acastanza_ESO wrote: »This is a complete insult to Sorcerers.
The buff to shields is completely inadequate - it is hardly anything at all, and health scaling doesn't help viability at all. We needed offensive stat based scaling - as we told you over and over - for it to be competitive with other classes healing as defense.
You've taken the only unique thing about Sorcs, Streak, made a straight up better version of the Ball of Lightning morph and given it to all classes with the new mistform. RIP the last vestiges of our class identity.
We still have zero in class access to offensive debuffs unlike everyone else, and minimal access to defensive buffs (and only on morphs that are otherwise poor and not used). Why do you - over and over - refuse to address this?
You also still refuse to address how badly the reliance on double barred pets with extremely low health, and that have a resummon time, and an AI that constantly gets them killed, holds Sorcerer back.
How can you miss the point of all the many feedback threads that we've created so badly?
Who do we have to complain to get Sorc seriously analyzed for fixes? Why is this ignored patch after patch? The feedback threads have been comprehensive and are being completely ignored by the combat team.
francesinhalover wrote: »Manslayer49 wrote: »This thing about pen being better than raw weapon damage in pve is a total myth as i have tested both on target dummies and the amount of damage is roughly the same.
does target dummy even have dmg resistance? with all the debuffs.
Manslayer49 wrote: »TechMaybeHic wrote: »Manslayer49 wrote: »People just dont realise just how much a 2 hand 1 bar build stamblade build using the oaken soul ring and full medium armor sucks with 8.5k weapon damage.
i was hoping they would do something to fix that in U37 but they did nothing.
i swear i hit daedroths in over land for 16k white damage with a heavy attack but against players its like 4.5k or less and this is without them blocking.
people say that the max resistence is 50% but these numbers suggest otherwise.
I think a lot of people are concerned with classes that may not do any better using 2 bars before even thinking about NB with 1 bar
well someone else brought up weapon damage is giving incorrect damage numbers in pvp nd im inclined to believe its true because the numbers dont add up.
im no mathemetician but if im hitting 16k on a mob that has 28% resist then 50% should be around 12 to 13k damage with a heavy attack against other players according to the the calculator i just used.
OMG DUDE you're comparing an EMPOWERED HEAVY ATTACK vs a MONSTER and a PLAYER
EMPOWER doesn't affect heavy attacks vs PLAYERS
ZOS_GregoryV wrote: »Greetings all,
After removing a handful of comments, we would like to remind every that all posts are to be kept constructive, and within the rules. When providing feedback, if you already have a post, or thread, that you feel would be a helpful contribution, please feel free to link it, or even post it again here.
Thank you for your understanding,
-Greg-
techprince wrote: »The necromancer passive Death Gleaning should trigger off anything that dies within its vicinity, including their own pets, allies and enemies.
acastanza_ESO wrote: »This is a complete insult to Sorcerers.
The buff to shields is completely inadequate - it is hardly anything at all, and health scaling doesn't help viability at all. We needed offensive stat based scaling - as we told you over and over - for it to be competitive with other classes healing as defense.
You've taken the only unique thing about Sorcs, Streak, made a straight up better version of the Ball of Lightning morph and given it to all classes with the new mistform. RIP the last vestiges of our class identity.
We still have zero in class access to offensive debuffs unlike everyone else, and minimal access to defensive buffs (and only on morphs that are otherwise poor and not used). Why do you - over and over - refuse to address this?
You also still refuse to address how badly the reliance on double barred pets with extremely low health, and that have a resummon time, and an AI that constantly gets them killed, holds Sorcerer back.
How can you miss the point of all the many feedback threads that we've created so badly?
Who do we have to complain to get Sorc seriously analyzed for fixes? Why is this ignored patch after patch? The feedback threads have been comprehensive and are being completely ignored by the combat team.
zos:
Do you have a lead position owning/responsible for Sorc? Is there actually someone accountable for the choices made on the class, reporting to the combat lead? Does the class have an advocate in the combat group?
Lucifer9th wrote: »sorcerer buff/change sugestion for iteration of pts to be on par with other class
Sorcerer identity is from the beginning a damage class as nightblade
1/Haunting Curse: need to be on level of other delayed ability as blastbones and deep fissure, i think the raw damage need to be 3600 (same as blastbone and second proc of deep fissure) and have access to a major debuff like these abilities, the major debuff can be major vulnerability for 5sec when the curse is apply, as status lightening proc minor vulnerability (it will reinforce the identity of sorcerer)
Curse can have the full damage only at the first impact and the half/third on the second impact
2/Bound aegis: rework, change the block bonus with a protection more versatile for all gameplay
the block bonus do not works with shield, it can be a heal over time or a reduction of damage to be used by all sorcerers
3/Crystal fragment: add a little stun of 2sec on crystal fragment to help magsorc to push burst when it hit because all abilities (curse exclude) are dodgeable and we can see the magical sorcerer burst is predictable
remove the cost reduction of the next ability after a crystal fragment
4/Defensive rune: rework to be a buff, it take a slot for a skill wich just apply a stun (just compare with artic blast), it can be a skill which give minor force for 20 sec to combine with minor prophecy and apply a small damage at the attacker every 2 sec (this will synergize with blood magic)
5/Damage Shield: reduce shield cost, cost too many for the effect, we run out of magic too quickly if we don't stack a lot of regen magie
PoTL/PL does no damage. Please don't ignore this for another 3 months. Just saying here as well because I wanna make sure everyone everywhere knows. (when battle spirit is active, no matter how much spell damage you have and i've seen builds with 12k spell dmg hit other players for 3 to 4k. No they weren't tanks, yes there is an actual problem with the skill in pvp.
#JusticeForTemplars
acastanza_ESO wrote: »This is a complete insult to Sorcerers.
The buff to shields is completely inadequate - it is hardly anything at all, and health scaling doesn't help viability at all. We needed offensive stat based scaling - as we told you over and over - for it to be competitive with other classes healing as defense.
You've taken the only unique thing about Sorcs, Streak, made a straight up better version of the Ball of Lightning morph and given it to all classes with the new mistform. RIP the last vestiges of our class identity.
We still have zero in class access to offensive debuffs unlike everyone else, and minimal access to defensive buffs (and only on morphs that are otherwise poor and not used). Why do you - over and over - refuse to address this?
You also still refuse to address how badly the reliance on double barred pets with extremely low health, and that have a resummon time, and an AI that constantly gets them killed, holds Sorcerer back.
How can you miss the point of all the many feedback threads that we've created so badly?
Who do we have to complain to get Sorc seriously analyzed for fixes? Why is this ignored patch after patch? The feedback threads have been comprehensive and are being completely ignored by the combat team.
zos:
Do you have a lead position owning/responsible for Sorc? Is there actually someone accountable for the choices made on the class, reporting to the combat lead? Does the class have an advocate in the combat group?
I could do that job lol
Turtle_Bot wrote: »ZOS_GregoryV wrote: »Greetings all,
After removing a handful of comments, we would like to remind every that all posts are to be kept constructive, and within the rules. When providing feedback, if you already have a post, or thread, that you feel would be a helpful contribution, please feel free to link it, or even post it again here.
Thank you for your understanding,
-Greg-
If you, @ZOS_GinaBruno, @ZOS_Kevin or @ZOS_MattFiror could pass this thread on to the combat/balance team that would help a lot for them to see a summary of what the urgent issues are surrounding the sorcerer class from the perspective of a sorcerer main who has discussed this at length with multiple other sorcerer mains.
https://forums.elderscrollsonline.com/en/discussion/626622/some-thoughts-on-the-proposed-changes-to-sorc-for-u37#latest
It goes over the 3 most prominent and immediate issues with the sorcerer class, that are hindering its capabilities in the game, particularly within PvP, but these issues also apply when trying to play the sorcerer class in pve that is not using the 2 niche builds: a heavy attack build or a pet focused build.
The first 2 issues listed in the thread especially, are the main issues that have kept being brought up every time I have talked with other sorcerer mains and those 2 issues affect all versions of the class (stamina, magicka and hybrid).
The 3rd issue is the latest and directly attributed to the rework of mist form that is stealing the last remaining niche sorcerers had in ESO, but it is still important because it directly exacerbates/compounds the first 2 issues that the class has and it completely invalidates the arguments made in the past that were against buffing sorcerer.
The new mist form also completely nullifies the entire sorc burst combo (something you are nerfing the warden's crystaline slab for doing in the current U36 patch).
I have also posted other threads on the forums that go much deeper into the issues with this class that have been ignored for years now and would be happy to link them (or send them via message), but this linked thread covers the bare minimum that needs to be done to modernize the class, especially since every class is essentially getting access to a better ball of lightning skill via the changes to mist form (which I do like btw, but it does create some serious issues surrounding balancing and class identity) so the argument that streak should hold the class back from getting buffs because of the better mobility it provides completely falls flat now (especially when considering how mobile NB already was before it also got the new mist form and that didn't stop NB from getting all the buffs in the world which made it completely overtuned).
I do hope you can pass this on and the team can properly consider this feedback when they go to make changes to sorcerer in the future, the class has been struggling for a long time now and not via numbers that can appear on a spreadsheet, but via the functionality of its abilities. Any time it has popped up in the meta, it was being hard carried by overpowered/bugged sets (savage werewolf, mara's balm and oakensoul, master's dual wield, etc) or out of class skills (resto staff line in U33 before its heavy nerf in U34).
@Pelanora the combat team is actively reading this thread and working through feedback from everyone.
@Pelanora the combat team is actively reading this thread and working through feedback from everyone.
ForumBully wrote: »If anyone thinks they're actually going to abandon a change to a skill that has an animation change as well, get ready for some bad news. Time spent changing the animation is going live and the mist form change is coming.
Manslayer49 wrote: »TechMaybeHic wrote: »Manslayer49 wrote: »TechMaybeHic wrote: »Manslayer49 wrote: »People just dont realise just how much a 2 hand 1 bar build stamblade build using the oaken soul ring and full medium armor sucks with 8.5k weapon damage.
i was hoping they would do something to fix that in U37 but they did nothing.
i swear i hit daedroths in over land for 16k white damage with a heavy attack but against players its like 4.5k or less and this is without them blocking.
people say that the max resistence is 50% but these numbers suggest otherwise.
I think a lot of people are concerned with classes that may not do any better using 2 bars before even thinking about NB with 1 bar
well someone else brought up weapon damage is giving incorrect damage numbers in pvp nd im inclined to believe its true because the numbers dont add up.
im no mathemetician but if im hitting 16k on a mob that has 28% resist then 50% should be around 12 to 13k damage with a heavy attack against other players according to the the calculator i just used.
Have to knock off 50% from battle spirit as well. Then many will have minor protection if not major
yea i looked it up and the reason why tanky builds are so broken in pvp vs dps builds wich are pretty much unviable is because of the 50% reduced damage.
I just think that was a very poor decision by zos and probably why dks are so op in pvp because they have tankiness in pvp they normaly wouldnt have in pve.
medium armor is just trash in pvp so ive decided to just stack as much armor as i can to serve as a buffer against people that have 18k pen and just abuse the crap out of undeath.
that seems to be the meta for basicly being nigh unkillable.
Grand reveals for the chapter is fine, for combat changes, it doesn't work.
Consultation goes: propose issues, discuss; propose solutions, discuss; implement; discuss results.
@Pelanora the combat team is actively reading this thread and working through feedback from everyone.