200-300 field for quite a while and slowing down the rotation is an absolute must in such situation. Pressing skill or a light attack (any action really) more than once a second just contributes to the input lag and probably messing with packages you're sending to server, so la won't register but skill would just double cast when just ended not letting any room for la etc. generally messing everything up.

    A lot of people suggesting going with a heartbeat, but generally you should have a "rest" moment inbetween your la+skill shoots, like la+skill - rest a sec la+skill - rest. It's a second but puts way less stress on your fingers and makes room for more dynamic actions instead of just mashing buttons hoping some will actually register.

    Not sure if that's any helpful for your exact case but I'm pretty sure you can shoot a message to literally anyone you like on forums and get some more "precise" help for your exact case from people experienced teaching such stuff, some are actually enjoy doing so and setting people up for their needs. Even stuff like getting right gear isn't a problem on top of that, a lot of people have enough time and patience to help out, but gotta ask first for that surely. If you really want to find a way for YOU I'd suggest making a post in general describing your needs and what you have tried, in civil manner ofc, and people might give some useful input (not useful ones can always be safely ignored)
  • DeathStalker
    DeathStalker
    ✭✭✭✭✭
    Ratzkifal wrote: »
    caesarvs wrote: »
    As someone at the bottom of the damage numbers, all I can say is... pretty disappointing. When are we at the bottom going to be remembered? When are we going to be able to feel strong and not struggle? Light attack weaving and animation canceling should not be mandatory to clear content except for things like the hardest dungeons and trials. My hands hurt so much and get so stiff trying to do all the movements needed to do damage. So disappointing. Forgotten. Unimportant. Maybe one day people like me can play and feel strong and powerful but it doesn't seem to be anytime soon.

    What?

    Do you ever heard of oakensoul heavy attack builds? You can parse over 80k literally just pressing mouse button e using ultimate when ready.

    The people at "bottom of damage numbers" never had a such favorable spot for doing good damage ever before

    Those 80k builds are lies to those at the bottom. Every time you see one they are wearing end-game gear that those at the bottom can't get. take off all end-game gear, monster sets, and everything that a beginner or someone who can't run dungeons and trails doesn't have and the numbers you will see are way lower than 80k. WAY LOWER.

    Not so. I wear no monster set, and my body sets are dungeon gear that comes from base game dungeons, on my oakensoul sorc. With just wall of elements and heavy attack, I got 83k dps.

    Edit: I see you're not willing to put in even the smallest effort to achieve good dps. Not wanting to play with anyone, ever, on an mmo? And wanting that high of damage? Hmmm....

    If you would have bothered reading all my posts you would see that I have said very clearly in my first post that I have constant pain and stiffness in my hands ( from Arthritis if you must know) which makes it hard to get high dps. It was someone else that said it was easy to get 80k dps. All I ever said was people like me with issues have been forgotten at the bottom of the dps conversation and that you can't have an 80k dps heavy attack build without dungeon gear. So what exactly did I say that was wrong?

    The problem is that in addition to your condition you are also demanding to be able to achieve good dps without playing with other people. You specifically said that you do not wish to group up with others ever. You can get good DPS without a group or you can get good DPS without weaving. While it is unfortunate that you have arthritis and that ZOS isn't making it any easier for you, being unable to deal good damage because you refuse help from a group of players to farm dungeon gear is a problem of your own making that you have agency over. Just let them know you have arthritis and I'm sure they will understand and help you.

    I recommend getting Mother's Sorrow and Silks of the Sun from overland and use the Psijic skill for minor force on a DK with Empower for heavy attack spam. That should give you decent enough damage. Might not be "the best" but I can't imagine this combination being bad.

    Thank you for the polite and tactful suggestion. My hands were not always this bad. Also, contrary to what others have suggested I have tried. If you care to read I will explain how I tried.

    1. downloaded combat metrics and light attack helper, but no matter how fast I hit the buttons ( use a controller on PC ) most of the time my light attacks don't seem to fire. The controller works fine for everything else I play.
    2. sat in front of argonian dps dummy trying to practice and never saw improvement or difference. tried a guild dummy and saw minor improvement but nothing big.
    3. I prefer a Templar because I run solo most of the time and they use to have great dps and survivability until u35. On my argonian dummy, I use to avg with oakensoul, about 20k-25k dps. The best I've ever avg was pre u35 and it was around 25-30k dps.
    4. After being kicked from one dungeon group after another I gave up and started running events to get the stuff to buy monster masks from the golden vendor. My 2 fav are the one that gives a fire-breathing Deadra thing and the one that puts a ring of fire around you.
    5. Lastly, I have tried most suggestions people would give but they didn't work for me. Which means it's me ( my hands ) or it's the trial and dungeon gear I don't have or both.

    I don't know what else to do but to ask for a buff to damage here on the forums for people like me who have issues and are beyond help

    You don't need to hit la faster as you said, you need to do it once every second for weaving, but realistically from time to time would also do for ultimate generation, as it's not that big of a contribution to the overall damage if you're not a nightblade shooting spectral bow.

    Not sure if that's any helpful for your exact case but I'm pretty sure you can shoot a message to literally anyone you like on forums and get some more "precise" help for your exact case from people experienced teaching such stuff, some are actually enjoy doing so and setting people up for their needs. Even stuff like getting right gear isn't a problem on top of that, a lot of people have enough time and patience to help out, but gotta ask first for that surely. If you really want to find a way for YOU I'd suggest making a post in general describing your needs and what you have tried, in civil manner ofc, and people might give some useful input (not useful ones can always be safely ignored)

    Thank you for the thoughtful post. I'm gun-shy after too many bad dungeon experiences but I will think about and consider what you have said.
    Edited by DeathStalker on January 31, 2023 6:20AM
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    I like the idea of the main functionality of the Tormentor set being baked into the base game.

    But the Tormentor set now needs a serious buff. The obvious idea is some kind of more powerful AoE taunt, since that's the only functionality it is currently slated to have left.
    Edited by FrancisCrawford on January 31, 2023 6:57AM
  • Pet
    Pet
    ✭✭✭
    Please revert the addition of Major Berserk to the DK chain, it's going to be incredibly unhealthy for the game as the class is already overperforming in both PvE and PvP alike. This change would essentially just remove every other class from the DPS role in PvE, and there are already far too many DKs in PvP. I'm honestly disappointed that the class hasn't received any nerfs considering how overtuned and unchecked it's been left for so long.

    Also buff puncturing sweep like why is it still so bad on AoE?
  • UntilValhalla13
    UntilValhalla13
    ✭✭✭✭✭
    ✭✭
    Ratzkifal wrote: »
    caesarvs wrote: »
    As someone at the bottom of the damage numbers, all I can say is... pretty disappointing. When are we at the bottom going to be remembered? When are we going to be able to feel strong and not struggle? Light attack weaving and animation canceling should not be mandatory to clear content except for things like the hardest dungeons and trials. My hands hurt so much and get so stiff trying to do all the movements needed to do damage. So disappointing. Forgotten. Unimportant. Maybe one day people like me can play and feel strong and powerful but it doesn't seem to be anytime soon.

    What?

    Do you ever heard of oakensoul heavy attack builds? You can parse over 80k literally just pressing mouse button e using ultimate when ready.

    The people at "bottom of damage numbers" never had a such favorable spot for doing good damage ever before

    Those 80k builds are lies to those at the bottom. Every time you see one they are wearing end-game gear that those at the bottom can't get. take off all end-game gear, monster sets, and everything that a beginner or someone who can't run dungeons and trails doesn't have and the numbers you will see are way lower than 80k. WAY LOWER.

    Not so. I wear no monster set, and my body sets are dungeon gear that comes from base game dungeons, on my oakensoul sorc. With just wall of elements and heavy attack, I got 83k dps.

    Edit: I see you're not willing to put in even the smallest effort to achieve good dps. Not wanting to play with anyone, ever, on an mmo? And wanting that high of damage? Hmmm....

    If you would have bothered reading all my posts you would see that I have said very clearly in my first post that I have constant pain and stiffness in my hands ( from Arthritis if you must know) which makes it hard to get high dps. It was someone else that said it was easy to get 80k dps. All I ever said was people like me with issues have been forgotten at the bottom of the dps conversation and that you can't have an 80k dps heavy attack build without dungeon gear. So what exactly did I say that was wrong?

    The problem is that in addition to your condition you are also demanding to be able to achieve good dps without playing with other people. You specifically said that you do not wish to group up with others ever. You can get good DPS without a group or you can get good DPS without weaving. While it is unfortunate that you have arthritis and that ZOS isn't making it any easier for you, being unable to deal good damage because you refuse help from a group of players to farm dungeon gear is a problem of your own making that you have agency over. Just let them know you have arthritis and I'm sure they will understand and help you.

    I recommend getting Mother's Sorrow and Silks of the Sun from overland and use the Psijic skill for minor force on a DK with Empower for heavy attack spam. That should give you decent enough damage. Might not be "the best" but I can't imagine this combination being bad.

    Thank you for the polite and tactful suggestion. My hands were not always this bad. Also, contrary to what others have suggested I have tried. If you care to read I will explain how I tried.

    1. downloaded combat metrics and light attack helper, but no matter how fast I hit the buttons ( use a controller on PC ) most of the time my light attacks don't seem to fire. The controller works fine for everything else I play.
    2. sat in front of argonian dps dummy trying to practice and never saw improvement or difference. tried a guild dummy and saw minor improvement but nothing big.
    3. I prefer a Templar because I run solo most of the time and they use to have great dps and survivability until u35. On my argonian dummy, I use to avg with oakensoul, about 20k-25k dps. The best I've ever avg was pre u35 and it was around 25-30k dps.
    4. After being kicked from one dungeon group after another I gave up and started running events to get the stuff to buy monster masks from the golden vendor. My 2 fav are the one that gives a fire-breathing Deadra thing and the one that puts a ring of fire around you.
    5. Lastly, I have tried most suggestions people would give but they didn't work for me. Which means it's me ( my hands ) or it's the trial and dungeon gear I don't have or both.

    I don't know what else to do but to ask for a buff to damage here on the forums for people like me who have issues and are beyond help

    It sounds like you're trying to go too fast. It's more about methodical timing, like a heartbeat with the light attack/skill. I'm sure there are newer videos, but I always go to this one to help with weaving. Skip to about 14:50ish. He's using a controller.

    https://youtu.be/DQiNDL9EeAE

    Also using the lesser dummies means you're not going to have breach or any necessary debuff. You can't compare parses on the smaller dummies, to numbers on the trial dummies. They're two entirely different setups. You can use stuff like mother's sorrow/julianos and still hit high if your rotation is solid; which takes practice.
  • DeathStalker
    DeathStalker
    ✭✭✭✭✭
    Also using the lesser dummies means you're not going to have breach or any necessary debuff. You can't compare parses on the smaller dummies, to numbers on the trial dummies. They're two entirely different setups. You can use stuff like mother's sorrow/julianos and still hit high if your rotation is solid; which takes practice.

    I wish it was as easy as it looked
    Edited by DeathStalker on January 31, 2023 7:06AM
  • Brederode
    Brederode
    ✭✭✭
    Abilities and item sets that pull a singular target will now also attempt to taunt the target for 15 seconds if they are not already affected by a player taunt. This applies to the following sources:
    • Beckoning Armor
    • Fiery Grip and Unrelenting Grip
    • Silver Leash
    • Swarm Mother
    Developer Comment:
    Spoiler
    In a previous update, we removed a feature referred to as “soft taunt” that was seen on a few of these sources, which at the time was actively causing complications with targets becoming taunt immune or tauntable. We’ve found a much better long-term solution after investigating this for a while, with a lot less weird hitches or interactions. Now when you use an ability against a target, it will check if the target is already taunted; if they are not, it will taunt them. If they are already taunted, it will continue to pull the target and all of the other listed effects, but the taunt from the pull will not apply. This should help give more power of control to those who need to taunt targets, while simultaneously allowing non-tanks to still utilize these abilities without getting clobbered in situations such as the Twins in Maw of Lorkhaj.

    So why was Wardens "Frozen Gate" ability and its morphs not included? Yes, the ability is an Area-of-Effect ability once it is cast on the ground, but it still only pulls one (1) singular target when activated by an enemy after which it disappears. Seems like an oversight by the developers to not give it the "soft taunt" as well.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Brederode wrote: »
    Abilities and item sets that pull a singular target will now also attempt to taunt the target for 15 seconds if they are not already affected by a player taunt. This applies to the following sources:
    • Beckoning Armor
    • Fiery Grip and Unrelenting Grip
    • Silver Leash
    • Swarm Mother
    Developer Comment:
    Spoiler
    In a previous update, we removed a feature referred to as “soft taunt” that was seen on a few of these sources, which at the time was actively causing complications with targets becoming taunt immune or tauntable. We’ve found a much better long-term solution after investigating this for a while, with a lot less weird hitches or interactions. Now when you use an ability against a target, it will check if the target is already taunted; if they are not, it will taunt them. If they are already taunted, it will continue to pull the target and all of the other listed effects, but the taunt from the pull will not apply. This should help give more power of control to those who need to taunt targets, while simultaneously allowing non-tanks to still utilize these abilities without getting clobbered in situations such as the Twins in Maw of Lorkhaj.

    So why was Wardens "Frozen Gate" ability and its morphs not included? Yes, the ability is an Area-of-Effect ability once it is cast on the ground, but it still only pulls one (1) singular target when activated by an enemy after which it disappears. Seems like an oversight by the developers to not give it the "soft taunt" as well.

    Yeah i noticed this as well. Would be nice if they also reworked one of the morphs into a dps trap skill
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Brederode
    Brederode
    ✭✭✭
    Brederode wrote: »
    Abilities and item sets that pull a singular target will now also attempt to taunt the target for 15 seconds if they are not already affected by a player taunt. This applies to the following sources:
    • Beckoning Armor
    • Fiery Grip and Unrelenting Grip
    • Silver Leash
    • Swarm Mother
    Developer Comment:
    Spoiler
    In a previous update, we removed a feature referred to as “soft taunt” that was seen on a few of these sources, which at the time was actively causing complications with targets becoming taunt immune or tauntable. We’ve found a much better long-term solution after investigating this for a while, with a lot less weird hitches or interactions. Now when you use an ability against a target, it will check if the target is already taunted; if they are not, it will taunt them. If they are already taunted, it will continue to pull the target and all of the other listed effects, but the taunt from the pull will not apply. This should help give more power of control to those who need to taunt targets, while simultaneously allowing non-tanks to still utilize these abilities without getting clobbered in situations such as the Twins in Maw of Lorkhaj.

    So why was Wardens "Frozen Gate" ability and its morphs not included? Yes, the ability is an Area-of-Effect ability once it is cast on the ground, but it still only pulls one (1) singular target when activated by an enemy after which it disappears. Seems like an oversight by the developers to not give it the "soft taunt" as well.

    Yeah i noticed this as well. Would be nice if they also reworked one of the morphs into a dps trap skill

    It has to be an oversight, purely because of this line:
    This will also apply to any single target application pull interaction, including item sets. Before you ask though, Area of Effect pulls like Dark Convergence, Rush of Agony, or Void Bash will *not* be affected by these changes.

    The developers who made this change must have seen that Frozen Gate lists both a range and a radius on the ability and thought it was an actual Area-of-Effect pull. Difference is that the pulls they listed (Dark Convergence, Rush of Agony, and Void Bash) all actually pull multiple enemies, while Frozen Gate still only pulls one single target, after which the ability gets used and disappears from the ground. Hopefully Frozen Gate and its morphs still get included later on, because it is really disappointing to see it is being left out now.
  • Razorruk
    Razorruk
    ✭✭✭
    - Light attack damage reduction looks higher in practice than the top end example for "optimised" scenarios given in the patch notes. Circa 11-12% down on a 21m parse vs live numbers, same setups. Scaling limit needs review.

    - Berserk additions to DK Chains and Wrecking blow add new, interesting options - but Wrecking blow animation needs changing - it is awful to weave and barswap off.

    - New Runecarver set is huge bait - DPS is incredibly weak compared to older DLC proc set options (~40% lower), even when running semi spammable DOTs.

    - Other new sets look to have limited use in any semi optimised PVE environment. No point running the content



    Edited by Razorruk on January 31, 2023 10:39AM
  • Meurto
    Meurto
    ✭✭✭
    Disclaimer: strictly from a pvp perspective.

    Wardens - good change to the shield and it's morphs. Better than just dropping the nerf hammer on them, but their sustain is still incredibly good

    DKs - not sure how they flew under the radar. There is a reason the majority of players are DKs or wardens currently in pvp

    Sorcs and templars - Sorry guys, feel bad for you all

    Necro - While getting hit with DC and graverobber colossus sucks they are pretty much a one trick pony

    NB - the great ones seem impossible to kill and the bad ones seem to die instantly.

    Overall PvP Thoughts - tank meta prevails I guess. Seeing everyone run maras and sea serpent is just obnoxious. Some broken sets make some classes even more broken. Hopefully we see some adjustments soon.
  • notyuu
    notyuu
    ✭✭✭✭✭
    ✭✭
    I'll keep it simple
    Where are the templar buffs?

    Problems

    Stamplar: Has a very limited class toolkit, boiling down to Jabs, PoTL, Repentence, BL and Binding Javelin, of those tools, one requires kills to work, one is a CC and the other three have been nerfed into oblivion and back, rendering this version of the class literally pointless

    Magplar: The objectivly superior version of Templar but with the nerfes to Sweeps, BL & PL it leaves them in a tight spot where their choises are Use Blazing Shards as their spamable, becasue, yes, it does infact do more damage than sweeps while mopping up with Jbeam or joining stamplar in not using any class skills

    Tankplar: Problem is the same as it has been, tankplar is chunky but relies entirely upon the gimick of sun sheild and/or living dark to become truely unyeilding, mix in the lack of unique/rare debuffs they bring to the table outside of Major Maim from Nova which is a stupidly expensive ult leaves the Tankplar rather undesirable

    Healplar: They bring heals to the table, lots and lots of heals, tons of raw HP, ya know, like every other class that specs into healing, but unfortunally the only buff they bring to the table is minor sorc, and even the if there's a magplar in the group it's already being brought rending the Hearlplar a HP bot
  • PurpleScroll
    PurpleScroll
    ✭✭✭✭
    As a vampire main, I am looking forward to the changes to mist form. It sounds like it'll be incredibly fun to play with in overland PvE, especially while trying not to get caught by the law. :smile:
  • Glantir
    Glantir
    ✭✭✭✭
    The changes to the Sorc shields changes little to nothing for Magsorcs, they are maybe good for Sorctanks and Stamsorc....
    Magsorc is still forced into max Magicka which means less damage.

    PvE
    With Update 34(or 33?) you wanted to make the Game more accessible. But Petsorc rota with Daedric Prey is not easy to play for beginners and even for experienced player it is not easy to keep Prey up and not recast it to early. The easiest solution is to change Daedric Prey into a DoT
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    Thinking about the pattern here with these patch notes; I think you forgot to buff NB and nerf Templar.

    We will see if you've done enough for DKs to hit as hard with whip as spectral bow does, but at least now there will be major berserk on a gap closer to deal with the pesky people who run away when corrosive armor is up. Hate letting that ultimate be wasted

    Necro still needs work. Maybe ALL sustain AND damage should require a corpse to consume.

    Sorc needs a little more help. I say increase the heal of matriarch by 2%. We'll have to watch and make sure we didn't get too carried away with that. Maybe if we could require it to be on 3 bars somehow, then it would just be perfect.

    Like the warden changes but it needs more stuns to passively happen just while doing other things. Maybe it all can not grant CC immunity like Rush of Agony which is totally balanced and fine to have in game.

    Anyway; you guys are super awesome. Keep up the good work listening to the community. Especially on balance
  • AdamLAD
    AdamLAD
    ✭✭✭✭✭
    All shields in the game need to be scaled from max magicka AND wep/spell damage. We already have a cap. Zeimanx don't want us to exceed it. So why not make them scale from both stats. It would allow us to use different sets and bring us up to par with everything else
  • ShawnF
    ShawnF
    ✭✭✭
    Those 80k builds are lies to those at the bottom. Every time you see one they are wearing end-game gear that those at the bottom can't get. take off all end-game gear, monster sets, and everything that a beginner or someone who can't run dungeons and trails doesn't have and the numbers you will see are way lower than 80k. WAY LOWER.

    Something to try on your templar - this is how I set up my older daughter. She doesn't play enough to have a bunch of trial sets, isn't interested in weaving light attacks, but still likes to join me in the game and do reasonable amounts of damage.

    She's in the CP300 range & can solo most of the base game dungeons / clear normal maelstrom arena with this build.

    1. First set: Oakensoul. No surprise there.
    2. Second set: Deadly Strike. You can buy pieces in guild stores, body pieces are fairly cheap on PS/NA. Ideally, divines.
    3. Third set: Armor of the Trainee, reinforced heavy chest piece. "Gallant Chain" is a named piece you get from an early quest in Stros M'Kai, or you can buy it from a guild store.
    4. Fourth set: Order's Wrath. This is craftable, you'll want a precise lightning staff, two pieces of jewelry, and a light belt.

    Order's wrath will give you its full 8% crit damage bonus even if the jewelry is white... that's not ideal, but functional. If you have access to transmutes, it might be cheaper/better to buy deadly strike jewelry in purple and transmute to bloodthirsty. You'll have all three weights of armor for maximum undaunted perks.

    Once you've got your gear, here's your bar:
    Unstable Wall of Elements
    Elemental Susceptibility
    Cleansing Ritual
    Radiant Destruction (the beam)
    Crescent Sweep ult (for the 10% crit damage when slotted)
    One slot free for whatever you need/like.

    Save the base morph of ritual & radiant using the armory. If you're dying a lot, switch to the morphs that heal you. If you're not having trouble staying alive, use the morphs that do more damage.

    Your rotation is just holding heavy attack with the lightning staff, alternating with the beam. Cast the AOE/DOTs when they're expiring if you can manage it. For crowds of adds, slam unstable wall a few times. For hard enemies, use elemental susceptibility to debuff and add some burning.
    The heavy attack regenerates enough magic to recast any of the skills on the bar, so sustain is never an issue. You can put all your points in stamina if you want, and always have plenty of stam for roll dodging, sprinting, blocking.

    Depending on your CP level, slot the light/heavy attack CP and the damage over time CP. In harder content, slot the CP that heals you when you do damage, that 8% can help a lot. If you're playing a high elf, you'll even get 5% damage reduction when doing a lightning heavy attack or the beam. Pick up flare from the pvp support skill line for an extra 10% damage reduction when needed. Swap your mundus from thief to lord if you're dying too often.

    You're not going to break any records, and this build isn't a huge help if you join a group, but you'll probably hit ~50k on the trial dummy. I haven't tested this patch. If you're actually parsing, swap the trainee piece for slimecraw head or shoulders.

    With mostly two buttons, you should be able to solo wayrest, the crucible, or tempest island and then you can try out those heavy attack sets mentioned above. Get a companion and you can probably solo falkreath if you want to try pillar of nirn. Rotation doesn't change with any of those sets - tap a skill while you hold heavy attack. Lightning, beam, lightning, beam.

    All this is assuming you really don't want to join any groups - I solo a lot, but being in a guild with friendly people makes it a very different game when you want to tackle harder content.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like the idea of the main functionality of the Tormentor set being baked into the base game.

    But the Tormentor set now needs a serious buff. The obvious idea is some kind of more powerful AoE taunt, since that's the only functionality it is currently slated to have left.

    It's not the entire functionality of Tormentor. Gapclosers still don't taunt unless you wear Tormentor, which is how Werewolf tanks taunt. So... how about adding resistance shred to its effect so all of these abilities become an equivalent to the sword and shield taunt?
    This Bosmer was tortured to death. There is nothing left to be done.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Quoted post has been removed.

    NB and DK are the baseline now. My guess is that Arcanist will be even more overloaded, to make $$$. The other classes are 25-30% below the baseline, necro a good 50-60% below the baseline.



    Edited by ZOS_GregoryV on January 31, 2023 7:57PM
  • techprince
    techprince
    ✭✭✭✭✭
    The necromancer passive Death Gleaning should trigger off anything that dies within its vicinity, including their own pets, allies and enemies.
  • miguelcura
    miguelcura
    ✭✭✭
    As someone at the bottom of the damage numbers, all I can say is... pretty disappointing. When are we at the bottom going to be remembered? When are we going to be able to feel strong and not struggle? Light attack weaving and animation canceling should not be mandatory to clear content except for things like the hardest dungeons and trials. My hands hurt so much and get so stiff trying to do all the movements needed to do damage. So disappointing. Forgotten. Unimportant. Maybe one day people like me can play and feel strong and powerful but it doesn't seem to be anytime soon.

    It's true, it's amazing how many new people leave the game because weaving is such an unnatural and annoying thing...
Sign In or Register to comment.