Some things that grind my gears: [...]
Some things that grind my gears: [...]
nice talk but here some things,
1+2. at what point do bugs become semi-permanent, these have been mentioned in other threads already, still exist and are proveable - therefore the shotgun strat is required to get through somewhere hopefully
3. no incombat numbers, having them show up is generally unnecessary this is largery in ability text describtions as to highlight what works with what and gives people a chance to figure stuff out on their own
4. thanks for agreeing - I would also like to see more cosmectic rewards like mounts and such that are free of charge and achievable
5. While I have benefitted hugely of it - as I play most content on all roles and therefore grinded out most sets. I do not believe the stickerbook should be in the game as it both ruins trading in dungeons between players and creates the expectation of required fullbis for people while topend groups that I joined in the past still had occassional dagger+axe instead of dagger+dagger since they simply where unlucky but nobody minded.
6. You are correct, evne though that feature bugs out at the moment - I was obviously adressing content like raids.
7. I do not have a solution for that - generally I liked when effects where more unique and a single light attack didnt have 3+ procs attached to it.
8. I purposely suggested floating ingredients inside the flask as to just hint at the fact - that it may not be the potion you usually buy. Generally I would keep the colourcode intact with its usage.
9. It is an option but most people do not use said option due to lack of reward and enjoyment of the experience. And I do believe you will find it hard to argue for the fact that current prices are not bloated and the market is healthy.
10.
Ties back into the prior argument if you believe the market is fine, my point is dismissable. If not only the goldsink for richer ones matters.
Adept would fill the role of introducing a rewarding difficult that allows clears and victory for those who achieved it for the first time know with overtuned builds like oakensoul - hence I would settle it about 10-15% behind what is possible. Aka FAR easier trash and - one defining mechanic per boss. Or obviously in case of diffculty increase + 1 mech. Examples would be - vRG Bahsei Portals that only require 2 players instead of 3. Or the other way around vMoL Rakkhat with the colour mechanic of the twins -~~
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3. no incombat numbers, having them show up is generally unnecessary
5. ruins trading in dungeons between players and creates the expectation of required fullbis
9. And I do believe you will find it hard to argue for the fact that current prices are not bloated and the market is healthy.
10. Adept would fill the role of introducing a rewarding difficult that allows clears and victory for those who achieved it for the first time know with overtuned builds like oakensoul - hence I would settle it about 10-15% behind what is possible. Aka FAR easier trash and - one defining mechanic per boss. Or obviously in case of diffculty increase + 1 mech. Examples would be - vRG Bahsei Portals that only require 2 players instead of 3. Or the other way around vMoL Rakkhat with the colour mechanic of the twins -~~
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3. no floating combat numbers .. what? if game didn't had the option i would have got addon for it. It's useful to know u r dealing damage and how much, if u do damage or boss got his invluner shield, for pre-spawn enemies, like in MoL u can see if damage is normal or lower when they teleport to entrance so u know ahead if swap or not.
5. ye that why i said collect could work just if u loot it urself only
9. i don't really understand this .. i find it easy to argue because prices are actually inflated and wouldn't call market healthy. But u know, if buyer pays, seller sells.
10. then adept would be above vet? cuz in Bahsei u don't have portals in vet, just hardmode. And if u train two people for the mech why not train 3 or 4. MoL color mech is oneshot from norm to vet, what would adept bring? i agree the difficulty ramps steeply but having this kind of middle is just more trouble and complications.
Another form of difficulty would be good, like vet cloudrest u can do 0 1 or 2 and hm being 3, where u pick a different side for that respective plus.
The floating numbers thing may be a taste thing on your end, fair enough - but I suggest that the actual numbers that float on ur screen are virtually useless, same for healing numbers, the only interesting part about them is: They answer if your actualy hitting something.
Meh, perhaps your right- for me MMO's are all about interaction and sololoot and all that is always a minus.
That is not true, the buyer buys - the botter, market manipulator and seller sells. And if you suddenly ban all botters- you half solved the issue. Because evne though they are bad for your game, they artificially kept the prices down - creating an "infinite demand period" driving up cost. While at the same time those you can climb the first hill can further use the infinite demand to increase their own wealth and again drive up the cost.
No, Adept would be between normal and veteran. In the bahsei example you picked up - it would be the "same mechanic" but with more DD's "dding" which makes the non-portal alot easier. In the vmol example - as vmol is low tuned overall - the colour mechanic would be the harder-than-vet mechanic.
I do not see how more difficulty steps introduce more issues. Many people in other games - like WoW raid only heroic difficulty on purpose as it provides the challange they find most suited for themselves. Meaning challange but not devastating levels of degeneracy required to clear. It would also encourage ppl to just try the harder difficulty as it would appear less daunting from the prior step.
Lastly about the cloudrest thing - you are on the right idea but I would rather have it all scale as CR+2/1 is vastly different from CR3.
adamsmith42 wrote: »DeathStalker wrote: »DeathStalker wrote: »As someone at the bottom of the damage numbers, all I can say is... pretty disappointing. When are we at the bottom going to be remembered? When are we going to be able to feel strong and not struggle? Light attack weaving and animation canceling should not be mandatory to clear content except for things like the hardest dungeons and trials. My hands hurt so much and get so stiff trying to do all the movements needed to do damage. So disappointing. Forgotten. Unimportant. Maybe one day people like me can play and feel strong and powerful but it doesn't seem to be anytime soon.
What?
Do you ever heard of oakensoul heavy attack builds? You can parse over 80k literally just pressing mouse button e using ultimate when ready.
The people at "bottom of damage numbers" never had a such favorable spot for doing good damage ever before
Those 80k builds are lies to those at the bottom. Every time you see one they are wearing end-game gear that those at the bottom can't get. take off all end-game gear, monster sets, and everything that a beginner or someone who can't run dungeons and trails doesn't have and the numbers you will see are way lower than 80k. WAY LOWER.
What? Endgame gear?? Aside from the possible argument that Oakensoul is endgame gear... the meta for HA Sorcs is Sergeant's Mail and Storm Master... both from base game dungeons that only need to be run in normal (Wayrest Sewers and Tempest Island) and a one-piece Slimecraw comes from Wayrest as well (or Kra'gah if you need a bit more pen from Fungal Grotto I, literally the first dungeon in the game)... those vet dungeons are about as difficult as some normal dlcs... you don't even need to go into a 12 man trial to get these sets, and can hit 95k on a trial dummy with them if you cast a skill between each heavy (pets, wall and crystal frags when it procs) ... in fact, the other options in place of Storm Master (Noble Duelist, Undaunted Infiltrator and Undaunted Unweaver also are all from base game dungeons. You can easily farm these through the dungeon queue with minimal effort, even if you aren't doing much dps before you have them, the dungeons are easy enough that the group will get you through, and once you have them you will be able to do basically anything other than vet dlc hard modes without aggravating your arthritis.